adelikat
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af0cd39742
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Atari 2600 - add in unimplemented mappers and throw not implemented exceptions. Throw these on a 4IN1 and F8SC instead of wrongly using F8. Implement heuristics for Rom detection when rom isn't found in gamedb. Heuristics logic based on Stella findings.
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2014-04-04 19:46:41 +00:00 |
adelikat
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58732cf627
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Atari 2600 - implement homebrew mapper 0840
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2014-04-03 21:25:02 +00:00 |
adelikat
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a946beb40f
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oops #2
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2014-04-03 21:02:27 +00:00 |
adelikat
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3bfa5d7192
|
oops
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2014-04-03 20:09:55 +00:00 |
adelikat
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03a2de19f1
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remove unused mapper file, not sure what this was ever supposed to be, or how it managed to survive this long
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2014-04-03 20:05:24 +00:00 |
adelikat
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4c13ff6731
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Atari 2600 - some formatting and clean up of mapper classes
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2014-04-03 19:58:47 +00:00 |
adelikat
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12cdedf299
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Atari 2600 - throw NotImplemented exceptions on mappers that exist but haven't been built, and clean up some mapper code
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2014-04-02 21:27:14 +00:00 |
adelikat
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5db777afcf
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Atari 2600 - more mapper defaults based on file size
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2014-04-02 21:07:55 +00:00 |
beirich
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13ebf95362
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SMS: fix a nullptrexception on Auto region setting and game not in DB. Fix logical error with YM2413 disable setting and game not in db.
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2014-03-25 02:12:42 +00:00 |
goyuken
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67fdb46ca2
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workaround issue 146
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2014-03-23 15:00:56 +00:00 |
beirich
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e291b3d5fa
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SMS: Implement option for Auto Region (export/japan) and Auto Display type (NTSC/PAL)
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2014-03-22 05:57:27 +00:00 |
beirich
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77857f0e51
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Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates
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2014-03-22 04:46:01 +00:00 |
beirich
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3153587eb3
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SMS: fix GG Region detection
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2014-03-20 04:19:38 +00:00 |
goyuken
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4c448e6858
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NES: speed up new controller routines. significant overall speedup in occasional crappy games that constantly poll the controllers
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2014-03-19 23:22:06 +00:00 |
goyuken
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aa2fce885e
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nes: axrom: support 512K oversize
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2014-03-19 16:06:51 +00:00 |
beirich
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c179fd5fd6
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Add OSD message notifier to CoreComm
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2014-03-18 03:03:53 +00:00 |
beirich
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c825720d33
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SMS: Fix Ernie Els Golf GG (has on-cart volatile ram)
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2014-03-18 02:23:10 +00:00 |
beirich
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3b66e61c82
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SMS: improve rendering accuracy of left-column blanking. I have to say I never thought that would be a thing that needed improved rendering. Also fix issue with when Sprite Overflow fires.
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2014-03-18 00:50:08 +00:00 |
beirich
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cbc4d925be
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SMS: apply previous sprite fixes to doublesize renderer
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2014-03-17 11:51:00 +00:00 |
beirich
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227007c07d
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SMS: rework sprite render code, passing several additional VDP tests, and also fixing Fantastic Dizzy.
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2014-03-17 05:05:57 +00:00 |
beirich
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eeeb71dfe0
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SMS: implement VDP/PSG IO port mirroring. passes some additional VDP tests
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2014-03-17 03:56:42 +00:00 |
beirich
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8b844bff34
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SMS: lots of gamedb things. And initial terebi oekaki mapper emulation; mouse interface still missing. GG gamedb still in flux but, commit before this commit gets any bigger
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2014-03-17 03:00:07 +00:00 |
goyuken
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60361d9bd4
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support a homemade UxROM multicart board
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2014-03-15 19:54:48 +00:00 |
goyuken
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b02574829d
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nes: fix vaus controller
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2014-03-14 23:03:03 +00:00 |
goyuken
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65b1397198
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NES: fix the famicom 4player adapter
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2014-03-14 21:51:40 +00:00 |
beirich
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8496f71812
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SMS: Korean mappers work. Fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin
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2014-03-14 04:30:01 +00:00 |
beirich
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b1a37724a1
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SMS: hook up Export/Japan, NTSC/PAL, BIOS Enable, and US/JP Bios selection
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2014-03-13 04:49:39 +00:00 |
beirich
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8daab82463
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SMS: Add Export/Japan, NTSC/PAL, Enable BIOS options to SMS menu. Not yet hooked up to core.
