adelikat
|
b1f9480790
|
remove a line of commented code
|
2014-12-20 15:02:23 +00:00 |
hegyak
|
d2fc1f1f8b
|
Hex Editor is not always enabled.
|
2014-12-19 13:07:20 +00:00 |
zeromus
|
4dc4745122
|
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
|
2014-12-19 03:24:48 +00:00 |
faceshed
|
c6277df979
|
Use Tool manager to determine the availability of tools during menu opening events
|
2014-12-18 20:26:46 +00:00 |
adelikat
|
42b454a562
|
Rip out the Atari 2600 debugger
|
2014-12-18 18:51:22 +00:00 |
goyuken
|
56d144699d
|
fix compile failure
|
2014-12-17 18:25:54 +00:00 |
goyuken
|
ecf8728de6
|
factor out serviceinjector to emulation.common
|
2014-12-17 18:17:16 +00:00 |
faceshed
|
844f66f9db
|
|
2014-12-17 17:41:52 +00:00 |
goyuken
|
d305b2f538
|
partially functional ppu viewing tools for quicknes
|
2014-12-17 03:27:44 +00:00 |
adelikat
|
8648e6ba0a
|
Remove the nes debugger tool
|
2014-12-14 14:56:16 +00:00 |
zeromus
|
ede9620446
|
psx - settings framework and implement mednafen-compatible display mode
|
2014-12-14 08:48:23 +00:00 |
adelikat
|
1a1116c651
|
NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService
|
2014-12-14 02:01:38 +00:00 |
zeromus
|
24526669fe
|
emuhawk - add options for display of various window components (menu,frame,caption,statusbar). add --chromeless commandline argument and logic for folks embedding in frontends
|
2014-12-14 01:43:46 +00:00 |
adelikat
|
685756ea8e
|
Remove LoadTraceLogger() from ToolManager since it was simply a wrapper to manage availability logic, most of those types of properties should be removed now
|
2014-12-14 01:39:15 +00:00 |
adelikat
|
96af736857
|
Fix logic in File submenu opening event
|
2014-12-12 14:25:15 +00:00 |
zeromus
|
b16497ad24
|
emuhawk - add a main menu item for Save RAM and bold it if it is dirty; allow it to be manually flushed, instead of having to wait for the client or core to close
|
2014-12-12 04:22:15 +00:00 |
zeromus
|
f5dabcdbf5
|
psx - add a PSX options menu
|
2014-12-11 20:31:55 +00:00 |
adelikat
|
4a96e58a24
|
Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload)
|
2014-12-06 00:03:36 +00:00 |
adelikat
|
309088211c
|
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
|
2014-12-05 00:05:40 +00:00 |
adelikat
|
6c08847c38
|
Disable Rewind & States menu item based on if the core is IStatable
|
2014-11-30 22:58:03 +00:00 |
adelikat
|
745b8f555b
|
Controller Config menu item - disable based on ControllerDefinition having any buttons rather than check for Null Emulator
|
2014-11-30 22:56:02 +00:00 |
adelikat
|
05533c8562
|
Lag Counter hotkey logic, and Tastudio depends on both IStatable and IInputPollable
|
2014-11-30 20:32:25 +00:00 |
adelikat
|
a83d714c42
|
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
|
2014-11-30 20:29:30 +00:00 |
hegyak
|
f77fdf81d8
|
Finish cleaning up the FileSubMenu_DropDownOpened Dialogs enabling/disabling.
