adelikat
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90e95752e4
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Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
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2014-06-28 19:07:18 +00:00 |
adelikat
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0f64fa9a8a
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Virtualpads - coleco
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2014-06-28 18:12:04 +00:00 |
adelikat
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58d96a6806
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virtualpads - snes controls
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2014-06-28 16:52:31 +00:00 |
adelikat
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bb55423d79
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virtualpads - Saturn controls
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2014-06-28 16:31:25 +00:00 |
adelikat
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db44bd2c1a
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GB virtual pad fix ups
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2014-06-28 16:16:48 +00:00 |
adelikat
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49ef408f06
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GBA virtual pad fix up
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2014-06-28 16:13:58 +00:00 |
goyuken
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92bf602a70
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genesis virtualpad fixup
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2014-06-28 15:59:26 +00:00 |
adelikat
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676d1ecd0f
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Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable
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2014-06-28 15:56:20 +00:00 |
adelikat
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8ee00a2996
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Virtualpads - atari 7800
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2014-06-28 14:19:46 +00:00 |
adelikat
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de8bcf6b92
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Virtualpads - atari 2600
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2014-06-28 14:14:50 +00:00 |
adelikat
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a45f7d7154
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N64 - oops #2
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2014-06-28 13:00:53 +00:00 |
adelikat
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9378dc5921
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N64 - oops
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2014-06-28 12:58:13 +00:00 |
adelikat
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88d4a2a5a8
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Genesis mouse - mnemonics, default buttons and virtual pad
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2014-06-28 12:45:12 +00:00 |
adelikat
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1361e2ff23
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Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
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2014-06-28 12:31:28 +00:00 |
adelikat
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3dfb65ee4b
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remove some debugging code and remove a warning as a result
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2014-06-28 02:11:19 +00:00 |
goyuken
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a1b03a4a20
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genesis: virtual pad support multitap
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2014-06-27 17:59:45 +00:00 |
goyuken
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903ea5a2f3
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quicknes: sync #defines in MSVS soln (which we only use for debugging) to mingw one
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2014-06-27 17:56:34 +00:00 |
goyuken
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f0d846a0ba
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gpgx: support activator and xepp1ppxepxep1ppxep1pxepe1p1p1apexep`1p
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2014-06-27 17:15:30 +00:00 |
adelikat
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75d4ff5117
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Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code
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2014-06-27 17:02:46 +00:00 |
adelikat
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92e0865b3f
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oops
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2014-06-27 16:31:42 +00:00 |
adelikat
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e469cb73f2
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Virtualpads - fds console buttons (including dynamically adding number of disk insert buttons)
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2014-06-27 16:30:54 +00:00 |
adelikat
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8c287ecc79
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Virtualpads - nes console buttons
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2014-06-27 14:09:28 +00:00 |
zeromus
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277df9b24e
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say how to build libsnes
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2014-06-27 07:41:11 +00:00 |
goyuken
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8b1735ce24
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geneis: fix lightguns with variable screen resolutions
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2014-06-27 02:55:14 +00:00 |
adelikat
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c0da15b002
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Virtual pads for SMS and GG
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2014-06-27 02:45:27 +00:00 |
goyuken
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142f893df8
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genesis: menacer
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2014-06-27 02:39:24 +00:00 |
adelikat
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2f214dad71
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Game Gear - fix typo in last commit of mine that caused Start to not work, and add default mappings for GG buttons
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2014-06-27 02:24:18 +00:00 |
goyuken
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3ab7610da3
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genesis: fix settings snafu. make mouse work; seems to be minimally functional in nobunga's ambition
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2014-06-27 02:22:23 +00:00 |
adelikat
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179a5c3bb4
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Different controller definition for Game Gear than SMS, since game gear is 1 player and has a start button and no pause button
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2014-06-27 02:09:17 +00:00 |
adelikat
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f3cac5deff
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Virtualpads - fix readonly notion, no longer crashy when no pads are set up
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2014-06-27 01:45:30 +00:00 |
adelikat
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20ab331404
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Virtual Pad - fix logic for genesis, supports 3 button, 6 button or none options
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2014-06-27 01:37:09 +00:00 |
goyuken
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41d7302f25
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better
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2014-06-26 21:33:01 +00:00 |
goyuken
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ee0ca870ff
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gpgx: contrl infrastructure
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2014-06-26 21:31:38 +00:00 |
adelikat
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a33f926675
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Do genesis controller logic for none, one player, and "normal", don't know what the other options mean
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2014-06-26 21:09:14 +00:00 |
adelikat
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0fa75a5d77
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Virtualpads - fix 3 vs 6 button controller logic in genesis
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2014-06-26 20:59:00 +00:00 |
adelikat
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12cd706a69
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Virtualpads - implement sticky toggle
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2014-06-26 20:37:44 +00:00 |
adelikat
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2a78b5c743
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Virtualpads - fix up some Readonly logic
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2014-06-26 20:36:33 +00:00 |
adelikat
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0e8bf4883f
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Virtualpads - some UI stuff
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2014-06-26 20:24:30 +00:00 |
adelikat
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fcc3ce214b
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Virtualpads - wire up read-only toggle behavior and remove hacky button
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2014-06-26 20:07:07 +00:00 |
adelikat
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5676a4a0b3
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oops
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2014-06-26 19:19:26 +00:00 |
adelikat
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721dbe8d3b
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Input adpaters - some reorg and add extensions for create And and Or adapters and simplify some calling code
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2014-06-26 19:07:17 +00:00 |
adelikat
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c58141034b
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VirtualPads - tweak readonly colors for Analog Stick and for now, rip out the "previous frame" concept in the analog stick since it doesn't work correct and not thought out
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2014-06-26 13:29:43 +00:00 |
adelikat
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39e7039341
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VirtualPads - progres on ReadOnly for AnalogStick
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2014-06-26 03:30:56 +00:00 |
adelikat
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c21ab3e22d
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VirtualPads - implement readonly for AnalogButton control
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2014-06-25 21:31:17 +00:00 |
adelikat
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44686b287d
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VirtualPad - implement ReadOnly on TargetScreen control
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2014-06-25 21:26:15 +00:00 |
adelikat
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82d6490532
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VirtualPads - implement Set on TargetScreen control
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2014-06-25 21:11:25 +00:00 |
adelikat
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4d9f46c6a1
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Implement read-only for VirtualPadButton
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2014-06-25 20:40:20 +00:00 |
adelikat
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9c601da269
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Virtualpads - add a Readonly property to IVirtualPadControl, and some cleanup, readonly not wired up on any pad yet though
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2014-06-25 17:26:07 +00:00 |
adelikat
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3c1ececb14
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Virtualpads - some reorg
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2014-06-25 17:18:14 +00:00 |
goyuken
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019562501c
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add a few helpful comments to clarify r6998
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2014-06-25 15:42:57 +00:00 |