zeromus
a4b442abda
unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
2012-12-10 00:43:43 +00:00
beirich
2441acd38b
PCE-CD: hook up client drive LED api
2012-11-26 02:15:21 +00:00
goyuken
0094562d2a
per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well
2012-11-25 15:41:40 +00:00
beirich
8cebe897cb
PCE: fix dumb error in display-off background color calculation, fixes soldier blade flashing wrong color
2012-11-11 05:04:29 +00:00
adelikat
58bee3b594
PCE - fix typo in memory domain - "Arcade Card RAM" not "Aracde"
2012-10-28 16:29:47 +00:00
adelikat
6fedb67949
Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately
2012-10-14 14:08:25 +00:00
adelikat
557fb150c3
Lua - implement onmemoryread and onmemorywrite for the NES and PCE cores
2012-10-13 18:59:09 +00:00
goyuken
b40897bb77
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
goyuken
3832352dbe
add default RomStatusDetails (name, sha1, md5). add pcecd specific RomStatusDetails generated from the Disc
2012-10-08 20:37:41 +00:00
goyuken
b545d79fb6
lua: add emu.on_snoop()
2012-10-06 13:34:04 +00:00
goyuken
98d9f13600
change IEmulator.DeterministicEmulation to get-only; the old interface implies that a core should be able to take a change to the property at any time, which isn't feasable. most existing cores changed to return true all the time. SNES now takes determinism parameter in Load()
2012-10-03 15:31:04 +00:00
beirich
ea6e170703
support Trace Logging in PCE
2012-10-01 00:21:25 +00:00
goyuken
51fc8e695c
add 'bool rendersound' to IEmualtor.FrameAdvance()
...
if false, the emulator is free to gain whatever speedup it can by not doing audio processing (shouldn't change anything sync related, though)
the core should still always call SoundProvider.GetSamples() after each FrameAdvance(), else DRAGONS
at the moment, only test-implemented in gambattehawk
2012-09-20 19:52:47 +00:00
beirich
b04189b6b1
gen: rewind is working, savestates are not working [yet]. will fix more tomorrow
2012-09-17 05:48:24 +00:00
zeromus
b33fc4982c
remove derelict CoreVersion/Introspection stuff
2012-09-16 20:08:36 +00:00
goyuken
16e831a84c
fix BRAM == null case in PCE
2012-09-14 23:18:16 +00:00
goyuken
83e145c36f
change the IEmulator saveram interface.
...
i don't like doing this, but there were already two emus with special bandaid logic in MainForm.cs
i hope this doesn't break something, but if it does i'll fix it
2012-09-14 22:28:38 +00:00
beirich
adee5befa5
Genesis ROM header parsing
...
and other stuff thats only committed because svn isn't decentralized!
2012-09-13 04:13:49 +00:00
zeromus
f5c0965045
snes-support save ram
2012-09-04 07:09:00 +00:00
andres.delikat
a34bf45610
Add islag to savestates (now lagframe alert status updates when loading a state)
2012-07-30 14:42:52 +00:00
beirich
b599c69c18
Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation.
2012-06-25 02:50:34 +00:00
beirich
fe369e0455
pce: alter handling of reading $1FF402 irq status port, fixes Aldynes intro freeze
2012-06-03 20:09:09 +00:00
beirich
2dd91c4079
pce-cd: fix CD Set Audio End Position command Mode 2 bug - not ending audio playback!
2012-06-03 02:03:31 +00:00
beirich
df59686cbb
Fix crash in PCE Coryoon when attempting to access disabled TurboCD ports
2012-05-26 20:21:00 +00:00
beirich
ca47082737
fix some PCE savestate desyncs
2012-03-12 00:14:44 +00:00
adelikat
643c742266
PCE Core - fix SystemBus memory domain size
2012-03-11 19:16:04 +00:00
taotao54321
575c44f470
Now setrenderplanes() works also for SuperGrafx.
2012-03-11 09:51:23 +00:00
taotao54321
30b0dc6780
PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
...
Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
2012-03-11 06:50:46 +00:00
beirich
a76ea9c520
pce: fix a crash when a HuCard accessing invalid addresses would venture into TurboCD ports (namely, Rastan Saga)
2012-03-04 19:37:00 +00:00
brandman211
79d12b9181
-Refactored NES and PCE button orders.
...
-Realized that FixMnemonic is useless as GetControllersAsMnemonic() + WriteMovie() = Fixed.
-Finished the NES / PCE importers, now without string builders (Thanks zeromus)!
-Converted ImportMMV to this same method.
TODO:
-Decide how's the best way to handle the mnemonic header and implement it. Apparently, anything other than a predefined header and a | is considered as a comment, so I might do something like:
comment Mnemonic format:
[0|UDLRsSBA]
2012-02-19 07:09:24 +00:00
andres.delikat
f1da3bfa08
Play Movie dialog - Match Game Name option, checked by default.
2011-12-27 00:15:48 +00:00
beirich
cf8216ac46
pce-cd: basically working pretty okay! (fixed bug causing issues with extended ADPCM playback sequences)
2011-09-28 05:03:22 +00:00
beirich
f3dc6068ce
delete extra/external 68k core
2011-09-27 02:46:23 +00:00
beirich
e5f1c142f8
pce-cd: fix Snatcher, Madou Monogatari, Tangai Makyo, ValisIII playable now
2011-09-25 23:34:53 +00:00
andres.delikat
6bbab41b0c
PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
2011-09-24 17:05:34 +00:00
beirich
f9d7ff62f4
pce-cd: support arcade card, fix cd-audio playback bug
...
add new emulation options to gui for SMS and PCE/CD
2011-09-19 00:39:28 +00:00
beirich
5781d0b4cd
pce-cd gamedb and compatibility updates
2011-09-17 21:34:02 +00:00
beirich
82cf9486f3
about halfway through pce-cd compat test and gamedb updating, plus commit some bugfixes
2011-09-17 05:35:41 +00:00
beirich
7eb2eb0071
PCE-CD states are now stable
2011-09-16 23:59:03 +00:00
beirich
9aa70c4fa9
Much improved pce-cd savestateyfulness
...
Cleanup and stateyness of SCSI bus still in progress; states not done yet
2011-09-16 04:59:59 +00:00
beirich
7a272192fb
Add version IDs to the other working cores
...
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
2011-09-15 23:32:21 +00:00
beirich
f7109d5f17
fix a stupid bug in pce-cd causing irqs to not be released
2011-09-15 05:10:23 +00:00
beirich
e8c3da9c1f
[pce] Improve ADPCM flags and interrupt handling
2011-09-09 03:40:58 +00:00
beirich
41de458ec6
[pce] Fix ADPCM more and code cleanup
2011-09-07 03:31:32 +00:00
beirich
a8aaaef45e
[PCE] ADPCM playback more or less working correctly now
...
plus some cleanup
2011-09-05 17:45:01 +00:00
beirich
e67ff446da
Fix new GameInfo to not default to in-database, special handling for 'null' games
2011-09-05 01:21:59 +00:00
beirich
620437c10d
pce, dispose disc when core is disposed
2011-09-04 06:28:55 +00:00
beirich
647cae698e
Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources.
2011-09-04 04:38:11 +00:00
beirich
e13af4064b
[pce] very preliminary ADPCM playback, added a bunch more MemoryDomains
2011-09-03 20:32:18 +00:00
beirich
9f4ffde86f
[pce-cd] somewhat improve save-statey-ness. still not solid but good enough to work a lot of the time
2011-09-01 01:14:40 +00:00