Commit Graph

105 Commits

Author SHA1 Message Date
pjgat09 eb087b460a oops 2014-08-03 04:24:39 +00:00
pjgat09 ec1a4b2d9e N64: Resolution setting is now applied in the jabo wrapper. 2014-08-03 04:21:17 +00:00
zeromus 5639284a81 jabo-fix antialiasing 2014-07-27 06:25:59 +00:00
zeromus 4d380626a1 superior jabo window hack that doesnt hang on some systems due to thread deadlocks 2014-07-27 02:12:27 +00:00
adelikat 362e8da454 libmupen64plus - a fix to jabo that makes it run fast for me 2014-07-27 01:51:11 +00:00
pjgat09 5077510f4e N64: Dirty hack workaround to the directx error related to jabo's window. 2014-07-27 01:44:03 +00:00
zeromus 3a4102571f jabo: revise ReadScreen to reduce impact on weirdly slow systems 2014-07-26 22:50:50 +00:00
pjgat09 fd0a31721e N64: Removing debug text from Glide64mk2. How has no one reported that? 2014-07-23 03:28:36 +00:00
pjgat09 42a69de1e2 N64: Set jabo to render to an offscreen surface 2014-07-23 02:44:33 +00:00
pjgat09 72003a98dc N64: Fix some jabo flags 2014-07-23 00:01:46 +00:00
pjgat09 ebf8bea920 N64: Hid jabo's window 2014-07-22 01:52:29 +00:00
pjgat09 7c5c47bedb N64: Fixed a typo. Now jabo go fast. Also prevented d3d8 from presenting 2014-07-22 01:51:15 +00:00
pjgat09 ac52487106 N64: Some d3d8 wrapper code cleanup 2014-07-22 01:05:39 +00:00
pjgat09 95583cd518 N64: Jabo wrapper now makes an RDB file, then deletes it when jabo is finished with it. 2014-07-22 01:03:49 +00:00
pjgat09 5ba1bf425a N64: Commented out the wireframe setting for jabo since it looks like there is no way to set it without opening the dll config window 2014-07-22 00:22:08 +00:00
pjgat09 ee27494816 N64: Jabo wrapper now looks for Jabo_Direct3D8_patched.dll 2014-07-22 00:10:52 +00:00
null_ptr ba91d38222 Fixed creation of mupen64plus.cfg in root folder of hard drive. 2014-07-20 23:10:52 +00:00
pjgat09 91b17e9d96 N64: Jabo settings are now saved when loading our wrapper, and then restored when the plugin is shutdown. 2014-07-20 19:50:06 +00:00
pjgat09 365cc443fd N64: Jabo settings are now stored in the registry for the real jabo dll to read 2014-07-20 19:34:02 +00:00
pjgat09 20fb404d2e N64 D3D8 wrapper: handle wrapping/releasing textures better 2014-07-20 03:18:31 +00:00
pjgat09 88f5bd7088 N64: Fixed the problem with the D3D8 wrapper crashing when exiting or rebooting the core. Made sure to free the libraries so rebooting works. Started to clean up the code. 2014-07-20 02:38:57 +00:00
pjgat09 3b0716dd38 Fixing a few filenames from the last commit 2014-07-19 18:39:17 +00:00
pjgat09 b9c17123ea Split the D3D8Interceptor code into separate files 2014-07-19 18:35:47 +00:00
pjgat09 4d0b62858c N64: The jabo wrapper now calls functions in the d3d8 wrapper to bring video into bizhawk 2014-07-19 02:42:33 +00:00
pjgat09 6fe4d25974 N64: Committing the D3D8 Interceptor project for jabo 2014-07-19 02:19:43 +00:00
null_ptr e5d1dc111e Integrated glide64 (mk1) into plugin solution file 2014-07-09 23:44:33 +00:00
null_ptr b54fb9e6a6 Added mupen64plus-video-z64 2014-07-09 23:40:12 +00:00
pjgat09 5787ed4563 N64: A jabo wrapper that almost works 2014-07-08 02:18:50 +00:00
null_ptr 99b1c7b9b6 Fixed mupen64plus debug project settings 2014-07-01 02:31:01 +00:00
null_ptr 5b5ed57c1d Removed parsing of SDL_KeyUp and SDL_KeyDown events from mupen core 2014-07-01 00:18:37 +00:00
null_ptr 46ccebaf2b Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others) 2014-06-30 18:25:42 +00:00
null_ptr 15ab5da3da Removed loading of dynamic functions in mupen64plus-audio-bkm 2014-06-15 12:30:03 +00:00
null_ptr 710e461165 Fixed flickering on games that do not render during every vi frame 2014-06-10 22:21:40 +00:00
zeromus 06ffa9601c work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend 2014-04-20 01:44:06 +00:00
zeromus 7adc15d97e work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
null_ptr 2050420565 Fixed N64 controllers 2014-01-28 09:58:53 +00:00
null_ptr f95bb46c80 Added rumble callback and setter for pak type to mupen64plus-input-bkm 2014-01-23 22:16:27 +00:00
null_ptr 15b95f6f40 Simplified N64 controller input retrieval 2014-01-23 02:06:39 +00:00
null_ptr a441a02494 Renamed mupen64plus-ui-console to mupen64plus-sln 2014-01-21 19:35:28 +00:00
null_ptr 7d73f700bc All hail Horst! God of the trash can! 2014-01-21 18:45:44 +00:00
null_ptr 9fd64cf0de Forgot the updated solution file. 2014-01-21 18:31:21 +00:00
null_ptr f69089a617 Sacrificed ~330 LoC and mupen64plus-audio-sdl to the great gods of the trash can. No functional changes. 2014-01-21 18:10:27 +00:00
null_ptr 4ab3789672 Removed mupen64plus-audio-sdl 2014-01-20 15:40:14 +00:00
null_ptr edee798341 Removed unnecessary code from mupen64plus-audio-bkm. Improved lagspikes quite significantly. 2014-01-20 15:33:58 +00:00
null_ptr b79bcaf2d0 Refactored some N64 code 2014-01-15 11:24:47 +00:00
null_ptr 0258282b6b Fixed broken path when project has space in its path name 2014-01-15 04:24:10 +00:00
pjgat09 3c56223d7b N64: Implement GetCpuFlagsAndRegisters() 2013-11-18 03:29:47 +00:00
pjgat09 3e8596f81c N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through 2013-11-17 03:42:06 +00:00
pjgat09 7e7cb8e05b N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file 2013-11-16 21:08:23 +00:00
pjgat09 acdf9ca7a3 N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file 2013-11-16 20:53:51 +00:00