adelikat
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6d0a764a72
|
Tastudio - quick fix for crashing on startup, a better solution is needed eventually but this will work fine, it just isn't conceptually how we want to do things anymore
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2014-12-21 23:53:40 +00:00 |
adelikat
|
f5cc38c9cd
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AsInputPollable()
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2014-12-05 00:59:00 +00:00 |
adelikat
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e2033c9d2e
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AsStatable() and also update statusbar saveslots on CloseRom()
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2014-12-05 00:52:16 +00:00 |
adelikat
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a83d714c42
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Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
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2014-11-30 20:29:30 +00:00 |
adelikat
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76148ae111
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Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
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2014-11-30 16:42:58 +00:00 |
adelikat
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ea6966a911
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Tastudio - fix loading of projects
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2014-11-19 15:54:00 +00:00 |
adelikat
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5349affbc4
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Tastudio - support "out of order savestating" using saveslot states. Experiemental, could have bugs particularly off by one issues
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2014-11-15 21:49:58 +00:00 |
adelikat
|
410078081c
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Tastudio - fix lag lag to reflect the next frame
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2014-11-15 14:55:44 +00:00 |
adelikat
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80dae0d026
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Tastudio - refactor lag log to be a list of frame,bool combinations instead of just a list of bools, note: this changeset reverts the list back to an "off by 1" where it corresponds to the current frame not the next frame, that will be solved in a later commit
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2014-11-15 14:31:18 +00:00 |
adelikat
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7f18d9ebc0
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Fix bugs in last commit
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2014-11-02 01:10:19 +00:00 |
adelikat
|
f7460d1821
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Tastudio - make green/red drawing for lag correspond with FCEUX's taseditor. Rather than show what the lag counter is saying, show what the next frame will be. The logic here is that green means a frame in which an edit will have an effect on emulation and red means it will not.
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2014-11-02 00:39:53 +00:00 |
adelikat
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8197f96c98
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TasMovie - make a TasLagLog class to simplify some code
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2014-11-02 00:22:04 +00:00 |
adelikat
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01909dfb98
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Tastudio - When creating a savestate-anchored movie from an existing movie, copy the previous input into VerificationLog.txt
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2014-11-01 14:01:21 +00:00 |
adelikat
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900ce76a3b
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TasMovie - add a VerificationLog.txt file in the tasproj, doesn't use it yet but it does properly save and load it, will save if there is any log entries, will load it if the file exists in the tasproj
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2014-11-01 13:37:18 +00:00 |
adelikat
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6611ddd9ba
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Some fixups to TasMovie - mostly code cleanup but also some subtle bug fixes
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2014-11-01 12:50:36 +00:00 |
adelikat
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549b948ffd
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Tastudio - add a context menu "create new project from here", it will take the currently selected frame and create a savestate-anchored project on this frame (keeping any input after this frame), and load this new project.
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2014-10-30 23:29:21 +00:00 |
adelikat
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c49e51d03f
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When converting a movie to a tasproj, properly capture whether it starts from savestate and make the appropriate marker
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2014-10-25 15:47:15 +00:00 |
adelikat
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d0aee55059
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Tastudio - a bit of simplifying some code
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2014-10-20 19:04:59 +00:00 |
adelikat
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3593588d5f
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InputRoll - ColunReorder event handler, Tastudio - subscribe to this event handler and flag changes to the movie (since this information is saved into the tasproj file)
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2014-10-19 14:46:01 +00:00 |
adelikat
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ceb79a4c26
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Tastudio - make a new project called default.tasproj rather than gamename, only use gamename when suggesting a movie in a Open/SaveFileDialog
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2014-10-18 15:50:12 +00:00 |
adelikat
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e1b0544668
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TasMovie - fix stop movie, if there were no changes to the movie file it was IGNORING the request to stop, that was bad and was the cause of various subtle oddities
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2014-10-18 15:17:49 +00:00 |
adelikat
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fe9dade094
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tasmovie - don't capture information on GetInputLogEntry(), that is code that should have been been whaked when refactoring Everything ot UseGetInputState() instead. Still todo: get rid of this method alltogether
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2014-10-16 23:11:29 +00:00 |
adelikat
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e58e911d7e
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Tastudio - when emuhawk is playing back frames, we must be logging lag and savestates in tasmovie if we do not have the information! This fixes a number of "spooky" bugs I've been finding!
