andres.delikat
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2a86660466
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Lua - MainMemory functions
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2012-01-28 22:11:39 +00:00 |
andres.delikat
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2e0ac111ab
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Proper checking if lua is running when doing thread waiting/set
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2012-01-28 22:00:51 +00:00 |
andres.delikat
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0082876510
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LuaConsole - protect WriteToOutputWindow() and ClearOutputWindow() in case lua console is closed when called. Close the lua object on LuaConsole close (fixes some crashes).
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2012-01-28 21:51:01 +00:00 |
andres.delikat
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41708a8579
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Lua - move threading code into the frame loops, now emu.frameadvance works per frame not per emulator loop
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2012-01-28 21:43:55 +00:00 |
kylethomson
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33ca14a344
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Getting closer. Now catches a .NET exception in user code.
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2012-01-23 01:10:56 +00:00 |
andres.delikat
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5c2587ecfb
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Make last commit compile
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2012-01-23 00:38:28 +00:00 |
kylethomson
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588eed4474
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Try again.
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2012-01-23 00:20:23 +00:00 |
kylethomson
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a36005e8fc
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Fixed typo.
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2012-01-23 00:18:23 +00:00 |
andres.delikat
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7ac7f335f9
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send FromCuePath a default CueBinPref object to make it compile. Todo: feed it a correct value??
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2012-01-22 23:56:49 +00:00 |
kylethomson
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16ec704e41
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Added Frameadvance with threading. Can't test, because CueFromPath is broken.
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2012-01-22 23:44:53 +00:00 |
andres.delikat
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abf0698e43
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oops
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2012-01-22 23:07:50 +00:00 |
andres.delikat
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d4260e22b1
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Lua Console - hook up recent lua menu items, and start lua session file loading
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2012-01-22 23:03:43 +00:00 |
andres.delikat
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defbe971c4
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Lua - open/close rom, open tool dialogs, fix memory_readbyte to read from a selected memory domain instead of hardcoded main memory (with main memory as the default), small fix ups to lua console
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2012-01-22 22:42:40 +00:00 |
andres.delikat
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78cc4d5cae
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Lua - started a client library for functions that control the multiclient. Added client.openramwatch() as a proof of concept.
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2012-01-22 22:20:09 +00:00 |
andres.delikat
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48c651cfc7
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Lua Console - lua functions list menu item. Lua - console.clear, console.getluafunctionslist, emu.getsystemid
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2012-01-22 03:14:31 +00:00 |
zeromus
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5f66de57ec
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discohawk-add capability for searching for mis-extensioned files (broadens compatibility a bit) and autodetecting audio tracks based on extension where otherwise marked as binary.
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2012-01-21 21:23:19 +00:00 |
andres.delikat
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95a769aa0c
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Lua console - minor gui fixups
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2012-01-21 20:38:43 +00:00 |
andres.delikat
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47f68a611b
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Lua - fix typo problem that caused exception throwing in last commit, implemented emu.pause, emu.unpause, emu.togglepause
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2012-01-21 20:20:06 +00:00 |
andres.delikat
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955cee21b6
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Lua console - hook up lua file loading! Lua library - Added a console library with an implemented console.output(), registered all lua libraries, implemented movie.stop, movie.rerecords, movie.mode
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2012-01-21 20:05:53 +00:00 |
andres.delikat
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ab9de22644
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small icon fixes
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2012-01-21 17:14:05 +00:00 |
andres.delikat
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ed02a2e951
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Lua Console - another round of dialog fix ups
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2012-01-11 02:29:50 +00:00 |
andres.delikat
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3e2e657dcf
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Lua Window - various dialog fix ups like toggle, storing recent files, drag & drop
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2012-01-10 03:12:01 +00:00 |
andres.delikat
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d6a57e08c1
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Toolbox - reload icons on rom open/close so that core dependent tools update.
