Commit Graph

7492 Commits

Author SHA1 Message Date
adelikat 1693a2a1ed Cheats dialog - default to System Bus domain 2014-09-13 14:21:08 +00:00
adelikat de09aadc0e Hex Editor - dirty hack to prevent scrollbar value from being -1, why is it being -1 in the first place? meh 2014-09-13 13:50:29 +00:00
adelikat 1efaa896bc Add a N64 TAS profile in the profile config, has identical settings to TAS but also the Frame Advance skips Lag Frames option set to true 2014-09-13 01:21:55 +00:00
goyuken 184b4dcba9 change some cores to use filedata instead of romdata. NES handles headers internally, and others shouldn't ever have headers. 2014-09-12 15:39:04 +00:00
zeromus 2c8295ba76 Fix bug with core inventory launching n64 core with data that romgame had mangled in cases. todo: delete romgame. 2014-09-12 01:02:09 +00:00
zeromus c36667ddb5 hexeditor: support 32bit systembus domain. only lightly tested. 2014-09-11 21:55:38 +00:00
adelikat a9bb4162fd Ram Search - when deciding to disable domains, take the special meaning of Size 0 into account 2014-09-11 21:50:06 +00:00
zeromus 87e9d235f6 make some effort to support memdomain of full 32bits size, and use it for n64 system bus. make sure to check that its disabled in ramsearch engine and in hex editor. we could probably fix it to work in hex editor later. 2014-09-09 21:34:41 +00:00
pjgat09 a8684c34a6 N64: Hooked up the system bus domain. 2014-09-08 22:31:51 +00:00
adelikat 8a36049b81 N64 - start a system bus memory domain, doesn't yet work 2014-09-08 22:19:44 +00:00
goyuken 7a25e05189 snes: faker system bus (ram only) for determinstic mode) 2014-09-08 15:43:34 +00:00
goyuken 93eb656eba gpgx: account for the fact that rom and ram are emulated with 16 bit swaps 2014-09-08 14:50:36 +00:00
adelikat 28bd6229c8 N64 - some core code reorg 2014-09-07 21:48:05 +00:00
zeromus d220b94e76 change n64 memdomain so that rdram is big endian, and also working now. not sure about the other memdomains, they could still be broken. 2014-09-07 18:43:31 +00:00
adelikat a85b1d58a1 Don't bomb out when a core throws an exception on loadstate, still todo: bubble the error message up, instead of just telling them there was an error 2014-09-07 15:17:47 +00:00
hegyak 7b2ce25388 Perfect Dark is a special case. Without the Expansion Pak, most of the game (about 65%) will be unavailable to players. So, let's make sure Perfect Dark uses it. 2014-09-07 14:13:08 +00:00
zeromus ea1387c339 fix signed comparisons probably broken by last commit 2014-09-07 06:33:21 +00:00
zeromus c829183fa7 fix handling of sign extension and longs in ramsearch engine. fixes observed misbehaviours in n64 ramsearching. not tested real well, but definitely a needed improvement 2014-09-07 06:17:10 +00:00
zeromus 76abc5603a un-upx during makerelease. now, this is a bit odd, because it means we're not dev/testing the same things we're releasing, but.. 1. upx is basically reliably transparent, and 2. it will cut down on repository bloat. if i'm ever proven wrong, we'll do it differently. 2014-09-07 04:15:25 +00:00
zeromus 562fb6cb12 fix MakeRelease.bat to no longer exclude jabo dll 2014-09-07 04:02:12 +00:00
zeromus 832ed0e5e3 add jabo permission in a new legal notes section of aboutbox which currently contains only that (it was really hard to add new stuff to the cores info list, but that would be a better place to put it later...) 2014-09-07 03:56:16 +00:00
pjgat09 181313cdf9 N64: Removed checks to see if the correct jabo dll was present 2014-09-07 03:13:53 +00:00
