Commit Graph

814 Commits

Author SHA1 Message Date
YoshiRulz 0ba7a5a7df
Rename axis-related types, members, and locals
I left a few methods where they had an equivalent *Bool*() for buttons, and also
left some in TAStudio that get serialised.
2020-03-31 17:29:55 +10:00
zeromus e45943c26a raw capability for DisplayManager handling the NDS screen layouts. someone else will have to hook up the configuration in "CreateCoreScreenControl()". Gap, rotation, and layouts all supported. You will see that other configurations with varying view sizes won't be hard either.
Note that this was actually not very difficult, compared to dealing with the client sizing logic, which was teetering on the brink of total collapse. I may have messed something up while trying to support it here (mainly related to emu-space and client-space padding). There were many assumptions that the core's videoProvider would remain sensible, which this "core screen control" system subverts. The padding and sizing was added after I designed the pipeline specifically for this, so the padding and sizing is not handling it very well. Nonetheless, I think it works.
2020-03-29 21:50:06 -04:00
SuuperW c59d8130bb
DS Hawk (#1884)
* Add MelonDS.cs, support opening (but not really) .nds files.

* init MelonDS

* MelonDS: Load selected ROM.

* MelonDS: FrameAdvance and frame counter.

* MelonDS: IVideoProvider

* MelonDS: Add DLL files.

* MelonDS: IInputPollable

* MelonDS: IStatable (and add forgotten file MelonDS_InputPollable.cs)

* update libmelonDS.dll

* MelonDS: ISoundProvider

* Add NDS to Global.SystemInfo, and convert screen coords when running NDS.

* set up default NDS controller

* MelonDS: ISaveRam

* MelonDS: remove romlist.bin

* MelonDS: ISettable

* Create firmware folder if it doesn't exist on Windows; otherwise, an exception is thrown.

* Add database entries for NDS bios/firmware files.

* MelonDS: Use the bios/firmware files selected in BizHawk's "Firmwares" dialog.

* MelonDS: Re-work sync settings a bit.

* NDS's firmware file contains user settings; these are over-written by sync settings, so we shouldn't allow them to impact the hash

* MelonDS: Add (currently unused) bootToFirmware sync setting, and NDSSettings dialog.

* Update NDS firmware hash; it seems I had somehow corrupted mine.

* MelonDS: Use boot to firmware sync setting.

* MelonDS: Allow user to set some firmware user settings via the NDS settings dialog.

* MelonDS: Add singleInstance attribute to core.

* MelonDS: IMemoryDomains

* update libmelonDS.dll

* MelonDS: Set up default sync settings if none are provided.

* MelonDS: Allow user to reset settings to default.

* MelonDS: bios+firmware files are recommended

* libmelonDS.dll

* MelonDS: Don't use real time.

* MelonDS: Update to reflect new way of handling RTC in MelonDS.

* MelonDS: Notify if savestate load failed.

* update MelonDS.dll

* MelonDS: Allow user to set startup date/time in settings dialog.

* MelonDS: Create melon directory if it doesn't already exist.

* Don't include Designer's "fixes" in PR (partially reverts 56b474c00)

* Don't show a broken console window; alert user of need to restart instead.
This fixes an error related to MelonDS trying to use the broken stdout stream.

* update default NDS controls to match other updated controls

* Implement a system bus, using ARM9 read/writes.

* MelonDS: Allow BizHawk to change the contents of the frame buffer.

* update libmelonDS.dll

* fix stuff that was merged incorrectly, or was broken by merge

* update libmelonDS.dll
(includes memory leak fix)

* update libmelonDS.dll
(fixes memory leak and an occasional savestate crash)

* fix stuff that broke with the merge

* cleanups, remove stuff that is no longer needed by service interaces

* simplify DS MemoryDomains

* DS - fix order of controller buttons to be consistent with other consoles.  This probably breaks any existing movies made on this core, but those would have been experiments, right?