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2012-01-10 02:11:17 +00:00 |
andres.delikat
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c871eedbbc
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Debugger icon, add to gameboy debugger menu item, add gameboy debugger to toolbox (conditional on gb emulation)
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2012-01-10 02:02:11 +00:00 |
andres.delikat
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ee440f140f
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Lua Console - hook up autoload, fix hotkey and toolbox to open lua console (not the old lua window dialog). Add TAStudio to the toolbox dialog.
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2012-01-10 01:30:17 +00:00 |
zeromus
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e73dee15b9
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fix lua
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2012-01-09 00:15:54 +00:00 |
andres.delikat
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823edd2f67
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store lag frame information into movies. Have TAStudio highlight lag frames in pink. Currently only hooked up for the NES core.
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2012-01-08 23:51:53 +00:00 |
andres.delikat
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4b074b7d26
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Fix so that dialogs that use InputWidget can still close with Alt+F4
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2012-01-08 23:01:14 +00:00 |
andres.delikat
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e220d62c54
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Gameboy - oops, fix SRAM memory domain
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2011-12-27 03:03:10 +00:00 |
andres.delikat
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9b2a9a390f
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Gameboy - refactor memory domains to use the correct objects instead of the cpu buss
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2011-12-27 02:59:37 +00:00 |
andres.delikat
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422e9c6daa
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Gameboy - fix ROM loading, and implement memory domains (WRAM banks, VRAM, HRAM, OAM)
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2011-12-27 02:10:07 +00:00 |
andres.delikat
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f1da3bfa08
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Play Movie dialog - Match Game Name option, checked by default.
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2011-12-27 00:15:48 +00:00 |
andres.delikat
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37619ba147
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preliminary work for mnemonics set up for Genesis. Doesn't work yet though since it will need core controller work set up
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2011-12-24 15:35:52 +00:00 |
andres.delikat
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b2748b7836
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Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently)
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2011-12-24 01:59:51 +00:00 |
zeromus
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242e6c8aed
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nes-add KONAMI-CNROM
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2011-11-13 09:18:14 +00:00 |
beirich
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51f2e28e1b
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68000: fix ASL/ASR bug. Correct calculation of carry flag on subtracty operations
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2011-10-30 15:35:14 +00:00 |
beirich
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b4793ec43c
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68000: flags were not calculated in EXT
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2011-10-27 04:15:16 +00:00 |
beirich
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7ae6dfb534
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68000: implement CMPM
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2011-10-27 04:02:11 +00:00 |
beirich
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e96912dab0
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68000: fix dumb MULS/MULU/DIVS/DIVU bug
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2011-10-27 03:06:33 +00:00 |
beirich
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5a5a424cc7
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gen: some work on renderer.
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2011-10-18 03:48:37 +00:00 |
beirich
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7424d370a7
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gen: implement sprite HFlip and VFlip
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2011-10-16 16:04:08 +00:00 |
beirich
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f8564bf8a7
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GEN: Preliminary sprite rendering. hook up MemoryDomains.
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2011-10-16 06:23:15 +00:00 |
beirich
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a95957dcf6
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Add option for auto-savestates
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2011-10-15 23:17:15 +00:00 |
zeromus
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dcf7846d3f
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nes-fix hkrom rom bugs to add startropics sound
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2011-10-15 06:16:35 +00:00 |
zeromus
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ebbe60c009
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nes-fix a pretty big systematic error that wouldve made lots of savefiles not get generated
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2011-10-15 05:15:46 +00:00 |
zeromus
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d2aba72502
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nes-add HKROM mmc6 (startropics)
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2011-10-14 09:27:22 +00:00 |
beirich
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e801025d0f
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Fix some file extension stuff in Open Rom dialog; add .GEN extension
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2011-10-14 03:40:34 +00:00 |
beirich
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c3038bbe07
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gen: re-fix shinobi and strider. possibly a hack, marked for followup
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2011-10-13 02:55:28 +00:00 |
beirich
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0924ad07fd
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68000: fix bug in CMP instruction >_>
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2011-10-13 02:38:23 +00:00 |
beirich
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136cc3158e
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gen: input works in basic form (one 3-button pad)
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2011-10-12 05:45:10 +00:00 |