adelikat
f5e9e8eecd
cleanup VersionInfo.cs a bit
2020-02-26 15:33:50 -06:00
adelikat
ef13754f79
consistent variable naming in config.cs
2020-01-25 10:57:39 -06:00
YoshiRulz
0f1fa1531f
Use ranges in ApiHawk and Lua
2020-01-13 06:57:24 +10:00
adelikat
57610488fe
use globals a bit less
2020-01-03 13:59:39 -06:00
adelikat
7de9309be1
Lua - pass in MainForm to the EmuHawkLuaLibrary class
2019-12-31 16:46:05 -06:00
YoshiRulz
05801dc2c5
Reduce LINQ usage in Lua subsystem
2019-12-16 04:08:22 +10:00
adelikat
d2f21f84e3
another extension method for lua table creation
2019-12-15 09:46:39 -06:00
adelikat
d955c468db
refactor LuaHelper into an extension method class, and some nitpick cleanups
2019-12-15 09:05:33 -06:00
YoshiRulz
e6cb74d314
Partially migrate EmuHawkLuaLibrary to ApiHawk delegation
2019-12-15 04:40:01 +10:00
feos
5ca08b6c29
Camhack support ( #1725 )
...
for the camhack to work we have to save a state, hack memory, advance twice to see the changes, then load the state to prevent desync. since we can omit the framebuffer in savestates, loading them can happen without updating the screen, so the hacked camera remains visible.
advancing 2 frames automatically is done like tastudio does it when it seeks to a frame, only from lua now.
and the most questionable part is "invisible emulation", which is how Gens calls this IIRC, when everything that can distract or slow us down is skipped: sound, video, tools updates.
new lua functions:
- client.invisibleemulation()
- client.seekframe()
* for a test, mGBA core uses fake video and audio buffers and renders to them when we want to "skip" rendering. proper setup would involve actually skipping rendering those inside the core.
* allow disabling video and audio updates for gpgx too (proper approach, no fake buffers involved)
* add the script for Sonic Advance
2019-11-23 12:27:14 +03:00
adelikat
5c674e5f8f
Watch UI classes - some cleanups, mostly C#7isms
2019-10-27 18:02:06 -05:00
YoshiRulz
0840687d4e
Allow disabling frame skip from Lua ( resolves #1655 )
2019-09-02 15:20:09 +10:00
adelikat
8132afec8b
Merge pull request #1536 from Ashafix/sleep
...
Added sleep functions for Lua to client module (resolves #1177 )
2019-04-12 12:51:25 -05:00
Ashafix
598723266e
added sleep functions for Lua to client module
2019-04-12 19:03:14 +02:00
zeromus
41c57e5217
fix repeating sound buffer when calling client.SetSoundOn
2019-04-08 16:09:26 -04:00
YoshiRulz
e6374ef477
Use string interpolation
2019-03-19 00:06:37 +10:00
adelikat
12c11eec5d
lua method - client.getconfig(), returns the current config object, note that you can actually use this to set primitive config values, do so at your own risk
2018-12-01 09:20:08 -06:00
Asnivor
3e8326da50
Lua: client.getversion() - #1314
...
fix #1271
2018-09-10 19:24:36 +03:00
zeromus
0a18040aff
remove pointless redundant function name from LuaMethodExampleAttributes
2018-03-13 21:05:30 -04:00
Azreal
6032063518
Now looks good :)
2018-03-10 03:00:44 -08:00
Xadrophonix
d91bd35a95
Second pool of examples.
