Commit Graph

1642 Commits

Author SHA1 Message Date
nattthebear 432cbc54d7 it annoyed me 2017-04-23 13:25:29 -04:00
nattthebear 13423ac461 woops 2017-04-23 13:25:12 -04:00
nattthebear 72808f01bb remove all meteor and garbo stuff completely. These two GBA cores were never up to par, really. 2017-04-23 13:21:35 -04:00
adelikat 30aa86cd7e Intellivision - more cleanup 2017-04-23 11:10:26 -05:00
adelikat 0f36bce22a Intellivision - actually support lag variable setting, and some misc cleanup 2017-04-23 10:53:26 -05:00
nattthebear d1ca433a93 mgba: registers 2017-04-22 21:59:55 -04:00
nattthebear 5bebd0685a snes: add a toggle multitap button 2017-04-22 17:08:33 -04:00
adelikat d14b2abd17 Revert "now no one gets to have any fun"
This reverts commit e199dfda0d.
2017-04-22 15:14:20 -05:00
nattthebear e199dfda0d now no one gets to have any fun 2017-04-22 16:04:39 -04:00
nattthebear 12b4be4fbc justifier 2017-04-22 10:41:45 -04:00
adelikat 242b0e09ab SNES - support the Justifier, because why not 2017-04-22 08:55:39 -05:00
nattthebear 7d60049b86 remove leftover debuggign cruft 2017-04-21 22:04:09 -04:00
nattthebear f3f9ad8e9b honk 2017-04-21 21:59:04 -04:00
adelikat 62ed1b5b73 snes - change x,y button names to something less vauge 2017-04-20 21:05:11 -05:00
nattthebear a46acca981 It's like archaeology. We're the first ones to use this ancient Mayan super scope code 2017-04-20 21:29:58 -04:00
adelikat 99d70a1c7f SNES - super scope support 2017-04-20 19:50:58 -05:00
alyosha-tas 6a23f922f6 NESHawk implement PAL APU Frame Sequencer 2017-04-20 17:26:49 -04:00
adelikat 27e7edcaf1 SNES - add a "Limit mouse speed" options on by default, to make controls a sueable for casual playing and a config option to turn it off 2017-04-19 20:30:54 -05:00
J.D. Purcell 3d6b1da94d Whitespace only (indentation fixes/cleanup). 2017-04-19 20:34:30 -04:00
adelikat 3f866f6d7f Rename SnesSaveController to SaveController and move it to Emulation.Common since it is used by multiple cores and is general in design 2017-04-19 12:44:02 -05:00
adelikat ee5d35bb34 Libsnescore reformat round 3 2017-04-19 12:33:05 -05:00
adelikat 58189f0113 LibsnesCore - Move ScanlineHookManager class to its own file 2017-04-19 12:25:22 -05:00
adelikat e3ae4b1410 LibsnesCore reformating round 2 - sort out private fields vs pulbic properties 2017-04-19 12:19:16 -05:00
adelikat 808d03155a Libsnescore - misc cleanups round 1 2017-04-19 11:40:41 -05:00
adelikat 7ebddc6087 LibsnesCore - break off memory domain stuff to a separate file 2017-04-19 10:51:16 -05:00
adelikat bc42af0fa6 Libsnescore - Break off IEmulator implementation into a separate file 2017-04-19 10:36:08 -05:00
adelikat 8e3c3dab5d Break off LibsnesCore services into separate files 2017-04-19 09:41:52 -05:00
adelikat d1d6c20749 break SNES settings code into its own file 2017-04-19 08:31:48 -05:00
zeromus f108673449 fix some embarrassing bugs in new snes interop. maybe biz will be more stable now. 2017-04-18 22:09:04 -05:00
zeromus 2e286317f2 tidy snes 2017-04-17 22:49:17 -05:00
adelikat 18017b5e23 SNES - better mouse button names 2017-04-17 16:32:09 -05:00
nattthebear 0393e9241b coreside, this is a short, so yeah... 2017-04-16 18:08:57 -04:00
adelikat 7571781f87 SNES - an attempt at mouse support 2017-04-16 16:39:21 -05:00
adelikat 13ca76f3f8 UI for changing SNES controller configurations 2017-04-15 20:34:32 -05:00
adelikat 5e177db320 Multitap button orders too 2017-04-15 20:34:31 -05:00
adelikat 2daa1b3d68 snes - some progress on controller configuration support - use controller deck for ControllerDefinition and hack in appropriate button orders 2017-04-15 20:34:30 -05:00
nattthebear 41f8875a4f more snes controller stuff 2017-04-15 18:27:04 -04:00
J.D. Purcell b53502eed8 Spaces -> tabs. 2017-04-15 16:37:30 -04:00
J.D. Purcell ed3bf0e62b Fix mixed line endings. 2017-04-15 15:53:02 -04:00
nattthebear 5b41b7260b some snes controller rough in 2017-04-15 15:40:34 -04:00
nattthebear f8830652de Revert "GPGX remove an exception for debugging"
This reverts commit 96ac5d1122.
2017-04-15 08:09:08 -04:00
alyosha-tas 96ac5d1122 GPGX remove an exception for debugging
The core can handle this case just fine so there doesn't appear to be a need for it anyway
2017-04-14 21:44:15 -04:00
adelikat 37c989c661 more misc code cleanups, with some C#6isms 2017-04-10 11:24:53 -05:00
J.D. Purcell 16bf63ade8 Random cleanups. 2017-04-10 09:36:04 -04:00
J.D. Purcell b2a28339d1 Use 'nameof' operator. 2017-04-10 08:36:42 -04:00
zeromus 23fb06a0cd c++ side setup for setting any devices on snes input ports 2017-04-09 16:45:05 -05:00
alyosha-tas f4f06d7554 Delete PPU.run.cs 2017-04-07 20:14:57 -04:00
alyosha-tas 9f7a926437 NES Fix more then 8 sprites option 2017-04-07 20:14:34 -04:00
alyosha-tas 9e94bec081 NES fix more then 8 sprites option 2017-04-07 20:12:59 -04:00
nattthebear 7814c26d9d possibly make intellivision sound worse 2017-04-05 17:24:48 -04:00