|
2014-11-30 18:31:00 +00:00 |
adelikat
|
fbcfc37b9f
|
No need to disable the RebootCore menu item if Null Emulator
|
2014-11-30 18:19:38 +00:00 |
adelikat
|
9e7193f8b2
|
Virtualpad is fine during null emulator don't disable the menu item, useless but nothing bad happens. Tastudio menu item should be disabled if core is not an IStatable
|
2014-11-30 18:06:26 +00:00 |
goyuken
|
d582161d82
|
allow av recording and screenshots of null emulator (static screen)
|
2014-11-30 17:58:37 +00:00 |
adelikat
|
65249ad0f9
|
MainForm - File Menu - disable savestate related submenus if core does not implement IStatable
|
2014-11-30 17:41:24 +00:00 |
adelikat
|
4681fef0c2
|
Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead
|
2014-11-30 14:18:44 +00:00 |
adelikat
|
a26e36719a
|
Don't allow drag and drop of a movie file if a movie is already active
|
2014-11-29 00:59:14 +00:00 |
adelikat
|
5a6c2adb0b
|
Tastudio - expose in release builds and mark it as beta in the title
|
2014-11-19 16:12:59 +00:00 |
adelikat
|
17c6a2c1f6
|
Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something
|
2014-11-19 00:32:51 +00:00 |
goyuken
|
f3e9958f07
|
quicknes: support unplugging controllers
|
2014-11-01 17:44:04 +00:00 |
goyuken
|
81fc95ab43
|
NES: add UI support for datach barcode reader
|
2014-10-29 22:28:14 +00:00 |
jlennox
|
a64017366c
|
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
|
2014-10-19 01:22:47 +00:00 |
adelikat
|
1b35ce3925
|
When tastudio is open, don't allow user to change the "On Movie End" option
|
2014-10-18 16:06:39 +00:00 |
hegyak
|
3dbd76900d
|
Reverted r8033. Added comment about the Status Bar Profile Icon.
|
2014-10-16 23:24:17 +00:00 |
hegyak
|
1cde5584b1
|
Changed the Status Bar Profile Icon to use the same logic as the Profile Menu Item. This is done to ensure the user has selected a profile when they click on the Profile Icon before we hide it.
|
2014-10-16 23:19:25 +00:00 |
hegyak
|
ce55143340
|
This fixes the Profile Icon being present until the user clicks on it. The user can now use the Profile Menu and remove the Profile Icon if they select a profile.
|
2014-10-16 03:18:38 +00:00 |
adelikat
|
25c2507013
|
N64 - change the expansion slot override notion. If a game in the gamdb has the expansion slot override, override the user's choice, but don't change the sync setting (otherwise all games they load will be set to this). In the N64 menu item, show the checked status based on if the core is actively using the expansion slot, not whether the sync setting is set. If the gamedb is overriding the user's choice make it clear by disabling the menu item. This commit message is longer than the changeset itself.
|
2014-09-27 12:56:55 +00:00 |
adelikat
|
1f69cdda9e
|
oops, forgot a !
|
2014-09-06 23:55:53 +00:00 |
adelikat
|
88daf797db
|
N64hawk - Expansion slot toggle, expansion being off by default, note: this is a sync setting
|
2014-09-06 23:03:34 +00:00 |
adelikat
|
5ba74c631c
|
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
|
2014-09-01 18:43:41 +00:00 |
adelikat
|
c7b41cb18b
|
Lock down record and play movie hotkeys if a movie is active
|
2014-08-17 20:20:20 +00:00 |
goyuken
|
768c2762a5
|
cleanup
|
2014-08-03 22:05:32 +00:00 |
adelikat
|
41ee6bf199
|
When saving N64 plugins, reduce the number of times it shows the message "A core reboot is needed" from 3 to 2. A 50% reduction in redundancy!
|
2014-08-03 18:29:18 +00:00 |
adelikat
|
d047e1f45c
|
I'm picky about namespaces
|
2014-08-03 13:51:40 +00:00 |
adelikat
|
da3f9db018
|
Make mupen-style lag a setting not a sync-setting
|
2014-08-03 13:06:53 +00:00 |
adelikat
|
ed976055c2
|
oops, more files needed for N64 - add a menu item for "Mupen style lag"
|
2014-08-03 02:22:56 +00:00 |
adelikat
|
bcd78cc4b8
|
Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
|
2014-08-02 15:32:48 +00:00 |