Commit Graph

3973 Commits

Author SHA1 Message Date
saxxonpike 046e3244ce commodore64: fix 6510 IO port input pin values 2012-12-02 15:10:37 +00:00
zeromus e960989034 snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 2 of N) 2012-12-02 08:00:59 +00:00
zeromus 8834d3dd5c snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. 2012-12-02 02:51:30 +00:00
adelikat 10585b69e4 TAStudio - main form responds to hotkeys/controller input pressed while in tastudio 2012-12-02 01:56:30 +00:00
adelikat 7d8ee4ec0a Updated version info, this commit marks the beginning of 1.3.1 2012-12-01 22:54:01 +00:00
adelikat 0bcbddf1ae default Coleco folder should be Coleco, not ColecoVision, also fix interim flag 2012-12-01 20:36:24 +00:00
goyuken 83b38d9eb4 mainform: set INTERIM = false. do not load GBA games when INTERIM = false 2012-12-01 18:53:13 +00:00
saxxonpike d734d0f44f commodore64: 6510 hard reset now loads startup vector AFTER banks are initialized, more carts start up now 2012-12-01 10:42:46 +00:00
saxxonpike d951094e6d commodore64: Add 6526 2-cycle timer delay, seems to pass more tests now. CPU Dataport inputs on lower 3 bits are always high now, may fix some paging issues. Fix joystick input so that only port A is affected on pure outputs. 2012-12-01 08:40:08 +00:00
zeromus 207e974d9e updated libsneshawk.dll 2012-12-01 08:33:19 +00:00
zeromus 2c3a6e7818 libsnes-as if the previous commits problems werent terrible enough, I had forgotten to memzero the ppu/cpu/dsp/smp components. at least tonights exercise vindicated the necessity of those memzeroings, which is not a concept bsnes ever had. 2012-12-01 08:32:50 +00:00
zeromus 093eda8cdd libsnes-add missing variable initializations for ppu/cpu/dsp/smp components. every one of them was fundamentally untasworthy. 2012-12-01 08:29:47 +00:00
zeromus 7722344e55 libsnes-gain the ability to serialize const arrays: useful for emitting comments in savestates, which is helpful for debugging. note to self: add a serializer for bools which transforms to 0 or 1 2012-12-01 08:28:46 +00:00
zeromus db37a6f64f snes-reset the libsnes core (with whatever serious re-initialization logic we've currently written in libsnes) every time loadstate occurs; and add memsetting to that re-initialization logic, under the theory that if there is a savestate nondeterminism due to fundamental serialization bugs, at least loadstates will be deterministically buggy, decreasing the odds that anyone will ever notice them. of course, i would rather increase the odds that we'll notice them to 100%, so we can fix them, instead of just masking them. but i don't make the rules, i just stfu the nags 2012-12-01 06:21:53 +00:00
saxxonpike 08c83a16fd commodore64: joystick input now works 100% accurately (tested with ciaports.prg from the VICE test suite) 2012-12-01 00:02:24 +00:00
saxxonpike 3049098afb commodore64: connect IRQ and NMI lines to cartridge port (no games seem to use them but it is in the schematic) 2012-11-30 23:20:35 +00:00
saxxonpike ae8566a0df commodore64: made some input changes (more fixes to come later), removed some duplication in pin information between PLA, CPU and cartridge port 2012-11-30 21:12:23 +00:00
goyuken dca6dfdaeb gba gpu view: copy to clipboard implemented. also some stuff for some other stuff which i really shouldn't be doing because it's pointless when the core doesn't work for some things. 2012-11-30 19:57:04 +00:00
goyuken 20e7710a5c lua: connect movie_setrerecordcounting()
gba gpu view: display 4bpp tiles in mode 2
2012-11-30 16:43:46 +00:00
saxxonpike 5069b24b2e commodore64: work begins on sound engine 2012-11-30 06:41:02 +00:00
goyuken 6412d6d93e gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks 2012-11-30 05:16:37 +00:00
saxxonpike f23e777032 commodore64: properly implement mirroring in cartridge mapper 0000 2012-11-30 01:56:14 +00:00
