andres.delikat
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b95a5dfc17
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Progress on lua console window
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2011-05-06 23:08:50 +00:00 |
andres.delikat
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508e00785a
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a multi-lua script dialog rough draft
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2011-05-06 01:37:28 +00:00 |
andres.delikat
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0177431335
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Path Config - Moved helper functions into a PathManager class. Made Folder Browse function use current folder mapping as starting folder. Other fix ups.
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2011-05-04 02:00:08 +00:00 |
andres.delikat
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c4403a2959
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Start path config dialog. Made a rough draft of how it might look
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2011-05-01 18:17:04 +00:00 |
andres.delikat
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a4f4c59e9c
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More fix up to toolbox - adding some icons
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2011-04-30 23:45:02 +00:00 |
andres.delikat
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843d679ce7
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Toolbox - add emulator dependent tools to toolbox.
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2011-04-30 21:19:11 +00:00 |
andres.delikat
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a195d36772
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Add stuff to tool box
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2011-04-30 20:18:42 +00:00 |
andres.delikat
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f45293c009
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TI83 - more keypad fixups, use special characters in text
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2011-04-28 17:06:07 +00:00 |
andres.delikat
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0c5b5f328d
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TI83 specific menu with stuff
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2011-04-25 01:28:48 +00:00 |
andres.delikat
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b79d179760
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Hook up TI83 to controller config + snazzy "controller" image
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2011-04-24 02:01:36 +00:00 |
andres.delikat
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97e8c91352
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Set a message config dialog
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2011-04-22 00:21:28 +00:00 |
andres.delikat
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e82b8ae823
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Fix so that configuring controllers while in null emulator doesn't crash
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2011-04-15 20:41:40 +00:00 |
andres.delikat
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ae8b4a3576
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Basic functionality of the Tool Box, binded to the T key
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2011-04-07 01:30:42 +00:00 |
andres.delikat
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66a1891884
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Add previous commited files to resource file, and add a toolbox image
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2011-04-07 00:40:33 +00:00 |
andres.delikat
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9e27960802
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Start a NES Name Table Viewer winform, remove Name Table viewer from PPU Viewer winform
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2011-03-30 00:09:07 +00:00 |
andres.delikat
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d36fb7e9cb
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Start a NES Debugger, just dressing suff, basic dialog, virtuallistview, window position settings, and other little things
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2011-03-28 15:47:33 +00:00 |
zeromus
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f7bf5bdd17
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[NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more
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2011-03-20 02:12:10 +00:00 |
andres.delikat
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a68053bc1b
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Ram Watch - Implement Freeze address, and a few misc fix ups
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2011-03-18 16:44:21 +00:00 |
andres.delikat
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26f006b1c9
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Start Cheats tool
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2011-03-16 03:56:22 +00:00 |
zeromus
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efef2ebec4
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allow #include in gamedb.txt
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2011-03-15 03:17:40 +00:00 |
andres.delikat
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9178ccb4b4
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Add NES Game Genie Encoder/Decoder (currently only a decoder)
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2011-03-15 02:15:03 +00:00 |
andres.delikat
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6d531065cf
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NES PPU - get a sprite viewer started, misc cleanup
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2011-03-14 02:42:15 +00:00 |
andres.delikat
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b186e0ed5d
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NES PPU - Start Nametable viewer
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2011-03-13 19:11:43 +00:00 |
andres.delikat
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e44b18dd79
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NES PPU - clicking the pattern view toggles through the 8 palette choices
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2011-03-13 01:43:49 +00:00 |
andres.delikat
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8078018905
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NES PPU Viewer - start pattern viewer
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2011-03-09 03:47:48 +00:00 |
andres.delikat
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fa45726e3c
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Start a PaletteViewer control for the NES PPU Viewer dialog
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2011-03-08 16:43:08 +00:00 |
andres.delikat
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e2a22c4f27
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MemoryViewer - lots of fix ups
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2011-03-07 03:04:50 +00:00 |
andres.delikat
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1ccb2a002e
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Hex Editor - refactor so scrollbar & paint logic are part of the MemoryViewer custom control. Still a few bugs like no border or text display
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2011-03-07 02:47:13 +00:00 |
zeromus
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d4f8778608
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archive file choosing. also, support archive subdirectories. just because i always wanted to.
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2011-03-07 02:04:42 +00:00 |
andres.delikat
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a8474b0a17
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Hex Editor - reduce flickering by creating a custom control for the memory viewer and setting useful flags
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2011-03-06 21:41:41 +00:00 |
andres.delikat
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06e7e30d6d
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The beginnings of a Hex Editor tool
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2011-03-06 15:03:17 +00:00 |
andres.delikat
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705a7f6cce
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Set up a blank NES PPU viewer in a NEStools folder. Make a NES menu item that will appear only when a NES game is loaded
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2011-03-02 17:12:48 +00:00 |
zeromus
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4b177ca8d1
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[NES] ppu fixes and improved rom classification infrastructure
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2011-02-28 06:16:20 +00:00 |
zeromus
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c5febf8e20
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neshawk!! emulate attractmode without bugs = initial checkin
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2011-02-27 09:45:50 +00:00 |
andres.delikat
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cbdcea1341
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Get started on a Movie class
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2011-02-24 22:25:53 +00:00 |
andres.delikat
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c1d99ae03e
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Move Hotkey dialog files to config folder, change tab stops in the General tab to be in the correct order
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2011-02-24 01:52:54 +00:00 |
andres.delikat
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56cb9d59f7
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Ram Search - menu item + toolstrip - Copy Value to Prev
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2011-02-23 04:30:50 +00:00 |
andres.delikat
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74dd0d08a7
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Ram Search - exclude Ram Watch list function (toolstrip button & menu item)
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2011-02-23 04:09:29 +00:00 |
andres.delikat
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d6b79b37df
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Ram Search - Trucnate from File toolstrip button
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2011-02-23 03:46:24 +00:00 |
zeromus
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bc74d6c575
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complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
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2011-02-21 09:48:53 +00:00 |
kylethomson
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0bcfa70dd4
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DarkKobold attacks!
Excellent move!
The Metal Slime's Hit points have been reduced by 10.
Thou hast done well in defeating the Metal Slime
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2011-02-20 19:18:27 +00:00 |
zeromus
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f9d7a15ee5
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do some prepwork for proper main loop control and throttling
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2011-02-20 08:40:22 +00:00 |
kylethomson
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2b145b5d6e
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Add NES controllers to config and Input dialog.
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2011-02-20 07:16:34 +00:00 |
kylethomson
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3cf44657c1
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Need to have instances in Controller types if no defaults.
Also added more HotKeys
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2011-02-20 06:52:39 +00:00 |
zeromus
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840f81f956
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hey let me add a placeholder dialog for a change!
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2011-02-20 06:44:47 +00:00 |
beirich
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6dd601571e
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config system update
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2011-02-20 06:13:26 +00:00 |
kylethomson
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1197a1bd33
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First Run of Hotkey Dialog.
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2011-02-20 02:59:15 +00:00 |
kylethomson
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9db8f58cb4
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Lua window added. Only can browse for script, at the moment.
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2011-02-19 22:42:35 +00:00 |
andres.delikat
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9addfbd743
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Refactor Ram Poke by making a stand alone Ram Poke dialog, this will be able to be called from the main menu as well as any dialog
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2011-02-17 16:27:39 +00:00 |
andres.delikat
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b1dadc44a0
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Progress on implementing a Memory Poke object (for tools such as Ram Watch, Ram Search, and eventually things like a Hex Editor)
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2011-02-16 16:35:51 +00:00 |