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2014-03-13 04:15:05 +00:00 |
beirich
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7e77c5a116
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SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals
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2014-03-06 04:43:36 +00:00 |
beirich
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d2d6d00938
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SMS: Import improved TMS-mode sprite render code from Colecovision core, fixes Bank Panic (SG1000) intro screen at least
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2014-03-06 00:52:27 +00:00 |
goyuken
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4e70f1d6a5
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util: eliminate some out of memory problems with hashing large files
gpgx: warn and abort when a too-big file tries to be loaded as a ROM (probably was actually a .bin cd image without the correct .cue)
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2014-03-05 18:16:34 +00:00 |
beirich
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60147ffbab
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SMS: quickfix, only load SMS BIOS on SMS games (not Game Gear or SG1000)
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2014-03-05 12:49:27 +00:00 |
beirich
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9a59155177
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SMS: initial support for SMS BIOSes. Some future work is pending regarding when to use what bios or no bios. (hooray regions)
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2014-03-05 05:09:20 +00:00 |
goyuken
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1b3009d849
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also fix stereo audio in dual GB (But in this case we just downmix to mono since we have two gameboys one out each speaker)
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2014-03-05 05:06:34 +00:00 |
goyuken
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dbe0106814
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i did not know that the gameboy had stereo audio
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2014-03-05 05:03:13 +00:00 |
goyuken
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b2eef124e2
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nes: controller infrastructure
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2014-03-05 04:08:24 +00:00 |
beirich
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d328fd0479
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SMS: add option to make 3d games playable. some are actually interesting. sega does what nintendont
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2014-03-05 02:20:22 +00:00 |
goyuken
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804fed9375
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NES: infrastructure stuff
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2014-03-04 23:18:10 +00:00 |
goyuken
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92c934b9a9
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nes: squeeze a few more percent out of the nametable viewer
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2014-03-01 23:43:04 +00:00 |
goyuken
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1fbc833361
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NES: fix some CNROM games. dunno how they got broken?
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2014-03-01 16:58:01 +00:00 |
goyuken
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f346b604d4
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NES: support CAMERICA-GAMEGENIE (partially). you can't actually use it; it's mostly for documentation purposes.
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2014-03-01 00:02:53 +00:00 |
goyuken
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65accb7c94
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woops
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2014-02-28 04:16:54 +00:00 |
goyuken
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3ffde6b88a
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NES: rework controller infrastructure. zappers and such will be coming soon now
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2014-02-28 04:05:36 +00:00 |
goyuken
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f1cd0b888f
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never fear; you'll be able to use your ddr pads to play final fantasy soon enough
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2014-02-27 23:34:56 +00:00 |
goyuken
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5227a5a05d
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more unfinished controller infrastructure
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2014-02-27 20:59:10 +00:00 |
goyuken
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dcb2098055
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NES: fix some peek memory semantics
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2014-02-27 20:58:00 +00:00 |
goyuken
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f1a81e8462
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fix comment
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2014-02-27 04:04:55 +00:00 |
goyuken
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8d2b644686
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stuff, not done yet
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2014-02-27 04:02:58 +00:00 |
beirich
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f27dd11389
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PCE: Sprite Limit no longer requires Core Reboot. Also, selecting Equalize Volumes no longer makes it impossible to load a HuCard.
