andres.delikat
faed5ba5f7
1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
...
2) Ram Poke - fix poking of signed/hex values, set the signed value to the value of the address on load, other misc fixes regarding signed
3) Hex Editor - add Poke to menu/context menu and Ctrl+P hotkey
2012-09-14 21:31:00 +00:00
andres.delikat
1460f7b860
Input Config - show when a button mapping conflicts with a hotkey mapping (but still allow it)
2012-09-10 17:49:33 +00:00
andres.delikat
aba919874d
Autofire - take lag frames into account
2011-08-29 03:28:34 +00:00
andres.delikat
9e9b3051a8
Remove hard coded "Backspace" hotkey mapping for nes reset (the soft reset hotkey handles reset just fine). Add Reset hotkey mapping to Reset menu item
2011-08-10 22:58:06 +00:00
andres.delikat
6f3bc27c59
Autofire is smarter now and keeps track of when a button was pressed and then uses that for the basis of the autofire pattern
2011-08-10 00:34:33 +00:00
andres.delikat
cde05919ad
Refactor autofire into an autofire controller. Added On & Off values that can be used to create any combination of On/Off patterns, hooked them to Global.Config values
2011-08-09 22:13:57 +00:00
andres.delikat
0d01af5c7b
Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons
2011-08-08 23:35:13 +00:00
zeromus
ae3b4fad83
fix reset menu item?
2011-08-04 02:47:05 +00:00
zeromus
29b2e30c36
cleanup Controller class (remove old sticky and forcing code)
2011-07-24 20:37:10 +00:00
zeromus
e4f9f76198
fix ti-83 virtual keypad
2011-07-24 20:23:27 +00:00
zeromus
61f466ca8e
fix more input stuff better
2011-07-10 07:39:40 +00:00
zeromus
2425b3c87a
fix some input things
2011-07-10 06:24:04 +00:00
zeromus
4991b95def
refine input stuff
2011-07-10 02:14:58 +00:00
zeromus
9355bc0f2e
redo some of client input and hotkey handling
2011-07-09 22:09:39 +00:00
zeromus
0aa234282e
phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
2011-06-27 05:31:46 +00:00
andres.delikat
52215061aa
some implementations necessary for the gameboy controller
2011-06-27 01:24:26 +00:00
andres.delikat
685a500cc5
movie - Reset recording for the NES core
2011-06-26 18:08:27 +00:00
andres.delikat
5bda595ee7
fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
2011-06-19 23:39:25 +00:00
andres.delikat
f23c5f8382
Pause emulation when context menu is activated
2011-06-19 01:39:36 +00:00
andres.delikat
e250355024
NES controller 2 implemented with some bugs
2011-06-19 00:18:02 +00:00
kylethomson
c228699255
Getting closer.
2011-06-17 02:43:22 +00:00
kylethomson
e9942dc101
Multitrack overwrite works. Now to fix playback.
2011-06-16 03:56:40 +00:00
kylethomson
882562c452
Multitrack for PCE done, if my idea works. Now to hook up hotkeys.
2011-06-16 02:29:45 +00:00
kylethomson
b5b853196e
2011-06-16 01:49:12 +00:00
kylethomson
a4fe9754c0
Look at where the error is - This is what I need to access.
2011-06-16 01:35:42 +00:00
kylethomson
18fe637193
Start of MultiTrack.
2011-06-16 01:18:16 +00:00
zeromus
40b7827798
improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic.
2011-06-10 07:12:57 +00:00
beirich
5a73fc03ad
u+d/l+r toggle implemented
2011-06-10 04:14:21 +00:00
andres.delikat
4c36d1abda
basic mmv conversion done. Still a lot of little todos with header info & error checking
2011-06-06 00:18:42 +00:00
beirich
566ec51a8a
restore SMS movie playback
2011-06-03 03:25:04 +00:00
andres.delikat
27174be2a2
oops
2011-05-21 17:36:33 +00:00
andres.delikat
ccc4960af1
Hooked up TI83 mnemonic functions. TI83 is now tasable (lol)
2011-05-21 17:31:15 +00:00
andres.delikat
0da8d9da00
Fix PCE input recording
2011-05-18 23:53:19 +00:00
andres.delikat
e5af4418da
Movies - CheckTimelines function, disabled until rerecording is smoothed out better
2011-05-17 01:10:04 +00:00
kylethomson
a82bb3718b
Do controller binding in a loop, to reduce the repetitive code
2011-05-14 00:15:31 +00:00
andres.delikat
3ccd1b1f66
Restore input to the user after StopMovie or going into Movie Finished Mode
2011-05-13 20:02:28 +00:00
brandman211
c66b44923a
-Fixed the reading of movie files for SMS and PCE. They did not consider the reset flag.
...
-Considered the case in which only some controllers are recorded, and prevented the errors that case would cause.
2011-05-12 18:28:38 +00:00
brandman211
3e6c2bda2d
-Fixed PCE mnemonics.
2011-05-12 17:43:21 +00:00
andres.delikat
9f6c276b5f
Fix NES set mnemonic to match the get method
2011-05-08 21:09:20 +00:00
andres.delikat
40379f898d
Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk
2011-05-08 20:55:37 +00:00
beirich
33c300ff7b
good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
2011-05-08 00:06:43 +00:00
beirich
6dd601571e
config system update
2011-02-20 06:13:26 +00:00
beirich
1d00b7fe6b
minor refactoring of IController handling of control updates / frame tracking / movies
2011-02-05 05:40:19 +00:00
beirich
0d088bb15b
update controls to support sticky buttons, & force-pressing buttons. implement Soft Reset menu item.
2011-01-14 03:38:26 +00:00
beirich
89e4c5a674
2011-01-11 02:55:51 +00:00