adelikat
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21f5209726
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oops, fix movie recording that was busted by revision 8761
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2015-01-12 22:48:57 +00:00 |
jdpurcell
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e66fe70365
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Proportional rewind speed is now always enabled - revert user-configurable setting.
Fix fast rewind with proportional rewind speed.
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2015-01-12 15:09:27 +00:00 |
jdpurcell
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3d37e3dc5a
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Option to make rewind speed proportional to rewind frequency.
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2015-01-12 05:30:27 +00:00 |
adelikat
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c8c563153c
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Bk2 input display generation - don't generate the mnemonic string twice, one time per function call will do
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2015-01-11 15:50:01 +00:00 |
adelikat
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d560eb80b4
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BK2 mnemonics - support up to 8 players by default (without the need for a platform override)
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2015-01-11 15:44:12 +00:00 |
adelikat
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5e73e82b29
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Fix the "pause" movie end option
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2015-01-10 15:49:31 +00:00 |
adelikat
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57023ffcb7
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Movie playback - fix issue 358, duplicate input after a movie ends, note: this commit could be a breaking change for other movie related things (such as alternate movie end types other than the default of "finished")
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2015-01-10 15:12:58 +00:00 |
adelikat
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fdc290cc14
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Roll back last commit, nevermind.
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2015-01-06 02:29:30 +00:00 |
adelikat
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f88b5389c1
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Break everything. Seriously, a total cock-up. But also: Fix issue 358, duplicated input after a movie ends. Movie recording isn't obviously horribly busted from this, but just about anything movie related is now possibly busted, if you are looking for some mysterious regression in some movie feature, here's a good place to start!
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2015-01-06 02:10:21 +00:00 |
jdpurcell
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8c41af53d1
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Option to automatically check for and notify of new versions.
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2015-01-04 15:04:44 +00:00 |
adelikat
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6c4a32d517
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Virtualpads - when right-click auto-firing - take lag frames into account
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2015-01-04 13:45:43 +00:00 |
adelikat
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6835da1e45
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VirtualPad - basic buttons - when right-clicking for autofire, respect the frame that autofire started on
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2015-01-03 20:05:04 +00:00 |
adelikat
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2f8a59a219
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When the "Pause" movie end option is selected, fix bug where unpausing keeps repausing the emulator, now it will pause on movie end, and advancing further will stop and close the movie
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2015-01-03 03:27:17 +00:00 |
christoph.boehmwalder
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c3f51f8b39
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Made saving a little more convenient by putting it in its own thread. Might be very buggy still.
Also temporarily disabled reading TAStudio settings in PlaybackBox because of a NullReferenceException
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2015-01-03 02:29:55 +00:00 |
jdpurcell
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d9bb7390be
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Add menu option for low CPU clock throttle.
Enable use of Stopwatch for clock throttle timing on non-Windows platforms (seems safe enough).
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2015-01-02 22:57:27 +00:00 |
adelikat
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3c83911c4f
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Ram Search - don't allow undo to the original list, a user can easily start a new search to get to that state, and allowing it means undo already starts out with a full list eating a lot of RAM for no benefit
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2015-01-02 22:18:53 +00:00 |
adelikat
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6f4b01417f
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Lua - convert SNES library to service injection system
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2015-01-01 20:37:31 +00:00 |
adelikat
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01019686cf
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lua - convert memory libraries to use service injection
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2015-01-01 20:19:20 +00:00 |
adelikat
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b6e33d010a
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Lua - gameinfo library - convert to using service injection
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2015-01-01 20:08:03 +00:00 |
adelikat
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f6c2b4e897
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Lua - event library - convert to service injection system, fix OnInputPoll() to return a GUID like every other event
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2015-01-01 20:01:37 +00:00 |
adelikat
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58616ff001
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lua - Emu library - convert to service injection model, fix emu.getregister(s) that was broken when refactoring core methods for better debugger support
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2015-01-01 19:52:53 +00:00 |
adelikat
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5bba86e23a
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GB Game Genie - convert to IToolFormAutoConfig
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2015-01-01 19:07:57 +00:00 |
adelikat
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bb5b20cc33
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Gensis Game Geneie Encoder/Decoder - convert to IToolFormAutoConfig, fix a bug that would have made it never be available, make it available on non-interm builds (I think the issue keeping it unreleased was a core endian issue that was resolved), add a menu item for it in the Genesis menu
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2015-01-01 19:02:00 +00:00 |
adelikat
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93fe387311
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NES Game Genie - convert to IToolFormAutoConfig, also fix a bug that would have made it never show up as available
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2015-01-01 18:51:24 +00:00 |
adelikat
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1854544f01
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convert SNES Game Genie encoder/decoder to IToolFormAutoConfig
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2015-01-01 18:45:14 +00:00 |
adelikat
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1ee7cfc153
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Convert Virtualpads to IToolFormAutoConfig
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2015-01-01 18:42:08 +00:00 |
adelikat
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6ce93c0496
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TAStudio - move some settings from Config.cs to the dialog using [ConfigPersist]
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2015-01-01 18:24:35 +00:00 |
adelikat
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6fb88a0105
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TAStudio - convert to IToolFormAutoConfig
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2015-01-01 18:10:07 +00:00 |