* NDSSettings - make min value for day and month 0, whiel those aren't "valid" values they are the default values in the core for whatever reason, better to not crash on load and not show a value that isn't actually the setting.  This can easily be reverted if the core changes to default to 1

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
Co-authored-by: adelikat <adelikat@tasvideos.org>
2020-03-21 10:53:30 -05:00
YoshiRulz e1951b9fc5
Cleanup PathExtensions
Fixes f02295455/c731e1168/5c7135d67
2020-03-21 13:45:58 +10:00
adelikat 7fb89aed18 NesHawk - move BootGodDb to its own file 2020-03-19 21:35:36 -05:00
adelikat 6d5c444252 Move Global controller adapters into InputManager, it's a step in the right direction 2020-03-15 17:50:48 -05:00
adelikat 1f617221fc Make InputManager not static, but make a static instance in globals, phase 1 of some refactoring 2020-03-15 17:19:11 -05:00
adelikat 5617950f50 InputManager - pass some dependencies into SyncControls 2020-03-15 17:13:56 -05:00
adelikat edd8349dde fix typo in Global property 2020-03-15 17:09:11 -05:00
adelikat 67926a2de4 Make Global fields into properties, a bit of cleanup 2020-03-15 17:08:34 -05:00
adelikat 81d6ca335e CoreFileProvider - pass dependencies in, instead of using Globals 2020-03-15 16:10:02 -05:00
adelikat b1cac9ba00 Move DefaultIniPath property to Config, and delete PathManager.cs 2020-03-15 16:02:23 -05:00
adelikat e16dc33722 move some PathManager methods to a PathUtils class in BizHawk.Common 2020-03-15 15:59:10 -05:00
adelikat 33a14327b7 move most logic from PathManager to extension methods in BizHawk.Common 2020-03-15 15:45:11 -05:00
adelikat 348cbd18df
Remove PathManager code that had dependencies on Globals (#1881)
* move one usage of Firwmare method into Firmware config where it is better suited

* PathManager - remove unused code

* move some PathEntry specific logic out of PathManger and into PathEntryCollection extension methods

* PathManager - detangle some exe pathing logic from Global.Config usage, clarify what a completely broken method should actuall do

* move more logic from PathManager to PathEntryCollection extension method

* move absolute path creation to PathEntryCollection, lots of refactoring and simplifying of PathEntries usage

* simplify PathEntryColleciton usage more

* simplify PathEntryCollection more

* break PathEntry classes into separate files, a bit of cleanup

* move Rom path logic out of PathManager into PathEntryCollectionExtensions

* move config UseRecentForRoms and LastRomPath into PathEntries, note that this is a breaking change for previous configs, those values will revert back to default values

* move SaveRamPath logic from PathManager to PathEntryCollections

* move cheats path logic from PathManager to PathEntryCollection

* move another method out of PathManager

* move some Retro hacks to PathEntryCollections, exposes more implicit dependencies

* move savestate logic out of PathManager to PathEntryCollection

* move more logic out of PathManager

* move some savestate logic out of PathManager, move most to MainForm where it is used, detangle some implicit dependencies from SaveSlotManager

