Commit Graph

20 Commits

Author SHA1 Message Date
goyuken 4ccc31da44 cleanup of removed items in config, corecomm 2013-12-27 22:26:59 +00:00
goyuken 75d39ac60f SNES: connect to new settings system.. everything should work? 2013-12-27 17:59:19 +00:00
goyuken 82c82b681a connect a26 to the new settings setup. unlike all those before it, the menus have changed a bit, but all of the functionality is still there. in movie 2.0, a26 will store the two difficulty switches and the bw\color switch as syncsettings 2013-12-24 20:50:53 +00:00
goyuken bdfbafdfca SMS: support new settings infrastructure. this adds enableFM and allowOverclock as sync relevant settings for movie files (but of course, they won't end up in Movie 1.0 files) 2013-12-24 01:06:17 +00:00
goyuken a5cdee3780 pce: connect to new settings system 2013-12-22 05:58:24 +00:00
goyuken bd205f47dc update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
tweak Binding, RecentFiles, and PathEntry to work with the new serializer.  on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings.  at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
goyuken 3c95174e8c remove obselete PSX_FirmwaresPath corecomm ref 2013-12-21 18:00:38 +00:00
goyuken 013de207d8 remove a few no longer used corecomm path hookups 2013-12-11 01:51:41 +00:00
goyuken e95d7b8cd7 fix the mess i made yesterday with IEmuLoadHelper (I did not know at the time, but it's 99% the same as the existing ICoreFileProvider) 2013-12-10 17:58:12 +00:00
adelikat 0ed9d832c7 Trace Logger - some code clean up, some tiny speedups, and implement a few small tweaks like Always on Top, and Select All 2013-11-29 00:35:05 +00:00
pjgat09 58336c45b2 Fix onmemorywrite so it can trigger on any memory address 2013-11-17 02:36:52 +00:00
adelikat e606429219 more misc cleanup and removing some usings that should have been removed when moving things from one project to another 2013-11-15 01:52:03 +00:00
adelikat 5d65b0ef77 implement Lua - event.onmemoryexecute(), currently only works with the NES core 2013-11-12 01:51:07 +00:00
zeromus 9fed70a49c add some ExecFetch stuff to NES/6502 cores for memorycallbacks and whatnot 2013-11-12 01:06:33 +00:00
adelikat 2e51e7ad4f Registered Lua Functions dialog - fix so Remove removes MemoryRead/Write events, add a Remove All button 2013-11-10 21:56:02 +00:00
adelikat e7a481e6c4 Lua - OnMemoryRead() and OnMemoryWrite() - support multiple events, hook to the registered functions system, add ability to name function, return a GUID. 2013-11-10 21:20:55 +00:00
adelikat ded77beb65 Lua - OnInputPoll() - hooked up to the registered lua functions system 2013-11-10 19:19:58 +00:00
adelikat ea24f236fb Lua - event.OnInputPoll() - allow multiple functions to be registered 2013-11-10 18:15:32 +00:00
adelikat 3f88ece3db Remove some files I meant to delete, and some useless code cleanups 2013-11-04 03:12:50 +00:00
adelikat 9751fd5a1a Move interfaces and base implemenations from emulation to emulation.common 2013-11-04 01:39:19 +00:00