adelikat
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b8d667812b
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convert Lua Console to IToolFormAutoConfig
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2015-01-01 17:48:25 +00:00 |
adelikat
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54b7a1c50f
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Convert Hex Editor to IToolFormAutoConfig and [ConfigPersist]
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2015-01-01 14:54:26 +00:00 |
adelikat
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89fcceecfc
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ToolManager - support autoloading from custom settings that inherit ToolDialogSettings, Ram Search - convert recent files to ConfigPersist
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2015-01-01 02:08:45 +00:00 |
adelikat
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3c09e25b82
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move a variable in Config.cs to a more sensible place
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2015-01-01 01:22:22 +00:00 |
adelikat
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6440c9c44b
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Ram Watch - convert to ConfigPersist, and do column stuff the new way
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2015-01-01 00:47:22 +00:00 |
adelikat
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ace8192c8a
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Cheats dialog - refactor and simplify how column info is saved and loaded
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2014-12-31 23:28:50 +00:00 |
adelikat
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d809da1e8d
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Cheats dialog - convert to using ConfigPersist, and simplify some code
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2014-12-31 22:16:22 +00:00 |
goyuken
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757ca11e98
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gba gpu view: IToolFormAutoConfig
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2014-12-31 19:22:39 +00:00 |
jdpurcell
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eacadc8e09
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Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
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2014-12-31 05:34:21 +00:00 |
jdpurcell
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7b4c5636bd
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Improve scaling. Still needs some work but it's better than it was.
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2014-12-28 23:58:45 +00:00 |
jdpurcell
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9a1108e9f7
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Fix control positions/sizes in the cases where auto scaling doesn't apply (e.g. dynamically created controls).
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2014-12-28 21:59:53 +00:00 |
goyuken
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4d78052961
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pce sound debugger: auto config
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2014-12-28 17:22:58 +00:00 |
goyuken
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87c064c6ac
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snes graphics debugger: use autoconfig
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2014-12-28 17:15:36 +00:00 |
goyuken
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3ff067d426
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IToolFormAutoConfig: add restore defaults
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2014-12-23 01:01:37 +00:00 |
adelikat
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67d03c12c7
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Debugger - convert to IToolFormAutoConfig
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2014-12-22 23:57:03 +00:00 |
goyuken
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401c40fe8a
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don't show file picker twice on fallback to different core
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2014-12-22 22:21:51 +00:00 |
goyuken
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7e51289003
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pce cdl: change settings system
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2014-12-22 21:38:57 +00:00 |
goyuken
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5ac505d582
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SMS vdp viewer: settings
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2014-12-22 19:15:56 +00:00 |
goyuken
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808e17c3f7
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tracelogger settings
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2014-12-22 19:01:21 +00:00 |
adelikat
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8a64bb3ee7
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remove an unused config variable
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2014-12-22 01:35:06 +00:00 |
adelikat
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6d0a764a72
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Tastudio - quick fix for crashing on startup, a better solution is needed eventually but this will work fine, it just isn't conceptually how we want to do things anymore
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2014-12-21 23:53:40 +00:00 |
goyuken
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66b557ce93
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update some pce tools to use autoconfig/configpersist
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2014-12-21 16:59:36 +00:00 |
goyuken
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ed6082cab3
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NES: set NT and PPU viewers to use the new settings stuff
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2014-12-21 08:17:56 +00:00 |
goyuken
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ff8922bb08
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itoolform custom config infrastructure; not complete
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2014-12-20 21:49:53 +00:00 |
goyuken
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62cb922a81
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change GB gpu to work with IToolFormAutoConfig and fix un-resizable window behavior
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2014-12-20 17:20:56 +00:00 |
adelikat
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7bebb66589
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IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
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2014-12-20 03:19:33 +00:00 |
goyuken
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360ca02b93
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tool setting stuff. WIP
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2014-12-19 23:33:05 +00:00 |
zeromus
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4dc4745122
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psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
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2014-12-19 03:24:48 +00:00 |
adelikat
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42b454a562
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Rip out the Atari 2600 debugger
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2014-12-18 18:51:22 +00:00 |
zeromus
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786cf97f0a
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psx - scribble some notes about framerate
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2014-12-18 03:36:40 +00:00 |
goyuken
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cfaf59f887
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lua: internal infrsatructure changes to nes library
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2014-12-17 23:03:58 +00:00 |
hegyak
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d8e319b250
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Let's let the user know they are Emulating a PlayStation. The ByteSize may be wrong.
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2014-12-17 19:14:21 +00:00 |
zeromus
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275c72d0c2
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psx - framerate definitions
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2014-12-17 01:22:25 +00:00 |
scepheo
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14e2b280ac
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Removed reference to Global.Emulator from RamSearchEngine.
