Commit Graph

15 Commits

Author SHA1 Message Date
adelikat cff1ff2940 Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file 2013-04-14 20:39:19 +00:00
brandman211 0b7f68fcb7 -Fixed the calculation for the O Flag...not messing with that bit-math anymore.
-Set the pending cycles for setting Sr1 to 14934 - 3791 instead of adding it. This working makes NO sense in my opinion, and I'm sure it will break as the number of interrupts increases, but for now, it matches up.

The newest issue is reading PSG registers which have not been set. Cool, expecting this to work without doing anything would be silly, so I've gotten somewhere!
2012-12-17 07:17:18 +00:00
brandman211 7ad002d5ce IntelliHawk:
-Cleanup.
-Added "Total Executed Cycles" to the log.
-By observing the aforementioned data, I realized that the docs probably meant to say 14934 instead of 14394.
--By adjusting this...TITLE SCREEN!
--Still, there are definitely discrepancies with the log that imply that I'm far from done.
-Enabled ANDR and XOR because they were executed during the title sequence, though it's hard to tell if it should at this point.
2012-12-17 04:23:59 +00:00
brandman211 fd1560177e -Implemented Colored Squares mode. It looks sensible in one of the improperly loaded ROMs that triggers it.
-Masked the Color Stack registers. This prevents the previously mentioned ROM from throwing an ArgumentException in ColorToRGBA.
2012-09-06 08:02:49 +00:00
brandman211 a6f11a7ade -The STIC now displays the encoded background color when one is provided.
--The only time I've seen this was in a game that used FGBG mode, and it looked messed up.
-Implemented the parsing of the background for Color Stack mode.
--Because the STIC Registers aren't populated, this doesn't do anything. I'm not sure when this is supposed to occur.
-Determined when Colored Squares mode is active. I'll try to implement this mode shortly.
2012-09-06 07:31:25 +00:00
brandman211 8230f63ddf The foreground now shows its true colors. 2012-09-06 06:56:21 +00:00
brandman211 641ef2bcff -Unset pixels when necessary.
-Fixed the loading of a card's rows.
-Corrected the maskings. The top tiles look perfect now, but the text isn't showing up yet.
2012-09-06 06:20:50 +00:00
brandman211 06022c9076 -Added Read/WriteMemory to the STIC so that it can access the RAM it needs to draw the screen.
--Did the same for the PSG because why not.
-Discovered that the Commando HLT happens after the CPU goes idle, so there's no point in further investigating the issue until I emulate that.
-Parsed the BACKTAB cards for the STIC's Draw().
-Attempted to draw the screen using the aforementioned cards.
--I'm only trying to apply color to the foreground.
---Instead of converting the FG color to RGBA, I'm making it all white for now.
--There's clearly some sanity to what's being drawn, so I think each 8x8 card is being drawn in the right place.
--I think the next step is trying to make each individual card draw properly.
--I believe the algorithm for populating the FrameBuffer is VERY inefficient in the way it accesses memory. Will need some suggestions as to how I can rewrite this.
2012-09-06 04:51:17 +00:00
brandman211 1a760096bc -Laid out the groundwork for the video provider.
--VirtualHeight / Width will be useful due to how the scanlines are doubled on TVs, but for now, I will just be drawing to scale.
-Enabled XOR@, SAR, and COMR. Advanced Dungeons & Dragons provided more test cases.
-Noticed that Commando, as well as some other games, triggers a HLT. This should be looked into later.
2012-09-05 04:42:49 +00:00
brandman211 44e03b1923 -Changed the amount of pending cycles to add when the STIC sets SR1.
--This number is fairly arbitrary, and I don't know why it works, but for now, it does.
--The values of INTRM don't match up exactly, but I think this is mostly a logging issue, though I still need to look into this.
-Fixed the Overflow Flag calculation.
--My original formula didn't compare the signs of the operands.
--It always needs to use the original operands, not the 2s complement one.
--As such, a result parameter has been added.
-Fixed the detection of a double swap, shift, and rotate in the related instructions. Ironically, I shifted one too many bits in my detection.
-Masked the result of left shifts and rotates to 0xFFFF so that the flags are calculated properly.
-Made RSWD (un)set the right flags.
-Enabled GSWD, MVI, SARC, CMP@, ADD, SUB@, INCR, RRC, SLR, SLL, RLC, ADDR, SUBR, SLLC, CMPR, and RSWD.
-COMR, NEGR, ADCR, SAR, ANDR, SUB, AND, XOR, and XOR@ remain disabled as I have yet to hit any test cases for them.

At this point, IntelliHawk is executing instructions indefinitely with what seems to be perfect results! I think I'm ready to hook up the screen.
2012-09-04 19:29:02 +00:00
brandman211 ca8b778a52 -Noted interrupts in the log.
-Added and Interrupted flag to make it so that interrupts only trigger once per falling edge.
-For now, interrupts take 28 cycles.
-Made it so that the STIC tracks Pending / Total Executed Cycles just like the CPU.
-Forwarded the cycles executed in the CPU to the STIC's Execute.
-SR1 is now inverted when there are no pending cycles.
--If SR1 is high, 14394 cycles are added to the pending cycles.
--If SR1 is low, 3791 cycles are added to the pending cycles.
2012-09-04 06:26:08 +00:00
brandman211 26b1d06b7a -Simplified the CPU / STIC connection.
-Made FrameAdvance handle the pending cycle loop. During each iteration, it runs one instruction and ticks the STIC accordingly.
2012-08-14 03:58:11 +00:00
brandman211 9100232547 -Made connections between the signal pins on the CP1610 and the STIC.
--Not sure why the STIC has any connection to the SST, but the docs on the SST are virtually non-existent from what I could find.
--I took advantage of Func and Action instead of passing bool references to both devices. I think this makes sense.
-Added reset functions for both devices.

My comparison log for INTRM is still weird because it says it is true initially (Expected) and remains as such after the first instruction (A bit odd). I think this happens because the STIC is supposed to "tick" and shift SR1 to false immediately, but the STIC tick happens after the CPU tick, and the CPU tick is where the logging happens. I need to find a better place to put this logging, and I need to implement the STIC ticking for IntelliHawk. I'm not positive how to approach the latter issue as I assume a tick means one instruction execution, and my executions happen in a loop on the CPU, which has no reference to the STIC, so I'm not sure where this fits into the equation.
2012-08-13 08:10:15 +00:00
brandman211 c6cf18061f Scratchpad RAM, Graphics ROM, and Graphics RAM are apparently all 8-bit. 2012-08-10 20:40:34 +00:00
brandman211 5239b4f55b -Separated the STIC and PSG memory map logic into new objects.
-Foreground / Background | Color Stack Mode
--Actually made a boolean for it (FGBG).
--Reading from a write-only STIC alias of $21 does change the STIC into Color Stack mode, but it doesn't actually read.
--Color stack mode is enabled when $21 or its alias is read and it is disabled (FGBG) when written its written, both having to occur during VBlank Period 1.
---This is what I gathered from the wiki, but I'm confused as to why it says that "The STIC stays in this mode until the program accesses location $21 again." I'm assuming this doesn't mean the mode changes on every access because then I don't understand why a read would change to a different mode than a write.
--FGBG is disabled by default. I don't think it matters.
2012-08-08 23:05:55 +00:00