jdpurcell
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3e64e317f9
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BizBox - Revert changes from r9061 caused by WinForms designer not running at 96 DPI.
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2015-02-08 14:14:39 +00:00 |
scepheo
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0ff1808101
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RAM Search: Fixed go-to using index instead of address.
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2015-02-08 00:35:32 +00:00 |
zeromus
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396b46ad87
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psx - add a missing disc ID signature
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2015-02-07 16:59:16 +00:00 |
adelikat
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0a00eb0de2
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nothing to see here
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2015-02-07 16:14:23 +00:00 |
adelikat
|
0ee999dde4
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Lua - drawImage - speed up by caching images instead of reading them from disk on every call
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2015-02-07 15:39:16 +00:00 |
adelikat
|
ddae5c6d7d
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TI-83 - load file menu option - make the open file dialog more useful
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2015-02-07 15:28:38 +00:00 |
adelikat
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00fb58bea5
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more TI83 cleanup, nothing worth looking at here
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2015-02-07 15:02:52 +00:00 |
adelikat
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95d9f250ee
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TI83 - nitpick refactor, nothing useful to see here
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2015-02-07 14:46:02 +00:00 |
adelikat
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63a3c56441
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TI-83 - some code refactor
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2015-02-07 14:38:29 +00:00 |
adelikat
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d5ed4369e9
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Fix autoloading of TI-83 keypad
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2015-02-07 14:30:14 +00:00 |
zeromus
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c54d824600
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revert r9051 oopsie
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2015-02-07 04:14:50 +00:00 |
hegyak
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a340c5ca52
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Merge r9050 into trunk/output/gamedb/gamedb_n64.txt
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2015-02-07 04:08:30 +00:00 |
zeromus
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6700f50a99
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psx - fix small copypaste error in 2nd controller binding
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2015-02-07 01:22:07 +00:00 |
zeromus
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fcdc189e00
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alter disc ID check for PSX (fix magical drop F JP detection)
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2015-02-06 02:44:32 +00:00 |
adelikat
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20a92686f9
|
Debugger - the Seek To feature requires Disassembling to be available in the core
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2015-02-06 01:01:34 +00:00 |
adelikat
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133723e50f
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Debugger - clean up some code
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2015-02-06 00:56:54 +00:00 |
adelikat
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8427a9db7e
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Debugger - add context menu item on Disassembler "Add Breakpoint" that will add an execute breakpoint on the selected address
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2015-02-06 00:41:50 +00:00 |
adelikat
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e020574b8d
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Store served firmware information in movie headers
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2015-02-06 00:16:53 +00:00 |
goyuken
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a782fdb315
|
take 2
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2015-02-05 23:53:25 +00:00 |
hegyak
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ec26c32dc1
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Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A). to gamedb/gamedb_n64.txt It should work as their non-Rev A counterparts.
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2015-02-05 23:44:36 +00:00 |
goyuken
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995f670d36
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frontend tracks loaded firmware: proof of concept
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2015-02-05 23:25:28 +00:00 |
goyuken
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7017168ee3
|
coleco: clean up corefileprovider usage
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2015-02-05 23:09:37 +00:00 |
goyuken
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723a90fb30
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intellivision - clean up corefileprovider usage
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2015-02-05 23:07:48 +00:00 |
adelikat
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6fb2599320
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Disable new movie import system, since I won't be attempting that seriously any time soon
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2015-02-05 22:34:41 +00:00 |
adelikat
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0ae3ec18d8
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oops, forgot to check this in last commit
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2015-02-05 22:34:00 +00:00 |
adelikat
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0eec6530f6
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PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway.
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2015-02-05 22:08:23 +00:00 |
adelikat
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95cdaac0b0
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PSX - gamepad doesn't have L3 and R3
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2015-02-05 21:46:05 +00:00 |
adelikat
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e211cfdcf3
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PSX - virtualpad support for non-dualshock controllers
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2015-02-05 21:42:28 +00:00 |
adelikat
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124ee7b236
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start a movie import refactor, and start implementing a new fm2 importer as a proof of concept, does not do anything useful yet (such as SyncSettings and input)
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2015-02-05 02:19:46 +00:00 |
adelikat
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206b00252f
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fix a bunch of genesis lua scripts
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2015-02-05 00:28:36 +00:00 |
adelikat
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fa0db935e3
|
Fix a bunch of SNES lua scripts
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2015-02-05 00:16:55 +00:00 |
adelikat
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3ebd9bb2df
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Lua functions list - greatly speedup drawing
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2015-02-05 00:04:05 +00:00 |
zeromus
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24fc897b41
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add mingw-w64 notes
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2015-02-04 08:21:46 +00:00 |
jdpurcell
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2f5a7543ca
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Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :).
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2015-02-04 04:31:41 +00:00 |
adelikat
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60ed815b68
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add some plumbing for a PJM importer
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2015-02-03 00:24:38 +00:00 |
adelikat
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1202305a47
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move MovieImport.cs into an import folder in preparation to break it up
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2015-02-03 00:15:36 +00:00 |
scepheo
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24f0765233
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More bat magic.
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2015-02-02 23:44:48 +00:00 |
adelikat
|
e289065bd1
|
oops again
|
2015-02-02 23:25:59 +00:00 |
adelikat
|
5bca97aad7
|
oops
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2015-02-02 23:22:16 +00:00 |
adelikat
|
f916c0a051
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Rename MakeRelease.bat to BuildAndPackage.bat and add bat files that call it, making release and developer builds
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2015-02-02 23:18:56 +00:00 |
scepheo
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d956744def
|
MakeRelease.bat: fetch msbuild directory from registry.
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2015-02-02 23:02:37 +00:00 |
goyuken
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450e4b60cd
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fix broken movie savestates
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2015-02-02 22:43:15 +00:00 |
adelikat
|
9b8cd47a0c
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MakeRelease.bat - turn off DeveloperBuild flag before compiling, and set it back afterward
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2015-02-02 22:13:34 +00:00 |
adelikat
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18987d001d
|
MakeRelease.bat - compile bizhawk in release mode first
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2015-02-02 22:07:19 +00:00 |
zeromus
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656c6e0585
|
i knew that was too good to be true
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2015-02-02 22:00:43 +00:00 |
zeromus
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88bb1f5c83
|
change n64 configuration of C buttons to be UP DOWN LEFT RIGHT. dont think this will cause any bugs, but who knows
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2015-02-02 21:46:34 +00:00 |
goyuken
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f956b3257f
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savestate framebuffer as bmp with customizable size
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2015-02-02 00:25:50 +00:00 |
zeromus
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df96db1e2d
|
nothing to see here move along
|
2015-02-01 23:12:54 +00:00 |
goyuken
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b3b37c46c3
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possibly fast light bitmap saver with resize, TODO hook up to something
|
2015-02-01 22:49:53 +00:00 |
adelikat
|
45b2fcb8af
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Controller Config - properly prune analog buttons that aren't in the curent configuration
|
2015-02-01 22:14:27 +00:00 |