andres.delikat
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288c99b519
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MemoryViewer - fix highlighting + scrollbar
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2011-03-07 18:25:53 +00:00 |
andres.delikat
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e5a1eef988
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Hex Editor - some more tweaks on highlight logic
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2011-03-07 18:18:50 +00:00 |
andres.delikat
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4f81ee8f9d
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MemoryViewer - click an address to hide it (currently single address highlighting only). Still some issues to work out with it.
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2011-03-07 17:51:54 +00:00 |
andres.delikat
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f5f6160079
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Hex Editor - double clicking an address sends it to Ram Watch
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2011-03-07 17:16:27 +00:00 |
andres.delikat
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fd383f108c
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MemoryViewer - Display domain name, and determine which address the mouse is currently on, public method for retrieving the currently pointed to address
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2011-03-07 17:03:39 +00:00 |
zeromus
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859eabc6b7
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[NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added.
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2011-03-07 10:41:46 +00:00 |
andres.delikat
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b798ce1d88
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Hex Editor - implement 4 byte view, and add the all important icon!
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2011-03-07 05:10:33 +00:00 |
andres.delikat
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9b496b872f
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Hex Editor - fix drawing in the event of addresses > 4 digits
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2011-03-07 04:51:41 +00:00 |
andres.delikat
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e913d5e0cb
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Hex Editor - implement big/little endian toggling
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2011-03-07 04:40:51 +00:00 |
andres.delikat
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80d84888df
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Hex Editor - implement viewing in 1 or 2 byte (todo: 4 byte)
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2011-03-07 04:31:58 +00:00 |
andres.delikat
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5ae14bc55d
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Memory Viewer - more code refactoring in preparation for multiple byte sizes. Hex Editor - make default window size = 1 page of memory
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2011-03-07 03:33:25 +00:00 |
andres.delikat
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4658ee0f18
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Hex editor/Memory Viewer - More code refactoring
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2011-03-07 03:23:05 +00:00 |
andres.delikat
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a60eda1ede
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MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx
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2011-03-07 03:15:16 +00:00 |
andres.delikat
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e2a22c4f27
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MemoryViewer - lots of fix ups
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2011-03-07 03:04:50 +00:00 |
zeromus
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88ec1ed6c7
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fix a leaked disposable
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2011-03-07 02:54:38 +00:00 |
zeromus
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e1be19c62c
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dont false positive detect archives
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2011-03-07 02:53:18 +00:00 |
andres.delikat
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1ccb2a002e
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Hex Editor - refactor so scrollbar & paint logic are part of the MemoryViewer custom control. Still a few bugs like no border or text display
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2011-03-07 02:47:13 +00:00 |
zeromus
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f1dd4c625a
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straighten out handling of missing archive files
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2011-03-07 02:44:30 +00:00 |
zeromus
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36cc8ba307
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dont put directories in the archive file chooser
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2011-03-07 02:09:18 +00:00 |
zeromus
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d4f8778608
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archive file choosing. also, support archive subdirectories. just because i always wanted to.
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2011-03-07 02:04:42 +00:00 |
andres.delikat
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ff48a8c5ef
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Hex editor - reset scrollbar & refresh memory viewer when selecting a new domain. Only read memory for the visible portion
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2011-03-07 01:24:57 +00:00 |
zeromus
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341ee44509
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re-engineer HawkFile to be aware of archives. its a little more complex to use now (not only do you have to open it, you have to call one of the Bind() methods on it to choose an interior file), but its more powerful.
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2011-03-07 01:07:49 +00:00 |
andres.delikat
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3ec1ed128d
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Hex editor - refresh on scroll bar changed & dialog resize
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2011-03-07 01:05:54 +00:00 |
beirich
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540af82171
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[PCE] retest all hucards, update compat.txt, identified some additional bad roms
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2011-03-07 00:48:52 +00:00 |
andres.delikat
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2bf6f959cf
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Hex Editor - fix vertical scrollbar logic
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2011-03-07 00:33:53 +00:00 |
andres.delikat
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c5a7e43331
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Hex Editor - vertical scrollbar
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2011-03-06 23:55:10 +00:00 |
andres.delikat
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3a3e3ca46a
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Fix so peekbyte reads the correct addresses!