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2014-12-16 01:50:22 +00:00 |
scepheo
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77be509e44
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RAM Search: Implement previous type "last change". Fixes issue 331.
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2014-12-16 01:19:29 +00:00 |
scepheo
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528b7ea104
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RAM Search: Fix issues with signed values. Resolves issue 340.
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2014-12-16 00:41:47 +00:00 |
scepheo
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53ea2caeac
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^Really^ fix cheats not working (forgot WordWatch & DWordWatch)
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2014-12-15 23:57:56 +00:00 |
goyuken
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ea47246658
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remove the IEmulator inheritance from some services, and fix code as needed
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2014-12-15 22:25:06 +00:00 |
adelikat
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8648e6ba0a
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Remove the nes debugger tool
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2014-12-14 14:56:16 +00:00 |
zeromus
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2d56514fde
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load m3u files. still no disc switching
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2014-12-14 10:36:03 +00:00 |
zeromus
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ede9620446
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psx - settings framework and implement mednafen-compatible display mode
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2014-12-14 08:48:23 +00:00 |
adelikat
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14008fbcb0
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don't show a "No core could load a rom" nag if the user cancels out of the platform chooser
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2014-12-14 02:13:06 +00:00 |
scepheo
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5179a3379f
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Fixed cheats not working.
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2014-12-14 01:51:55 +00:00 |
zeromus
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24526669fe
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emuhawk - add options for display of various window components (menu,frame,caption,statusbar). add --chromeless commandline argument and logic for folks embedding in frontends
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2014-12-14 01:43:46 +00:00 |
adelikat
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4985b3853d
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PSX mnemonics -> Square = Q not S
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2014-12-13 14:57:03 +00:00 |
adelikat
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45809ab73f
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move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage
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2014-12-13 02:31:31 +00:00 |
adelikat
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4304aa9d01
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that was a bad idea
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2014-12-13 02:26:15 +00:00 |
goyuken
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10dee85cdb
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comments!
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2014-12-12 23:11:49 +00:00 |
adelikat
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536964bac2
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a squarish mnemonic constant that is ascii
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2014-12-12 02:07:46 +00:00 |
adelikat
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f447ab907b
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Bk2 mnemonic constants for some psx buttons, had to get creative on this one
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2014-12-12 01:28:20 +00:00 |
zeromus
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2a3a8a3124
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psx - support loading exes
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2014-12-11 08:30:37 +00:00 |
zeromus
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5f6bb8d8fd
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octoshock!
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2014-12-10 19:41:13 +00:00 |
zeromus
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e0c09a553b
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redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
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2014-12-09 19:20:22 +00:00 |
adelikat
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21ae27dd94
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Bk2/TasProj movies - don't crash if syncsettings, comments, or subtitles are missing
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2014-12-08 19:02:22 +00:00 |
zeromus
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08ae448257
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start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
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2014-12-08 02:15:42 +00:00 |
adelikat
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1c179da80c
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MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
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2014-12-07 19:09:36 +00:00 |
adelikat
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2d1a43dc65
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MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
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2014-12-07 18:53:56 +00:00 |
pjgat09
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c2096d9a30
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Lua: Fixed a bug with analog controls not being cleared
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2014-12-07 07:39:01 +00:00 |
zeromus
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556b7b0123
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gdi+ display method!
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2014-12-07 02:26:52 +00:00 |
adelikat
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4a96e58a24
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Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload)
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2014-12-06 00:03:36 +00:00 |
adelikat
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0b84beec88
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Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
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2014-12-05 01:56:45 +00:00 |
adelikat
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11a8a009c5
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AsDebuggable()
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2014-12-05 01:01:58 +00:00 |
adelikat
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f5cc38c9cd
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AsInputPollable()
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2014-12-05 00:59:00 +00:00 |
adelikat
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e2033c9d2e
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AsStatable() and also update statusbar saveslots on CloseRom()
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2014-12-05 00:52:16 +00:00 |
goyuken
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40416656a2
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eliminate snowiy emulator option from CoreComm. this commit is a bit hackish
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2014-12-05 00:39:02 +00:00 |
adelikat
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04f9081943
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in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow
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2014-12-05 00:32:29 +00:00 |
zeromus
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29b217b587
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big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
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2014-12-04 05:40:10 +00:00 |
adelikat
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a07263c04e
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Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
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2014-12-04 00:43:12 +00:00 |
adelikat
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4b321847a4
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ugh, just disable all warnings in ArchiveUpdateCallback.cs
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2014-12-04 00:02:01 +00:00 |
adelikat
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471b73eb0b
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disable an annoying warning in 7z code, since we don't really maintain it, I won't fix it, just hide it
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2014-12-03 23:57:26 +00:00 |
zeromus
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26c35ca7b8
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rough draft of file ID system. not ready to be used just yet, but I think it can go the distance. I'll have to hook it up later.
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2014-12-03 06:14:59 +00:00 |
adelikat
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a83d714c42
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Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
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2014-11-30 20:29:30 +00:00 |