hegyak
b3d91049de
Change PrereqsAlert.Designer.cs to point to GitHub instead of SF
2016-09-27 18:06:54 -07:00
Kyle Howell
3d88f77ec6
Fixed TAStudio crash when deselecting "Show Player X". The horizontal scrollbar was not updated which caused an exception when scrolling to the right.
2016-09-25 16:55:34 -06:00
Kyle Howell
4834e31bb8
Fixed bug with InputRoll selected rows drawing hidden columns.
2016-09-25 14:04:57 -06:00
Kyle Howell
d66181a597
Fixed bug with right click inputRoll selction.
2016-09-25 12:47:37 -06:00
feos
7d1084bf98
tastudio: change internals of editing input during scrolling.
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for now it only makes a single edit per click, since we only recalculate OnMouseDown if scrolling. this is required to get rid of scrolling recursion caused by various actions.
also ClearLeftMouseStates before saving dialog pops up
2016-09-08 22:22:33 +03:00
feos
ba895e3bad
tastudio:
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- fix recursion in cell updates caused by clicking cursor column (fixes scrolling)
- display invalidated color consistently
n64: fix trace callback prototype
2016-09-04 12:03:12 +03:00
feos
b4a9123515
tastudio: fix editing while unpaused + left button held scenario.
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now it replicates taseditor:
- editing input while unpaused, if autorestore is off, resumes emulation and ignores seek frame. if you keep holding the LMB, and follow cursor is on, it will keep scrolling, drawing and emulating
- editing input while unpaused, if autoresotre is on, fires autorestore and then just pauses on the seek frame
what's different from taseditor:
- with autorestore and follow cursor on, if you hold the button, and seek frame is below the view, it will keep scrolling down, drawing new input and emulating. taseditor does *not* follow cursor while seeking.
this all doesn't necessarily make sense, but we need people to figure out what is best for work.
2016-07-11 21:39:32 +03:00
feos
f23767ae6a
tastudio: properly set input while unpaused
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replicates taseditor behavior: if autorestore is off, emulation resumes running, otherwise it pauses on it.
todo: fix this during left button held
2016-07-10 22:25:02 +03:00
feos
53c7f4e5be
tastudio: ignore inputroll hotkeys and numeric branch hotkeys during float editing mode.
2016-05-07 15:05:07 +03:00
zeromus
a7f03d4c2c
make direct3d9 prereq check non-fatal and make d3d display method initialization fail non-fatal, falling back to gdi+
2016-05-05 09:01:01 -05:00
feos
dc18535b88
tastudio: use VisibleRows instead of SeekingCutoffInterval.
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allow SelectedIndexChanged again, just not use it in tasview. can we comment out in designers like that?
2016-04-17 21:02:21 +03:00
feos
f5746a7b8f
tastudio: stop updating splicer after every new cell is appended.
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quick fix to #597 .
fix crash when pasting input beyond movie length. todo: make input log append like PasteInsert does.
2016-04-17 13:52:58 +03:00
feos
a18648dc45
GDIRenderer: add a method to create NormalFont using the LOGFONT features.
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InputRoll: make the font match what fceux uses. padding still works oddly though.
2016-04-17 11:47:18 +03:00
zeromus
5a6ffe022a
fix tastudio font bugs, some mine, some not mine
2016-04-17 03:07:07 -05:00
zeromus
1bde0c5a72
GDIRenderer - fix bugs in using any font but the old default gdi font (i.e. System) while rendering to offscreen bitmaps (e.g. tastudio)
2016-04-16 17:13:49 -05:00
feos
2fafd85064
InputRoll: stop switching to RotatedFont when we're in vertical orientation.
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Still doesn't care about the font we set, since it's never created in gdirenderer.
2016-04-16 21:46:47 +03:00
zeromus
6b013d6d94
fix VirtualListView (incl. movie open dialog) on x64
2016-04-07 15:25:14 -05:00
zeromus
4e13f205d4
update and clarify prereqsalert urls and guidance
2016-03-21 21:08:09 -05:00
zeromus
e0d74c7718
better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters
2016-02-03 02:28:03 -06:00
feos
d39aa6433e
tastudio: implement SeekingCutoffInterval
2016-01-27 16:18:20 +03:00
zeromus
192458a190
try catching some missing prereqs in emuhawk startup and print a report about it
2016-01-14 01:50:41 -06:00
adelikat
ac1c7d0992
HexView - setting up some API
2015-12-24 15:46:57 -05:00
adelikat
60692450e8
New Hex Editor - add the plumbing for the HexView widget, that will use the GDIRenderer as the basis for the drawing.