pjgat09 d252241463 N64: Committing Jabo_Direct3D8_patched.dll with permission from Jabo. 2014-09-07 02:56:17 +00:00
adelikat afdfe11c7e lua - forms.label - add an optional fixedwidth font param 2014-09-07 02:42:44 +00:00
adelikat c0bbbcd47f Oops, forgot to check in the gamedb for revision 7795 2014-09-07 00:54:18 +00:00
pjgat09 239df5d5f9 N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed. 2014-09-07 00:43:19 +00:00
adelikat a59793b55b N64 - Support getting an expansion slot flag from the gamedb, and set Majora's Mask and Donkey Kong 64 to use it 2014-09-07 00:23:15 +00:00
adelikat 1f69cdda9e oops, forgot a ! 2014-09-06 23:55:53 +00:00
adelikat 88daf797db N64hawk - Expansion slot toggle, expansion being off by default, note: this is a sync setting 2014-09-06 23:03:34 +00:00
goyuken 53ccb63e18 fix typo 2014-09-06 15:17:22 +00:00
adelikat 1f7ad013cb Speedup/Slowdown hotkeys - add a 300% increment, also add 6400% since these days quicknes plus a good cpu can get greater than 3200% speed 2014-09-05 20:37:56 +00:00
adelikat 5beffa156a Tastudio - lots of icons! 2014-09-04 22:03:22 +00:00
adelikat 33de5d4bd9 InputRoll - support a QueryItemIcon callback, and wire it up to Tastudio's current frame marker, needs to be cleaned up 2014-09-03 03:16:16 +00:00
adelikat eebe877d28 InputRoll - remove testing code 2014-09-03 02:57:39 +00:00
zeromus 8011de9c39 draw gdi bitmaps 2014-09-03 02:52:46 +00:00
adelikat 21404611ab GDI Renderer - very bad attempt to start bitmap support 2014-09-03 02:24:13 +00:00
adelikat c84d8ec93c Add some icons for tastudio that we will eventually want to use 2014-09-03 01:22:57 +00:00
zeromus 5d754cf507 change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK. 2014-09-02 05:01:51 +00:00
zeromus 98087fe9ea make note of accuracy core not being supported (and disable it) in snes options 2014-09-02 05:00:12 +00:00
zeromus 649c7e1177 remove libsnes exes that arent supported yet 2014-09-02 04:59:53 +00:00
goyuken 8634d52bed remove the dummymemorydomainlist as its not needed anymore (if a core has no memory domains, it simply doesn't have the interface) 2014-09-01 21:09:25 +00:00
kylelyk 3dc88b817a More drawing cleanup in InputRoll and many little bugs with scrolling. 2014-09-01 20:34:10 +00:00
adelikat 66dcccf651 Atari 2600 - code refactoring, separating out memory domain code to its own file, no functionality changes 2014-09-01 20:12:45 +00:00
adelikat d003be9cda remove some todos, I decided not to do any of them, it is too pedantic to do them 2014-09-01 19:07:05 +00:00
adelikat 5ba74c631c Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup 2014-09-01 18:43:41 +00:00
kylelyk 5b8898e1d8 Fixed bug with selection drawing, added ability to specify max characters in every "column" in Horizontal Orientation, moved toggling of InputRoll orientation to TAStudio. 2014-09-01 15:35:48 +00:00
kylelyk b5af69a7c5 Fixed small bug introduced from last commit, added a different cursor for Horizontal Orientation. 2014-09-01 00:45:58 +00:00
kylelyk cdbb1bc13c Added helper function to convert from PixelsToRows and vice versa, helper properties for column header dimensions, ability to have different size column headers in vertical and a pre-scaled column width in horizontal orientation. 2014-08-31 23:03:59 +00:00
adelikat 11691cd690 GDIRenderer - remove some todos that were done 2014-08-31 18:19:26 +00:00
kylelyk 8edbc8bfe1 TAStudio: Fixed double middle/right click creating new marker. Fixed selected row not displaying properly. 2014-08-31 18:06:31 +00:00