andres.delikat
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4a60a4928a
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Lots of context menu items and logic for hiding/showing them
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2011-06-18 17:45:18 +00:00 |
andres.delikat
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1260182445
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squash playback bug that was causing "1" to be added to playback mnemonic
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2011-06-18 17:09:58 +00:00 |
andres.delikat
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b725394603
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Context menu for main form, and toggle to disable it
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2011-06-18 17:01:57 +00:00 |
andres.delikat
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e14a3c70ad
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Fix bugs in message config dialog, implement message anchoring (mostly)
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2011-06-18 16:22:26 +00:00 |
beirich
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468fd8bb74
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fix crash-at-start bug if FPS is shown and 'Start Paused' is selected
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2011-06-18 06:27:55 +00:00 |
beirich
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7d80290ef8
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[PCE] maybe improve raster timing
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2011-06-18 06:06:10 +00:00 |
kylethomson
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c228699255
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Getting closer.
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2011-06-17 02:43:22 +00:00 |
andres.delikat
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9e7510894e
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Don't reference usermovie in the movie class
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2011-06-17 01:50:51 +00:00 |
kylethomson
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e9942dc101
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Multitrack overwrite works. Now to fix playback.
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2011-06-16 03:56:40 +00:00 |
kylethomson
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dbd932bb5a
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Had to add them to the dictionary.
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2011-06-16 02:55:06 +00:00 |
kylethomson
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0256569297
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Hooked up multitrack hotkeys (I hope)
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2011-06-16 02:52:23 +00:00 |
andres.delikat
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1db89f5c1f
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Message config - ability to set anchoring of on screen messages. TODO: hook up anchoring to display system
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2011-06-16 02:39:35 +00:00 |
kylethomson
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882562c452
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Multitrack for PCE done, if my idea works. Now to hook up hotkeys.
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2011-06-16 02:29:45 +00:00 |
kylethomson
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b5b853196e
|
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2011-06-16 01:49:12 +00:00 |
kylethomson
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a4fe9754c0
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Look at where the error is - This is what I need to access.
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2011-06-16 01:35:42 +00:00 |
kylethomson
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445be7ca24
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Oopps, forgot to add multitrack file
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2011-06-16 01:20:19 +00:00 |
kylethomson
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18fe637193
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Start of MultiTrack.
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2011-06-16 01:18:16 +00:00 |
beirich
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c9c5f030d7
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[PCE] at least somewhat improved VDC timing
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2011-06-15 04:55:22 +00:00 |
zeromus
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8d9dfd5469
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[NES] pcm sound channel
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2011-06-14 08:32:08 +00:00 |
zeromus
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f1b460f6f1
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[NES] one more mapper org note
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2011-06-13 09:58:42 +00:00 |
zeromus
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2d20ab84ca
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[NES] assorted mapper cleanup and add MMC2
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2011-06-13 09:55:25 +00:00 |
zeromus
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7705e3f6f1
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[NES] clean up mapper 107
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2011-06-13 08:58:38 +00:00 |
zeromus
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db2ba34c01
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[NES] work on some mappers, make a mapper compatibility list
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2011-06-13 08:38:10 +00:00 |
zeromus
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38a11e91fb
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check out this awesome extension method
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2011-06-13 05:39:01 +00:00 |
zeromus
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1b16d640bf
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dont pop open the archive chooser when power cycling a rom from an archive
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2011-06-12 22:55:34 +00:00 |
andres.delikat
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c767018bcf
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fix typo that broke wasPressed on input display
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2011-06-12 22:29:04 +00:00 |
zeromus
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02becf6c42
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[NES] fix user BG disable also to keep from interfering with spritehits
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2011-06-12 22:08:18 +00:00 |
zeromus
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ed5c639f9b
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[NES] dont break sprite hits when user disables OBJ display
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2011-06-12 21:55:59 +00:00 |
andres.delikat
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0894a20e4c
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Fix alert font so it doesn't clash with displays around it, fix crash on tastudio close, fix play movie from beginning function
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2011-06-12 21:36:03 +00:00 |
andres.delikat
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bda7db5633
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TAStudio - misc small things
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2011-06-12 20:33:42 +00:00 |
andres.delikat
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cbd292366d
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NES virtual pad hooked up (behaves as graphical autohold)
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2011-06-12 19:31:06 +00:00 |
andres.delikat
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80d4017a7f
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VirtualPadNES added
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2011-06-12 18:58:30 +00:00 |
andres.delikat
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f36da18f97
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Small fixups to movie & tastudio code
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2011-06-12 18:31:42 +00:00 |
andres.delikat
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59173e4e44
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Some virtual pad progress, virtual pad dumps input into movie file when recording, currently doesn't feed it to the core though (lol). Virtualpad object set up for a nes controller
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2011-06-12 14:42:50 +00:00 |
andres.delikat
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368faf64f4
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VirtualPad object, added to TAStudio
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2011-06-12 01:50:08 +00:00 |
zeromus
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9ee66226df
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[NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4)
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2011-06-12 00:53:14 +00:00 |
andres.delikat
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38ca651aab
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TAStudio - more misc stuff
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2011-06-12 00:14:19 +00:00 |
andres.delikat
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cd849d9614
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TAStudio - more fixups, current frame always in view, better images for tool buttons, fix read-only toggle, Gui cleanups
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2011-06-11 23:54:35 +00:00 |
andres.delikat
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b527b91252
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TAStudio - show input log of movie, very buggy atm
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2011-06-11 22:59:21 +00:00 |
andres.delikat
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bb0897b3ed
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Some work on TAStudio, read-only toggle, play movie from beginning, autoload, misc clean up
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2011-06-11 22:32:12 +00:00 |
zeromus
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c0988feaa3
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add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
andres.delikat
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11b33fcc33
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Fix MakeRelease, SlimDx.dll must be in the zip!
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2011-06-11 20:01:36 +00:00 |
andres.delikat
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895915cd9f
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Made public flags in main form so that dialogs can control frame advance & rewind. Hooked to TAStudio
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2011-06-11 19:39:34 +00:00 |
andres.delikat
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e9381dc06e
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Sound Volume - better algorithm for a smoother sound up/down
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2011-06-11 17:42:16 +00:00 |
andres.delikat
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f52c4610e8
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NES config - Fix crash when palette path is null, hook up NES palette path config in path config dialog, dialog fix ups
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2011-06-11 16:22:48 +00:00 |
andres.delikat
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f052b0bd71
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Add palette files to MakeRelease.bat
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2011-06-11 16:02:28 +00:00 |
andres.delikat
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448458f0e5
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oops, add Movie Convert to project
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2011-06-11 15:58:22 +00:00 |
andres.delikat
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5f3cfb46da
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NES Game Genie Encoder/Decoder - fix button order to match game genie (oops), fix tab stops, fix add cheat button from crashing
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2011-06-11 15:55:06 +00:00 |
andres.delikat
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d70121bc04
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NES Graphics config - hook up sprite, background toggling, and background color selection. Fix up bugs. Also add the files to SVN, since I always forget that the first time!
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2011-06-11 14:40:00 +00:00 |
andres.delikat
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ef4b30cbd2
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NES graphics config - checkboxes & config for Allow > 8 sprites per scanline, and clip left & right sides. Hook up palette file selection, and autoload palette toggling. Checking in NES .palette files
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2011-06-11 12:54:26 +00:00 |