2015-12-24 11:15:29 -05:00
zeromus
22143f99fb
work on stability of avi writing. Unfortunately, I did a half dozen things here, overlapping in complicated ways, and at least 2 of which were required to fix it: changed pinvoke wrapper of AVISaveOptions, removed ownership of pointers from codec token (simplified analysis and in principle [but not practice] determinism due to less GC involvement), changed life cycle management of codec token (irrelevant due to prior), changed functions used to allocate memory from AllocHGlobal to pinvoke HeapAlloc, made different assumptions of ownership/lifecycle of pointers accessed by AVISaveOptions. notably the pinvoke wrapper for AVISaveOptions was the last thing I fixed that sealed the deal, but I don't think it was that simple.
2015-12-19 05:13:31 -06:00
feos
4bc74ce36e
tastudio: arrow keys start making sense.
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up/down - scroll tasview.
ctrl-up/down - move selection.
shift-up/down - append selection.
removed ctrl-shift-R, duplicate of ctrl-shift-F.
2015-12-03 23:06:28 +03:00
feos
69970c5ae5
tastudio: select the new cell on every rightclick.
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only enabled for branches and markers, since in tasview we use rightclick to start advance/rewind.
involved some hackery, like killing context menu while OnMouseDown of the given listview, then going back to InputRoll's OnMouseDown and actually selecting a new cell. can we figure out a hovered cell while context menu is still active? also, it'd make sense to do this for leftclick as well, but without context menu hiding, there doesn't seem to be a way to force updating of listviews from InputRoll.
2015-12-03 21:16:55 +03:00
Hathor86
f70a2c8c6c
Merge from TASVideo
2015-11-01 22:01:19 +01:00
feos
a4b3a57af2
tastudio: update RowCount before scrolling to frame.
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fixes loading a branch whose movie length is longer than current.
2015-10-25 20:24:33 +03:00
zeromus
3dd0ab2008
HexTextBox - try to preserve the current value when changing the hex size. This kind of thing is super annoying, revert it immediately if there's a problem. Fixes #525
2015-10-20 01:57:47 -05:00
adelikat
6ff3215a5f
Move Exception box from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common
2015-10-17 19:18:37 -04:00
adelikat
ba87d19d5c
Input roll - some small cleanups
2015-09-05 16:37:52 -04:00
adelikat
a85c60e716
Input Roll - more avoiding calculated fields in loops
2015-09-05 15:44:08 -04:00
adelikat
ed4ccdbfc6
InputRoll - don't call LastVisibleIndex, a calculated field, in a for loop, seems to be a nice speedup
2015-09-05 15:27:59 -04:00
adelikat
e9d7c7c88c
InputRoll - more shenanigans
2015-09-05 15:09:55 -04:00
adelikat
747c0fddda
InputRoll - remove a todo
2015-09-05 14:33:34 -04:00
adelikat
b45f34dc3e
InputRoll - code cleanup - make NormalFont readonly and remove redundant use of this.NormalFont
2015-09-05 14:21:58 -04:00
adelikat
76db52966e
InputRoll - on paint method, calculate visible columns once and pass into draw functions rather than making a new list in every method on every draw
2015-09-05 14:00:08 -04:00
adelikat
dec25850c5
InputRoll - a small cleanup
2015-09-02 19:39:57 -04:00
adelikat
fceb4487c9
InputRoll - tiny optimization - don't calculate lastvisiblecolumnindex during a for loop
2015-09-02 19:38:33 -04:00
adelikat
ed26eb002d
InputRoll - break off drawing methods into a separate file
2015-09-02 18:46:23 -04:00
adelikat
951129048d
Move InputRoll to the CustomControls folder
2015-09-02 18:27:34 -04:00
zeromus
c9dab721fb
fix bug in GDIRenderer font cache that made fonts go wacky and get measured wrong and then TAStudio to layout differently each time
2015-07-07 14:05:44 -05:00
SuuperW
189ecfeb2e
TAStudio:
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-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
2015-03-04 19:03:00 +00:00
adelikat
8af99c9066
Tastudio - make < and > buttons repeatable buttons
2015-02-24 21:44:26 +00:00
mathew1800
abbee1672e
Specify the parameter for argument-based exceptions. Correct the parameter names of others.
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Common mistake.
2015-02-10 04:19:34 +00:00
adelikat
f647f16592
Ram Watch - add/edit watch - support 32 bit domains
2015-01-18 19:50:31 +00:00
jdpurcell
ac4e197e22
Fix trackbars in Display config having different background color than their container (workaround applied only at runtime to avoid breaking designer).
2015-01-18 19:44:51 +00:00
adelikat
f6b757e7fd
Add Breakpoint dialog - fix a slight logic error
2015-01-18 19:08:25 +00:00
adelikat
91ffc17aae
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
2015-01-18 15:25:47 +00:00
adelikat
7fb92d28fc
Debugger - fix disassembler scrollbar logic, including the "infinite scroll" effect that when you click the up or down scrollbar arrows it will got to the next instruction (upon the next update it will "snap" back to PC)
2014-12-23 02:34:08 +00:00