adelikat
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38d6555763
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Some stuff
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2013-12-06 18:27:06 +00:00 |
adelikat
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98f1e02df3
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TAstudio - start capturing states and lag, basic background color logic, start item text logic
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2013-12-06 15:47:23 +00:00 |
adelikat
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0c3818a37e
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TAStudio - add user controls for various sections of the dialog, they are just stubs at this point
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2013-12-05 20:06:06 +00:00 |
adelikat
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5384fcfdd2
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TAStudio - start new recording on load, and generate columns dynamically based on the core currently loaded. Currently only does 1 player's worth of columns.
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2013-12-05 19:18:20 +00:00 |
adelikat
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b6eb13a8b2
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Ram Watch - fix bug where Domain wasn't being loaded from a .wch file
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2013-12-05 18:34:42 +00:00 |
adelikat
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affc040dbd
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I round of code cleanup on movie related files
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2013-12-05 00:44:56 +00:00 |
adelikat
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894d9e9c45
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Fix "out of order loadstating" when recording that was broken in the past few commits. Simplify HandleMovieLoadState even more.
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2013-12-05 00:20:21 +00:00 |
adelikat
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165f8563a7
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More use of IMovie and less use of Movie
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2013-12-04 15:17:02 +00:00 |
adelikat
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d9c1a5bfe8
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Simplify HandleMovieLoadState()
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2013-12-04 14:42:24 +00:00 |
adelikat
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fd8927f96c
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Movie - remove IsText and logic that was meant to allow a binary option, since that will never happen with this implementation of IMovie
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2013-12-04 03:22:27 +00:00 |
adelikat
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b70d03a93f
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More simplifying Movie Loadstate code
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2013-12-04 03:16:35 +00:00 |
adelikat
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ec030ae05e
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Rip out the saving, checking, and dealing with Guids for movie files, it is an outdated notion.
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2013-12-04 03:04:29 +00:00 |
adelikat
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bc860a4bcf
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Remove the option to turn off the "Bind movies to savestates" feature
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2013-12-04 02:43:40 +00:00 |
zeromus
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0b301d4d5c
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add discussion and derivation of NES framerate
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2013-12-04 00:38:37 +00:00 |
adelikat
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14d0a29ae4
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TasMovie.cs - bake the current emulator frame count into the input log when creating it savestates. As opposed to what the currently emulator code unforutnatley does which is parse it out of the core's section of the file which makes it poorly suited for flexibility in file format, and playing nice with not speghettified architecture.
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2013-12-04 00:31:50 +00:00 |
zeromus
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14838c127a
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add some discussion about platform framerates
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2013-12-04 00:22:17 +00:00 |
adelikat
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2de37ac57a
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Fix address freezing from the Ram Watch dialog
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2013-12-03 19:50:10 +00:00 |
zeromus
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8e55548a49
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remove botched emulation of special color generation in PPUOFF state (which isnt emulated correctly anyway) that was getting applied in inapplicable circumstances
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2013-12-03 19:43:07 +00:00 |
zeromus
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a36d0167e8
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fix crippling bugs in SUROM games (dw3 and 4) introduced most likely in r4618 (jul 2013)
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2013-12-03 19:01:37 +00:00 |
zeromus
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a0c351749d
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dont throw (and catch) zip-related exceptions while loading savestates
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2013-12-03 18:24:24 +00:00 |
adelikat
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b7d553cb4e
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Move the readonly flag from Global to MovieSession
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2013-12-03 18:08:45 +00:00 |
zeromus
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a03213e0e4
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clean \r out of LogWindow lines
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2013-12-03 18:06:22 +00:00 |
pasky1382
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fd6aeaa620
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Oops.
