adelikat
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424f312afa
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Atari 2600 - from now on, practice safe poking. Also poking is now possible on the system bus.
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2014-05-23 00:29:31 +00:00 |
zeromus
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f49c4492f1
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fix #177 "SNES Loadstate failure with DSP firmware." by repeatedly loading the rom when resetting the core so that chip roms get a chance to reload after the entire core (hopefully) is memzeroed
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2014-05-23 00:13:04 +00:00 |
adelikat
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a89efe9c27
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Lua - make form windows have a start position of "Center Parent"
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2014-05-22 01:03:18 +00:00 |
goyuken
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b5122beda9
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nes controller config - minor cleanup
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2014-05-21 22:32:27 +00:00 |
goyuken
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6f9211167c
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neshawk: pirate fix
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2014-05-21 22:29:14 +00:00 |
goyuken
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ae104deac3
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fix up previous commit
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2014-05-21 15:47:18 +00:00 |
goyuken
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7dec3af0de
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2600: add a pal detection heursitic. still some work to do on that
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2014-05-21 14:32:41 +00:00 |
adelikat
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b406146ae4
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Fix "watch file" to "Lua script file" in save dialog on Lua Writer. To do: delete lua writer
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2014-05-21 13:18:54 +00:00 |
adelikat
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6f296a5773
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Lua - joypad.setfrommnemonicstr() - support the notion of pressing the analog stick for 1 frame, rather than sticky behavior
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2014-05-21 03:25:41 +00:00 |
adelikat
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af9c462826
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meh, null check some other bizstring library functions while I'm thinking about it
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2014-05-21 02:12:27 +00:00 |
adelikat
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ac6c5e6b48
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lua - nullcheck bizstring.split()
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2014-05-21 02:05:26 +00:00 |
adelikat
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e88b7cc93e
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one more tweak to make lua library constructors unified
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2014-05-21 01:15:52 +00:00 |
adelikat
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17568997bf
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Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code
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2014-05-21 00:17:35 +00:00 |
adelikat
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6401e6d719
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Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties
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2014-05-20 20:34:51 +00:00 |
adelikat
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f19d15d1ed
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Lua - add a Log callback to the LuaLibraryBase class instead of having misc libraries have to build out this behavior when they need it
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2014-05-20 20:25:18 +00:00 |
adelikat
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94b9761b31
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Trace Logger - apply the new line hack done for clipboard to the save to file option
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2014-05-20 18:38:25 +00:00 |
adelikat
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c9c2329651
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Record Movie - refactor to check if Global.Emulator has a DisplayType property defined, and if so, use that to populate the PAL header, rather than a bunch of ifs on core type. Refactored ReflectionUtils to be Extension methods in their own namespace, added methods for checking and getting values from a public property
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2014-05-20 15:39:43 +00:00 |
adelikat
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6e4af65b99
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N64 - only show mempack domains if the respective controller is enabled and configured with a mempak
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2014-05-20 15:19:13 +00:00 |
goyuken
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a6c5a9cdb2
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a2600: frame timing infrastructure. frame time is now a constant 262 lines per frame. if the video frames don't match that, the situation is handled similarly to GB
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2014-05-19 17:54:00 +00:00 |
adelikat
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ee2a1228bb
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fix a warning
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2014-05-19 12:57:02 +00:00 |
goyuken
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27a7bc7c8f
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i would never in a million years have written that way, so no reason to change it to that after the fact
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2014-05-19 03:21:46 +00:00 |
adelikat
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4ee4088c4c
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read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash
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2014-05-19 01:42:41 +00:00 |
adelikat
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e1a5123dcf
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implement memory.readbyterange() and memory.writebyterange(), these were in the mainmemory library but how did they manage to never be implemented in the memory library?
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2014-05-19 01:13:26 +00:00 |
adelikat
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059952f0a4
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Change memory.getmemorydomainlist() to return a lua table instead of a string
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2014-05-19 01:06:44 +00:00 |
adelikat
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ddd3512552
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Ram Search - fix float searches
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2014-05-18 23:59:15 +00:00 |
adelikat
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b2feb39c11
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Lua - implement joypad.setfrommnemonicstr()
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2014-05-18 22:54:41 +00:00 |
adelikat
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d2bc1b89a3
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Lua - implement movie.getinputasmnemonic()
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2014-05-18 21:26:27 +00:00 |
adelikat
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3d10d67fea
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Implement bizstring.split()
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2014-05-18 21:06:16 +00:00 |
adelikat
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3127e6d36c
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Ram tools - for floats, use sci notation, rather than spooky rounding
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2014-05-18 19:40:21 +00:00 |
adelikat
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74cafb6ace
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Ram Search Engine - don't throw exception on not having the type in SetType() this can be the result of the user changing settings before rebooting
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2014-05-18 19:14:48 +00:00 |
adelikat
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6019670f95
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N64 Controller config - fix a boo boo I made
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2014-05-18 17:35:02 +00:00 |
goyuken
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0190cf8c61
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woops
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2014-05-18 17:19:38 +00:00 |
goyuken
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30bff133a8
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silence "Error: tried to load saveram, but core would not accept it?" message
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2014-05-18 17:18:26 +00:00 |
goyuken
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16a347565b
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movie: rework how sinksettings are saved/loaded
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2014-05-18 17:15:51 +00:00 |
adelikat
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f69fd00458
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Only make the Frame count Red in the frame counter display when lag (and not tne movie length and finished indicator)
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2014-05-18 16:58:17 +00:00 |
adelikat
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32a1fba5c0
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rip out legacy board properties stuff
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2014-05-18 16:47:19 +00:00 |
adelikat
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20ed09e86c
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Rip out more obsolete setting stuff
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2014-05-18 16:35:23 +00:00 |
adelikat
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e96b81d7ab
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Rip out some "movies 1.0" hacks
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2014-05-18 16:28:56 +00:00 |
adelikat
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fe7a2b44f8
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Load and Seting sync settings from a movie when loading it. Still to do: Rip out movies 1.0 hacks
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2014-05-18 15:54:56 +00:00 |
adelikat
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5634b085cf
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Store sync settings into the movie file, note: this does not include logic for deserializing sync settings and passing them to the core when loading a movie
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2014-05-18 15:07:50 +00:00 |
adelikat
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0e02a78073
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update a comment now that accuracy profile is an option
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2014-05-18 13:44:58 +00:00 |
zeromus
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e9522af326
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preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed.
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2014-05-18 05:13:54 +00:00 |
zeromus
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1f3809b08f
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default "stretch pixels by integer only" to enabled
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2014-05-18 02:12:30 +00:00 |
zeromus
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b9b5cbaf12
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fix bug where changing cores could sometimes leave client sizing logic in wrong state and yield a mis-sized window
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2014-05-18 02:11:17 +00:00 |
adelikat
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cc179df444
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put JsonIgnore on some read-only properties in ToolDialogSettings
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2014-05-18 02:03:38 +00:00 |
adelikat
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d5f91cc94e
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Fix C64
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2014-05-18 01:53:50 +00:00 |
adelikat
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74b2bd2349
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Open Rom dialog - Genesis is NOT experimental anymore!
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2014-05-18 01:27:24 +00:00 |
adelikat
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5b678feec4
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Record Movie - if Global.Game.Name is null use the filename as the default suggested name
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2014-05-18 01:20:56 +00:00 |
adelikat
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5e15ba5fa0
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credit blargg for quicknes
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2014-05-18 01:12:38 +00:00 |
adelikat
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965c2dfc0f
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Quicknes - Fall back to neshawk when attempting to load FDS and other things that we think NES should play
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2014-05-18 01:06:11 +00:00 |