Commit Graph

340 Commits

Author SHA1 Message Date
adelikat af0cd39742 Atari 2600 - add in unimplemented mappers and throw not implemented exceptions. Throw these on a 4IN1 and F8SC instead of wrongly using F8. Implement heuristics for Rom detection when rom isn't found in gamedb. Heuristics logic based on Stella findings. 2014-04-04 19:46:41 +00:00
adelikat 58732cf627 Atari 2600 - implement homebrew mapper 0840 2014-04-03 21:25:02 +00:00
adelikat a946beb40f oops #2 2014-04-03 21:02:27 +00:00
adelikat 3bfa5d7192 oops 2014-04-03 20:09:55 +00:00
adelikat 03a2de19f1 remove unused mapper file, not sure what this was ever supposed to be, or how it managed to survive this long 2014-04-03 20:05:24 +00:00
adelikat 4c13ff6731 Atari 2600 - some formatting and clean up of mapper classes 2014-04-03 19:58:47 +00:00
adelikat 12cdedf299 Atari 2600 - throw NotImplemented exceptions on mappers that exist but haven't been built, and clean up some mapper code 2014-04-02 21:27:14 +00:00
adelikat 5db777afcf Atari 2600 - more mapper defaults based on file size 2014-04-02 21:07:55 +00:00
beirich 13ebf95362 SMS: fix a nullptrexception on Auto region setting and game not in DB. Fix logical error with YM2413 disable setting and game not in db. 2014-03-25 02:12:42 +00:00
goyuken 67fdb46ca2 workaround issue 146 2014-03-23 15:00:56 +00:00
beirich e291b3d5fa SMS: Implement option for Auto Region (export/japan) and Auto Display type (NTSC/PAL) 2014-03-22 05:57:27 +00:00
beirich 77857f0e51 Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates 2014-03-22 04:46:01 +00:00
beirich 3153587eb3 SMS: fix GG Region detection 2014-03-20 04:19:38 +00:00
goyuken 4c448e6858 NES: speed up new controller routines. significant overall speedup in occasional crappy games that constantly poll the controllers 2014-03-19 23:22:06 +00:00
goyuken aa2fce885e nes: axrom: support 512K oversize 2014-03-19 16:06:51 +00:00
beirich c179fd5fd6 Add OSD message notifier to CoreComm 2014-03-18 03:03:53 +00:00
beirich c825720d33 SMS: Fix Ernie Els Golf GG (has on-cart volatile ram) 2014-03-18 02:23:10 +00:00
beirich 3b66e61c82 SMS: improve rendering accuracy of left-column blanking. I have to say I never thought that would be a thing that needed improved rendering. Also fix issue with when Sprite Overflow fires. 2014-03-18 00:50:08 +00:00
beirich cbc4d925be SMS: apply previous sprite fixes to doublesize renderer 2014-03-17 11:51:00 +00:00
beirich 227007c07d SMS: rework sprite render code, passing several additional VDP tests, and also fixing Fantastic Dizzy. 2014-03-17 05:05:57 +00:00
beirich eeeb71dfe0 SMS: implement VDP/PSG IO port mirroring. passes some additional VDP tests 2014-03-17 03:56:42 +00:00
beirich 8b844bff34 SMS: lots of gamedb things. And initial terebi oekaki mapper emulation; mouse interface still missing. GG gamedb still in flux but, commit before this commit gets any bigger 2014-03-17 03:00:07 +00:00
goyuken 60361d9bd4 support a homemade UxROM multicart board 2014-03-15 19:54:48 +00:00
goyuken b02574829d nes: fix vaus controller 2014-03-14 23:03:03 +00:00
goyuken 65b1397198 NES: fix the famicom 4player adapter 2014-03-14 21:51:40 +00:00
beirich 8496f71812 SMS: Korean mappers work. Fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin 2014-03-14 04:30:01 +00:00
beirich b1a37724a1 SMS: hook up Export/Japan, NTSC/PAL, BIOS Enable, and US/JP Bios selection 2014-03-13 04:49:39 +00:00
beirich 8daab82463 SMS: Add Export/Japan, NTSC/PAL, Enable BIOS options to SMS menu. Not yet hooked up to core. 2014-03-13 04:15:05 +00:00
beirich 7e77c5a116 SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals 2014-03-06 04:43:36 +00:00
beirich d2d6d00938 SMS: Import improved TMS-mode sprite render code from Colecovision core, fixes Bank Panic (SG1000) intro screen at least 2014-03-06 00:52:27 +00:00
goyuken 4e70f1d6a5 util: eliminate some out of memory problems with hashing large files
