goyuken
|
1d0db18244
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update some snes core internal firmware request infrastructure to use the new firmware match system. should be no actual functionality change
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2013-12-09 21:41:18 +00:00 |
adelikat
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66691bf9ab
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TAStudio - set up a proof of concept change event handlers in MovieRecords and TasMovie, change events propogate from MovieRecord to TasMovie which will manage greenzone logic (todo) and other management issues, and then fire off an event that TAStudio will listen to manage UI needs
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2013-12-09 21:40:27 +00:00 |
goyuken
|
81996af187
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GB: cleanup and fix memory leaks for a few odd cases
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2013-12-09 20:50:21 +00:00 |
goyuken
|
2a0217e06c
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refactor a bit of firmware loading code to get some slop out of MainForm.LoadRom()
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2013-12-09 20:36:24 +00:00 |
adelikat
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ada517d433
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TasMovie - small todo
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2013-12-09 17:24:32 +00:00 |
goyuken
|
de71c0d8c7
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support some rogue FDS disk format
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2013-12-08 21:39:17 +00:00 |
adelikat
|
d3f088a0bc
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Intelligent input drawing
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2013-12-08 19:42:07 +00:00 |
adelikat
|
22ff2bff04
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TasListView - track the current and last cells pointed to, add a Cell changed event handler, add a Input Drawing flag, and track if the user is click dragging. TAStudio - hook up input drawing feature with toggle, still work to do as it doesn't work as intelligently as it should yet
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2013-12-08 19:30:57 +00:00 |
adelikat
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14184c9ae9
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TAStudio - Basic input toggling via clicking cells in the listview
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2013-12-08 18:44:41 +00:00 |
goyuken
|
a07ef9f011
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some stuff. don't use
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2013-12-08 18:24:34 +00:00 |
adelikat
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394650aae6
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VirtualListView - add a public property: VScrollPos, TASListView - track the row index the mouse is currenlty pointing to
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2013-12-08 18:14:00 +00:00 |
goyuken
|
37852c3e63
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add disk hash to saturn
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2013-12-08 17:48:30 +00:00 |
goyuken
|
315d156034
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add dummy helper to MemoryDomainList
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2013-12-08 17:28:43 +00:00 |
adelikat
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ac56fb0883
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Start a TasListView object that inherits VirtualListView, make TAStudio use it, have it have properties for which Column and Row is currently being pointed to by the mouse. Row isn't calculated yet, but column is
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2013-12-07 23:20:44 +00:00 |
goyuken
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1bc9a5eb7a
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flesh out some TASMovie methods. not really done yet
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2013-12-07 22:41:45 +00:00 |
adelikat
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6873248ce8
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Some cleaning up of logic of past commits, and separate MovieRecordList to its own file
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2013-12-07 21:37:52 +00:00 |
goyuken
|
d0cb81fbfc
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add some real versioning to binary savestates. also make binary savestates able to store text savestate data as well, so they're more accurately called "zip" savestates. at the moment, zip savestates are always binary, but the code exists for future use.
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2013-12-07 21:23:23 +00:00 |
adelikat
|
ba2c345608
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TAStudio - better column building and tracking of what has been pressed. Also now allows a variable number of players to be recorded.
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2013-12-07 17:29:47 +00:00 |
adelikat
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0737f884bd
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a new style Mnemonics lookup table, and a bunch of various refactorings.
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2013-12-07 16:31:04 +00:00 |
adelikat
|
94de0b0376
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TAStudio / TasMovie - Proof of concept that MovieRecords can hold an array of bool states and communicate with higher objects via IController
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2013-12-07 01:50:52 +00:00 |
adelikat
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50d4a3307a
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Rip out UpdateControls() method from IController, also some code cleanup in related files
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2013-12-07 00:53:06 +00:00 |
adelikat
|
38d6555763
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Some stuff
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2013-12-06 18:27:06 +00:00 |
adelikat
|
98f1e02df3
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TAstudio - start capturing states and lag, basic background color logic, start item text logic
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2013-12-06 15:47:23 +00:00 |
adelikat
|
0c3818a37e
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TAStudio - add user controls for various sections of the dialog, they are just stubs at this point
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2013-12-05 20:06:06 +00:00 |
adelikat
|
5384fcfdd2
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TAStudio - start new recording on load, and generate columns dynamically based on the core currently loaded. Currently only does 1 player's worth of columns.
