goyuken
|
513793a177
|
gb gpu view: sprite mouseovers
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2012-11-07 03:06:28 +00:00 |
goyuken
|
94da0b6f49
|
gb gpu view: more mouseover stuff
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2012-11-07 00:04:49 +00:00 |
goyuken
|
0d77f77069
|
gp gpu view: some mouseover stuff
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2012-11-06 21:29:42 +00:00 |
goyuken
|
d1613d2cb5
|
gb gpu: fix new bug with game switching
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2012-11-06 18:02:19 +00:00 |
goyuken
|
ad3e1bff21
|
gb gpu view: beautify and add scanline callback control
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2012-11-06 17:54:04 +00:00 |
adelikat
|
ca8832e464
|
oops
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2012-11-06 13:23:56 +00:00 |
adelikat
|
7682422c9b
|
Virtualpads - hook up NES Power button
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2012-11-06 12:56:01 +00:00 |
zeromus
|
877b95e3d5
|
c64-hook up firmwares configuration. expected to be by default in C64/Firmwares output directory, named basic,chargen,kernal
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2012-11-06 06:19:27 +00:00 |
adelikat
|
e7f3abdfc3
|
Add NES Reset and Power as remappable controller buttons, remapping not hooked up to old config dialog, new config dialog - start console button remapping still has some bugs
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2012-11-06 03:27:24 +00:00 |
adelikat
|
53520540ea
|
NES - Implement ability to record hard resets
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2012-11-06 02:32:33 +00:00 |
adelikat
|
5764b222ab
|
NES Core - implement Hard Reset, currently crashes though
|
2012-11-06 00:40:51 +00:00 |
adelikat
|
aba91a6a73
|
Fix cases where Statusbar pause icon didn't appear when paused
|
2012-11-06 00:04:50 +00:00 |
pasky1382
|
c7ecc91551
|
Updated SNES gamedb to latest no-intro DAT (10-28-12)
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2012-11-05 21:51:56 +00:00 |
goyuken
|
ac1f9a90a1
|
libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
|
2012-11-05 20:15:53 +00:00 |
goyuken
|
ef4bb14d59
|
gb gpu view: oam
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2012-11-05 15:58:51 +00:00 |
goyuken
|
1118fded53
|
gb gpu view: palettes
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2012-11-05 14:37:55 +00:00 |
goyuken
|
9d83249eba
|
gb gpu view: more stuff
|
2012-11-05 13:48:19 +00:00 |
goyuken
|
32a3d9db80
|
gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
|
2012-11-05 04:09:04 +00:00 |
goyuken
|
271d4102e8
|
GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet.
|
2012-11-05 01:34:11 +00:00 |
zeromus
|
9ff8b450f4
|
add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros
|
2012-11-05 00:11:41 +00:00 |
zeromus
|
b4b2657965
|
some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
|
2012-11-04 23:29:06 +00:00 |
phillip.grimsrud
|
499f049e42
|
Take out a nonsense if statement that was breaking rewind in Tastudio in some circumstances.
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2012-11-03 00:53:46 +00:00 |
phillip.grimsrud
|
4727ee72f0
|
Change the movie RewindToFrame to load the proper state even if the current frame is before the one in the argument. This will now send you to any frame on or before the end of the savestate log. Also change Tastudio to take advantage of this.
|
2012-11-03 00:20:40 +00:00 |
goyuken
|
3eda4a90a6
|
gbhawk: tracelogger
|
2012-11-02 19:44:31 +00:00 |
zeromus
|
9062c96ac3
|
minor tweaks to make tasstudio not run out of memory so extremely. maybe not at all?
|
2012-11-02 04:56:34 +00:00 |
adelikat
|
c0c3c36e87
|
C64 - Pass in extension to the core
|
2012-11-01 17:56:48 +00:00 |
adelikat
|
cc4c0ed693
|
Fix C64 rom loading
|
2012-11-01 17:06:14 +00:00 |
adelikat
|
3858ff9b95
|
start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested
|
2012-11-01 16:48:32 +00:00 |
phillip.grimsrud
|
98d86ec995
|
Only go to Movie 'Finished' mode if Tastudio is not engaged. Make sure Movie log and savestates are updated correctly so that tastudio still works correctly when you play through the end of the movie in read-only mode.