gpgx: warn and abort when a too-big file tries to be loaded as a ROM (probably was actually a .bin cd image without the correct .cue)
2014-03-05 18:16:34 +00:00
beirich 60147ffbab SMS: quickfix, only load SMS BIOS on SMS games (not Game Gear or SG1000) 2014-03-05 12:49:27 +00:00
beirich 9a59155177 SMS: initial support for SMS BIOSes. Some future work is pending regarding when to use what bios or no bios. (hooray regions) 2014-03-05 05:09:20 +00:00
goyuken 1b3009d849 also fix stereo audio in dual GB (But in this case we just downmix to mono since we have two gameboys one out each speaker) 2014-03-05 05:06:34 +00:00
goyuken dbe0106814 i did not know that the gameboy had stereo audio 2014-03-05 05:03:13 +00:00
goyuken b2eef124e2 nes: controller infrastructure 2014-03-05 04:08:24 +00:00
beirich d328fd0479 SMS: add option to make 3d games playable. some are actually interesting. sega does what nintendont 2014-03-05 02:20:22 +00:00
goyuken 804fed9375 NES: infrastructure stuff 2014-03-04 23:18:10 +00:00
goyuken 92c934b9a9 nes: squeeze a few more percent out of the nametable viewer 2014-03-01 23:43:04 +00:00
goyuken 1fbc833361 NES: fix some CNROM games. dunno how they got broken? 2014-03-01 16:58:01 +00:00
goyuken f346b604d4 NES: support CAMERICA-GAMEGENIE (partially). you can't actually use it; it's mostly for documentation purposes. 2014-03-01 00:02:53 +00:00
goyuken 65accb7c94 woops 2014-02-28 04:16:54 +00:00
goyuken 3ffde6b88a NES: rework controller infrastructure. zappers and such will be coming soon now 2014-02-28 04:05:36 +00:00
goyuken f1cd0b888f never fear; you'll be able to use your ddr pads to play final fantasy soon enough 2014-02-27 23:34:56 +00:00
goyuken 5227a5a05d more unfinished controller infrastructure 2014-02-27 20:59:10 +00:00
goyuken dcb2098055 NES: fix some peek memory semantics 2014-02-27 20:58:00 +00:00
goyuken f1a81e8462 fix comment 2014-02-27 04:04:55 +00:00
goyuken 8d2b644686 stuff, not done yet 2014-02-27 04:02:58 +00:00
beirich f27dd11389 PCE: Sprite Limit no longer requires Core Reboot. Also, selecting Equalize Volumes no longer makes it impossible to load a HuCard. 2014-02-27 01:00:21 +00:00
beirich e4e04e7b9d SMS: Sprite Limit and Force Stereo Separation no longer require core reboot 2014-02-27 00:28:05 +00:00
goyuken 7a9eb9f6cb change some memory domains to exception out on out of range access instead of silent masking 2014-02-26 20:18:48 +00:00
zeromus d0aec59e55 snes-dont malfunction CARTROM memdomain when having a npow2 romsize 2014-02-26 09:33:38 +00:00
goyuken fa9f1c69b8 nes: fix bug with loading UNIF files with no chr rom.
nes: support mapper "FS304" (UNIF only)
2014-02-26 03:09:54 +00:00
goyuken f6c1c7eba2 NES: PPU Viewer: support MMC5 ExAttr mode 2014-02-25 22:54:25 +00:00
goyuken b1dc3f0f48 nes: mmc5: fix uncharted waters, and presumably some other 16K WRAM games 2014-02-24 01:01:15 +00:00
goyuken cdd19396d4 nes: mmc5: implement NT fill mode. fixes "flying through clouds" level intro to laser invasion 2014-02-23 23:03:44 +00:00
goyuken d7371fcf42 saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course... 2014-02-23 17:06:24 +00:00
goyuken 17f64cf8f5 nes: MMC5: fix exram extended attribute mode for CHR ROMs larger than 256KiB? hard to tell 2014-02-23 16:22:30 +00:00
goyuken cb898334ac remove debug statement accidentally left in previous commit 2014-02-22 04:01:00 +00:00
goyuken 220dabafb7 NES: fix major league for change in database autism 2014-02-21 23:31:44 +00:00
goyuken 3d7a0e445b gpgx: clean up 32bpp code (no functional changes) 2014-02-21 17:07:09 +00:00
goyuken 6c2aad545f 7800: fix PAL color display 2014-02-21 17:00:06 +00:00
goyuken 9d0e22292d GPGX: show "PAL" flag properly in movie files 2014-02-21 00:30:52 +00:00
goyuken bdbaa0c2d9 PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly 2014-02-20 22:59:37 +00:00
goyuken c14e4239c4 Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw 2014-02-19 22:26:33 +00:00
