hegyak
|
3dbd76900d
|
Reverted r8033. Added comment about the Status Bar Profile Icon.
|
2014-10-16 23:24:17 +00:00 |
hegyak
|
1cde5584b1
|
Changed the Status Bar Profile Icon to use the same logic as the Profile Menu Item. This is done to ensure the user has selected a profile when they click on the Profile Icon before we hide it.
|
2014-10-16 23:19:25 +00:00 |
adelikat
|
fe9dade094
|
tasmovie - don't capture information on GetInputLogEntry(), that is code that should have been been whaked when refactoring Everything ot UseGetInputState() instead. Still todo: get rid of this method alltogether
|
2014-10-16 23:11:29 +00:00 |
adelikat
|
e58e911d7e
|
Tastudio - when emuhawk is playing back frames, we must be logging lag and savestates in tasmovie if we do not have the information! This fixes a number of "spooky" bugs I've been finding!
|
2014-10-16 23:05:59 +00:00 |
adelikat
|
b8925d2635
|
InputRoll - oops, fix to highlighted text
|
2014-10-16 22:28:48 +00:00 |
adelikat
|
30d5c90156
|
InputRoll - draw icons in horizontal view
|
2014-10-16 20:50:07 +00:00 |
adelikat
|
3bc665a9c8
|
InputRoll - highlighted cells should have highlight colored text
|
2014-10-16 20:43:02 +00:00 |
hegyak
|
ce55143340
|
This fixes the Profile Icon being present until the user clicks on it. The user can now use the Profile Menu and remove the Profile Icon if they select a profile.
|
2014-10-16 03:18:38 +00:00 |
hegyak
|
3118fec5e7
|
Update Trunk/Trunk VersionInfo.cs to reflect 1.8.4's release
|
2014-10-16 02:41:10 +00:00 |
zeromus
|
b0a4744ffb
|
tidy up the user profile icon. its not so bad an idea, just needed to be manually shrinked.
|
2014-10-16 02:17:44 +00:00 |
hegyak
|
5b1d44aa95
|
Make the Profile Menu option have the same icon as the Status Bar. We need a better icon for Profile.
|
2014-10-16 01:56:07 +00:00 |
adelikat
|
7fa6e0093d
|
Tastudio - change context menu activation to be on right-mouse up instead of down, only show it if the user did not move the mouse wheel first (fixes the conflict between right-click-mousewheel scrolling vs context menu activation), wire up the clear greenzone context menu item. Instead of only activating right-click if there are selected items, show it anyway, and disable menu items that need selected items (which is a majority of them but not all)
|
2014-10-15 22:52:23 +00:00 |
adelikat
|
985e6ffc80
|
Tastudio - MaxCharactersInHorizontal is a hack and things still look bad, making it 1 instead of 5, because that makes it usable at least for boolean input
|
2014-10-15 22:19:34 +00:00 |
adelikat
|
acee277685
|
InputRoll - some cleanup
|
2014-10-15 22:14:44 +00:00 |
goyuken
|
121b1edad9
|
nes: minor cleanup
|
2014-10-15 19:40:40 +00:00 |
adelikat
|
ea826973d6
|
don't autoload tastudio if user didn't autoload (or cmd line) a rom
|
2014-10-15 19:18:51 +00:00 |
adelikat
|
4ec375c708
|
Tastudio - slight color change
|
2014-10-15 19:06:33 +00:00 |
adelikat
|
63d07a0160
|
Tastudio - remove a todo I decided not to do
|
2014-10-15 17:21:56 +00:00 |
adelikat
|
7eb28577d0
|
Tastudio - rotate menu item
|
2014-10-15 17:07:01 +00:00 |
adelikat
|
c14028d6c8
|
Input Roll - add a method that generates built in context menu items (for now just a separator and a rotate menu item), add rotate as a hotkey Ctrl+Shift+F, note: this is built into input roll, it can conflict with mapped hotkeys since tastudio sends input to the mainform! Need to deal with that at some point, in the meantime that's an unlikely key combo. Still todo: a tastudio menu item for rotate, and fix the context menu in horizontal orientation
|
2014-10-15 16:50:51 +00:00 |
adelikat
|
b87177a0b5
|
Tastudio - implement the "Empty new Marker notes" menu item
|
2014-10-15 16:09:14 +00:00 |
adelikat
|
5436a7d24e
|
BinarySavestates - add a HasLump() method, and use it to check for clientsettings in tasproj since it may or may not have it
|
2014-10-15 15:55:41 +00:00 |
adelikat
|
3be3264d60
|
TasStateManager - make frequency based on savestate size, formula should be tinkered with to get best results on all platforms, also dont' ever capture frame 0 on savestate-anchored movies since the anchor will be returned when 0 is requested
