kylelyk
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978ff6eb9d
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Fixed status splicer not displaying correct number of rows selected when shift-clicking.
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2014-08-21 18:18:36 +00:00 |
adelikat
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82b249b28c
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more accurate fps numbers for genesis
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2014-08-21 17:41:59 +00:00 |
adelikat
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ddaf0cce04
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Add gens frame rates to PlayformFrameRates, todo: Nag natt to put in more precise values than just 60 and 50
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2014-08-21 15:32:19 +00:00 |
kylelyk
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b76edcd6e8
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Fixed not going to correct frame when clicking in Marker Column in TAStudio.
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2014-08-20 19:52:01 +00:00 |
goyuken
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6bc604e5a5
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clean up comments on IEmulator slightly to explain the Settings\SyncSettings contract better
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2014-08-20 18:08:22 +00:00 |
goyuken
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7a7a7783dc
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fix stuff with PCE multicontroller config which already worked without any sort of config at all years ago
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2014-08-20 18:03:04 +00:00 |
adelikat
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a6c87a7262
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TAstudio - no stack overflow in some (or all) situations related to closing
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2014-08-19 23:56:33 +00:00 |
kylelyk
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321c8c64bf
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Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region.
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2014-08-19 19:24:17 +00:00 |
adelikat
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c0a124ecbb
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TAstudio - take charge of stopping a movie, fixes stack overflow on close?
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2014-08-19 15:44:33 +00:00 |
adelikat
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a57750f6ce
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Call UpdateStatusSlots from SetMainFormMovieInfo since slots change too when a movie status changes
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2014-08-19 15:42:37 +00:00 |
goyuken
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e94d1f7345
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issue 252 is fix
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2014-08-19 00:59:02 +00:00 |
adelikat
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d04d32d647
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Input Roll - various things
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2014-08-19 00:37:38 +00:00 |
adelikat
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1e64adb6af
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InputRoll - Column change callback
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2014-08-18 23:50:50 +00:00 |
adelikat
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8c7fc8ffd9
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Input Roll - progress on scroll bars
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2014-08-18 21:38:02 +00:00 |
goyuken
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e09e10d90c
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don't crash when fail to save state due to IOException
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2014-08-18 18:06:15 +00:00 |
goyuken
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a25c6b4665
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TextState (common to GB, WS, etc): clean up JSON formatting slightly. not a breaking change.
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2014-08-18 18:00:22 +00:00 |
goyuken
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047f148f20
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dual gameboy: with the savestates being recently obsoleted, take this opportunity to make actual text savestates
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2014-08-18 17:21:17 +00:00 |
goyuken
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56afd7c482
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gb: minor cleanup
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2014-08-18 16:26:40 +00:00 |
goyuken
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a1df2f1cd0
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pinvoking enums is safe and fun
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2014-08-18 06:50:12 +00:00 |
goyuken
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7afabc4a06
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mnemonic stuff
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2014-08-18 02:38:11 +00:00 |
goyuken
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ca7a7886ed
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dual gameboy: SAVESTATES OBSLETEEDDDEEDDDDDDDDDDDDDDD. link cable connection toggling
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2014-08-18 02:31:42 +00:00 |
adelikat
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c9645858da
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fix to last commit for transparent text bg
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2014-08-18 00:57:08 +00:00 |
zeromus
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5edcb0ff14
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2014-08-18 00:48:11 +00:00 |
adelikat
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7ffeeb7af2
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InputRoll - proof of concept for bitmap drawing
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2014-08-18 00:23:09 +00:00 |
goyuken
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9774630e54
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vba next -- add that weird combined memory domain for feature parity with meteor
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2014-08-17 20:32:08 +00:00 |
adelikat
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c7b41cb18b
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Lock down record and play movie hotkeys if a movie is active
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2014-08-17 20:20:20 +00:00 |
goyuken
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d7f39ca831
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vba next: coreside work for alternate palettes
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2014-08-17 20:05:56 +00:00 |
goyuken
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9c24c180f2
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vbanext: support GPU VIEW. it should still work in meteor...
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2014-08-17 19:02:10 +00:00 |
pjgat09
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23ae71382e
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N64: More D3D8 wrapper cleanup
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2014-08-17 18:53:49 +00:00 |
pjgat09
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fdb2e5a838
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N64: Fixing the gamedb for jabo
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2014-08-17 18:07:02 +00:00 |
adelikat
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9d053eac4e
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Fix multitrack recording
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2014-08-17 16:29:39 +00:00 |
adelikat
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95bdfaba42
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ugh, oops
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2014-08-17 16:00:46 +00:00 |
adelikat
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602b47deba
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More multitrack reorg
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2014-08-17 15:45:04 +00:00 |
adelikat
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066b072627
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Some more moving code around related to multitrack
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2014-08-17 15:22:02 +00:00 |
adelikat
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71a564b1cf
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Movie MultitrackRewiringControlllerAdapter to a property in the Multitrack object
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2014-08-17 15:11:04 +00:00 |
adelikat
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0a608edd07
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some renaming and cleanup of the Multitrack object
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2014-08-17 15:04:23 +00:00 |
scepheo
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0f1ead706b
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Refactored srt exporting to have less logic client side and implemented color.
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2014-08-17 11:36:37 +00:00 |
adelikat
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b91180d6a0
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2014-08-17 00:13:00 +00:00 |
scepheo
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6ba7212f43
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Added "Export to SubRip" button to the subtitle edit dialog.
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2014-08-16 23:40:33 +00:00 |
adelikat
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64206efe82
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Simplify some code in MovieSession.cs
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2014-08-16 21:45:36 +00:00 |
adelikat
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d53afd2d2a
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This seems to improve the ram usage in bkm to bk2 conversions, it at least keeps the 75mb n64 movie I have from crashing during the convert.
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2014-08-16 20:32:59 +00:00 |
adelikat
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fe09023ef6
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When closing the lua console - clear the lua surface
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2014-08-16 20:09:57 +00:00 |
goyuken
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5db099ec8f
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2014-08-16 16:31:59 +00:00 |
adelikat
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69eea53c6e
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Controller Config - only show the analog tab if there is any thing in it
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2014-08-16 16:12:22 +00:00 |
adelikat
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3880c45398
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Fixing Recording from "now", for the 500th time
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2014-08-16 15:01:53 +00:00 |
adelikat
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db0dd17676
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Hex Editor - fix wrapping logic when incrementing/decrementing frozen addresses
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2014-08-16 14:44:40 +00:00 |
adelikat
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3303652d99
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On loadstate clear "button start" values in the autofire logic
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2014-08-16 14:33:09 +00:00 |
goyuken
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8c4696609d
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vba next: memory domains
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2014-08-16 05:45:31 +00:00 |
adelikat
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0fd05b4800
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HexEditor -> Hex Editor
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2014-08-16 03:53:50 +00:00 |
goyuken
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ceae8d71b5
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memory domain: minor refactor and cleanup
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2014-08-15 21:21:17 +00:00 |