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2013-12-03 16:40:14 +00:00 |
adelikat
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e1d1095c3e
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Movie stuff
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2013-12-03 15:59:46 +00:00 |
adelikat
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d71ec20df7
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IMovie - more usage of MnemonicsGenerator to communicate input
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2013-12-03 15:22:13 +00:00 |
pasky1382
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e7413903db
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Cosmetic changes to scanline dialog
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2013-12-03 12:52:08 +00:00 |
pasky1382
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c8d9757d37
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Added scanline display filter options
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2013-12-03 05:02:29 +00:00 |
adelikat
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b80f5a07ea
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Communicate with IMovie via MnemonicsGenerator objects
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2013-12-03 02:10:17 +00:00 |
zeromus
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a2b3201912
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run filter intensity through Global.Config.TargetScanlineFilterIntensity
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2013-12-03 01:52:36 +00:00 |
adelikat
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56897e70a3
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TasMovie.cs - implement some easy stuff
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2013-12-03 01:43:02 +00:00 |
zeromus
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180043db0b
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make intensity controllable
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2013-12-03 01:37:49 +00:00 |
zeromus
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edba782f7c
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change intensity of scanlines filter
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2013-12-03 01:30:21 +00:00 |
adelikat
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1c22123da4
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IMovie - refactor string GetTime() into TimeSpan Time, refactor accordingly, Fixing column size issues in Play movie dialog that was preventing the user from seeing the entire time without manually resizing.
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2013-12-02 21:57:48 +00:00 |
adelikat
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62db53d28c
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remove some unneeded things from IMovie
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2013-12-02 19:54:10 +00:00 |
zeromus
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ad17100c73
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scanlines2x 25% filter
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2013-12-02 18:35:15 +00:00 |
adelikat
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0e6473987b
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Remove Rerecords from IMovie since it is a part of IHeader, therefore redundant and conceptually inappropriate. Also some low hanging fruit on implementing TasMovie.cs
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2013-12-02 17:50:29 +00:00 |
adelikat
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db43c85715
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put [Input] tags on MovieRecordList ToString() method. Make MovieRecordList store its own Guid to put inside the input tags
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2013-12-02 14:59:38 +00:00 |
adelikat
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075a1fb077
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TasMovie.cs - more stubbing out of stuff
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2013-12-02 04:24:45 +00:00 |
adelikat
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1818e6f5fc
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Lua - forms.textbox() - add multiline parameter
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2013-12-02 03:41:29 +00:00 |
adelikat
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3f79bbfd56
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TAStudio - create a TasMovie object on load, start implementing some tasmovie things, if there is a move active, warn them that they will lose their work when they open tastudio. Swap global movie back to a regular movie on tastudio close
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2013-12-01 22:29:38 +00:00 |
adelikat
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1390b1a7e3
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Start MovieRecord and TasMovie objects, they are just stubs right now
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2013-12-01 20:55:52 +00:00 |
adelikat
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9ab2be558c
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rip out existing tastudio logic and replace it with a skeleton project that does nothing
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2013-12-01 04:00:02 +00:00 |
adelikat
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316aa56ce9
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Some more movie progress and fix exception thrown on startup
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2013-12-01 01:55:41 +00:00 |
adelikat
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2d51026883
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some more movie cleanup - moving properties from Movie to MovieHeader since they are more appropriate there
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2013-11-30 03:23:19 +00:00 |
adelikat
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e686e595b9
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Refactor use of Movie Frame count - also fix play movie to show infinite movie's frame count as "Infinity"
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2013-11-30 03:10:05 +00:00 |
adelikat
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3eb3b41199
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Some more movie code refactoring - better naming and less passing around writer objects
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2013-11-30 02:50:54 +00:00 |
adelikat
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c95732ed31
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Movie - don't expose the log directly, clean up, and remove StateVisualizer since I've given up on working on it!
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2013-11-30 02:33:26 +00:00 |
adelikat
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4cb01d8ed4
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Finish up Movie Header refactor
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2013-11-30 02:20:34 +00:00 |
adelikat
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ec11efb784
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Round 1 of Movie Header refactor, make a IMovieHeader, and a static class HeaderKeys, simplify MovieHeader a ton as a result
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2013-11-29 23:18:46 +00:00 |
adelikat
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a8b355c7d2
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Movie - movie SubtitleList object into the Header object
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2013-11-29 20:26:24 +00:00 |