goyuken 20d9e726d2 gba gpu view: bring to front when loading a widget. gba: put dma in tracelog. disable display of sprites with shape = 3. fixes gobbelygook in F-Zero Climax (J). not sure if this is actually what hardware does, as the broken sprite data is from a different ambiguous situation. 2012-11-29 21:16:52 +00:00
saxxonpike c1f9a131d5 commodore64: add mapper 000B (some educational titles) and mapper 0011 (a couple obscure games), increase PLA memory map efficiency 2012-11-29 20:15:02 +00:00
zeromus 31faf359e9 try to 'sandbox' lua files with their own current directory. 2012-11-29 18:42:13 +00:00
saxxonpike 0e5ef426d4 commodore64: added mapper 000F (System 3/C64GS games like Last Ninja Remix and Myth) 2012-11-29 18:34:44 +00:00
saxxonpike bb36cc5e62 commodore64: add Domark/HES mapper 0013 2012-11-29 18:11:59 +00:00
saxxonpike e4c760be83 commodore64: fixed Ultimax E000 mapping, updated mapper 0000, added EzFlash mapper 0020 (no official games use this but a lot of disk-to-cart and homebrew do) 2012-11-29 17:58:35 +00:00
saxxonpike 1eca7805cf commodore64: add cartridge mapper 0012 (Zaxxon, Super Zaxxon), fix mapper 0000 to support 4k roms 2012-11-29 16:33:04 +00:00
saxxonpike d05bd47ed0 commodore64: add cartridge mapper 0005 (Ocean), should cover a few high profile games 2012-11-29 06:29:42 +00:00
saxxonpike 1e6fdc2659 commodore64: VIC reads from proper bank, increased performance 2012-11-29 02:46:35 +00:00
goyuken 32a1ac645e fix controller bug? more information about electrical configuration of $4016/$4017 is needed. this is not a good commit. 2012-11-28 21:34:29 +00:00
goyuken 2803190666 nes: mmc3: add 256K prg option for ACCLAIM-MC-ACC. fixes "Simpsons, The: Bart vs. The World" and "Simpsons, The: Bartman Meets Radioactive Man" 2012-11-28 21:16:35 +00:00
saxxonpike 27217f119d commodore64: adjusted BA timing for PAL (it was taking one cycle too many), makes a lot of timing-sensitive games and demos run better 2012-11-28 21:09:45 +00:00
goyuken 0aba12b6f8 gba gpu view: tile view widgets 2012-11-28 21:07:14 +00:00
goyuken bdb2e8222a gba gpu view: sprite display 2012-11-28 20:33:07 +00:00
saxxonpike 798c355c7e commodore64: add 4 pixel background data delay, a quick hack until I can understand what's really happening 2012-11-28 19:35:48 +00:00
goyuken c95faaba72 tracelogger: copy ot clipboard 2012-11-28 18:59:56 +00:00
goyuken b7c66cf3c2 Util.Serializer: Consume no data past the end of the last proper section. As a result, when using Util.Serializer in text mode, you MUST enclose your entire savestate in a single section (named to your liking). Fixes input log save\load issues. All old A2600 savestates broken. 2012-11-28 18:27:14 +00:00
saxxonpike b55d6526d1 commodore64: PRG loading uses a more robust method 2012-11-28 17:49:42 +00:00
saxxonpike e490d1be04 commodore64: input added back, this method is closer to the circuitry itself 2012-11-28 17:26:40 +00:00
saxxonpike 8e55810161 commodore64: more video function implemented in the new system, 12 pixel delay also applied to border 2012-11-28 06:21:52 +00:00
saxxonpike 49a847d8bc commodore64: VIC timing fix, implemented new cartridge I/O which handles writes into ROM addresses (apparently some carts use this) 2012-11-28 03:30:59 +00:00
adelikat 49b7f9165d If in full screen, add Open ROM to the context menu, so you can stay in fullscreen and still change roms 2012-11-28 02:00:08 +00:00
goyuken 83ae2278ec gba gpu view: palette display 2012-11-27 21:13:13 +00:00
saxxonpike 46e13a6a57 commodore64: only initialize RAM array on instantiation, memory already cleared in HardReset 2012-11-27 21:03:01 +00:00
saxxonpike e44c6cfa55 commodore64: RAM striping 00/FF 2012-11-27 20:47:03 +00:00
goyuken da00dfa99c gba gpu view: implement remaining bg modes 2012-11-27 20:24:38 +00:00
saxxonpike ccc332f8e2 commodore64: unconnected pin values in the 6510 I/O port $01 register fade over time (Aurora90%), need to verify the TTL on that sometime 2012-11-27 20:23:27 +00:00
goyuken 91f3e27e84 gba gpu view: support more bg types and flags 2012-11-27 19:59:14 +00:00