Commit Graph

10733 Commits

Author SHA1 Message Date
alyosha-tas 2c431e75b2 more FDS audio clean up 2016-09-10 17:07:54 -04:00
alyosha-tas 26e300f8da more partial FDS audio fixes
fixes damage sounds in kid icarus and zelda II

completely fixes sword sounds in zelda 1

need more test cases
2016-09-10 12:52:06 -04:00
alyosha-tas addaf2fa91 Fix Mod table writes
(mostly) fixes sword sounds in FDS Zelda 1.

Numerous other problems remain.
2016-09-09 21:22:53 -04:00
feos ef445c90c7 tastudio: fix a couple of crashes 2016-09-09 19:15:00 +03:00
feos e5f2f53bde tastudio: make sure we refresh when seeking is done 2016-09-09 18:48:23 +03:00
feos 634f11a202 tastudio: fix cursor dragging during seeking (by disabling it)
taseditor fashion
2016-09-09 18:46:05 +03:00
feos a0d718acc0 tastudio: don't pause on green arrow is seeking past it 2016-09-08 23:29:17 +03:00
feos 7d1084bf98 tastudio: change internals of editing input during scrolling.
for now it only makes a single edit per click, since we only recalculate OnMouseDown if scrolling. this is required to get rid of scrolling recursion caused by various actions.

also ClearLeftMouseStates before saving dialog pops up
2016-09-08 22:22:33 +03:00
alyosha-tas 0669476250 Fix Mapper 45
following FCEUX and Nestopia
2016-09-08 11:56:54 -04:00
feos 7309957c11 tastudio: pasting input beyond movie length extends it 2016-09-08 18:32:37 +03:00
hegyak d6d2e4c6f9 Updated gamedb_sega_sms.txt to have the SHA-1 for the No-Intro Micro Machines Hash and feed it the proper Mapper Data. 2016-09-08 03:46:00 -07:00
adelikat 228f0e4408 Support a bad dump of Family BASIC 2016-09-07 20:42:35 -04:00
alyosha-tas a30a2cf1c7 Make room for family basic
This is a long way from functional, but at least now the game will boot.
It needs the keyboard to do anything (so it's in a similar state to compumate on A2600)
2016-09-07 20:13:27 -04:00
alyosha-tas 5e9a6fef69 Make room for family basic 2016-09-07 20:08:06 -04:00
alyosha-tas 25ef1312aa Make room for family basic
keyboard needs special register properties
2016-09-07 20:07:14 -04:00
alyosha-tas 29cec0e49b small timing fix
needed for family basic
2016-09-07 20:05:02 -04:00
adelikat fd07f0eb3c fix another bad dump of Magical Taruruuto Kun 2016-09-07 14:11:58 -04:00
alyosha-tas cf06130970 Fix Magical Tarururuuto Kun
Game was incorrectly identified in game db. The default ines header ID was correct.
2016-09-07 14:04:58 -04:00
feos 091a62ab25 tastudio history: properly fix recording
the problem was mismatching ideas of movie length between movie and history
2016-09-07 20:54:45 +03:00
alyosha-tas cd9204b5e4 Fix timer IRQs
I think this is correct, Druid works now and I didn't notice any problems on zelda.
2016-09-05 22:37:47 -04:00
feos 83c0cd5778 n64: perfect dark fixed!
https://github.com/mupen64plus/mupen64plus-user-issues/issues/552#issuecomment-130981664
2016-09-05 19:27:20 +03:00
alyosha-tas 464097252b Fix Somari 2016-09-05 08:09:13 -04:00
alyosha-tas 41bf579728 Fixes Dragon Quest 7 2016-09-04 20:48:19 -04:00
alyosha-tas 08e303e398 Fixes Commandos (CH)
At least I think it's fixed, I don't understand how this game is played
2016-09-04 16:38:28 -04:00
feos 4acb583347 update n64 dll 2016-09-04 12:57:33 +03:00
feos ba895e3bad tastudio:
- fix recursion in cell updates caused by clicking cursor column (fixes scrolling)
- display invalidated color consistently

n64: fix trace callback prototype
2016-09-04 12:03:12 +03:00
adelikat fed7c743e0 Summer Carnival 92 is Mapper 4 not 220 2016-09-03 20:30:32 -04:00
adelikat 8214e4ce17 NESHawk - Street Fighter II - The World Warrior is Mapper 189 not 187 2016-09-03 20:26:43 -04:00
adelikat c77499fdbc route 168-in-1 to Mapper 15 2016-09-03 20:16:32 -04:00
adelikat 130837fdc0 NESHawk - Implement the Subor boards (mappers 166, 167) 2016-09-03 20:09:27 -04:00
alyosha-tas 5e69a4fa45 Pick correct mapper for micro machines 2016-09-03 17:12:20 -04:00
adelikat 90bcaebeac Jovial Race (Sachen) is Mapper 133 not Mapper 150 2016-09-03 17:04:40 -04:00
adelikat 6a22d1cd5c Implement unif_BMC-ws board 2016-09-03 16:24:29 -04:00
alyosha-tas 4f1bfb4e82 Fixes Chip n Dale (PC10)
This is quite an unusual case, I'm not sure if there is something wrong with the ROM or if it is really like this.

This is basically a hard coded special case.
2016-09-03 13:53:27 -04:00
adelikat 3f7293587b NESHawk - Implement board UNIF_BMC-64in1NoRepeat 2016-09-03 12:53:46 -04:00
adelikat fdad137ff9 add ability to set the initial wram pattern on neshawk, currently no ui for this, must be done by directly editing a movie file sync settings 2016-09-03 11:53:53 -04:00
feos 549fc333f1 tastudio: fix removal of states *near* lag frames 2016-09-03 15:17:38 +03:00
adelikat 259bc2c5b7 Mortal Kombat 2 (Unl) is mapper 90 2016-09-02 23:34:59 -04:00
adelikat 146e68e06c Q Boy (Sachen) is mapper 141 2016-09-02 23:25:21 -04:00
adelikat 00c3b3775b Super 35-in-1 is Mapper 60 not Mapper 203 2016-09-02 21:50:01 -04:00
hegyak 1705d03c6c Update gamedb_gba.txt to Support Super Mario Advance 4 - Super Mario Bros. 3 (USA VC) 2016-09-02 11:07:25 -07:00
hegyak d2bcddc5b6 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2016-09-02 11:05:43 -07:00
adelikat 197f577ecf Add alyosha as a neshawk author in CoreAttributes 2016-09-02 12:25:20 -04:00
adelikat 89d857aee6 put back DeveloperBuild = true 2016-09-02 11:48:01 -04:00
adelikat 18ca23c648 Merge branch 'release' 2016-09-02 11:44:53 -04:00
feos 869f7519f9 proper date and version 2016-09-01 22:49:56 +03:00
feos 4b96378a56 changelog 2016-09-01 21:53:24 +03:00
feos 29b78f559b build scripts: account for lua move, "release" branch spelling 2016-09-01 21:24:25 +03:00
adelikat 597b46b183 slight fix to release build script 2016-09-01 08:26:43 -04:00
hegyak b8f2bafa1d Merge branch 'master' of https://github.com/TASVideos/BizHawk 2016-08-31 12:58:16 -07:00