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2011-03-06 23:34:34 +00:00 |
andres.delikat
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976e6830c6
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Hex Editor - addresses in a left column
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2011-03-06 23:18:47 +00:00 |
andres.delikat
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463e875b93
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Hex Editor - all address displayed now, and a header row added, and font is fixed width
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2011-03-06 22:57:58 +00:00 |
andres.delikat
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a8474b0a17
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Hex Editor - reduce flickering by creating a custom control for the memory viewer and setting useful flags
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2011-03-06 21:41:41 +00:00 |
andres.delikat
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4986f04214
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Hex Editor - misc fixes
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2011-03-06 20:07:37 +00:00 |
andres.delikat
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c8a6da7e67
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Progress on Hex Editor. 16 addresses are displayed in the dialog!!
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2011-03-06 19:25:37 +00:00 |
andres.delikat
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54b408f875
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Hex Editor - autoload feature
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2011-03-06 18:55:32 +00:00 |
andres.delikat
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de0660c204
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Hex Editor - lots of misc stuff like resizing, saving window size/position, creating and hooking up public functions to the multiclient & such
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2011-03-06 15:25:21 +00:00 |
andres.delikat
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06e7e30d6d
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The beginnings of a Hex Editor tool
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2011-03-06 15:03:17 +00:00 |
andres.delikat
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733fb228b6
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Ram Search - make 4 the minimum number of digits for an address, because I said so
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2011-03-05 03:47:32 +00:00 |
andres.delikat
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83a8712d5d
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Implement main memory domain for NES
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2011-03-05 03:03:47 +00:00 |
andres.delikat
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a36f39f993
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Misc small cleanups
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2011-03-04 16:18:06 +00:00 |
andres.delikat
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e0af256a33
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NES - Finish up remaining SxROM boards
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2011-03-04 15:01:02 +00:00 |
andres.delikat
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fc8be53da6
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NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only.
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2011-03-04 04:19:49 +00:00 |
andres.delikat
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f350e241b8
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NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen
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2011-03-04 04:00:18 +00:00 |
andres.delikat
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615cf3b52b
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NES - SFROM & Bubble Bobble
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2011-03-04 03:51:46 +00:00 |
andres.delikat
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423ee58852
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NES - SC1ROM implemented (same config as SCROM), untested though since I could not find a game that uses it. SEROM implemented & Adventures of Lolo working.
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2011-03-04 03:41:39 +00:00 |
andres.delikat
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872a86c91f
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NES - Implement SBCROM & get Mechanized Attack working
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2011-03-04 03:30:54 +00:00 |
andres.delikat
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38396fc02c
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Fix PRG size of dragon warrior, it now doesn't crash on load (but still is only a black screen). Implemented SBROM & Bug's Bunny's Crazy Castle, the game now works.
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2011-03-04 03:16:26 +00:00 |
andres.delikat
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4ccdf269e5
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NES - Get SAROM board working & Dragon Warrior in gamedb.txt
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2011-03-04 03:02:29 +00:00 |
andres.delikat
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9dc75a17e5
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Fix SKROM char size, and checking in some movie playback stuff
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2011-03-03 20:01:36 +00:00 |
andres.delikat
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ced8256dc9
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Slight playback fix (still broken)
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2011-03-03 18:25:06 +00:00 |
andres.delikat
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36bebea251
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Disable user playback when in movie playback mode
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2011-03-03 17:18:24 +00:00 |
andres.delikat
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1003ed085b
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NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled.
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2011-03-03 17:07:12 +00:00 |