Commit Graph

260 Commits

Author SHA1 Message Date
zeromus 7e828d5618 d3d display method 2015-08-24 13:10:50 -05:00
zeromus d155af6ecd add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet. 2015-08-19 22:21:11 -05:00
zeromus 480b08444c psx - build new octoshock.dll 2015-08-11 15:05:35 -05:00
zeromus 203a0aa773 psx - fix bugs in pixel pro mode for PAL 2015-08-09 13:57:45 -05:00
zeromus 0cd3a82862 psx - improve framebuffer clipping method, add deinterlacer settings, fix some PAR for PAL games; fix bugs in GameExtraPadding handling 2015-08-09 13:57:45 -05:00
zeromus 4e673df06f psx - continue fiddling with framebuffer cropping mode 2015-08-02 15:37:04 -05:00
zeromus eb59470ed8 psx - some finetuning to previous commit to fix most PAL games and bios screens 2015-08-02 12:02:55 -05:00
zeromus 8fc5acfdcd psx - add clip to framebuffer option 2015-08-02 11:35:19 -05:00
zeromus 91e92725e0 remove PSF parts from octoshock and tidy EXE loading apis 2015-07-20 23:09:27 -05:00
zeromus f998ea9cf1 psx - support reset button 2015-07-17 16:55:44 -05:00
pjgat09 0bb994bf1c N64: Add a patch for the pause bug in Legend of Zelda - Master Quest USA and Japan. Added both to the gamedb. 2015-07-14 19:12:35 -04:00
zeromus b2b70fb8d9 add jabo printf noise when registry operations fail 2015-07-12 21:56:22 -05:00
zeromus ae22972e25 psx - build with vs2015, so we can pass mednafen's internal integrity checks, and force a widespread test of vs2015-built unmanaged dlls 2015-07-12 18:48:39 -05:00
zeromus a354473237 psx - fix switching to audio discs. finally after a million years vib-ribbon works. 2015-07-12 18:06:29 -05:00
zeromus a7ae3c0cfc Merge branch 'discsys'
Conflicts:
	BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
	BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
	libmupen64plus/mupen64plus-win32-deps
2015-07-11 14:01:44 -05:00
zeromus 0ef920257c add a mednadisc dll build 2015-07-11 13:47:03 -05:00
feos 53c415a843 tastudio: keep track of rerecords, increment them in InvalidateAfter()
markers: fix input roll context menu command removing Markers
gpgx: updated dll
2015-07-09 00:48:04 +03:00
zeromus ee2d0aafdf update psx to mednafen 0.9.38.5 2015-06-27 04:02:03 -05:00
nattthebear 77d3369d26 Some stuff for loading elves. Not yet all finished. 2015-06-23 21:35:34 -04:00
goyuken 1f0c994b46 some gambatte trunk stuff 2015-06-19 21:08:08 +00:00
zeromus f2c62161a9 psx - update to mednafen 0.9.38.4 2015-06-16 09:44:50 +00:00
zeromus e2aabbab60 psx - fix error in PAL PixelPro mode scaling 2015-06-16 09:31:14 +00:00
zeromus 5f5fcc4812 fix big memory leak in bsnes performance core loadstates 2015-06-15 13:18:46 +00:00
goyuken 9a02a5cac0 mgba: RTC and syncsettings 2015-06-13 18:01:26 +00:00
goyuken 0de4c85d14 Add mgba.dll 2015-06-13 17:21:52 +00:00
goyuken 2c35a85fa4 gambatte: fix behavior for MBC5 when bank == 0 is written. Thanks Dabomstew for pointing this out. 2015-06-07 16:16:11 +00:00
goyuken 98bfc77d47 change libquicknes.dll back to mingw build. i think it's a little faster? i forget 2015-06-06 21:29:28 +00:00
goyuken 6db0d41aa6 can the special saveram format for vbanext and use dumbo saves instead. if a game breaks, we could always add some hack or something. probably nothing will break. 2015-06-05 22:47:22 +00:00
jdpurcell a13d74af14 Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners. 2015-03-08 18:56:14 +00:00
zeromus dcd79cd678 psx - fix some disc swapping screwups 2015-03-06 22:38:40 +00:00
zeromus aaa5704107 fix FME-7 IRQ ACK logic in quicknes and neshawk 2015-03-05 18:36:09 +00:00
zeromus 562e1d41e4 psx - add experimental croft correction 2015-02-23 03:17:05 +00:00
jdpurcell 730694644d Add option for OpenAL on Windows. 2015-02-19 03:22:20 +00:00
zeromus f491f76207 psx - test rasterizer code 2015-02-15 18:08:09 +00:00
zeromus 36f9145483 psx - update to 0.9.38.1 level mednafen 2015-02-15 17:57:07 +00:00
jdpurcell 2f5a7543ca Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :). 2015-02-04 04:31:41 +00:00
zeromus 0c1dedbe75 psx - hook up non-dualshock pad types 2015-02-01 07:45:41 +00:00
zeromus 91c130a07a psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381 2015-02-01 04:55:09 +00:00
adelikat 96e91e7093 n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned. 2015-01-25 03:54:07 +00:00
zeromus f7280b4ca9 fix disassembly on c++ side a little better, and actually checkin the dll this time 2015-01-23 22:22:31 +00:00
adelikat 29b056b972 N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done 2015-01-23 19:52:26 +00:00
goyuken d211bbd222 maybe fix issue 375. GB text savestates are bumped (binary savestates are ok). 2015-01-20 22:18:38 +00:00
zeromus b129eab0f9 psx - lag logic 2015-01-06 03:40:01 +00:00
zeromus 4dc4745122 psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically. 2014-12-19 03:24:48 +00:00
zeromus 877e2dde81 psx - rework disassembler and add trace logger 2014-12-18 08:35:56 +00:00
zeromus f9b4ad82b9 psx - fix a bad savestate bug 2014-12-17 10:50:00 +00:00
zeromus efbc4980fc psx - 2 dual shock pads 2014-12-17 04:01:26 +00:00
goyuken d305b2f538 partially functional ppu viewing tools for quicknes 2014-12-17 03:27:44 +00:00
zeromus 8d0205f962 psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do 2014-12-17 02:54:43 +00:00
zeromus 3f15ae4e91 psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options 2014-12-17 01:23:24 +00:00