|
2014-10-15 15:47:04 +00:00 |
adelikat
|
fc311c12e9
|
Tastudio - never remove the frame 0 savestate in non-savestate-anchored movies
|
2014-10-15 15:23:48 +00:00 |
adelikat
|
3726b15d3b
|
TAStudio - when adding input from column click, re-greenzone
|
2014-10-15 14:36:08 +00:00 |
goyuken
|
ea6a61b4fb
|
lynx: automatically rotate the 7 games that used it, yay
|
2014-10-15 04:58:27 +00:00 |
adelikat
|
4ab4db320c
|
tastudio - fix loading of inputroll settings, column hide/show will now properly save and load
|
2014-10-14 18:42:24 +00:00 |
adelikat
|
e6cec0f52f
|
Tastudio - Saving and loading of column info to the .tasproj file, loading is still problematic because it is being whacked by code that rebuilds the columns later, need to unspeghettify some things
|
2014-10-14 18:09:30 +00:00 |
adelikat
|
ce58f0e803
|
Tastudio/TasMovie - simplify some more code
|
2014-10-14 13:31:14 +00:00 |
adelikat
|
a639cfd275
|
remove some code in tasmovie that isn't necessary now
|
2014-10-14 13:24:15 +00:00 |
adelikat
|
0b3e25fcfd
|
InputRoll - methods for saving and loading column info, not wired up yet
|
2014-10-14 13:17:02 +00:00 |
adelikat
|
9304283c03
|
Remove some unused config variables
|
2014-10-14 12:53:54 +00:00 |
goyuken
|
74358cbd09
|
lynx: incorporate info from no-intro into game_db
|
2014-10-14 00:53:13 +00:00 |
adelikat
|
56cb685d67
|
InputRoll - make custom column click event args that pass a RollColumn object rather than trying to shoehorn a ListView column click event args object for legacy support
|
2014-10-14 00:31:59 +00:00 |
adelikat
|
35fa11dc51
|
InputRoll - a small todo, no functional change
|
2014-10-14 00:20:34 +00:00 |
pjgat09
|
502caa2e37
|
N64: Output an error code when LoadLibrary fails
|
2014-10-13 23:20:18 +00:00 |
goyuken
|
e60c73eaef
|
lynx: add a gamedb. this should theoretically run correctly roms without headers (so long as they're known), but it's untested as i don't have those
|
2014-10-13 22:21:54 +00:00 |
goyuken
|
e74580a14a
|
lynx: fix an emulator crash that occurred on certain instances of emulated game crash
|
2014-10-13 21:42:53 +00:00 |
adelikat
|
06dd71f849
|
Input Roll - change remaining callback methods to pass the RollColumn object instead of index
|
2014-10-13 19:30:59 +00:00 |
adelikat
|
c0dcf99656
|
Input Roll - change QueryItemText event handler to pass the RollColumn object instead of a column index, still todo: background and icon callbacks
|
2014-10-13 19:10:11 +00:00 |
adelikat
|
0b8c9f3db1
|
InputRoll - convert SelectedRows from IList to IEnumerable
|
2014-10-13 18:28:29 +00:00 |
goyuken
|
79f36198e9
|
play around with 7z a bit
|
2014-10-13 05:08:34 +00:00 |
adelikat
|
358b1145a0
|
tastudio - column hide/show, still todo: saving the column settings into the tasproj file. Also, this probably broke a bunch of things. also todo: refactor a bunch of InputRoll event handlers, it is silly not to pass a column object, just to have legacy support with virtuallistview even though it is diverged too much from that notion to even be able to be dropped in as a replacement
|
2014-10-12 16:37:45 +00:00 |
adelikat
|
0aaad5752f
|
durp
|
2014-10-12 14:58:00 +00:00 |
adelikat
|
0ebdf5ca26
|
Tastudio - open project menu item - switch to play or record accordingly, don't just keep the state of the previous project
|
2014-10-12 14:12:37 +00:00 |
goyuken
|
4539819156
|
internal improvements to 7z savestate writer
|
2014-10-12 04:57:49 +00:00 |
goyuken
|
4ee816e8bc
|
code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
|
2014-10-12 04:24:31 +00:00 |
zeromus
|
9430b9f206
|
|
2014-10-12 04:19:01 +00:00 |
zeromus
|
4eeb48db13
|
block the use of the input stream length property by unmanaged 7z code. I think it was only using it for progress reporting.
|
2014-10-12 02:49:02 +00:00 |
zeromus
|
0303871ac5
|
sevenzipsharp - remove broken code which was requiring input streams to be seekable so that it could get their length so that it could produce a percent-based progress report
|
2014-10-11 21:26:39 +00:00 |