adelikat
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dd4bc8dd59
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Move MovieImport.cs to Client.Common
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2013-10-27 18:18:58 +00:00 |
adelikat
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9908589ad7
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rename MainForm.MenuItems.cs to MainForm.Events.cs and redelete .NET 4.5 proj file
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2013-10-27 15:26:26 +00:00 |
zeromus
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fa40ae718f
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reapply edits and cleanup
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2013-10-27 07:54:00 +00:00 |
zeromus
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179dbd4124
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revert back to r5156
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2013-10-27 07:45:59 +00:00 |
adelikat
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cf6e72aad4
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Move controller binding to client.common, and some global stuff
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2013-10-25 17:14:24 +00:00 |
adelikat
|
40f143e4ad
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move xmlgame to client.common and refactor it a bit in order to achieve that
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2013-10-25 17:08:18 +00:00 |
adelikat
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0edfc03e34
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fix SaveStateManager, oops. Also move BinarySavestate to client.common
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2013-10-25 16:53:34 +00:00 |
adelikat
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3e429736d5
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Move PathManager and SavestateManager to Client.Common, also remove the dependency for System.Web in PathManager by doing a more logical way of getting the executing assembly path
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2013-10-25 16:00:34 +00:00 |
adelikat
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360ff31a54
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remove an unused MovieConvert that somehow has survived this whole time
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2013-10-25 15:46:50 +00:00 |
adelikat
|
aa9bfa8e99
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Move RamSearchEngine to Client.Common
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2013-10-25 15:44:41 +00:00 |
adelikat
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ba2ff213c6
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Start the BizHawk.Common project and move MRUStack and UndoHistory there
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2013-10-25 15:30:20 +00:00 |
adelikat
|
a17e038a1d
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oops
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2013-10-25 15:16:20 +00:00 |
adelikat
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f72303f326
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Move watchlist to common
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2013-10-25 13:27:20 +00:00 |
zeromus
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1a2b2c3dc5
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attempt to reconstruct reorg with history
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2013-10-25 00:57:23 +00:00 |
zeromus
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249ddea268
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revert to pre-refactor state. its a WIP, dont judge
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2013-10-25 00:34:01 +00:00 |
adelikat
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28023e8882
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Fix debug mode of Client.Common
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2013-10-24 23:46:46 +00:00 |
adelikat
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5ee6ffabe0
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Move RomGame to client.common and set common to allow unsafe code
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2013-10-24 23:24:46 +00:00 |
adelikat
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f1089e214c
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Move 7z stuff and HawkFile to client.common
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2013-10-24 23:04:29 +00:00 |
adelikat
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80f0c75a41
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Movie MovieSession to Client.Common
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2013-10-24 22:26:28 +00:00 |
adelikat
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11d2997db7
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Refactor movie to get out all the client specific code, the solution usually was to move code into the tool that was calling it since the function itself had little to do with the movie object, move the movie object to client.common
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2013-10-24 21:44:12 +00:00 |
adelikat
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1b6b53f687
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move some more movie classes to Client.Common
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2013-10-21 21:55:19 +00:00 |
zeromus
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b284f5b5e4
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add FirmwaresConfigInfo dialog to show you more information about a firmware (such as which options the DB is allowing) and reformulate TI-83 firmware DB entries a bit--theyre wrong until we enter correct hashes though
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2013-10-21 06:02:02 +00:00 |
adelikat
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bce6ec3dd6
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add some movie related objects to client.common, and refactor some things too
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2013-10-21 01:50:58 +00:00 |
adelikat
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f04efe0294
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Move Firmware manager classes to Client.Common
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2013-10-21 00:48:20 +00:00 |
adelikat
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59386b59f1
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Move Cheat and CheatList to Client.Common and refator a bunch of things as a result
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2013-10-20 18:02:43 +00:00 |
adelikat
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17f5c63273
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Move 7z stuff from Bizhawk.Util to BizHawk.Multiclient and delete the Bizhawk.Util project
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2013-10-20 17:00:51 +00:00 |
adelikat
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61bd10e84d
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Remove the .NET4.5 project and solution files, move winform stuff from BizHawk.Util to the Multiclient project
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2013-10-20 16:46:49 +00:00 |
adelikat
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597540aadd
|
more project stuff
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2013-10-20 16:38:44 +00:00 |
adelikat
|
6c54faa7ab
|
Rename Client.Core to BizHawk.Client.Common, and change all namespaces, reorganize some files, remove the LuaHawk project as it was a bad idea, change namespace in the PCE_Debugger project
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2013-10-20 16:19:59 +00:00 |
adelikat
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067363b80d
|
Start a Client.Core project, and moved several files over to this, including Global.cs, made a GlobalWinF class for handling winform specific global instances
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2013-10-20 00:00:59 +00:00 |
adelikat
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4223204348
|
N64 Virtual Pad - add Power and Reset buttons
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2013-10-12 23:53:07 +00:00 |
adelikat
|
dd11967ed8
|
Ram Search - oops, fix anchoring
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2013-10-07 13:48:28 +00:00 |
adelikat
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0b340d3176
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Move memory viewer to Hex Editor folder
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2013-10-07 01:45:36 +00:00 |
adelikat
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8557c96758
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Rename all "new" config dialogs to their correct names
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2013-10-06 20:45:04 +00:00 |
adelikat
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b299430408
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File reorganization - move all the platform specific tools to sub folders of the tools folder
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2013-10-06 20:28:49 +00:00 |
adelikat
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30bd5fa07b
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Rename new cheat files
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2013-10-06 20:06:28 +00:00 |
adelikat
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1cf87f33d8
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Old Cheat system gone and deleted!
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2013-10-06 20:02:34 +00:00 |
adelikat
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56b8642f4c
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New Cheats - progress on cheat editor
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2013-10-05 15:45:39 +00:00 |
adelikat
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8b38b16bf8
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Start new Cheat form and related objects
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2013-10-01 13:02:19 +00:00 |
adelikat
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9a32145f82
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Remove legacy Watch object and WatchCommon.cs and all references to them
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2013-09-28 01:44:52 +00:00 |
adelikat
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6e48bf1dd5
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Remove now obsolete HistoryCollection object, and change Text property of Ram Search (forgot to do that last commit)
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2013-09-28 01:27:52 +00:00 |
adelikat
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e9f3e7afe4
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Remove old ram search and replace with new one
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2013-09-28 01:24:45 +00:00 |
adelikat
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b80f5a276e
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New Ram Search - Undo/Redo functionality
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2013-09-25 04:07:41 +00:00 |
adelikat
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8db1c0b91e
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New Ram Search - some misc small things
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2013-09-23 13:44:46 +00:00 |
adelikat
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4415fa9fd5
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Create a new TexBox control called WatchValueBox which manages all the pre and post validation logic for typing a value based on all the watch display types, refactor Ram Poke to use this box instead of having its own logic
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2013-09-21 17:34:24 +00:00 |
adelikat
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299ee4673e
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progres son new ram search, mostly small things and stubs
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2013-09-14 19:07:11 +00:00 |
adelikat
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e760ff56a4
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Start New Ram Search
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2013-09-14 06:02:53 +00:00 |
zeromus
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b7f3acefcd
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improve ram watch icons
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2013-09-14 04:27:01 +00:00 |
adelikat
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0cbfe849f5
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Remove RamWatchNewWatch dialog
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2013-09-14 03:15:51 +00:00 |
adelikat
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2910878d05
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Remove Ram Poke as a standalone dialog. Support new Ram Poke dialog in Hex Editor and Ram Search
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2013-09-14 03:13:22 +00:00 |