adelikat
|
4c313e2a6a
|
ControllerDefinition - ToList() is better here I think?
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2017-04-27 12:45:33 -05:00 |
adelikat
|
130f881ea0
|
Emulation.Common - more misc cleanups throughout
|
2017-04-27 12:25:12 -05:00 |
adelikat
|
883d9d2207
|
Rename MetaspuAsync to MetaspuAsyncSoundProvider and remove the todo, also friendlier enum names
|
2017-04-27 12:12:11 -05:00 |
adelikat
|
957736b787
|
Misc Emulation.Common cleanups
|
2017-04-27 12:07:34 -05:00 |
adelikat
|
83124a8d20
|
Fix VerifiedDisassembler to not expose the internal cpu property
|
2017-04-27 12:02:08 -05:00 |
adelikat
|
0765b559a1
|
Meh
|
2017-04-27 12:01:37 -05:00 |
adelikat
|
8eb9d68fa6
|
Emulation.Comon - misc cleanups
|
2017-04-27 11:56:33 -05:00 |
adelikat
|
57b63aaed4
|
Emulation.Common - cleanup Enums.cs
|
2017-04-27 11:45:44 -05:00 |
adelikat
|
ad18694c3d
|
Cleanup CoreComm
|
2017-04-27 11:43:19 -05:00 |
adelikat
|
a8c15a652b
|
Emulation.Common cleanups
|
2017-04-27 11:37:26 -05:00 |
adelikat
|
ee842fbde3
|
Emulation.Common - cleanup SpeexResampler, and DCFilter
|
2017-04-27 11:27:26 -05:00 |
adelikat
|
2f17f16019
|
cleanup BlipBuffer
|
2017-04-27 11:02:48 -05:00 |
adelikat
|
ebe001b526
|
Cleanup FirmwareManager, and some other Emulation.Common nitpicks
|
2017-04-27 10:55:22 -05:00 |
adelikat
|
17fe836926
|
Emulation.Common - misc cleanups in Base Implementations
|
2017-04-27 08:24:21 -05:00 |
adelikat
|
3192cc70ae
|
slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship
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2017-04-26 19:09:00 -05:00 |
adelikat
|
352b157801
|
ITraceable - remove set from the Header property since that is an implementation detail only. Remove commented methods/properties and cleanup documentation to reflect the new specification
|
2017-04-26 09:13:32 -05:00 |
adelikat
|
183f5b0672
|
Emulation.Common - misc cleanups mostly fixing documentation
|
2017-04-26 09:10:00 -05:00 |
adelikat
|
85ceed3b38
|
Emulation.Common - Get rid of unused Equalizer class
|
2017-04-26 08:48:10 -05:00 |
adelikat
|
ec545ae3a0
|
Emulation.Common - misc cleanups
|
2017-04-26 08:44:52 -05:00 |
adelikat
|
f32ab2bf12
|
Database.cs - Get rid of a try/catch that was eating errors that was left in for debugging
|
2017-04-26 08:41:29 -05:00 |
adelikat
|
19b5c94fc4
|
Emulation.Common cleanup - Break ISyncronizingAudioBuffer classes out into their own file seaparate from Metaspu and cleanup releated classes
|
2017-04-26 08:34:12 -05:00 |
adelikat
|
4154332077
|
meh
|
2017-04-25 13:22:45 -05:00 |
adelikat
|
9ecf2aed7f
|
Fix naming of ISynchronizingAudioBuffer method and param names
|
2017-04-25 13:22:25 -05:00 |
adelikat
|
167ed41a51
|
Break up MGBAHawk into separate files
|
2017-04-25 11:42:03 -05:00 |
adelikat
|
ba28ca53a8
|
GambatteLink cleanup
|
2017-04-25 11:06:50 -05:00 |
adelikat
|
a20e01ab69
|
Remove the obsolete MemoryDomain.FromByteArray() method
|
2017-04-24 13:55:20 -05:00 |
adelikat
|
1cb6289e13
|
Remove the obsolete MemoryDomain.FromIntPtrSwap16() method
|
2017-04-24 13:52:52 -05:00 |
adelikat
|
54ebe75d2b
|
remove the obsolete MemoryDomain.FromIntPtr method
|
2017-04-24 13:47:40 -05:00 |
adelikat
|
76b9367378
|
more misc cleanups
|
2017-04-24 07:43:02 -05:00 |
J.D. Purcell
|
3d6b1da94d
|
Whitespace only (indentation fixes/cleanup).
|
2017-04-19 20:34:30 -04:00 |
adelikat
|
3f866f6d7f
|
Rename SnesSaveController to SaveController and move it to Emulation.Common since it is used by multiple cores and is general in design
|
2017-04-19 12:44:02 -05:00 |
adelikat
|
7ebddc6087
|
LibsnesCore - break off memory domain stuff to a separate file
|
2017-04-19 10:51:16 -05:00 |
adelikat
|
bc42af0fa6
|
Libsnescore - Break off IEmulator implementation into a separate file
|
2017-04-19 10:36:08 -05:00 |
adelikat
|
7b336664b9
|
fix ups to the documentation of service interfaces
|
2017-04-19 09:41:26 -05:00 |
adelikat
|
d1d6c20749
|
break SNES settings code into its own file
|
2017-04-19 08:31:48 -05:00 |
J.D. Purcell
|
b53502eed8
|
Spaces -> tabs.
|
2017-04-15 16:37:30 -04:00 |
J.D. Purcell
|
ed3bf0e62b
|
Fix mixed line endings.
|
2017-04-15 15:53:02 -04:00 |
nattthebear
|
5b41b7260b
|
some snes controller rough in
|
2017-04-15 15:40:34 -04:00 |
adelikat
|
7ab8455e84
|
misc code cleanups in BizHawk.Emulation.Common
|
2017-04-14 12:28:23 -05:00 |
adelikat
|
37c989c661
|
more misc code cleanups, with some C#6isms
|
2017-04-10 11:24:53 -05:00 |
J.D. Purcell
|
b2a28339d1
|
Use 'nameof' operator.
|
2017-04-10 08:36:42 -04:00 |
Wyst3r
|
4c0bfd4764
|
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
Conflicts:
BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
|
2017-02-24 10:41:22 +03:00 |
feos
|
39c5aae61b
|
Revert "Merge pull request #731 from Wyst3r/master"
This reverts commit 318abf691a , reversing
changes made to 5d4c8020c2 .
|
2017-02-23 16:56:38 +03:00 |
Wyst3r
|
d665bad4c5
|
Merge branch 'master' into master
|
2017-02-22 19:51:13 +01:00 |
adelikat
|
f640271a47
|
dont' use ThrowsError when deciding if a method is implemented. Simply checking for an exception is no longer reliable sinc most GetSamplesAsync() methods correctly do this by design
|
2017-02-08 17:48:32 -06:00 |
zeromus
|
bd1f48540d
|
fix #760
|
2017-02-05 18:33:13 -06:00 |
adelikat
|
ab1a22bf31
|
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
|
2017-01-09 19:23:05 -06:00 |
adelikat
|
9c3e4cd411
|
Merge branch 'master' of https://github.com/TASVideos/BizHawk
|
2016-12-19 10:50:26 -06:00 |
adelikat
|
961aec90dc
|
ControllerDefinition - clean up the code some and add documentation
|
2016-12-19 10:50:03 -06:00 |
adelikat
|
40be0dd0b3
|
Refactor the way a Null ControllerDefinition is created
|
2016-12-16 23:34:18 -06:00 |