adelikat
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8c0526b90f
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Quicknes - clip top and bottom true by default
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2014-04-25 01:22:22 +00:00 |
adelikat
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de1cb218a6
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Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
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2014-04-25 01:19:57 +00:00 |
adelikat
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286c6047c0
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Rip out date all together in release info
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2014-04-22 22:09:22 +00:00 |
adelikat
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60eb24f2a1
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Make release version more clear that it is unofficial, and some dress ups to the official about box
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2014-04-22 22:07:25 +00:00 |
adelikat
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59af041247
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Update Version info to 1.7 in trunk, and use DateTime.Now instead of a string that needs to be updated
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2014-04-22 21:59:56 +00:00 |
adelikat
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04aa023cb9
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Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object, add a unit test lua script that tests for this
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2014-04-22 21:55:04 +00:00 |
adelikat
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67704b35bf
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Lua Console - dont' flag changes when change the on/off status of a script as that leads to being nagged too much (for instance, toggling a lua script at any time during recording and then restarting your movie). Remember the file name when creating a new session as to do a Save As during AskSave()
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2014-04-22 21:35:04 +00:00 |
adelikat
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603fd81066
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Lua - implement movie.fps() and add MovieTimer.lua script that shows the clock time for a given movie (updates while recording)
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2014-04-22 21:27:08 +00:00 |
zeromus
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c5027b1df6
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fix new bug with modifier keys being sticky in the binding dialogs
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2014-04-22 20:26:55 +00:00 |
zeromus
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0ef31fc598
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and now alt+escape can be bound through the special bindings
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2014-04-22 20:04:23 +00:00 |
zeromus
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e6a979bfd3
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escape can now be bound through the special bindings dropdown menu
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2014-04-22 19:47:02 +00:00 |
zeromus
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126c13ba78
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"shift+WMouse L" binding is now a thing.
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2014-04-22 19:44:39 +00:00 |
zeromus
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ff47c5b639
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fix more bugs
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2014-04-22 19:38:23 +00:00 |
zeromus
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bb98f7d5b0
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fix new bugs in hotkey/input binding process
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2014-04-22 19:23:52 +00:00 |
adelikat
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edfc5d303f
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NES Game Genie Encoder/Decoder - allow special command (like copy and paste), and the backspace button
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2014-04-22 14:58:58 +00:00 |
beirich
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64c27b69c8
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SMS: add mapper ID for Super Boy 3. Probably not worth the byes it takes in the gamedb tho
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2014-04-22 02:48:00 +00:00 |
adelikat
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6da84e06cf
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Slight menu tweak
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2014-04-22 02:38:02 +00:00 |
adelikat
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47f33b522f
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Lua - support quicknes in nes library
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2014-04-22 01:38:19 +00:00 |
adelikat
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895463467f
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Show Reboot notification when doing a core selection change
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2014-04-22 01:17:54 +00:00 |
adelikat
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f155375d3e
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Set the Neshawk vs quicknes flag before loading a movie, using the setting in the movie
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2014-04-22 01:16:11 +00:00 |
adelikat
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0456639816
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Play Movie - add an Edit context menu item
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2014-04-22 00:59:21 +00:00 |
adelikat
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c74019a54d
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Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
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2014-04-22 00:38:59 +00:00 |
adelikat
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b87e0fb3c0
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Atari 2600 Debugger - insignificant progress
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2014-04-21 19:59:21 +00:00 |
adelikat
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6139da29cf
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Atari 2600 debugger - wire up autoload and other tool options, fix up closing event and properly disable ask save
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2014-04-20 16:19:08 +00:00 |
zeromus
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39ec2ebc90
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use buffered mode for keyboard input, so that it is impossible for quick keystrokes to get missed. also increase priority of input thread.
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2014-04-20 03:38:03 +00:00 |
zeromus
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06ffa9601c
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work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend
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2014-04-20 01:44:06 +00:00 |
adelikat
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54203c00b9
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Atari 2600 - Debugger - add trace logging, and show some stats: scanline, vsync, vblank
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2014-04-20 01:19:33 +00:00 |
adelikat
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7d5db039c0
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Those debugger UI files were a bad idea or at least premature
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2014-04-20 00:37:43 +00:00 |
adelikat
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a61ff53d9c
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Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
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2014-04-19 22:23:13 +00:00 |
zeromus
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c7e37753bf
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Instead of InputWidget, use new InputCompositeWidget UserControl which includes a button you can use to summon a contextmenu of special bindings (such as WMouse L), which the textbox part (still InputWidget) will ignore otherwise.
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2014-04-19 21:03:49 +00:00 |
adelikat
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1669fd7755
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Start an Atari 2600 debugger dialog
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2014-04-19 19:01:13 +00:00 |
zeromus
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8cb571ada8
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include shaders dir in build process. im not sure how this will eventually be organized, but we at least need this to make intact builds right now
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2014-04-19 18:57:36 +00:00 |
adelikat
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dba0d25a5c
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Atari 2600 - some progress on the AR mapper (Super charger), but still doesn't work
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2014-04-19 16:28:03 +00:00 |
zeromus
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09daa3f939
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fix read+write mode binary loadstate exception bug?
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2014-04-18 17:41:14 +00:00 |
goyuken
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53d3abb4f6
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NES: Zapper: fix up the light detection formula a bit. the real thing is hopelessly dependent on a bazillion analog factors with wide environmental variability...
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2014-04-16 21:04:07 +00:00 |
zeromus
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75905e05a6
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misc tidying
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2014-04-16 16:31:53 +00:00 |
zeromus
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1f9cf53a76
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fix a crashy bug in displaymanager when OSD layer is removed
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2014-04-16 16:31:37 +00:00 |
zeromus
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a3a96381da
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fix mouse coord transform with 2x filters
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2014-04-16 02:51:51 +00:00 |
goyuken
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47b1e3ae49
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I AM MASTER OVER DOG
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2014-04-16 02:11:22 +00:00 |
goyuken
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9730d06a46
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preliminary moose support
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2014-04-16 01:47:37 +00:00 |
adelikat
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d1e7ed9d91
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Atari 2600 - start Supercharger emulation (and mapper AR)
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2014-04-16 01:18:38 +00:00 |
zeromus
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f04210c5c9
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displaymanager-more resilience against empty user filter path
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2014-04-15 23:42:05 +00:00 |
adelikat
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b9b8f0a04a
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Record Movie dialog - remove the "Now" option for N64, until movies 2.0
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2014-04-15 23:19:06 +00:00 |
adelikat
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8f557235ce
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Display Config dialog - set StartPosition to CenterParent
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2014-04-15 22:56:44 +00:00 |
adelikat
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f81ccaacd8
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
adelikat
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1dd055ab6c
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Set DispUserFilterPath to ".", prevents things from crashing, may or may not be a logical default value
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2014-04-15 22:23:09 +00:00 |
adelikat
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285a7241b9
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On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
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2014-04-15 22:10:39 +00:00 |
zeromus
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7adc15d97e
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work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
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2014-04-15 21:46:18 +00:00 |
adelikat
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54949127ee
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some nitpicky cleanup of the Database.cs file
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2014-04-14 23:14:39 +00:00 |
adelikat
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f61684c574
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Slight tweaks to extension preferences dialog, add .iso and .img as configurable extensions
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2014-04-14 17:37:49 +00:00 |