* rename method

* move more logic from PathManager to PathCollectionEntry

* movie final Global.Config.PathEntries logic out of PathManager and into PathEnties
2020-03-15 15:12:36 -05:00
adelikat 3c519b0249 refactor CoreFileProvider instantiation, require ICoreFileProvider in CoreComm constructor and remove setter for CFP 2020-03-15 10:09:32 -05:00
adelikat 8c7b0c6ff1 delete some vestigial coreComm/CoreFileProvider code 2020-03-15 09:57:54 -05:00
adelikat 0a33940704 remove CoreComm from IEmulator, and remove it from NullEmulator 2020-03-15 08:54:56 -05:00
adelikat da95c1f56f remove RomAnnotation fields on CoreComm and use the service instead 2020-03-14 22:10:57 -05:00
adelikat 6360d9934c simplify MainForm UpdateDumpIcon() some 2020-03-14 21:05:22 -05:00
adelikat 190118d7c4 rip out libretro hack from CoreComm, making it a param on LoadRom isn't great but better 2020-03-14 15:43:17 -05:00
adelikat fc0e0840e0 delete more stuff that is no longer used in CoreComm 2020-03-14 15:29:43 -05:00
adelikat d8d12cac8b kill more psp, and remove some methods from coreComm that were only used by the former psp core 2020-03-14 15:14:31 -05:00
YoshiRulz 9e514dcebd
Unify Get/SetSoundOn across Lua and C# APIs (resolves #1817) 2020-03-13 08:46:45 +10:00
adelikat 9584ff1f53 use switch expressions in some various places in EmuHawk, and some other simplifications 2020-03-04 20:18:43 -06:00
YoshiRulz 9829fd699b Unify helpers for generating file extension lists (for open/save) 2020-02-20 21:59:20 +00:00
adelikat 4b704d5e31 add .o2 files for Odyssey2 to open rom dialog filter 2020-02-18 17:42:22 -06:00
adelikat 656f2b814e Move IEmulator extensions to the Emulation.Common namespace, the intent is that these are used and serve as built in functionality, so it's overly tedious to when most situations require both Common and an additional extensions namespace 2020-02-15 12:33:15 -06:00
adelikat f43d7c5b1b MovieSession - add a PopupMessage method, will be used later 2020-02-08 10:50:05 -06:00
adelikat 626efe8caf put control extension methods into the EmuHawk names space isntead of a custom one. We want these to be found and used, and most dialogs use them 2020-02-03 12:54:32 -06:00
adelikat ef13754f79 consistent variable naming in config.cs 2020-01-25 10:57:39 -06:00
adelikat 548ff15e33 Break off rewind config variables into their own class 2020-01-24 20:03:54 -06:00
YoshiRulz e4827929b8
Parse float with invariant formatting (resolves #1806) 2020-01-22 04:40:16 +10:00
adelikat 3d833af617 break out enums from Config.cs 2020-01-21 09:02:42 -06:00
adelikat 8da1bb4e73 cleanup mainform menu item naming and using pattern matching instead of direct casts for core types when possible 2020-01-14 11:12:52 -06:00
YoshiRulz dd4f9aaf64
Use ranges 2020-01-13 06:59:40 +10:00
zeromus 8c50945ecb remove windows 7 nag. kept messages because it had some useful work in identifying various windows versions in case it's needed later 2020-01-12 15:23:00 -05:00
YoshiRulz 60b7858fbe Simplify Windows prereqs (see desc.)
* Changed default sound/display methods to OpenAL/OpenGL on Windows to match
non-Windows, and replaced DirectInput with OpenTK input (needs regression
testing on Windows).
* (meta) As a result of the above, DirectX is no longer a prerequisite, leaving
only: .NET Framework 4.6.1 (comes with Win10, as does 4.8), MSVC 14 (also comes
with Win10), MSVC 12 for Mupen, and MSVC 10 for BSNES/Mupen.
* Refactored static Program ctor, using ExceptionBox for missing prereqs, and
removed PrereqsAlert.
* Added OS version check for Windows, with a flag in the config to skip it.
* Updated readme for Win7 EOL (and generally cleanup Windows sections).
2020-01-12 20:00:34 +00:00
feos c330541c35 Revert "cleanup ArgParser"
This reverts commit 84593b2d48.
magical fix to magically broken avi dumping
2020-01-12 21:33:41 +03:00
alyosha-tas 46d0818f09 MSXHawk: Core interface stuff 2020-01-10 15:51:56 -05:00
adelikat 57610488fe use globals a bit less 2020-01-03 13:59:39 -06:00
adelikat 84593b2d48 cleanup ArgParser 2020-01-03 13:09:27 -06:00
adelikat 023da20cb9 Cleanup GamePad code, pass in mainform dependency 2020-01-03 10:38:04 -06:00
YoshiRulz 060255471b
Improve exception docs in BizHawk.Client.EmuHawk 2020-01-02 21:51:37 +10:00
adelikat eb438fd9cb pass in mainform to Keyboard.cs instead of using global 2019-12-31 17:06:40 -06:00
adelikat 64ea9afee5 cleanups 2019-12-31 10:17:55 -06:00
adelikat 6e49f1c07d Convert LogWindow to a tool that implements IAutoToolformConfig 2019-12-29 15:05:45 -06:00
adelikat bdd0d56a70 delete the console log window, always show LogWindow instead 2019-12-29 14:39:44 -06:00
adelikat ab812ab081 pass in mainform to log window stuff 2019-12-29 14:16:44 -06:00
adelikat e7e30371fe Remove Rewinder from Global and put as a mainform variable instead 2019-12-22 14:25:06 -06:00