alyosha-tas
2c431e75b2
more FDS audio clean up
2016-09-10 17:07:54 -04:00
alyosha-tas
26e300f8da
more partial FDS audio fixes
...
fixes damage sounds in kid icarus and zelda II
completely fixes sword sounds in zelda 1
need more test cases
2016-09-10 12:52:06 -04:00
alyosha-tas
addaf2fa91
Fix Mod table writes
...
(mostly) fixes sword sounds in FDS Zelda 1.
Numerous other problems remain.
2016-09-09 21:22:53 -04:00
feos
ef445c90c7
tastudio: fix a couple of crashes
2016-09-09 19:15:00 +03:00
feos
e5f2f53bde
tastudio: make sure we refresh when seeking is done
2016-09-09 18:48:23 +03:00
feos
634f11a202
tastudio: fix cursor dragging during seeking (by disabling it)
...
taseditor fashion
2016-09-09 18:46:05 +03:00
feos
a0d718acc0
tastudio: don't pause on green arrow is seeking past it
2016-09-08 23:29:17 +03:00
feos
7d1084bf98
tastudio: change internals of editing input during scrolling.
...
for now it only makes a single edit per click, since we only recalculate OnMouseDown if scrolling. this is required to get rid of scrolling recursion caused by various actions.
also ClearLeftMouseStates before saving dialog pops up
2016-09-08 22:22:33 +03:00
alyosha-tas
0669476250
Fix Mapper 45
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following FCEUX and Nestopia
2016-09-08 11:56:54 -04:00
feos
7309957c11
tastudio: pasting input beyond movie length extends it
2016-09-08 18:32:37 +03:00
hegyak
d6d2e4c6f9
Updated gamedb_sega_sms.txt to have the SHA-1 for the No-Intro Micro Machines Hash and feed it the proper Mapper Data.
2016-09-08 03:46:00 -07:00
adelikat
228f0e4408
Support a bad dump of Family BASIC
2016-09-07 20:42:35 -04:00
alyosha-tas
a30a2cf1c7
Make room for family basic
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This is a long way from functional, but at least now the game will boot.
It needs the keyboard to do anything (so it's in a similar state to compumate on A2600)
2016-09-07 20:13:27 -04:00
alyosha-tas
5e9a6fef69
Make room for family basic
2016-09-07 20:08:06 -04:00
alyosha-tas
25ef1312aa
Make room for family basic
...
keyboard needs special register properties
2016-09-07 20:07:14 -04:00
alyosha-tas
29cec0e49b
small timing fix
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needed for family basic
2016-09-07 20:05:02 -04:00
adelikat
fd07f0eb3c
fix another bad dump of Magical Taruruuto Kun
2016-09-07 14:11:58 -04:00
alyosha-tas
cf06130970
Fix Magical Tarururuuto Kun
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Game was incorrectly identified in game db. The default ines header ID was correct.
2016-09-07 14:04:58 -04:00
feos
091a62ab25
tastudio history: properly fix recording
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the problem was mismatching ideas of movie length between movie and history
2016-09-07 20:54:45 +03:00
alyosha-tas
cd9204b5e4
Fix timer IRQs
...
I think this is correct, Druid works now and I didn't notice any problems on zelda.
2016-09-05 22:37:47 -04:00
feos
83c0cd5778
n64: perfect dark fixed!
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https://github.com/mupen64plus/mupen64plus-user-issues/issues/552#issuecomment-130981664
2016-09-05 19:27:20 +03:00
alyosha-tas
464097252b
Fix Somari
2016-09-05 08:09:13 -04:00
alyosha-tas
41bf579728
Fixes Dragon Quest 7
2016-09-04 20:48:19 -04:00
alyosha-tas
08e303e398
Fixes Commandos (CH)
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At least I think it's fixed, I don't understand how this game is played
2016-09-04 16:38:28 -04:00
feos
4acb583347
update n64 dll
2016-09-04 12:57:33 +03:00
feos
ba895e3bad
tastudio:
...
- fix recursion in cell updates caused by clicking cursor column (fixes scrolling)
- display invalidated color consistently
n64: fix trace callback prototype
2016-09-04 12:03:12 +03:00
adelikat
fed7c743e0
Summer Carnival 92 is Mapper 4 not 220
2016-09-03 20:30:32 -04:00
adelikat
8214e4ce17
NESHawk - Street Fighter II - The World Warrior is Mapper 189 not 187
2016-09-03 20:26:43 -04:00
adelikat
c77499fdbc
route 168-in-1 to Mapper 15
2016-09-03 20:16:32 -04:00
adelikat
130837fdc0
NESHawk - Implement the Subor boards (mappers 166, 167)
2016-09-03 20:09:27 -04:00
alyosha-tas
5e69a4fa45
Pick correct mapper for micro machines
2016-09-03 17:12:20 -04:00
adelikat
90bcaebeac
Jovial Race (Sachen) is Mapper 133 not Mapper 150
2016-09-03 17:04:40 -04:00
adelikat
6a22d1cd5c
Implement unif_BMC-ws board
2016-09-03 16:24:29 -04:00
alyosha-tas
4f1bfb4e82
Fixes Chip n Dale (PC10)
...
This is quite an unusual case, I'm not sure if there is something wrong with the ROM or if it is really like this.
This is basically a hard coded special case.
2016-09-03 13:53:27 -04:00
adelikat
3f7293587b
NESHawk - Implement board UNIF_BMC-64in1NoRepeat
2016-09-03 12:53:46 -04:00
adelikat
fdad137ff9
add ability to set the initial wram pattern on neshawk, currently no ui for this, must be done by directly editing a movie file sync settings
2016-09-03 11:53:53 -04:00
feos
549fc333f1
tastudio: fix removal of states *near* lag frames
2016-09-03 15:17:38 +03:00
adelikat
259bc2c5b7
Mortal Kombat 2 (Unl) is mapper 90
2016-09-02 23:34:59 -04:00
adelikat
146e68e06c
Q Boy (Sachen) is mapper 141
2016-09-02 23:25:21 -04:00
adelikat
00c3b3775b
Super 35-in-1 is Mapper 60 not Mapper 203
2016-09-02 21:50:01 -04:00
hegyak
1705d03c6c
Update gamedb_gba.txt to Support Super Mario Advance 4 - Super Mario Bros. 3 (USA VC)
2016-09-02 11:07:25 -07:00
hegyak
d2bcddc5b6
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2016-09-02 11:05:43 -07:00
adelikat
197f577ecf
Add alyosha as a neshawk author in CoreAttributes
2016-09-02 12:25:20 -04:00
adelikat
89d857aee6
put back DeveloperBuild = true
2016-09-02 11:48:01 -04:00
adelikat
18ca23c648
Merge branch 'release'
2016-09-02 11:44:53 -04:00
feos
869f7519f9
proper date and version
2016-09-01 22:49:56 +03:00
feos
4b96378a56
changelog
2016-09-01 21:53:24 +03:00
feos
29b78f559b
build scripts: account for lua move, "release" branch spelling
2016-09-01 21:24:25 +03:00
adelikat
597b46b183
slight fix to release build script
2016-09-01 08:26:43 -04:00
hegyak
b8f2bafa1d
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2016-08-31 12:58:16 -07:00