goyuken 223116252b NES: sunsoft 1: clarify code, no emulation changes 2014-02-19 16:33:59 +00:00
goyuken 420bbc2c4c NES: pedantic more correct emulation of Fantasy Zone (J). of no interest to anyone. 2014-02-17 18:02:21 +00:00
goyuken 8a34ce3d0b NES: fix Shanghai (J) 2014-02-17 17:46:26 +00:00
goyuken 02762576aa VRC6: support arbitrary romsize through ines identification 2014-02-17 04:15:15 +00:00
zeromus 7b354ef8b9 change NES board analysis to prioritize gamedb. this would allow users to control the operations, instead of nescartdb always taking control. not sure if this is OK, but I think it is. 2014-02-16 06:16:55 +00:00
goyuken 4a2f28d89f nes: vrc6: correct some problems with the most recent commit 2014-02-15 22:12:46 +00:00
beirich 4415673f31 pce: Add internal ability to toggle between unsafe and safe rendering. Not exposed in gui. default unsafe. for debugging purposes. humor me. didnt bother hooking up for SGX 2014-02-15 19:54:00 +00:00
goyuken c333e2f6f3 NES: take a stab at the VRC6 clusterfuck (thanks, obama!). speed loss of about 2%. as far as we know, no game ever used any of these features. 2014-02-15 18:45:52 +00:00
goyuken 7acbcd5995 apply r6102 to SGX. 60% speedup in that arthur game 2014-02-14 22:05:57 +00:00
goyuken af0d5ac59e PCE: 50% overall speedup by reworking BG render inner loop 2014-02-14 20:24:26 +00:00
goyuken 4174751212 SMS VDP Viewer: correct BG size for 192 line mode 2014-02-13 19:10:39 +00:00
goyuken b294c69046 NES: MMC1 code cleanup, no changes 2014-02-13 18:14:01 +00:00
goyuken e5102c1f02 NES: fix speed regression of last commit 2014-02-12 22:25:36 +00:00
goyuken 4ada3b4973 NES: fix tracelogger for first instruction of NMI or IRQ. also make it obviously indicate that an NMI or IRQ has occurred 2014-02-12 22:01:23 +00:00
goyuken 17d6e866a0 pce: refactor CD loading to move bios determination out of RomLoader 2014-02-10 15:26:18 +00:00
goyuken 37469faa8b PCE CDL: prevent loading of an existing CDL that doesn't match the emu's memory map 2014-02-10 05:02:30 +00:00
goyuken 5769e85a6f add ID to bizhawk CDL file, to make it easily distinguishable 2014-02-10 04:20:26 +00:00
goyuken 4961c9e905 add quick dirty text document describing the CDL format for those who don't like C# 2014-02-10 03:54:16 +00:00
goyuken 47ba6ee915 PCE CDL: more on previous commit 2014-02-10 02:49:03 +00:00
goyuken d15c867693 PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported 2014-02-10 02:47:23 +00:00
goyuken bdbcf689d9 PCE: fix Main Memory domain in SGX mode. Add Cart Battery Ram domain (populous). change domain names in CDL to match memory domains. 2014-02-10 01:21:13 +00:00
goyuken c9c01202e6 PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER. 2014-02-10 01:06:06 +00:00
goyuken d36fae5c00 PCE CDL: stuffs 2014-02-09 23:39:44 +00:00
goyuken 522f6549ad PCE: some CDL stuff, not hooked up yet 2014-02-09 23:13:11 +00:00
goyuken 20bf97c2bd PCE: fix CoreGenerator solution 2014-02-09 20:22:41 +00:00
goyuken 094e7ca18f revert r6072 2014-02-09 20:17:59 +00:00
goyuken c2abb01978 i must commit this because we aren't using git 2014-02-09 20:09:19 +00:00
zeromus f98e1a942d try to make new pce "rom" domain writable 2014-02-09 06:57:54 +00:00
goyuken 5dac0660e1 PCE: disassembler enhancements 2014-02-09 05:49:05 +00:00
beirich 2dc01eab33 pasky better do something cool with this to warrant janking up my HuC6280 core 2014-02-08 20:18:36 +00:00
goyuken eed290cb8d 2600: try 2K or 4K mappers for unknown roms where applicable 2014-02-08 04:59:45 +00:00
goyuken 4875831fb9 nes: rename NAMCOT_m19_m210.cs to better match its new function 2014-02-06 23:15:52 +00:00
goyuken 25e7355fe4 NES: region override. now you can add Subor Style to all of your favourite games 2014-02-06 02:06:17 +00:00
goyuken 20bf3b34e0 NES: VRC2: correct emulation details (no effect in any game) 2014-02-05 16:19:55 +00:00
goyuken 0f37d63a90 GPGX: fix controller regression caused by r6007 2014-02-05 16:00:50 +00:00