andres.delikat
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8aea375f9f
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Mapper 230 - fix mirroring and some prg mapping
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2012-07-17 23:05:58 +00:00 |
andres.delikat
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d939e66867
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NES - Implement a SoftReset function into the board base, Mapper 230 - implement mode switching via soft reset, implement prg mode 0, game select screen now playable, games are not
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2012-07-17 15:24:36 +00:00 |
andres.delikat
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0834c63a43
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NES - sound config dialog for toggling sound channels
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2012-07-12 23:13:22 +00:00 |
zeromus
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1d254c3705
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nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers
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2012-06-25 06:32:54 +00:00 |
adelikat
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836415455a
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NES - start an APU softreset function, and clear sequencer_irq, and 0x4015. Still a lot of work to be done for this, but passes nes apu reset tests: 4015_cleared, irq_flag_cleared
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2012-04-14 13:51:26 +00:00 |
zeromus
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d3321f552f
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nes accuracy fixes
- pass more apu_test 4-jitter and 6-irq_flag_timing (necessary for timing on other tests)
- pass all cpu interrupt tests
- pass all sprite hit tests
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2012-03-25 09:25:27 +00:00 |
zeromus
|
0cf6b0bcb7
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switch atari 2600 to new 6502 core
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2012-03-24 03:45:47 +00:00 |
zeromus
|
471b3ffb98
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nes-fix soft reset functionality which had got broken when i upgraded the cpu core
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2012-03-18 03:46:06 +00:00 |
zeromus
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2b21ca7127
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add new, more detailed 6502X cpu core, use it in the nes core as experiment. win almost all the speed back, pass some more tests.
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2012-03-15 21:28:37 +00:00 |
zeromus
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e973533b48
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nes-change oam dma cycles to 513
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2012-03-08 04:49:19 +00:00 |
zeromus
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ed9de010c0
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nes-add some crappy mmc3 multicart mappers
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2012-03-06 09:42:11 +00:00 |
andres.delikat
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9dd24ebe3e
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better NESHawk version number
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2011-09-24 17:07:48 +00:00 |
zeromus
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e5d46e1adc
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add vrc6 and reorg sunsoft-2 stuff a bit (its too nonsensical to give name a file after)
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2011-09-21 05:11:38 +00:00 |
andres.delikat
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942a9e086a
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Add a SoundOn flag to the nes core and hook to the sound on/off in sound config. the flag bypasses the apu.run function. the apu read/writes are still going, and seems to be TAS safe to do this
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2011-08-27 15:49:16 +00:00 |
beirich
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6f379cee76
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remove freeze system; replacement incoming
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2011-08-03 02:13:42 +00:00 |
zeromus
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0f2b81796f
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demo altered freeze system for nes
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2011-08-03 01:42:51 +00:00 |
zeromus
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f356d5b354
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add core scanning system
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2011-07-31 19:46:42 +00:00 |
zeromus
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dc7f00b862
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kill some warnings and add handy util methods
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2011-06-20 09:07:38 +00:00 |
zeromus
|
d1212176a0
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[NES] core work for player2 pad
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2011-06-18 21:47:20 +00:00 |
zeromus
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368c5266e5
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[NES] add loader for FCEUX format palettes and an example of how to set it
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2011-06-10 05:31:46 +00:00 |
zeromus
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72100bd304
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[NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking.
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2011-06-09 19:45:07 +00:00 |
zeromus
|
0015cada91
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[NES] fix bug in deemph palette that made airwolf invisible and add better tracking and reporting of bad roms (there are bad dumps of airwolf in addition to the game itself being bad)
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2011-06-08 06:53:11 +00:00 |
zeromus
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d05b81238e
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[NES] general ppu timing, mmc3, and nt view fixups.
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2011-06-07 07:14:34 +00:00 |
zeromus
|
e6afb2359b
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[nes] timing and accuracy work.
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2011-06-06 10:27:42 +00:00 |
zeromus
|
95b5a5d749
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[NES] the other 50% of mmc3. now things will mostly work
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2011-05-20 18:55:01 +00:00 |
beirich
|
33c300ff7b
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good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
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2011-05-08 00:06:43 +00:00 |
andres.delikat
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f440f843dd
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Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
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2011-05-01 16:04:53 +00:00 |
andres.delikat
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6732cd50ff
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Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
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2011-05-01 12:59:26 +00:00 |
zeromus
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d6bf47c4d4
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[NES] fix wai xing ding dong
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2011-04-19 01:58:12 +00:00 |
zeromus
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b89f576fae
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change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist.
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2011-03-21 06:03:58 +00:00 |
zeromus
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1c52444e04
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[NES] here, have a cup of speedup
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2011-03-21 01:49:20 +00:00 |
zeromus
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82ad219461
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[NES] some little speedups, just to prove that it can be done
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2011-03-20 20:42:12 +00:00 |
zeromus
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f7bf5bdd17
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[NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more
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2011-03-20 02:12:10 +00:00 |
zeromus
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c7f0c457ad
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[NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced.
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2011-03-19 09:12:56 +00:00 |
zeromus
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3c857c1b6d
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[NES] try a different `watch` architecture and support game genie items with it
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2011-03-17 03:51:31 +00:00 |
zeromus
|
2b1f72a84a
|
sketch out some thoughts regarding breakpoints
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2011-03-16 05:06:21 +00:00 |
zeromus
|
c32a9e11f0
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[NES] add freeze system for sysbus
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2011-03-16 03:13:51 +00:00 |
zeromus
|
1d39da2427
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[NES] decided how to implement EXP bus infrastructure, even though nothing uses it yet
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2011-03-13 02:58:29 +00:00 |
zeromus
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ae61bf3926
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[NES] setup a little palette performance optimization for debug tools
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2011-03-13 02:48:45 +00:00 |
zeromus
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2c62271fc7
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[NES] speaking of music being a worthy thing...
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2011-03-13 00:34:24 +00:00 |
zeromus
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fe51441596
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[NES] separate color conversion logic for use in tools
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2011-03-08 19:05:52 +00:00 |
zeromus
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be69565135
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[NES] overhaul database and board configuration system some more and reorg code a bit
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2011-03-08 07:25:35 +00:00 |