zeromus
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7e828d5618
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d3d display method
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2015-08-24 13:10:50 -05:00 |
zeromus
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d155af6ecd
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add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet.
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2015-08-19 22:21:11 -05:00 |
zeromus
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480b08444c
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psx - build new octoshock.dll
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2015-08-11 15:05:35 -05:00 |
zeromus
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203a0aa773
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psx - fix bugs in pixel pro mode for PAL
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2015-08-09 13:57:45 -05:00 |
zeromus
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0cd3a82862
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psx - improve framebuffer clipping method, add deinterlacer settings, fix some PAR for PAL games; fix bugs in GameExtraPadding handling
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2015-08-09 13:57:45 -05:00 |
zeromus
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4e673df06f
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psx - continue fiddling with framebuffer cropping mode
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2015-08-02 15:37:04 -05:00 |
zeromus
|
eb59470ed8
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psx - some finetuning to previous commit to fix most PAL games and bios screens
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2015-08-02 12:02:55 -05:00 |
zeromus
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8fc5acfdcd
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psx - add clip to framebuffer option
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2015-08-02 11:35:19 -05:00 |
zeromus
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91e92725e0
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remove PSF parts from octoshock and tidy EXE loading apis
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2015-07-20 23:09:27 -05:00 |
zeromus
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f998ea9cf1
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psx - support reset button
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2015-07-17 16:55:44 -05:00 |
pjgat09
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0bb994bf1c
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N64: Add a patch for the pause bug in Legend of Zelda - Master Quest USA and Japan. Added both to the gamedb.
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2015-07-14 19:12:35 -04:00 |
zeromus
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b2b70fb8d9
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add jabo printf noise when registry operations fail
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2015-07-12 21:56:22 -05:00 |
zeromus
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ae22972e25
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psx - build with vs2015, so we can pass mednafen's internal integrity checks, and force a widespread test of vs2015-built unmanaged dlls
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2015-07-12 18:48:39 -05:00 |
zeromus
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a354473237
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psx - fix switching to audio discs. finally after a million years vib-ribbon works.
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2015-07-12 18:06:29 -05:00 |
zeromus
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a7ae3c0cfc
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Merge branch 'discsys'
Conflicts:
BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
libmupen64plus/mupen64plus-win32-deps
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2015-07-11 14:01:44 -05:00 |
zeromus
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0ef920257c
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add a mednadisc dll build
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2015-07-11 13:47:03 -05:00 |
feos
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53c415a843
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tastudio: keep track of rerecords, increment them in InvalidateAfter()
markers: fix input roll context menu command removing Markers
gpgx: updated dll
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2015-07-09 00:48:04 +03:00 |
zeromus
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ee2d0aafdf
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update psx to mednafen 0.9.38.5
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2015-06-27 04:02:03 -05:00 |
nattthebear
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77d3369d26
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Some stuff for loading elves. Not yet all finished.
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2015-06-23 21:35:34 -04:00 |
goyuken
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1f0c994b46
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some gambatte trunk stuff
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2015-06-19 21:08:08 +00:00 |
zeromus
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f2c62161a9
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psx - update to mednafen 0.9.38.4
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2015-06-16 09:44:50 +00:00 |
zeromus
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e2aabbab60
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psx - fix error in PAL PixelPro mode scaling
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2015-06-16 09:31:14 +00:00 |
zeromus
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5f5fcc4812
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fix big memory leak in bsnes performance core loadstates
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2015-06-15 13:18:46 +00:00 |
goyuken
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9a02a5cac0
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mgba: RTC and syncsettings
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2015-06-13 18:01:26 +00:00 |
goyuken
|
0de4c85d14
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Add mgba.dll
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2015-06-13 17:21:52 +00:00 |
goyuken
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2c35a85fa4
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gambatte: fix behavior for MBC5 when bank == 0 is written. Thanks Dabomstew for pointing this out.
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2015-06-07 16:16:11 +00:00 |
goyuken
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98bfc77d47
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change libquicknes.dll back to mingw build. i think it's a little faster? i forget
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2015-06-06 21:29:28 +00:00 |
goyuken
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6db0d41aa6
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can the special saveram format for vbanext and use dumbo saves instead. if a game breaks, we could always add some hack or something. probably nothing will break.
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2015-06-05 22:47:22 +00:00 |
jdpurcell
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a13d74af14
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Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners.
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2015-03-08 18:56:14 +00:00 |
zeromus
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dcd79cd678
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psx - fix some disc swapping screwups
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2015-03-06 22:38:40 +00:00 |
zeromus
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aaa5704107
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fix FME-7 IRQ ACK logic in quicknes and neshawk
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2015-03-05 18:36:09 +00:00 |
zeromus
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562e1d41e4
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psx - add experimental croft correction
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2015-02-23 03:17:05 +00:00 |
jdpurcell
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730694644d
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Add option for OpenAL on Windows.
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2015-02-19 03:22:20 +00:00 |
zeromus
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f491f76207
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psx - test rasterizer code
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2015-02-15 18:08:09 +00:00 |
zeromus
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36f9145483
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psx - update to 0.9.38.1 level mednafen
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2015-02-15 17:57:07 +00:00 |
jdpurcell
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2f5a7543ca
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Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :).
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2015-02-04 04:31:41 +00:00 |
zeromus
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0c1dedbe75
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psx - hook up non-dualshock pad types
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2015-02-01 07:45:41 +00:00 |
zeromus
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91c130a07a
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psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381
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2015-02-01 04:55:09 +00:00 |
adelikat
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96e91e7093
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n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned.
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2015-01-25 03:54:07 +00:00 |
zeromus
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f7280b4ca9
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fix disassembly on c++ side a little better, and actually checkin the dll this time
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2015-01-23 22:22:31 +00:00 |
adelikat
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29b056b972
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N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
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2015-01-23 19:52:26 +00:00 |
goyuken
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d211bbd222
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maybe fix issue 375. GB text savestates are bumped (binary savestates are ok).
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2015-01-20 22:18:38 +00:00 |
zeromus
|
b129eab0f9
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psx - lag logic
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2015-01-06 03:40:01 +00:00 |
zeromus
|
4dc4745122
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psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
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2014-12-19 03:24:48 +00:00 |
zeromus
|
877e2dde81
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psx - rework disassembler and add trace logger
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2014-12-18 08:35:56 +00:00 |
zeromus
|
f9b4ad82b9
|
psx - fix a bad savestate bug
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2014-12-17 10:50:00 +00:00 |
zeromus
|
efbc4980fc
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psx - 2 dual shock pads
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2014-12-17 04:01:26 +00:00 |
goyuken
|
d305b2f538
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partially functional ppu viewing tools for quicknes
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2014-12-17 03:27:44 +00:00 |
zeromus
|
8d0205f962
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psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do
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2014-12-17 02:54:43 +00:00 |
zeromus
|
3f15ae4e91
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psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options
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2014-12-17 01:23:24 +00:00 |