Commit Graph

992 Commits

Author SHA1 Message Date
andres.delikat 4a60a4928a Lots of context menu items and logic for hiding/showing them 2011-06-18 17:45:18 +00:00
andres.delikat 1260182445 squash playback bug that was causing "1" to be added to playback mnemonic 2011-06-18 17:09:58 +00:00
andres.delikat b725394603 Context menu for main form, and toggle to disable it 2011-06-18 17:01:57 +00:00
andres.delikat e14a3c70ad Fix bugs in message config dialog, implement message anchoring (mostly) 2011-06-18 16:22:26 +00:00
beirich 468fd8bb74 fix crash-at-start bug if FPS is shown and 'Start Paused' is selected 2011-06-18 06:27:55 +00:00
beirich 7d80290ef8 [PCE] maybe improve raster timing 2011-06-18 06:06:10 +00:00
kylethomson c228699255 Getting closer. 2011-06-17 02:43:22 +00:00
andres.delikat 9e7510894e Don't reference usermovie in the movie class 2011-06-17 01:50:51 +00:00
kylethomson e9942dc101 Multitrack overwrite works. Now to fix playback. 2011-06-16 03:56:40 +00:00
kylethomson dbd932bb5a Had to add them to the dictionary. 2011-06-16 02:55:06 +00:00
kylethomson 0256569297 Hooked up multitrack hotkeys (I hope) 2011-06-16 02:52:23 +00:00
andres.delikat 1db89f5c1f Message config - ability to set anchoring of on screen messages. TODO: hook up anchoring to display system 2011-06-16 02:39:35 +00:00
kylethomson 882562c452 Multitrack for PCE done, if my idea works. Now to hook up hotkeys. 2011-06-16 02:29:45 +00:00
kylethomson b5b853196e 2011-06-16 01:49:12 +00:00
kylethomson a4fe9754c0 Look at where the error is - This is what I need to access. 2011-06-16 01:35:42 +00:00
kylethomson 445be7ca24 Oopps, forgot to add multitrack file 2011-06-16 01:20:19 +00:00
kylethomson 18fe637193 Start of MultiTrack. 2011-06-16 01:18:16 +00:00
beirich c9c5f030d7 [PCE] at least somewhat improved VDC timing 2011-06-15 04:55:22 +00:00
zeromus 8d9dfd5469 [NES] pcm sound channel 2011-06-14 08:32:08 +00:00
zeromus f1b460f6f1 [NES] one more mapper org note 2011-06-13 09:58:42 +00:00
zeromus 2d20ab84ca [NES] assorted mapper cleanup and add MMC2 2011-06-13 09:55:25 +00:00
zeromus 7705e3f6f1 [NES] clean up mapper 107 2011-06-13 08:58:38 +00:00
zeromus db2ba34c01 [NES] work on some mappers, make a mapper compatibility list 2011-06-13 08:38:10 +00:00
zeromus 38a11e91fb check out this awesome extension method 2011-06-13 05:39:01 +00:00
zeromus 1b16d640bf dont pop open the archive chooser when power cycling a rom from an archive 2011-06-12 22:55:34 +00:00
andres.delikat c767018bcf fix typo that broke wasPressed on input display 2011-06-12 22:29:04 +00:00
zeromus 02becf6c42 [NES] fix user BG disable also to keep from interfering with spritehits 2011-06-12 22:08:18 +00:00
zeromus ed5c639f9b [NES] dont break sprite hits when user disables OBJ display 2011-06-12 21:55:59 +00:00
andres.delikat 0894a20e4c Fix alert font so it doesn't clash with displays around it, fix crash on tastudio close, fix play movie from beginning function 2011-06-12 21:36:03 +00:00
andres.delikat bda7db5633 TAStudio - misc small things 2011-06-12 20:33:42 +00:00
andres.delikat cbd292366d NES virtual pad hooked up (behaves as graphical autohold) 2011-06-12 19:31:06 +00:00
andres.delikat 80d4017a7f VirtualPadNES added 2011-06-12 18:58:30 +00:00
andres.delikat f36da18f97 Small fixups to movie & tastudio code 2011-06-12 18:31:42 +00:00
andres.delikat 59173e4e44 Some virtual pad progress, virtual pad dumps input into movie file when recording, currently doesn't feed it to the core though (lol). Virtualpad object set up for a nes controller 2011-06-12 14:42:50 +00:00
andres.delikat 368faf64f4 VirtualPad object, added to TAStudio 2011-06-12 01:50:08 +00:00
zeromus 9ee66226df [NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4) 2011-06-12 00:53:14 +00:00
andres.delikat 38ca651aab TAStudio - more misc stuff 2011-06-12 00:14:19 +00:00
andres.delikat cd849d9614 TAStudio - more fixups, current frame always in view, better images for tool buttons, fix read-only toggle, Gui cleanups 2011-06-11 23:54:35 +00:00
andres.delikat b527b91252 TAStudio - show input log of movie, very buggy atm 2011-06-11 22:59:21 +00:00
andres.delikat bb0897b3ed Some work on TAStudio, read-only toggle, play movie from beginning, autoload, misc clean up 2011-06-11 22:32:12 +00:00
zeromus c0988feaa3 add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options 2011-06-11 22:15:08 +00:00
andres.delikat 11b33fcc33 Fix MakeRelease, SlimDx.dll must be in the zip! 2011-06-11 20:01:36 +00:00
andres.delikat 895915cd9f Made public flags in main form so that dialogs can control frame advance & rewind. Hooked to TAStudio 2011-06-11 19:39:34 +00:00
andres.delikat e9381dc06e Sound Volume - better algorithm for a smoother sound up/down 2011-06-11 17:42:16 +00:00
andres.delikat f52c4610e8 NES config - Fix crash when palette path is null, hook up NES palette path config in path config dialog, dialog fix ups 2011-06-11 16:22:48 +00:00
andres.delikat f052b0bd71 Add palette files to MakeRelease.bat 2011-06-11 16:02:28 +00:00
andres.delikat 448458f0e5 oops, add Movie Convert to project 2011-06-11 15:58:22 +00:00
andres.delikat 5f3cfb46da NES Game Genie Encoder/Decoder - fix button order to match game genie (oops), fix tab stops, fix add cheat button from crashing 2011-06-11 15:55:06 +00:00
andres.delikat d70121bc04 NES Graphics config - hook up sprite, background toggling, and background color selection. Fix up bugs. Also add the files to SVN, since I always forget that the first time! 2011-06-11 14:40:00 +00:00
andres.delikat ef4b30cbd2 NES graphics config - checkboxes & config for Allow > 8 sprites per scanline, and clip left & right sides. Hook up palette file selection, and autoload palette toggling. Checking in NES .palette files 2011-06-11 12:54:26 +00:00