Commit Graph

7692 Commits

Author SHA1 Message Date
kylelyk 1b85a89b66 Markers on frames to be truncated are now deleted like in TAS Editor. 2014-08-21 21:24:25 +00:00
adelikat 86b1e2ed6d InputRoll - scrollbar stuff 2014-08-21 21:09:21 +00:00
kylelyk 26c65d727d Fixed TAStudio crashing on truncating movie in greenzone. 2014-08-21 18:45:14 +00:00
kylelyk 978ff6eb9d Fixed status splicer not displaying correct number of rows selected when shift-clicking. 2014-08-21 18:18:36 +00:00
adelikat 82b249b28c more accurate fps numbers for genesis 2014-08-21 17:41:59 +00:00
adelikat ddaf0cce04 Add gens frame rates to PlayformFrameRates, todo: Nag natt to put in more precise values than just 60 and 50 2014-08-21 15:32:19 +00:00
kylelyk b76edcd6e8 Fixed not going to correct frame when clicking in Marker Column in TAStudio. 2014-08-20 19:52:01 +00:00
goyuken 6bc604e5a5 clean up comments on IEmulator slightly to explain the Settings\SyncSettings contract better 2014-08-20 18:08:22 +00:00
goyuken 7a7a7783dc fix stuff with PCE multicontroller config which already worked without any sort of config at all years ago 2014-08-20 18:03:04 +00:00
adelikat a6c87a7262 TAstudio - no stack overflow in some (or all) situations related to closing 2014-08-19 23:56:33 +00:00
kylelyk 321c8c64bf Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region. 2014-08-19 19:24:17 +00:00
adelikat c0a124ecbb TAstudio - take charge of stopping a movie, fixes stack overflow on close? 2014-08-19 15:44:33 +00:00
adelikat a57750f6ce Call UpdateStatusSlots from SetMainFormMovieInfo since slots change too when a movie status changes 2014-08-19 15:42:37 +00:00
goyuken e94d1f7345 issue 252 is fix 2014-08-19 00:59:02 +00:00
adelikat d04d32d647 Input Roll - various things 2014-08-19 00:37:38 +00:00
adelikat 1e64adb6af InputRoll - Column change callback 2014-08-18 23:50:50 +00:00
adelikat 8c7fc8ffd9 Input Roll - progress on scroll bars 2014-08-18 21:38:02 +00:00
goyuken e09e10d90c don't crash when fail to save state due to IOException 2014-08-18 18:06:15 +00:00
goyuken a25c6b4665 TextState (common to GB, WS, etc): clean up JSON formatting slightly. not a breaking change. 2014-08-18 18:00:22 +00:00
goyuken 047f148f20 dual gameboy: with the savestates being recently obsoleted, take this opportunity to make actual text savestates 2014-08-18 17:21:17 +00:00
goyuken 56afd7c482 gb: minor cleanup 2014-08-18 16:26:40 +00:00
goyuken a1df2f1cd0 pinvoking enums is safe and fun 2014-08-18 06:50:12 +00:00
goyuken 7afabc4a06 mnemonic stuff 2014-08-18 02:38:11 +00:00
goyuken ca7a7886ed dual gameboy: SAVESTATES OBSLETEEDDDEEDDDDDDDDDDDDDDD. link cable connection toggling 2014-08-18 02:31:42 +00:00
adelikat c9645858da fix to last commit for transparent text bg 2014-08-18 00:57:08 +00:00
zeromus 5edcb0ff14 2014-08-18 00:48:11 +00:00
adelikat 7ffeeb7af2 InputRoll - proof of concept for bitmap drawing 2014-08-18 00:23:09 +00:00
goyuken 9774630e54 vba next -- add that weird combined memory domain for feature parity with meteor 2014-08-17 20:32:08 +00:00
adelikat c7b41cb18b Lock down record and play movie hotkeys if a movie is active 2014-08-17 20:20:20 +00:00
goyuken d7f39ca831 vba next: coreside work for alternate palettes 2014-08-17 20:05:56 +00:00
goyuken 9c24c180f2 vbanext: support GPU VIEW. it should still work in meteor... 2014-08-17 19:02:10 +00:00
pjgat09 23ae71382e N64: More D3D8 wrapper cleanup 2014-08-17 18:53:49 +00:00
pjgat09 fdb2e5a838 N64: Fixing the gamedb for jabo 2014-08-17 18:07:02 +00:00
adelikat 9d053eac4e Fix multitrack recording 2014-08-17 16:29:39 +00:00
adelikat 95bdfaba42 ugh, oops 2014-08-17 16:00:46 +00:00
adelikat 602b47deba More multitrack reorg 2014-08-17 15:45:04 +00:00
adelikat 066b072627 Some more moving code around related to multitrack 2014-08-17 15:22:02 +00:00
adelikat 71a564b1cf Movie MultitrackRewiringControlllerAdapter to a property in the Multitrack object 2014-08-17 15:11:04 +00:00
adelikat 0a608edd07 some renaming and cleanup of the Multitrack object 2014-08-17 15:04:23 +00:00
scepheo 0f1ead706b Refactored srt exporting to have less logic client side and implemented color. 2014-08-17 11:36:37 +00:00
adelikat b91180d6a0 2014-08-17 00:13:00 +00:00
scepheo 6ba7212f43 Added "Export to SubRip" button to the subtitle edit dialog. 2014-08-16 23:40:33 +00:00
adelikat 64206efe82 Simplify some code in MovieSession.cs 2014-08-16 21:45:36 +00:00
adelikat d53afd2d2a This seems to improve the ram usage in bkm to bk2 conversions, it at least keeps the 75mb n64 movie I have from crashing during the convert. 2014-08-16 20:32:59 +00:00
adelikat fe09023ef6 When closing the lua console - clear the lua surface 2014-08-16 20:09:57 +00:00
goyuken 5db099ec8f 2014-08-16 16:31:59 +00:00
adelikat 69eea53c6e Controller Config - only show the analog tab if there is any thing in it 2014-08-16 16:12:22 +00:00
adelikat 3880c45398 Fixing Recording from "now", for the 500th time 2014-08-16 15:01:53 +00:00
adelikat db0dd17676 Hex Editor - fix wrapping logic when incrementing/decrementing frozen addresses 2014-08-16 14:44:40 +00:00
adelikat 3303652d99 On loadstate clear "button start" values in the autofire logic 2014-08-16 14:33:09 +00:00