adelikat
29a6c7369b
Hex Find - even more simple
2015-01-31 01:23:03 +00:00
adelikat
8b48bd3e26
Hex Find - simplify some code
2015-01-31 01:16:41 +00:00
scepheo
bdfdd96686
RAM Poke: Pressing the "Poke" button now also closes the dialog.
2015-01-30 16:15:08 +00:00
scepheo
860227ee66
LuaConsole: Actually stop and restart script upon tool restart.
2015-01-29 14:50:09 +00:00
adelikat
6f2488aa57
Lua - clear out lua drawing surface on restart
2015-01-29 03:36:19 +00:00
adelikat
307845b3b5
Lua - recover from a locked drawing surface exception and log to the console, rather than crash the emulator
2015-01-29 02:14:39 +00:00
adelikat
24a517d293
Lua - properly re-inject core dependencies on restart
2015-01-28 14:38:06 +00:00
jdpurcell
8a0d73c155
SoundOutputProvider: Better rewind/fast-forward behavior especially with large buffer sizes.
2015-01-28 04:48:52 +00:00
jdpurcell
50849d0043
Fix TabIndexes in Sound dialog.
2015-01-28 02:21:21 +00:00
jdpurcell
58cd9796f2
Allow CPU throttle to catch up for more than 3 missed frames if the user has configured a large sound buffer size.
...
SoundOutputProvider: Better workaround for cores whose audio output goes dead (0 samples) at times. Better underrun handling. Different threshold for samples surplus vs. deficit.
2015-01-28 00:53:49 +00:00
adelikat
09072acb3b
Lua Console - immediate box - in some situations wrap the text in a console.log(), such as if the user simply types a variable name
2015-01-27 23:27:44 +00:00
adelikat
3b13ea4a8f
spaces to tabs, good ol whitespace commit
2015-01-27 23:18:48 +00:00
adelikat
d61f1dd058
Do cheat saving magic on close rom, not close emulator
2015-01-27 22:23:56 +00:00
zeromus
8491be66ba
add --dump-frames commandline to control which frames get dumped by the auto-dumping feature
2015-01-27 04:05:20 +00:00
zeromus
fc699590f5
add ImageSequenceWriter AVDumper
2015-01-27 04:04:53 +00:00
adelikat
5636c1b6a1
Ram Search - support copy similarly to ram watch
2015-01-27 03:09:13 +00:00
adelikat
f547dfbb21
some fixes to last commit
2015-01-27 02:53:57 +00:00
adelikat
bb2cd1b476
Ram Watch - support copy and paste (generates and receives the same text as would be in a .wch file)
2015-01-27 02:37:18 +00:00
adelikat
82bda9006a
Cheats dialog - never ask to save changes, the cheat system is independent of the dialog and makes intelligent decisions already, no need to annoy the user
2015-01-27 00:44:13 +00:00
jdpurcell
c038ed0ed7
Sound/SoundOutputProvider - avoid buffer reallocation.
2015-01-26 15:00:11 +00:00
jdpurcell
0f5fc96410
Only trigger reload of rewind settings when something important changed, so we don't unnecessarily lose the rewind history.
2015-01-26 04:22:07 +00:00
adelikat
8246de14aa
IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
2015-01-25 22:14:58 +00:00
adelikat
e1f59363f2
Debugger - on refresh, check for new non-debugger made breakpoints and display them
2015-01-25 19:50:54 +00:00
jdpurcell
8fe850ba1b
Rewind speed setting.
...
Add comment to clarify the various methods of unthrottling.
2015-01-25 18:34:53 +00:00
jdpurcell
47956e6d86
Try to make the volume level better match the perceived loudness.
2015-01-25 17:00:08 +00:00
adelikat
d4d966680d
Debugger - tweak positioning of register labels when registers are not settable
2015-01-25 16:56:18 +00:00
adelikat
e1811371e4
Cheats - only allow writable domains in the domains dropdown
2015-01-25 16:20:53 +00:00
jdpurcell
984edda62f
Fix sound not being completely silent at level 0.
2015-01-25 16:08:28 +00:00
adelikat
e51ffd95d8
Ram Watch/Search - disable poke and freeze toolbar items based on writability of a domain, also smarter enabling/disabling of them in general
2015-01-25 16:07:15 +00:00
adelikat
4a39b5a619
Hex Editor - if a domain is not writable, switch to a "read only" mode
2015-01-25 15:42:07 +00:00
adelikat
71d7c2537a
Ram Watch/Search - also disable freezing if a domain is not writable
2015-01-25 15:15:56 +00:00
adelikat
7ed8704555
add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua
2015-01-25 14:37:37 +00:00
adelikat
d200c1be38
HexEditor.cs - fix line endings
2015-01-25 13:24:18 +00:00
adelikat
0d43688138
Change default savestate compression level to 0, I haven't seen a situation where 5 is better
2015-01-25 13:00:01 +00:00
jdpurcell
9b9ef1de0c
Tweak threshold for sound stuff.
