hegyak
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0d8e111c55
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Change the VirtualPads/schema/LynxSchema.cs from LYNX to Lynx
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2014-11-21 04:19:01 +00:00 |
hegyak
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fa5c614641
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Added schema/LynxSchema.cs
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2014-11-20 17:45:44 +00:00 |
hegyak
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d1f0bfd89c
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Allow Virtual Pad to support QuickNES with One, Two or No controllers.
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2014-11-19 01:01:27 +00:00 |
jlennox
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a64017366c
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Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
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2014-10-19 01:22:47 +00:00 |
zeromus
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e28bcf9982
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unsticky analog controls when rightclicking the circle visualizer
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2014-10-10 00:07:45 +00:00 |
zeromus
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98a5016b20
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fix bug that made virtualpad permanently override actual physical analog control
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2014-10-09 02:19:10 +00:00 |
zeromus
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977f7ff0dd
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dont draw garbage in shrunken virtualpad analog circle
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2014-10-09 01:53:52 +00:00 |
zeromus
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d753b74e33
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small experiment for virtualpad: clicking buttons returns control to main window. super hacky, but might work for now. analog circle control will still need help. numberupdown for analog control is probably hopeless.
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2014-10-09 01:51:27 +00:00 |
kylelyk
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321c8c64bf
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Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region.
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2014-08-19 19:24:17 +00:00 |
adelikat
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157897ff55
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Fix PCE virtualpad I, II, and Run buttons, also fix the mnemonic display for the Run button
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2014-08-01 01:39:07 +00:00 |
adelikat
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546b3f3e19
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a slight work around for N64 virtualpad, a button will be the default focused widget now instead of the numeric, which avoids the "ding" problem by default (if they focus onto a numeric it will happen of course, but at least it doesn't start in this state)
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2014-07-27 14:16:12 +00:00 |
adelikat
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9469f5ac80
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Virtualpads - N64 - change the positioning of buttons to better resemble a real n64 controller
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2014-07-27 14:08:39 +00:00 |
adelikat
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6039b921d2
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add Yellow arrows to project and use them for the N64 C buttons
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2014-07-27 13:53:25 +00:00 |
adelikat
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b4416e8317
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VirtualPads - add an option "Clear clear analog input"
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2014-07-27 12:39:56 +00:00 |
adelikat
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e07f143e88
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Virtualpads - make analog stick a lot faster in record mode
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2014-07-26 22:02:21 +00:00 |
adelikat
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dc8fa8bd87
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Virtualpad - another performance improvement for Analogstick controls
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2014-07-26 17:22:58 +00:00 |
adelikat
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9210b4d9a1
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Greatly improve performance of the virtualpad tool, most configurations will have no speed cost unless there is no movie, movie speeds are much improved.
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2014-07-26 17:11:47 +00:00 |
adelikat
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130f0418a9
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VirtualPad - make clear all hotkey Del instead of Shift+Del
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2014-07-26 15:38:00 +00:00 |
adelikat
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b69b141a05
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VirtualPads - fix issue 225 - properly clear the analog stick when right-clicking
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2014-07-26 13:59:06 +00:00 |
adelikat
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570f77cc68
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Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
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2014-07-25 01:55:21 +00:00 |
adelikat
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7881775d59
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Fix N64 virtualpad
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2014-07-21 00:41:19 +00:00 |
adelikat
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f875792c74
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TAStudio - column names for float values
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2014-07-07 16:03:22 +00:00 |
adelikat
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b9bb1635a1
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more tweaks to the Analog Stick variable size logic, and positioning fixes to Genesis mouse schema
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2014-07-06 17:02:35 +00:00 |
adelikat
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2225811743
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Virtualpad Analog stick - refactor to be variable size instead of a hardcoded 127, Implement Genesis mouse as a 255 analog stick. Note: some positioning bugginess is present in this check in, and probably some things got broken
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2014-07-06 16:44:50 +00:00 |
adelikat
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1df9f49f37
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fix a typo in method name
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2014-07-06 16:06:38 +00:00 |
adelikat
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e5b5daeaa0
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VirtualPad Analog button - if not in sticky mode, update every frame with the current value, and a slight tweak to read-only view
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2014-07-04 15:40:21 +00:00 |
adelikat
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c3b57a6ddf
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VirtualPad Analog button - show when the virtualpad is stickying the float value
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2014-07-04 15:34:07 +00:00 |
adelikat
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90df58abfa
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Virtualpads - refresh pads every frame
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2014-07-04 15:15:08 +00:00 |
adelikat
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5c8cf8b141
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Virtualpad Target screen - cleanup some unneeded code
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2014-07-04 15:12:14 +00:00 |
adelikat
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3b9d99f763
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Virtualpad Target screen - show when the virtualpad is sitckying the X,Y values
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2014-07-04 15:09:10 +00:00 |
adelikat
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07a337de46
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Virtualpad Target Screen - fix to mouse up behavior
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2014-07-04 14:25:33 +00:00 |
adelikat
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69ea80882d
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Virtualpad - Targeting widget - hackery to fix movie playback
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2014-07-04 00:44:57 +00:00 |
adelikat
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49955a3447
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Virtualpads - targeting pair - support ability to set a range to translate values to, and set genesis lightgun to 10000
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2014-07-04 00:04:18 +00:00 |
adelikat
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63a7e2e4c6
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Virtualpads - Analog Stick - fix updating of stick value when using the X,Y numeric boxes
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2014-07-02 15:38:39 +00:00 |
goyuken
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32b2fdc368
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only run r7091 in dev mode
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2014-06-30 18:28:55 +00:00 |
goyuken
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65ddaf8a30
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virtual pad: schema sanity checking
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2014-06-30 17:14:02 +00:00 |
xmikecampx7
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7e3e29820f
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Added Genesis Activator Schema
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2014-06-30 01:27:35 +00:00 |
christhecoolist
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1024c5dc9f
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initial XE1AP schema (unfinished)
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2014-06-30 01:09:15 +00:00 |
xmikecampx7
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76652312e8
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FamicomFamilyKeyboard Schema Setup
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2014-06-30 00:36:57 +00:00 |
adelikat
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8cf0f3b379
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Virtualpads - re-implement the "bump" hotkeys
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2014-06-29 23:43:31 +00:00 |
adelikat
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9e554b7aa9
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Virtualpads - target screen and analog button - make clear unsticky the float values, also fix sticky context menu item check
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2014-06-29 21:16:33 +00:00 |
adelikat
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059849d403
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N64 virtualpad - allow -128, and fix exceptions if -128 was every requested
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2014-06-29 20:32:28 +00:00 |
adelikat
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b6d478998b
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virtualpads - make c64 keyboard height smaller
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2014-06-29 16:08:33 +00:00 |
xmikecampx7
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2e60803a13
|
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2014-06-29 16:04:23 +00:00 |
adelikat
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27fb2ce9a0
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Virtualpad Analog sticks - in record mode show the previous frame's input in gray
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2014-06-29 14:42:20 +00:00 |
adelikat
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0c5fda5cb3
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Virtualpads - SMS and GG console buttons
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2014-06-29 13:31:56 +00:00 |
adelikat
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38b76ea5d9
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fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons
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2014-06-29 13:05:10 +00:00 |
adelikat
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115b7ecd96
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Virtualpads - fix GBA buttons
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2014-06-29 12:47:42 +00:00 |
adelikat
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c5f1174711
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Virtualpads - fix buttons on GB, implement Dual GB
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2014-06-29 12:42:44 +00:00 |
adelikat
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01ba63dd09
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Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
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2014-06-29 12:32:36 +00:00 |