goyuken
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610ac0d4d2
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correct lynx platform flamerate, fix bug in virtual boy platform flamerate
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2014-11-23 19:25:47 +00:00 |
adelikat
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d64be5ed76
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SystemID is Lynx not LYNX, cuz I said so
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2014-11-21 01:32:15 +00:00 |
adelikat
|
82b249b28c
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more accurate fps numbers for genesis
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2014-08-21 17:41:59 +00:00 |
adelikat
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ddaf0cce04
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Add gens frame rates to PlayformFrameRates, todo: Nag natt to put in more precise values than just 60 and 50
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2014-08-21 15:32:19 +00:00 |
adelikat
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6fce0bcad6
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remove Time from IMovie and instead implement the logic in PlatformFrameRates
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2014-06-29 00:57:33 +00:00 |
goyuken
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37d0510444
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add PAL A2600 framerate to movie check code
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2014-05-31 16:28:31 +00:00 |
zeromus
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2555f5f5e0
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calculate out platform framerates, for convenience
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2014-02-18 04:02:35 +00:00 |
adelikat
|
993845fe72
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some mostly useless code reformatting in client.common
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2014-02-04 03:08:20 +00:00 |
zeromus
|
0b301d4d5c
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add discussion and derivation of NES framerate
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2013-12-04 00:38:37 +00:00 |
zeromus
|
14838c127a
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add some discussion about platform framerates
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2013-12-04 00:22:17 +00:00 |
adelikat
|
56897e70a3
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TasMovie.cs - implement some easy stuff
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2013-12-03 01:43:02 +00:00 |
adelikat
|
4cb01d8ed4
|
Finish up Movie Header refactor
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2013-11-30 02:20:34 +00:00 |