adelikat
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3fd6da23a6
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lua - add client.get/set displayfilter() and get/set scanlineintensity()
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2014-01-02 01:11:00 +00:00 |
goyuken
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8ed0265c9d
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remove a bit of hackish stuff in the new RomLoader by offloading mainform-appropriate work back to mainform
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2014-01-01 21:24:58 +00:00 |
adelikat
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180efd8e44
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Run Tools.AskSave() before attempting to load a rom, and back out of that action if the user cancels
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2014-01-01 19:07:23 +00:00 |
adelikat
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aa93d8f04e
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Cheats - do AskSave() in Restart()
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2014-01-01 15:56:47 +00:00 |
adelikat
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f9a847728c
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Cheats - fix bug where when editing a cheat, changing the address or domain was causing it to insert not update
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2014-01-01 15:50:33 +00:00 |
adelikat
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377ab3b4ea
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Fix Hex Editor to show cheat value on frozen addresses, and some fix ups in misc bugs that also contributed to this problem. Note: hex editor still will show some dubious behavior when viewing in one byte size and having cheats in another, that kind of mess will have to be sorted out in another commit
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2014-01-01 03:19:08 +00:00 |
goyuken
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a399dbe91e
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NES: Move boardproperties into movie 2.0 syncsettings objects, and add a rudimentary UI for changing them
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2014-01-01 03:03:10 +00:00 |
adelikat
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fcbcbc2ac4
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some stupid code cleanup while I'm at it
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2014-01-01 02:16:47 +00:00 |
adelikat
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a3a8170c44
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Check Global.Config.SupressAskSave in ToolManager instead of doing it in the tool dialogs themselves
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2014-01-01 02:09:03 +00:00 |
adelikat
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3784256e56
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Cheats form - some more code refactoring/cleanup
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2014-01-01 02:02:23 +00:00 |
adelikat
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a7bf93a85c
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Cheats - remove duplicate button and menu item, since duplicates aren't allowed. And some minor code cleanup while I'm at it
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2014-01-01 00:07:24 +00:00 |
adelikat
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7e24c75a3d
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tiny code cleanup in Hex Editor
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2013-12-31 18:52:52 +00:00 |
adelikat
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fd56efd33a
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Some renaming of Save/Load state functions and variables to make them less confusing
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2013-12-30 16:49:13 +00:00 |
zeromus
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436881beaf
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lua: better typecasting for LuaInt and LuaUInt that doesnt throw overflow exceptions; and, render to a null image when the lua script manager Resume process hasnt begun (setting up a render target) but lua scripts run (due to loadstate, for example)
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2013-12-30 16:36:15 +00:00 |
adelikat
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213e02ffef
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Lua - forms.textbox() - add a fixed width option
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2013-12-30 14:58:09 +00:00 |
adelikat
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dae86e770c
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Mainform - a round of cleanup
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2013-12-29 23:35:42 +00:00 |
goyuken
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75d39ac60f
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SNES: connect to new settings system.. everything should work?
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2013-12-27 17:59:19 +00:00 |
adelikat
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5e0db12638
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Path Config - some code cleanup, mostly removing the obsolete hack of delaying tab creation until the tab is clicked (setting visibility of the tab conrol while creating tabs fixed the performance issue completely).