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2014-02-27 01:00:21 +00:00 |
beirich
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e4e04e7b9d
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SMS: Sprite Limit and Force Stereo Separation no longer require core reboot
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2014-02-27 00:28:05 +00:00 |
goyuken
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7a9eb9f6cb
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change some memory domains to exception out on out of range access instead of silent masking
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2014-02-26 20:18:48 +00:00 |
zeromus
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d0aec59e55
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snes-dont malfunction CARTROM memdomain when having a npow2 romsize
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2014-02-26 09:33:38 +00:00 |
goyuken
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fa9f1c69b8
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nes: fix bug with loading UNIF files with no chr rom.
nes: support mapper "FS304" (UNIF only)
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2014-02-26 03:09:54 +00:00 |
goyuken
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f6c1c7eba2
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NES: PPU Viewer: support MMC5 ExAttr mode
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2014-02-25 22:54:25 +00:00 |
goyuken
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b1dc3f0f48
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nes: mmc5: fix uncharted waters, and presumably some other 16K WRAM games
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2014-02-24 01:01:15 +00:00 |
goyuken
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cdd19396d4
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nes: mmc5: implement NT fill mode. fixes "flying through clouds" level intro to laser invasion
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2014-02-23 23:03:44 +00:00 |
goyuken
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d7371fcf42
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saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course...
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2014-02-23 17:06:24 +00:00 |
goyuken
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17f64cf8f5
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nes: MMC5: fix exram extended attribute mode for CHR ROMs larger than 256KiB? hard to tell
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2014-02-23 16:22:30 +00:00 |
goyuken
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cb898334ac
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remove debug statement accidentally left in previous commit
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2014-02-22 04:01:00 +00:00 |
goyuken
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220dabafb7
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NES: fix major league for change in database autism
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2014-02-21 23:31:44 +00:00 |
goyuken
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3d7a0e445b
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gpgx: clean up 32bpp code (no functional changes)
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2014-02-21 17:07:09 +00:00 |
goyuken
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6c2aad545f
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7800: fix PAL color display
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2014-02-21 17:00:06 +00:00 |
goyuken
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9d0e22292d
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GPGX: show "PAL" flag properly in movie files
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2014-02-21 00:30:52 +00:00 |
goyuken
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bdbaa0c2d9
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PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly
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2014-02-20 22:59:37 +00:00 |
goyuken
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c14e4239c4
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Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw
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2014-02-19 22:26:33 +00:00 |
goyuken
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223116252b
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NES: sunsoft 1: clarify code, no emulation changes
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2014-02-19 16:33:59 +00:00 |
goyuken
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420bbc2c4c
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NES: pedantic more correct emulation of Fantasy Zone (J). of no interest to anyone.
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2014-02-17 18:02:21 +00:00 |
goyuken
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8a34ce3d0b
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NES: fix Shanghai (J)
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2014-02-17 17:46:26 +00:00 |
goyuken
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02762576aa
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VRC6: support arbitrary romsize through ines identification
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2014-02-17 04:15:15 +00:00 |
zeromus
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7b354ef8b9
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change NES board analysis to prioritize gamedb. this would allow users to control the operations, instead of nescartdb always taking control. not sure if this is OK, but I think it is.
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2014-02-16 06:16:55 +00:00 |
goyuken
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4a2f28d89f
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nes: vrc6: correct some problems with the most recent commit
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2014-02-15 22:12:46 +00:00 |
beirich
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4415673f31
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pce: Add internal ability to toggle between unsafe and safe rendering. Not exposed in gui. default unsafe. for debugging purposes. humor me. didnt bother hooking up for SGX
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2014-02-15 19:54:00 +00:00 |
goyuken
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c333e2f6f3
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NES: take a stab at the VRC6 clusterfuck (thanks, obama!). speed loss of about 2%. as far as we know, no game ever used any of these features.
