Commit Graph

45 Commits

Author SHA1 Message Date
andres.delikat faed5ba5f7 1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
2) Ram Poke - fix poking of signed/hex values, set the signed value to the value of the address on load, other misc fixes regarding signed
3) Hex Editor - add Poke to menu/context menu and Ctrl+P hotkey
2012-09-14 21:31:00 +00:00
andres.delikat 1460f7b860 Input Config - show when a button mapping conflicts with a hotkey mapping (but still allow it) 2012-09-10 17:49:33 +00:00
andres.delikat aba919874d Autofire - take lag frames into account 2011-08-29 03:28:34 +00:00
andres.delikat 9e9b3051a8 Remove hard coded "Backspace" hotkey mapping for nes reset (the soft reset hotkey handles reset just fine). Add Reset hotkey mapping to Reset menu item 2011-08-10 22:58:06 +00:00
andres.delikat 6f3bc27c59 Autofire is smarter now and keeps track of when a button was pressed and then uses that for the basis of the autofire pattern 2011-08-10 00:34:33 +00:00
andres.delikat cde05919ad Refactor autofire into an autofire controller. Added On & Off values that can be used to create any combination of On/Off patterns, hooked them to Global.Config values 2011-08-09 22:13:57 +00:00
andres.delikat 0d01af5c7b Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons 2011-08-08 23:35:13 +00:00
zeromus ae3b4fad83 fix reset menu item? 2011-08-04 02:47:05 +00:00
zeromus 29b2e30c36 cleanup Controller class (remove old sticky and forcing code) 2011-07-24 20:37:10 +00:00
zeromus e4f9f76198 fix ti-83 virtual keypad 2011-07-24 20:23:27 +00:00
zeromus 61f466ca8e fix more input stuff better 2011-07-10 07:39:40 +00:00
zeromus 2425b3c87a fix some input things 2011-07-10 06:24:04 +00:00
zeromus 4991b95def refine input stuff 2011-07-10 02:14:58 +00:00
zeromus 9355bc0f2e redo some of client input and hotkey handling 2011-07-09 22:09:39 +00:00
zeromus 0aa234282e phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert. 2011-06-27 05:31:46 +00:00
andres.delikat 52215061aa some implementations necessary for the gameboy controller 2011-06-27 01:24:26 +00:00
andres.delikat 685a500cc5 movie - Reset recording for the NES core 2011-06-26 18:08:27 +00:00
andres.delikat 5bda595ee7 fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually 2011-06-19 23:39:25 +00:00
andres.delikat f23c5f8382 Pause emulation when context menu is activated 2011-06-19 01:39:36 +00:00
andres.delikat e250355024 NES controller 2 implemented with some bugs 2011-06-19 00:18:02 +00:00
kylethomson c228699255 Getting closer. 2011-06-17 02:43:22 +00:00
kylethomson e9942dc101 Multitrack overwrite works. Now to fix playback. 2011-06-16 03:56:40 +00:00
kylethomson 882562c452 Multitrack for PCE done, if my idea works. Now to hook up hotkeys. 2011-06-16 02:29:45 +00:00
kylethomson b5b853196e 2011-06-16 01:49:12 +00:00
kylethomson a4fe9754c0 Look at where the error is - This is what I need to access. 2011-06-16 01:35:42 +00:00
kylethomson 18fe637193 Start of MultiTrack. 2011-06-16 01:18:16 +00:00
zeromus 40b7827798 improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic. 2011-06-10 07:12:57 +00:00
beirich 5a73fc03ad u+d/l+r toggle implemented 2011-06-10 04:14:21 +00:00
andres.delikat 4c36d1abda basic mmv conversion done. Still a lot of little todos with header info & error checking 2011-06-06 00:18:42 +00:00
beirich 566ec51a8a restore SMS movie playback 2011-06-03 03:25:04 +00:00
andres.delikat 27174be2a2 oops 2011-05-21 17:36:33 +00:00
andres.delikat ccc4960af1 Hooked up TI83 mnemonic functions. TI83 is now tasable (lol) 2011-05-21 17:31:15 +00:00
andres.delikat 0da8d9da00 Fix PCE input recording 2011-05-18 23:53:19 +00:00
andres.delikat e5af4418da Movies - CheckTimelines function, disabled until rerecording is smoothed out better 2011-05-17 01:10:04 +00:00
kylethomson a82bb3718b Do controller binding in a loop, to reduce the repetitive code 2011-05-14 00:15:31 +00:00
andres.delikat 3ccd1b1f66 Restore input to the user after StopMovie or going into Movie Finished Mode 2011-05-13 20:02:28 +00:00
brandman211 c66b44923a -Fixed the reading of movie files for SMS and PCE. They did not consider the reset flag.
-Considered the case in which only some controllers are recorded, and prevented the errors that case would cause.
2011-05-12 18:28:38 +00:00
brandman211 3e6c2bda2d -Fixed PCE mnemonics. 2011-05-12 17:43:21 +00:00
andres.delikat 9f6c276b5f Fix NES set mnemonic to match the get method 2011-05-08 21:09:20 +00:00
andres.delikat 40379f898d Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk 2011-05-08 20:55:37 +00:00
beirich 33c300ff7b good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit 2011-05-08 00:06:43 +00:00
beirich 6dd601571e config system update 2011-02-20 06:13:26 +00:00
beirich 1d00b7fe6b minor refactoring of IController handling of control updates / frame tracking / movies 2011-02-05 05:40:19 +00:00
beirich 0d088bb15b update controls to support sticky buttons, & force-pressing buttons. implement Soft Reset menu item. 2011-01-14 03:38:26 +00:00
beirich 89e4c5a674 2011-01-11 02:55:51 +00:00