2015-01-25 06:10:00 +00:00
jdpurcell
e69dcfc167
Change minimum sound buffer size from 80 ms to 60 ms.
2015-01-25 05:33:56 +00:00
jdpurcell
b66dc6ba1b
SoundOutputProvider tweak.
2015-01-25 05:03:21 +00:00
jdpurcell
69c66d12b1
Configurable DirectSound buffer size.
...
A bunch of changes in Sound / SoundOutputProvider to support this and behave nicely.
2015-01-25 03:33:45 +00:00
jdpurcell
a04982bc84
SoundOutputProvider: Small improvements to resampling (round instead of truncate and noise shaping) - probably inaudible.
2015-01-24 21:52:27 +00:00
adelikat
e4800cb8f3
debugger - fix ability to set write and execute breakpoints
2015-01-24 19:50:18 +00:00
adelikat
d9c7e09445
Debugger - fix sound stutter on add breakpoint dialog pop up
2015-01-24 18:23:04 +00:00
adelikat
7b87f666a1
MemoryDomains - rename CheatDomain to SystemBus
2015-01-24 15:49:02 +00:00
jdpurcell
28cc91a0c4
Yet another N64 sound fix.
2015-01-24 04:48:41 +00:00
jdpurcell
219d10fd7c
SoundOutputProvider: Proper fix for cores with weird audio timing (e.g. N64).
2015-01-24 03:49:22 +00:00
adelikat
f89f8fc457
add a PauseChanged event to mainform, have the debugger subscribe to it and refresh instead of refreshing every frame, add a refresh menu item with F5 hotkey just in case
2015-01-24 03:10:21 +00:00
adelikat
027706be70
Debugger - to PC button
2015-01-24 02:50:22 +00:00
adelikat
652640d580
Debugger - disassembler - support ctrl+C to copy selected rows to the clipboard
2015-01-24 00:02:22 +00:00
adelikat
5d2eb17771
debugger - fix scrollbars on register panel
2015-01-23 23:51:37 +00:00
adelikat
19450e50f7
Debugger - Register box - make label spacing dynamic based on the largest register name
2015-01-23 23:17:24 +00:00
adelikat
fd99a6edf9
Core Features dialog - better ordering in the all cores tab
2015-01-23 21:59:23 +00:00
adelikat
5db5b063d0
Core Feature Tool - clean up what types are shown
2015-01-23 21:40:50 +00:00
zeromus
773826049f
fix bug in disassembler
2015-01-23 20:29:07 +00:00
jdpurcell
6a81746636
Temporary fix for N64 sound problems with new sound provider.
2015-01-23 05:39:19 +00:00
jdpurcell
5026d39da1
Fix divide by zero in SoundOutputProvider.
2015-01-23 05:02:31 +00:00
jdpurcell
e3e5ae4934
New SoundOutputProvider class which takes the place of BufferedAsync. This should be far less prone to audible glitches and reduces latency.
2015-01-23 04:16:25 +00:00
zeromus
566107e12e
rewind & states config - use of lowercase kb and mb as compared to KB MB offend me
2015-01-23 02:47:16 +00:00
jdpurcell
3b524cdbf2
Sound - mostly just cleanup and preparation for some future changes.
2015-01-23 02:09:25 +00:00
zeromus
2a1f40982c
dont know how valuable it will be, but just in case.. 16.16 fixed point support
2015-01-22 01:24:20 +00:00
zeromus
3a8fcec1bf
HexEditor: add a bit of a hacky n64 matrix viewer test code to context menu
2015-01-22 01:15:06 +00:00
zeromus
c445dcf183
HexFind: respond to escape key
2015-01-22 01:14:49 +00:00
adelikat
aff2e9544e
Ram Search - change "Add to Ram Watch" hotkey from ctrl+R to ctrl+W for consistency
2015-01-21 23:20:58 +00:00
adelikat
69b2e51e7c
Debugger - add a cancel seek button
2015-01-21 23:04:47 +00:00
goyuken
af451143bf
a bit of memory domain cleanup
2015-01-21 17:36:22 +00:00
adelikat
4b2d116738
Debugger - implement the Seek To button
2015-01-21 02:12:59 +00:00
adelikat
1fadcdd9f0
Debugger - add a SeekTo button/textbox, doesn't do anything yet, other than intelligently enable/disable based on availability and set the textbox properties based on the properties of the PC register
2015-01-21 00:46:13 +00:00
jdpurcell
85d6e985a0
Fix DPI scaling in Platform Chooser dialog.
