adelikat
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a07263c04e
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Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
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2014-12-04 00:43:12 +00:00 |
adelikat
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4382dc0c9a
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N64 sync settings - clean up object convert public fields to properties
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2014-07-20 17:10:20 +00:00 |
adelikat
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5f71bf11c8
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N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
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2014-06-25 02:18:11 +00:00 |
adelikat
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0588c3d7ea
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Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
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2014-05-17 19:35:47 +00:00 |
zeromus
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19f3b1b1da
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here it is, fixed another way, for the record: float ranges can now support inverted senses.
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2014-05-17 00:06:20 +00:00 |
adelikat
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92f32c568c
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N64 - ok, one more round of cleanup!
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2014-05-13 00:31:32 +00:00 |
adelikat
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467a8f37eb
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N64 Input convert some magic 127's into constants, nothing useful about this commit
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2014-05-11 13:05:59 +00:00 |
adelikat
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db02bd4a8e
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Fix inconsistency in N64 namespaces
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2014-05-10 14:56:21 +00:00 |
null_ptr
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52ee4984fa
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Added setting for the controller plugin type and the controller connection to N64SyncSettings
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2014-05-08 20:03:00 +00:00 |
null_ptr
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5a36b50f8b
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Some refactoring of N64 code. Extracted mupen plugins to their own classes.
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2014-01-24 17:46:35 +00:00 |