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2014-02-15 18:45:52 +00:00 |
goyuken
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7acbcd5995
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apply r6102 to SGX. 60% speedup in that arthur game
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2014-02-14 22:05:57 +00:00 |
goyuken
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af0d5ac59e
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PCE: 50% overall speedup by reworking BG render inner loop
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2014-02-14 20:24:26 +00:00 |
goyuken
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4174751212
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SMS VDP Viewer: correct BG size for 192 line mode
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2014-02-13 19:10:39 +00:00 |
goyuken
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b294c69046
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NES: MMC1 code cleanup, no changes
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2014-02-13 18:14:01 +00:00 |
goyuken
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e5102c1f02
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NES: fix speed regression of last commit
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2014-02-12 22:25:36 +00:00 |
goyuken
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4ada3b4973
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NES: fix tracelogger for first instruction of NMI or IRQ. also make it obviously indicate that an NMI or IRQ has occurred
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2014-02-12 22:01:23 +00:00 |
goyuken
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17d6e866a0
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pce: refactor CD loading to move bios determination out of RomLoader
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2014-02-10 15:26:18 +00:00 |
goyuken
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37469faa8b
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PCE CDL: prevent loading of an existing CDL that doesn't match the emu's memory map
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2014-02-10 05:02:30 +00:00 |
goyuken
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5769e85a6f
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add ID to bizhawk CDL file, to make it easily distinguishable
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2014-02-10 04:20:26 +00:00 |
goyuken
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4961c9e905
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add quick dirty text document describing the CDL format for those who don't like C#
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2014-02-10 03:54:16 +00:00 |
goyuken
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47ba6ee915
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PCE CDL: more on previous commit
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2014-02-10 02:49:03 +00:00 |
goyuken
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d15c867693
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PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported
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2014-02-10 02:47:23 +00:00 |
goyuken
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bdbcf689d9
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PCE: fix Main Memory domain in SGX mode. Add Cart Battery Ram domain (populous). change domain names in CDL to match memory domains.
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2014-02-10 01:21:13 +00:00 |
goyuken
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c9c01202e6
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PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER.
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2014-02-10 01:06:06 +00:00 |
goyuken
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d36fae5c00
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PCE CDL: stuffs
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2014-02-09 23:39:44 +00:00 |
goyuken
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522f6549ad
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PCE: some CDL stuff, not hooked up yet
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2014-02-09 23:13:11 +00:00 |
goyuken
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20bf97c2bd
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PCE: fix CoreGenerator solution
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2014-02-09 20:22:41 +00:00 |
goyuken
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094e7ca18f
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revert r6072
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2014-02-09 20:17:59 +00:00 |
goyuken
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c2abb01978
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i must commit this because we aren't using git
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2014-02-09 20:09:19 +00:00 |
zeromus
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f98e1a942d
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try to make new pce "rom" domain writable
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2014-02-09 06:57:54 +00:00 |
goyuken
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5dac0660e1
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PCE: disassembler enhancements
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2014-02-09 05:49:05 +00:00 |
beirich
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2dc01eab33
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pasky better do something cool with this to warrant janking up my HuC6280 core
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2014-02-08 20:18:36 +00:00 |
goyuken
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eed290cb8d
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2600: try 2K or 4K mappers for unknown roms where applicable
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2014-02-08 04:59:45 +00:00 |
goyuken
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4875831fb9
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nes: rename NAMCOT_m19_m210.cs to better match its new function
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2014-02-06 23:15:52 +00:00 |
goyuken
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25e7355fe4
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NES: region override. now you can add Subor Style to all of your favourite games
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2014-02-06 02:06:17 +00:00 |
goyuken
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20bf3b34e0
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NES: VRC2: correct emulation details (no effect in any game)
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2014-02-05 16:19:55 +00:00 |
goyuken
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0f37d63a90
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GPGX: fix controller regression caused by r6007
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2014-02-05 16:00:50 +00:00 |