2015-01-20 03:06:43 +00:00
adelikat
2e737e66be
NES - remove some more unnecessary partial class usage
2015-01-19 13:38:08 +00:00
adelikat
5462e16b91
Hex Editor - fix a bunch more int to long conversions
2015-01-19 02:42:58 +00:00
adelikat
a8b1fc609a
Ram Poke - handle the case of an absurd amount of addresses picked
2015-01-19 02:04:04 +00:00
adelikat
1c6d6f57bc
Hex Editor - better location for the poke dialog, don't attempt to highlight non-visible addresses (fixes some bad drawing when highlighting and scrolling)
2015-01-19 01:49:56 +00:00
adelikat
ebf7273cbe
Hex Editor - open poke dialog in a logical location, update the hex editor when Poke is clicked on the Poke pop up dialog
2015-01-19 01:39:47 +00:00
adelikat
0620246ef4
Hex Editor - fix highlighting of addresses greater than 7FFFFFFF in 32 bit domains
2015-01-18 20:15:03 +00:00
adelikat
f647f16592
Ram Watch - add/edit watch - support 32 bit domains
2015-01-18 19:50:31 +00:00
jdpurcell
ac4e197e22
Fix trackbars in Display config having different background color than their container (workaround applied only at runtime to avoid breaking designer).
2015-01-18 19:44:51 +00:00
adelikat
7859e17503
add PSX and Lynx to the platform chooser
2015-01-18 19:25:03 +00:00
adelikat
f6b757e7fd
Add Breakpoint dialog - fix a slight logic error
2015-01-18 19:08:25 +00:00
adelikat
515a41592c
Convert a whole bunch of ram stuff from int to long
2015-01-18 18:59:23 +00:00
adelikat
89b3c31872
Hex Editor - more long conversion, highlighting will now work until the scrollbar value itself overflows
2015-01-18 18:13:38 +00:00
adelikat
6507fa5d92
Hex Editor - convert addresses from int to long, fixes Go to address on 32bit domains, highlighting on addresses after 7FFFFFFF is still busted though
2015-01-18 18:01:27 +00:00
adelikat
27d30df0cf
Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits
2015-01-18 16:00:20 +00:00
adelikat
91ffc17aae
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
2015-01-18 15:25:47 +00:00
jdpurcell
f1480740e3
Detect and recover from buffer underflow, i.e. resynchronize the write position so that our writes always end up just before the play cursor.
2015-01-17 01:56:23 +00:00
jdpurcell
1470add91d
Get rid of magic number.
2015-01-16 06:05:25 +00:00
jdpurcell
264063d8ac
Few more cleanups.
2015-01-16 05:53:44 +00:00
jdpurcell
1a34ec6a2e
Cleanup/fixes/etc.
2015-01-16 05:04:44 +00:00
jdpurcell
1862ddd927
Even if no samples are currently needed for writing out to the DirectSound buffer, we still must request 0 samples from BufferedAsync so that it can queue up samples from its base sound provider.
2015-01-16 04:57:55 +00:00
goyuken
45ab3a8bbd
core features: show all uncaught pokeymans
2015-01-16 01:25:41 +00:00
goyuken
d09af7eff2
corefeatureanalysis: stuff
2015-01-16 00:55:50 +00:00
goyuken
c5daf82a3b
some changes to corefeatureanalysis
2015-01-16 00:48:40 +00:00
adelikat
19abc2d12b
Core features list - gut the All tab to only show IEmulator, since the others are no longer reliable since instances of cores register implementations now
2015-01-15 22:11:18 +00:00
jdpurcell
798f882457
Redo r8309. Try a different fix for vsync not taking effect at startup.
2015-01-15 15:56:23 +00:00
jdpurcell
4272a954cf
Revert r8309. Fixes VSync not taking effect at startup.
2015-01-15 15:42:29 +00:00
adelikat
a46b213054
Core Features dialog - make 2 tabs, on the first show information about the currently instantiated core, this will show all registered services and their current state of implementation, 2nd tab will show all cores. Still todo: gut the functionality of the 2nd tab since it is no longer reliable information
2015-01-14 22:56:08 +00:00
goyuken
82fcd0bc5e
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
jdpurcell
36d98f28a6
Always use Low CPU clock throttle mode; remove option.
2015-01-14 04:49:18 +00:00
adelikat
9c8bb5ff1f
Hex Editor - remove some bad code, still plenty to be found in here, but this should be better at least
2015-01-14 00:08:20 +00:00
adelikat
d62ba4e2b4
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
2015-01-13 22:18:07 +00:00
jdpurcell
0a345b0084
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
2015-01-13 15:28:58 +00:00
jdpurcell
28f1ad1c0e
Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control.
2015-01-13 04:21:32 +00:00