pjgat09
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27c21db9b6
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m64p: Change the savestate code to store the default PC address if not already setup (ie before the first VI)
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2013-05-04 04:25:06 +00:00 |
pjgat09
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55c7fc55ab
|
m64p: Made two new functions for saving and loading states, directly based on the m64p methods but without files
N64: Copied savestating code from other cores. States take a while to save, and the audio is weird when loading.
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2013-05-04 04:07:04 +00:00 |
adelikat
|
04ae097832
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N64 - fix L and R buttons for mnemonics
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2013-05-04 03:33:50 +00:00 |
adelikat
|
494a20c801
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N64 - fix C pad input stuff
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2013-05-04 03:19:53 +00:00 |
adelikat
|
de6c055c3d
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N64 - fix bug where all controllers were being set to the default buttons, for anyone who used bizhawk since impelmenting N64 buttons will have all the controller buttons saved, will need to clear them out
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2013-05-04 03:12:07 +00:00 |
adelikat
|
b4e3d864e3
|
Fix a null check exception when a GBA bios fails to load
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2013-05-04 02:57:28 +00:00 |
pjgat09
|
7f3e01e3b3
|
N64: Use the config value to set the video size
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2013-05-04 02:48:37 +00:00 |
pjgat09
|
d5966dd908
|
N64: Video now resizes
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2013-05-04 02:46:37 +00:00 |
pjgat09
|
1c30cf3501
|
N64: Fix typo mixing up the dpad
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2013-05-04 02:31:37 +00:00 |
adelikat
|
e95c4e40c0
|
N64 - add video config dialog that can load/save video size
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2013-05-04 02:19:12 +00:00 |
adelikat
|
1292c87ca8
|
Saturn - hook up console buttons, and hook everything up to controller config. Also trashed everyone's ini file if they ran bizhawk since saturn buttons were originally hooked up
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2013-05-04 01:39:08 +00:00 |
goyuken
|
54ff07fbfc
|
n64: fix race bug introduced in previous revision. also turn display upside down
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2013-05-04 01:16:27 +00:00 |
goyuken
|
1abb7cf91a
|
n64: resolve the "first frame" issue
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2013-05-04 00:47:36 +00:00 |
goyuken
|
147c77c124
|
n64: screw things up some more. use a semaphore to handle stoppage in r4300 interrupt. blah. it's faster
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2013-05-04 00:23:52 +00:00 |
goyuken
|
415d749be9
|
saturn - fix r4402, which was horribly busted. the code looks messier now... almost as messy as before. except the sound test mode in SOTN works through savestates now (it doesn't in vanilla yabause), so i fixed something.
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2013-05-03 22:12:35 +00:00 |
goyuken
|
4a9d9e09e9
|
mainclient: add n64 and saturn to the list of consoles that give a warning when trying to record a new movie
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2013-05-03 20:10:44 +00:00 |
adelikat
|
b11fed8051
|
Mnemonics for Saturn, probably
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2013-05-03 20:04:35 +00:00 |
goyuken
|
314906ce66
|
saturn - comment out the hacked up scsp savestate stuff and replace it with something much simpler (but more fragile). old scsp save routine has same bug as r4399 - immediate save+load+save produces different savestates. new doesn't.
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2013-05-03 19:51:03 +00:00 |
adelikat
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e9d8e2eb21
|
N64 - add mnemonics (input display, movie recording). Don't know if it works, don't have a game handy to test
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2013-05-03 19:22:43 +00:00 |
goyuken
|
9de465fa41
|
saturn: the policy of the yabause team values backwards compatibility of savestates highly, so that there are a number of awkward things in savestating where certain variables are regenerated instead of being stored directly to keep compatibility. this has gotten to the point that if you, while paused, save slot 1, load slot 1, save slot 2, then the slot 1&2 saves will not be byte-identical. this commit fixes a certain case of that. i don't know whether this actually fixes any tangible user problems, though.
