Commit Graph

265 Commits

Author SHA1 Message Date
andres.delikat 2b661b52ba Save slot system in status bar, shows which slots have a file associated with them, which slot is currently selected, and clicking loads the state 2011-07-01 01:28:25 +00:00
andres.delikat b5ecda4f3e if commandline or autoload movie and no game, do openfile dialog, if still not game, don't attempt to load movie 2011-06-30 02:30:06 +00:00
andres.delikat 3c378bc312 Add soft reset hotkey, remove hard coded nes reset hotkey, fix small errors on TI83 hotkey mapping 2011-06-30 02:22:12 +00:00
andres.delikat a47f7e0550 Fix crash when no game loads on startup 2011-06-28 23:43:13 +00:00
zeromus 0aa234282e phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert. 2011-06-27 05:31:46 +00:00
andres.delikat 52215061aa some implementations necessary for the gameboy controller 2011-06-27 01:24:26 +00:00
andres.delikat 4b417ec898 oops 2011-06-27 00:22:25 +00:00
andres.delikat 8096316981 Make GB debugger not load by default when a gb game is loaded, misc cleanups gb related 2011-06-27 00:15:47 +00:00
andres.delikat d3f4da39a3 Subtitle viewer implemented for play movie dialog, context menu for edit/viewing subtitles (depending on read only status). Still TODO: save changes when in edit mode 2011-06-26 21:11:12 +00:00
zeromus 35f2691666 some work on the disc system 2011-06-20 09:09:21 +00:00
andres.delikat f5014946db status strip - pause icon implemented, movie icon put in but hidden and unimplmeented. Dump Error warning icon put in and disabled, needs to be implemented 2011-06-19 20:50:46 +00:00
andres.delikat 50727e79ed Add Stop Movie to context menu 2011-06-19 20:13:54 +00:00
andres.delikat f23c5f8382 Pause emulation when context menu is activated 2011-06-19 01:39:36 +00:00
andres.delikat e250355024 NES controller 2 implemented with some bugs 2011-06-19 00:18:02 +00:00
andres.delikat c6a5c7e9b6 change references of Global.Game.Name to Global.Game.FileSystemSafeName for situations that use it to build paths 2011-06-18 21:39:53 +00:00
andres.delikat c5b2fa8431 Make Global.Game.Name use file name no Emulator GameName for NES games 2011-06-18 19:59:25 +00:00
andres.delikat e4168d609e Refix drag & drop for movie files 2011-06-18 19:19:12 +00:00
andres.delikat b95264e9bf Make movie class handle automatically backing up a movie before the first time it alters it, add flag to MultiClient to toggle the movie backup feature 2011-06-18 19:16:05 +00:00
andres.delikat 67f726eae6 Movie backup function added to movie class, currently only hooked to a context menu item of main form 2011-06-18 18:27:51 +00:00
andres.delikat 4a60a4928a Lots of context menu items and logic for hiding/showing them 2011-06-18 17:45:18 +00:00
andres.delikat 1260182445 squash playback bug that was causing "1" to be added to playback mnemonic 2011-06-18 17:09:58 +00:00
andres.delikat b725394603 Context menu for main form, and toggle to disable it 2011-06-18 17:01:57 +00:00
kylethomson c228699255 Getting closer. 2011-06-17 02:43:22 +00:00
kylethomson e9942dc101 Multitrack overwrite works. Now to fix playback. 2011-06-16 03:56:40 +00:00
kylethomson dbd932bb5a Had to add them to the dictionary. 2011-06-16 02:55:06 +00:00
kylethomson 0256569297 Hooked up multitrack hotkeys (I hope) 2011-06-16 02:52:23 +00:00
kylethomson 882562c452 Multitrack for PCE done, if my idea works. Now to hook up hotkeys. 2011-06-16 02:29:45 +00:00
zeromus 1b16d640bf dont pop open the archive chooser when power cycling a rom from an archive 2011-06-12 22:55:34 +00:00
andres.delikat c767018bcf fix typo that broke wasPressed on input display 2011-06-12 22:29:04 +00:00
andres.delikat 0894a20e4c Fix alert font so it doesn't clash with displays around it, fix crash on tastudio close, fix play movie from beginning function 2011-06-12 21:36:03 +00:00
andres.delikat 59173e4e44 Some virtual pad progress, virtual pad dumps input into movie file when recording, currently doesn't feed it to the core though (lol). Virtualpad object set up for a nes controller 2011-06-12 14:42:50 +00:00
zeromus 9ee66226df [NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4) 2011-06-12 00:53:14 +00:00
andres.delikat cd849d9614 TAStudio - more fixups, current frame always in view, better images for tool buttons, fix read-only toggle, Gui cleanups 2011-06-11 23:54:35 +00:00
andres.delikat b527b91252 TAStudio - show input log of movie, very buggy atm 2011-06-11 22:59:21 +00:00
andres.delikat bb0897b3ed Some work on TAStudio, read-only toggle, play movie from beginning, autoload, misc clean up 2011-06-11 22:32:12 +00:00
zeromus c0988feaa3 add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options 2011-06-11 22:15:08 +00:00
andres.delikat 895915cd9f Made public flags in main form so that dialogs can control frame advance & rewind. Hooked to TAStudio 2011-06-11 19:39:34 +00:00
andres.delikat f52c4610e8 NES config - Fix crash when palette path is null, hook up NES palette path config in path config dialog, dialog fix ups 2011-06-11 16:22:48 +00:00
andres.delikat ef4b30cbd2 NES graphics config - checkboxes & config for Allow > 8 sprites per scanline, and clip left & right sides. Hook up palette file selection, and autoload palette toggling. Checking in NES .palette files 2011-06-11 12:54:26 +00:00
zeromus 40b7827798 improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic. 2011-06-10 07:12:57 +00:00
zeromus 368c5266e5 [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
beirich a219e4fb64 made the status bar toggleable 2011-06-10 04:41:33 +00:00
andres.delikat a9c8756bd1 Some work on Movie object and convertSMV started 2011-06-08 00:25:16 +00:00
zeromus a849a2b9ca fix debug stdout redirection with a hack. which visual studio doesnt support in c# ???? 2011-06-06 21:08:38 +00:00
andres.delikat 4c36d1abda basic mmv conversion done. Still a lot of little todos with header info & error checking 2011-06-06 00:18:42 +00:00
andres.delikat 5ad6e0b602 Begin Convert FCM tool. Reads most header stuff, no input log yet. Only hooked up to Drag & Drop atm 2011-06-05 02:50:50 +00:00
beirich 9283a9f37d IEmulator now implements IDisposable; client now disposes cores 2011-06-02 02:59:18 +00:00
andres.delikat 6d82dcf486 Volume up and down hotkeys 2011-05-30 01:50:51 +00:00
andres.delikat 157d8b7152 Use EXE path instead of working directory for Nescarts.7z, config.ini, and gamedb.txt 2011-05-23 01:34:19 +00:00
andres.delikat 1d0a504704 Remove an erroneous duplicate message in savestate(), remove a debug message in movie 2011-05-23 01:23:32 +00:00