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2014-10-16 23:05:59 +00:00 |
adelikat
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ce58f0e803
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Tastudio/TasMovie - simplify some more code
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2014-10-14 13:31:14 +00:00 |
adelikat
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a639cfd275
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remove some code in tasmovie that isn't necessary now
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2014-10-14 13:24:15 +00:00 |
adelikat
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99e6b7ce27
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Tastudio - for devleoper builds add a Greenzone Integrity Check menu item, runs through the movie and verifies the greenzone states are identical to the data gathered from emulating and replaying the movie and savestating
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2014-10-05 14:11:30 +00:00 |
adelikat
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fda36d349d
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a fix to the fix of last commit
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2014-10-02 23:50:50 +00:00 |
adelikat
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4addd7fcbc
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Tastudio - implement a Clear Greenzone menu item
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2014-10-02 22:58:36 +00:00 |
adelikat
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e00801d6f3
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tasmovie - only save when stopping if there are changes
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2014-09-27 23:56:23 +00:00 |
adelikat
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e6d6dc7e51
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Tastudio - more go to frame stuff
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2014-08-30 00:40:53 +00:00 |
adelikat
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c7949501b2
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Tastudio - proof of concept for cachine the input state during a screen refresh. A huge speed up here, about 400-500%. Implementation is a bit sloppy but works
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2014-08-29 02:58:52 +00:00 |
adelikat
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86fc66820c
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Oops
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2014-08-29 02:40:45 +00:00 |
adelikat
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c033b26ad0
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TasMovie - don't create a Bk2MnemonicConstants object everytime a display value is requested, gives a modest speed up to tastudio performance
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2014-08-29 01:59:08 +00:00 |
goyuken
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aab2a17947
|
tasstatemanagerstuff
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2014-08-24 21:29:51 +00:00 |
adelikat
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24bb942dd1
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if TasMovie constructors (a hacky way for now)
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2014-08-24 15:07:27 +00:00 |
kylelyk
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4455d5deac
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Editing Markers now is managed by TasMovie as a change to the movie file. Fixed bugs to do with adding and deleting markers.
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2014-08-24 14:41:56 +00:00 |
kylelyk
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b66db36046
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Dialog Title now has a asterisk at the end if the movie has pending changes to be saved. Added UI functionality for Auto-pause At End of Movie; does work yet.
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2014-08-23 18:02:02 +00:00 |
kylelyk
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6fa3cf4d28
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Inserting frames in TAStudio now inserts before FirstSelectedIndex like FCEUX and most other programs with insertion options.
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2014-08-23 02:06:56 +00:00 |
kylelyk
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92bdba7938
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GreenzoneSettings.MaxStatesInCapacity is now updated at dialog load and is a integer instead of a decimal.
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2014-08-22 17:04:31 +00:00 |
adelikat
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816fac55fa
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Tastudio - implement the Select Between Markers menu item
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2014-07-17 18:38:30 +00:00 |
adelikat
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103de3d34f
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TAStudio - when creating a power-on movie make a savestate on frame 0, if starting from savestate, use the savestate from the movie as frame 0 in the greenzone
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2014-07-17 18:21:12 +00:00 |
adelikat
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b63a34249f
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TAStudio - add the notion of the "pending" frame, the frame about to be emulated, for which you can click to add input that will be captured into the movie the next frame. Logic is still wonky when switching from play to record at the end of a movie, and frame 0 is still messed up but that's a different problem
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2014-07-16 23:04:56 +00:00 |
adelikat
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8c064875c2
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TAStudio - ability to add markers, very crude implementation for now
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2014-07-15 23:43:17 +00:00 |
adelikat
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0b35490b16
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Profile Config - don't show custom profile in non-developer builds, put saving logic in the ok button click event instead of drop down change event. Remove a warning in TasMovie.cs
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2014-07-15 00:05:18 +00:00 |
adelikat
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02a5337cd6
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Movies - rework some things so that MovieSession is in charge of sending a movie into finished mode, as opposed to GetInutState() having the side effect of MovieFInished
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2014-07-13 22:36:37 +00:00 |
adelikat
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f79a674219
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Remove GetInput() from IMovie
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2014-07-13 22:17:31 +00:00 |
adelikat
|
57c86f7491
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TAStudio - capture lag log during playback
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2014-07-13 20:51:19 +00:00 |
adelikat
|
eae94f9184
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TAStudio - stuff
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2014-07-13 15:26:50 +00:00 |
adelikat
|
43a687060c
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oops
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2014-07-13 14:26:40 +00:00 |
adelikat
|
6b1bfc2d4a
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TAStudio - stuff
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2014-07-13 14:13:20 +00:00 |