|
2012-11-01 03:53:12 +00:00 |
adelikat
|
3db5afe8a7
|
Oops, fix VirtualPadForm UpdateValues()
|
2012-11-01 01:18:12 +00:00 |
goyuken
|
5cbd11c850
|
NES: add some vs system stuff. not done yet
|
2012-10-31 21:15:44 +00:00 |
adelikat
|
1d4a8fd3ba
|
Atari 2600 - add a Playfield toggle
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2012-10-30 23:38:53 +00:00 |
goyuken
|
cd2ff4ed63
|
Add unmanaged version of 6502X core. The core it self is nearly exactly a copy+paste job from the C# one; most things map over exactly. A strange and abusive p/invoke setup is required to realize a performance gain; see code for details. Seems to be worth a bit more than 20% overall speed for me. Core is savestate compatible with managed 6502X. slight modifications to existing API has been made to support the new cpu. also included is a test module that runs both cores together, savestating every cycle to check for sameness. Core should fit in Atari, although that hasn't been done yet. For the moment, tracelog and disassemble are broken, but they'll be back soon.
|
2012-10-30 23:01:54 +00:00 |
adelikat
|
f9c027ddad
|
Add front end and corecomm values for Atari graphics object display toggling
|
2012-10-30 00:18:56 +00:00 |
adelikat
|
3784b710e8
|
TAStudio - rip out virtual pad stuff
|
2012-10-29 23:18:20 +00:00 |
adelikat
|
04bb6c423e
|
Movie virtual pads to their own tool dialog instead of residing in TAStudio
|
2012-10-29 22:57:15 +00:00 |
goyuken
|
19d3a097b9
|
mainform: archive autobind add ".fds"
|
2012-10-29 20:26:37 +00:00 |
adelikat
|
e3e52ed305
|
Delete the LuaWindow winform since it is an unfinished outdated design (we use LuaConsole)
|
2012-10-29 12:33:06 +00:00 |
zeromus
|
e19f39e08c
|
support moving all dlls to the dll directory by adding assembly binding resolve redirection
|
2012-10-29 08:37:22 +00:00 |
adelikat
|
c35310faf8
|
Movies - when switching from record to play, write movie to disk
|
2012-10-29 00:40:26 +00:00 |
adelikat
|
e8b9bb38b6
|
Add Save Movie hotkey and context menu item
|
2012-10-28 23:38:41 +00:00 |
adelikat
|
14d5844af8
|
Save movie menu item
|
2012-10-28 22:50:19 +00:00 |
zeromus
|
07c4ce88ae
|
add a link in the snes firmwares path config to a page with information about the firmwares.
|
2012-10-28 21:04:47 +00:00 |
goyuken
|
853b36482a
|
fix up problems caused by SVN snafu r3553
|
2012-10-28 15:22:15 +00:00 |
adelikat
|
77794dae50
|
Misc fixes
|
2012-10-28 01:28:48 +00:00 |
goyuken
|
84a86a72a5
|
mainform: only swallow IOExceptions when loading saveram. other exceptions are unexpected and should not be hidden
|
2012-10-27 13:57:26 +00:00 |
adelikat
|
5382a348dc
|
Lua - fix savestate.loadslot()
|
2012-10-27 00:35:02 +00:00 |
adelikat
|
a0111d1c08
|
Lua - implement client.screenshottoclipboard() and client.setscreenshotosd()
|
2012-10-27 00:19:43 +00:00 |
adelikat
|
4193ddfa5d
|
Lua - implement client.screenshot()
|
2012-10-26 23:48:28 +00:00 |
goyuken
|
e6058e6bd8
|
break some stuff. FDS can eject and insert disk sides now
|
2012-10-26 18:51:08 +00:00 |