|
2013-12-05 19:18:20 +00:00 |
adelikat
|
b6eb13a8b2
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Ram Watch - fix bug where Domain wasn't being loaded from a .wch file
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2013-12-05 18:34:42 +00:00 |
adelikat
|
affc040dbd
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I round of code cleanup on movie related files
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2013-12-05 00:44:56 +00:00 |
adelikat
|
894d9e9c45
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Fix "out of order loadstating" when recording that was broken in the past few commits. Simplify HandleMovieLoadState even more.
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2013-12-05 00:20:21 +00:00 |
adelikat
|
165f8563a7
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More use of IMovie and less use of Movie
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2013-12-04 15:17:02 +00:00 |
adelikat
|
d9c1a5bfe8
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Simplify HandleMovieLoadState()
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2013-12-04 14:42:24 +00:00 |
adelikat
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fd8927f96c
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Movie - remove IsText and logic that was meant to allow a binary option, since that will never happen with this implementation of IMovie
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2013-12-04 03:22:27 +00:00 |
adelikat
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b70d03a93f
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More simplifying Movie Loadstate code
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2013-12-04 03:16:35 +00:00 |
adelikat
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ec030ae05e
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Rip out the saving, checking, and dealing with Guids for movie files, it is an outdated notion.
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2013-12-04 03:04:29 +00:00 |
adelikat
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bc860a4bcf
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Remove the option to turn off the "Bind movies to savestates" feature
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2013-12-04 02:43:40 +00:00 |
zeromus
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0b301d4d5c
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add discussion and derivation of NES framerate
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2013-12-04 00:38:37 +00:00 |
adelikat
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14d0a29ae4
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TasMovie.cs - bake the current emulator frame count into the input log when creating it savestates. As opposed to what the currently emulator code unforutnatley does which is parse it out of the core's section of the file which makes it poorly suited for flexibility in file format, and playing nice with not speghettified architecture.
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2013-12-04 00:31:50 +00:00 |
zeromus
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14838c127a
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add some discussion about platform framerates
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2013-12-04 00:22:17 +00:00 |
adelikat
|
2de37ac57a
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Fix address freezing from the Ram Watch dialog
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2013-12-03 19:50:10 +00:00 |
zeromus
|
8e55548a49
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remove botched emulation of special color generation in PPUOFF state (which isnt emulated correctly anyway) that was getting applied in inapplicable circumstances
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2013-12-03 19:43:07 +00:00 |
zeromus
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a36d0167e8
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fix crippling bugs in SUROM games (dw3 and 4) introduced most likely in r4618 (jul 2013)
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2013-12-03 19:01:37 +00:00 |
zeromus
|
a0c351749d
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dont throw (and catch) zip-related exceptions while loading savestates
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2013-12-03 18:24:24 +00:00 |
adelikat
|
b7d553cb4e
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Move the readonly flag from Global to MovieSession
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2013-12-03 18:08:45 +00:00 |
zeromus
|
a03213e0e4
|
clean \r out of LogWindow lines
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2013-12-03 18:06:22 +00:00 |
pasky1382
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fd6aeaa620
|
Oops.
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2013-12-03 16:40:14 +00:00 |
adelikat
|
e1d1095c3e
|
Movie stuff
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2013-12-03 15:59:46 +00:00 |
adelikat
|
d71ec20df7
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IMovie - more usage of MnemonicsGenerator to communicate input
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2013-12-03 15:22:13 +00:00 |
pasky1382
|
e7413903db
|
Cosmetic changes to scanline dialog
|
2013-12-03 12:52:08 +00:00 |
pasky1382
|
c8d9757d37
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Added scanline display filter options
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2013-12-03 05:02:29 +00:00 |
adelikat
|
b80f5a07ea
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Communicate with IMovie via MnemonicsGenerator objects
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2013-12-03 02:10:17 +00:00 |
zeromus
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a2b3201912
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run filter intensity through Global.Config.TargetScanlineFilterIntensity
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2013-12-03 01:52:36 +00:00 |