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2013-12-27 17:27:33 +00:00 |
adelikat
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ca5a54b283
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Path Config - Show Genesis in non-interim builds
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2013-12-27 16:52:15 +00:00 |
adelikat
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098fca2895
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Ram Search - make manual removal of addresses undo-able, slight cleanup of Start method
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2013-12-27 16:48:47 +00:00 |
adelikat
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4ea95ac94e
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New way of doing hotkey logic in mainform, only 3 hotkeys are converted to this way because I got bored
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2013-12-27 16:23:12 +00:00 |
adelikat
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9d8945160c
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Mainform cleanup - remove core check in snes layer toggle methods since there is no logic there that requires an SNES core instance
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2013-12-27 15:10:11 +00:00 |
adelikat
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2d51ac5d13
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Move a function from mainform to moviesession
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2013-12-27 14:39:01 +00:00 |
goyuken
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a005767463
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random cleanup
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2013-12-27 04:41:50 +00:00 |
goyuken
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e3165459d8
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saturn to new settings system
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2013-12-27 03:02:28 +00:00 |
adelikat
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f122105b42
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oops, put Rewinder in Global not GlobalWin
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2013-12-27 01:19:38 +00:00 |
adelikat
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b5d3f68126
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Move rewind code to client.common
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2013-12-27 01:14:17 +00:00 |
adelikat
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edb5560da7
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A round of cleanup on rewind code - break subclass into their own files, into a rewind subfolder, cleanup some formatting and naming
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2013-12-27 00:47:52 +00:00 |
adelikat
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f090597fbe
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make MainForm.Rewind.cs into a separate class instead of a partial class of Mainform. Still dependent on the Mainform context so is still a part of the EmuHawk project for now
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2013-12-26 23:12:41 +00:00 |
goyuken
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2171d4cd00
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n64: support new settings system. regression: n64 video plugin settings are no longer stored in movie 1.0 files nor read from them
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2013-12-26 23:04:22 +00:00 |
goyuken
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9fe0525746
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settings load cleanup
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2013-12-26 20:19:28 +00:00 |
adelikat
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1232642c15
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some minor code cleanup of MainForm.cs
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2013-12-26 01:00:44 +00:00 |
adelikat
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db5684b4db
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Create a RomLoader object in Client.Common and port over a bunch of code from EmuHawk. Still a lot of refactoring, and probably more logic can be moved to common, and things need cleanup, and there is possibly bugs.
This commit breaks coleco rom loading, to settle a merge conflict with the previous commit
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2013-12-25 19:09:53 +00:00 |
goyuken
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cff6a517f5
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coleco to new settings system
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2013-12-24 23:32:43 +00:00 |
adelikat
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e711a6ec6f
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Move SwapBackupSavestate() from EmuHawk.Mainform to Client.Common.SaveSlotManager
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2013-12-24 22:20:18 +00:00 |
adelikat
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dd63395f67
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move some stuff from EmuHawk to Client.Common
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2013-12-24 21:59:41 +00:00 |
adelikat
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302e71edc3
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Rework some input stuff in preparation for moving it to common
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2013-12-24 21:37:51 +00:00 |
goyuken
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82c82b681a
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connect a26 to the new settings setup. unlike all those before it, the menus have changed a bit, but all of the functionality is still there. in movie 2.0, a26 will store the two difficulty switches and the bw\color switch as syncsettings
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2013-12-24 20:50:53 +00:00 |
goyuken
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bdfbafdfca
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SMS: support new settings infrastructure. this adds enableFM and allowOverclock as sync relevant settings for movie files (but of course, they won't end up in Movie 1.0 files)
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2013-12-24 01:06:17 +00:00 |
goyuken
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916e0029c4
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GPGX: support new settings system. this means you can now connect all manner of weird arse controllers, but some aren't implemented in other places yet.
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2013-12-23 23:03:12 +00:00 |
goyuken
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50e3691181
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new setting system: misc cleanup
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2013-12-23 21:54:10 +00:00 |
goyuken
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2558e76b5d
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fix rewind on N64, gpgx.debug
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2013-12-23 20:34:02 +00:00 |
goyuken
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bf20188462
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add winform edit for dual gameboy settings
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2013-12-23 16:58:20 +00:00 |
adelikat
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70078b24f2
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Remove the hacky Cheats_Restart() method and move the logic into the Restart method of ToolManager, also move over the generateDefaultCheatName to that object and make it static
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2013-12-23 03:07:06 +00:00 |
goyuken
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d37796ab1c
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more new core config framework; this time GAEMBOY
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2013-12-23 02:51:41 +00:00 |
adelikat
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05e2f67771
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Move some tool loading logic from mainform to toolmanager
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2013-12-22 23:34:22 +00:00 |
goyuken
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f992672051
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NES add sound volume settings to config object
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2013-12-22 21:47:16 +00:00 |
goyuken
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0347fc5eef
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core settings stuff etc
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2013-12-22 20:41:21 +00:00 |
adelikat
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7acc64c37e
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Add Geneis Game Genie to toolbox, and re-enable the feature but INTERIM flag it
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2013-12-22 20:38:36 +00:00 |
adelikat
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2448ad0dda
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Wire up the Genesis Game Genie Encoder/Decoder to the GPGX core, but disable it since it doesn't seem to work right now
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2013-12-22 20:25:43 +00:00 |