|
2013-05-03 17:11:14 +00:00 |
pjgat09
|
8c7914150e
|
N64: Fixing a typo with some controller stuff
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2013-05-03 01:59:14 +00:00 |
goyuken
|
299fcbcc57
|
saturn: power button, saveram. at the moment, only the internal bupram is saverammed, although it's generated separately per game, like other bizwhack consoles
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2013-05-03 01:32:16 +00:00 |
goyuken
|
e2f664d6b9
|
saturn: disable built in OSD
multiclient: disable "try arcade rewind hack" message when core is not PCE
|
2013-05-03 00:13:12 +00:00 |
goyuken
|
b399e87ffe
|
saturn: savestates. rather unwieldly, taking ~11MiB in text form and causing a noticable pause to save or load. core changes to support savestating: savestates reverted to version 1 (no movie info and no framebuffer, both of which are handled in bizhawk), and parts dealing with verifiying size through liberal use of fseek() (which doesn't work here) removed
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2013-05-02 23:35:12 +00:00 |
pjgat09
|
99ff09555e
|
N64: Removing the now unneeded SDL based audio and input plugin dlls
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2013-05-02 22:18:46 +00:00 |
pjgat09
|
9a1241b7e7
|
m64p: Actually use the passed values for the X and Y axises
|
2013-05-02 22:05:28 +00:00 |
goyuken
|
cefb4d2194
|
saturn: fix problem where controller would be broken on core reboot. maybe. the trouble with this sort of thing is, you can never be sure.
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2013-05-02 21:18:28 +00:00 |
goyuken
|
149eeb5f33
|
saturn - support loading bios. note that at the moment, the bios filename isn't in the firmware configuratorthingy. this marks the first change made to the yabause core itself (excepting the yui.cpp that we added); changing memory.h so that block loads don't do unnecessary fseek()
|
2013-05-02 20:47:56 +00:00 |
adelikat
|
fdae009597
|
N64 - fix dpad on the gui side, still doesn't work though
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2013-05-02 04:23:52 +00:00 |
pjgat09
|
2a0c6c4daf
|
m64p: Configure controller 1 to be plugged in. Flesh out the plugin somewhat
N64: Pass controller 1 data to the core
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2013-05-02 03:38:57 +00:00 |
adelikat
|
f535979705
|
Controller Config - add N64, todo: N64 controller image
|
2013-05-02 02:20:09 +00:00 |
pjgat09
|
a50068d61d
|
m64p: Added a stub for a bizhawk handled input plugin
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2013-05-02 02:19:36 +00:00 |
adelikat
|
c6634273d7
|
N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog
|
2013-05-02 01:54:44 +00:00 |
pjgat09
|
dbd25f17d4
|
m64p: Removed the need for the rice ini file
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2013-05-02 01:48:45 +00:00 |
adelikat
|
807df908f3
|
Path Config - Saturn
|
2013-05-02 00:56:39 +00:00 |
pjgat09
|
533baf9ef3
|
N64: Added a function to get the audio rate from the core.
|
2013-05-01 21:28:15 +00:00 |
goyuken
|
0d556dc9e9
|
saturn: frame lag flag working
|
2013-05-01 17:22:12 +00:00 |
goyuken
|
2631ffbde6
|
implement a simple sega saturn cd heuristic detection. unknown cues once again are loaded into PCECD
|
2013-05-01 17:06:36 +00:00 |
goyuken
|
0f5cc4ed25
|
dual gb: xml creator doohickey now works
|
2013-05-01 16:37:00 +00:00 |
goyuken
|
f96a37857d
|
dual gameboy: xml creator dialog thingy. not finished yet
|
2013-05-01 15:48:23 +00:00 |
goyuken
|
8b029d9eb1
|
saturn: controls. fuck boilerplate
|
2013-05-01 02:53:53 +00:00 |
adelikat
|
ba7e99ea20
|
Path Config - support n64, start saturn, also some code cleanup
|
2013-05-01 02:37:26 +00:00 |
goyuken
|
eae4c0ee81
|
saturn: sound
|
2013-05-01 01:46:20 +00:00 |
goyuken
|
368bc58d0a
|
saturn: connect to bizhawk's existing DiscSystem code. emu should now properly load the .cue given. the hack that redirects every .cue that is not in a gamedb to saturn is still in place; saturn detection heuristics will be coming
|
2013-05-01 00:27:36 +00:00 |
goyuken
|
d2fecaa172
|
saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso"
|
2013-04-30 21:28:35 +00:00 |
pjgat09
|
d7e3e4042b
|
m64p: Hide the SDL window
|
2013-04-30 20:46:25 +00:00 |
pjgat09
|
7af28f1106
|
m64p: Disabled mupen's throttle
|
2013-04-30 03:34:06 +00:00 |
pjgat09
|
7f7b9eac1f
|
m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores
N64: Hooked up the new audio plugin, but it doesn't sound exactly right.
|
2013-04-30 03:24:44 +00:00 |
pjgat09
|
3bc682a411
|
m64p: Added VI callback functionality
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
|
2013-04-30 01:50:27 +00:00 |
pjgat09
|
2598967d56
|
m64p: Start the emulator paused
N64: Wait for the emulator to start up before returning from the constructor.
|
2013-04-30 01:14:07 +00:00 |