Commit Graph

16 Commits

Author SHA1 Message Date
Kabuto 004c8294fb c64 core uses ISettable now and supports 2 more video standards 2015-09-28 23:52:23 +02:00
zeromus 786cf97f0a psx - scribble some notes about framerate 2014-12-18 03:36:40 +00:00
zeromus 275c72d0c2 psx - framerate definitions 2014-12-17 01:22:25 +00:00
goyuken ad1ca57163 comments! 2014-11-23 19:31:22 +00:00
goyuken 610ac0d4d2 correct lynx platform flamerate, fix bug in virtual boy platform flamerate 2014-11-23 19:25:47 +00:00
adelikat d64be5ed76 SystemID is Lynx not LYNX, cuz I said so 2014-11-21 01:32:15 +00:00
adelikat 82b249b28c more accurate fps numbers for genesis 2014-08-21 17:41:59 +00:00
adelikat ddaf0cce04 Add gens frame rates to PlayformFrameRates, todo: Nag natt to put in more precise values than just 60 and 50 2014-08-21 15:32:19 +00:00
adelikat 6fce0bcad6 remove Time from IMovie and instead implement the logic in PlatformFrameRates 2014-06-29 00:57:33 +00:00
goyuken 37d0510444 add PAL A2600 framerate to movie check code 2014-05-31 16:28:31 +00:00
zeromus 2555f5f5e0 calculate out platform framerates, for convenience 2014-02-18 04:02:35 +00:00
adelikat 993845fe72 some mostly useless code reformatting in client.common 2014-02-04 03:08:20 +00:00
zeromus 0b301d4d5c add discussion and derivation of NES framerate 2013-12-04 00:38:37 +00:00
zeromus 14838c127a add some discussion about platform framerates 2013-12-04 00:22:17 +00:00
adelikat 56897e70a3 TasMovie.cs - implement some easy stuff 2013-12-03 01:43:02 +00:00
adelikat 4cb01d8ed4 Finish up Movie Header refactor 2013-11-30 02:20:34 +00:00