2018-03-04 14:07:06 -08:00
Masterjun
605ca5816a
Lua: fix client.openrom
2018-03-01 01:06:15 +01:00
vadosnaprimer
eea6740722
lua: client.isturbo() and client.isseeking()
2018-01-06 13:30:47 +03:00
adelikat
9581ce6a93
rename LuaMethodAttributes to LuaMethodAttribute so as not to be a bad person
2017-07-10 14:02:08 -05:00
adelikat
5781746251
Lua - use the proper Log method in some lua libraries
2017-07-10 11:24:32 -05:00
zeromus
3417453b43
use NLua+KopiLua instead of LuaInterface
2017-07-09 23:51:02 -05:00
adelikat
f81f745fcc
Some luaconsole refactoring and moving more logic into LuaImp
2017-05-24 15:59:05 -05:00
adelikat
a6414ff05c
Mainform cleanup round 2
2017-05-22 14:23:13 -05:00
adelikat
31e68a38f9
Cleanup EmuHawk lua library code
2017-05-19 09:47:18 -05:00
adelikat
7f269d25df
Make lua library dependent services private
2017-05-19 08:58:23 -05:00
zeromus
ac767a2acc
clarification to the saveram flushing system
2017-05-06 17:50:36 -05:00
shanehoman
58e1b52369
expose MainForm.SaveRam() method to lua
2017-04-02 23:12:38 -07:00
zeromus
f7638e8352
"fix" client.bufferwidth and client.bufferheight .... I dont understand why they were doing what they were doing. It seems like such a simple thing, just return the dimensions of the core's videoprovider. Someone should rethink all these (and the surface names, and the padding names) and craft a complete, new design.
2017-01-26 00:54:44 -06:00
adelikat
e99bc9ba41
use the Emulator property instead of Global.Emulator in some lua library files
2016-12-04 12:37:29 -06:00
Isotarge
5a20a520bd
Tools: Ram -> RAM #669
2016-07-22 01:32:54 +09:30
zeromus
1a1a688b96
remove NeedsToPaint; client now repaints ~100fps while paused all the time. as it already did when input display was enabled. fixes #615.. probably
2016-04-20 12:17:41 -05:00
adelikat
8168031bed
Make TargetZoomFactor a per systemId setting
2016-01-31 21:05:08 -05:00
adelikat
b6406fe523
lua - client.displaymessages()
2016-01-30 12:08:37 -05:00
zeromus
260ad45a88
fix lua's reboot_core function... maybe
2015-12-19 21:14:13 -06:00
pgrimsrud
bb327261ae
Add a return value to the main function for various purposes.
...
Add Lua function ExitCode to allow script writers to terminate the client with an exit code.
2015-12-15 22:39:42 -07:00
zeromus
283cb4ae50
fix loading of roms from commandline
2015-11-12 17:47:39 -06:00
zeromus
c3ff70b864
fix gameExtraPadding coordinate translation and revise lua autodoc for the concerned functions. Presently the entire assortment of functions is confusing, but at least it does something that works.
2015-10-16 19:17:23 -05:00
zeromus
9b222653f5
fix some lua autodoc
2015-10-16 18:28:23 -05:00
zeromus
3592d1418d
lua - add client.SetSoundOn and client.GetSoundOn
2015-10-13 18:54:05 -05:00
zeromus
21579c1c86
lua - add client.SetClientExtraPadding
2015-10-12 20:30:09 -05:00
zeromus
d0f56ac98d
lua - add client.SetGameExtraPadding(left,top,right,bottom)
2015-08-09 13:57:45 -05:00
adelikat
ad821c90d5
lua - implement client.exit()
2015-07-31 18:44:53 -04:00
adelikat
e57d15d85b
oops, remove some debugging code
2015-04-12 17:47:34 +00:00
adelikat
53341ee24a
Lua - add client.CreateInstance() which receives a type name available to EmuHawk and will construct and return the given object, currently it is limited to objects that have a parameterless constructor but we should be able to improve upon that limitation
2015-04-12 17:46:27 +00:00
adelikat
a0d56df06b
Lua - client library - change GetOpenTools() to GetAvailableTools() which returns a list of tools available to the currently loaded core, change GetTool() to receive any avaialble tool, if the tool isn't open, GetTool() opens it
2015-04-12 17:37:06 +00:00