adelikat
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46feea39cd
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TAStudio - account for a button name of "P" rather than assume it is a player number indicator, fixes issue #431
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2015-06-21 16:13:35 +00:00 |
adelikat
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c23e69a810
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When loading GBA movies, load the correct core too
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2015-06-21 13:32:53 +00:00 |
adelikat
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7e2cfa0dd5
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Multi-Disk bundler - fix various issues with the form, most significantly the wrong system Id for AppleII
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2015-06-21 12:51:48 +00:00 |
adelikat
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261ae5e323
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Don't warn that a movie lacks sync settings if the core itself has no sync settings. Cores like Apple II do not, for instance. Fixes issue #437
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2015-06-21 00:50:34 +00:00 |
adelikat
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aa75bd52e9
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When adding an address to ram watch from another ram tool, don't load ram watch if it is already open
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2015-06-21 00:21:36 +00:00 |
scrimpey
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17ce177e5f
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Debugger - Make Register Boxes use Hex input.
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2015-06-19 20:32:05 +00:00 |
goyuken
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81d8018d4c
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apple2: support MONCHRONOME
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2015-06-16 23:24:52 +00:00 |
zeromus
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27e37679e7
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psx - improve user friendliness of PSX options discriptory stuff
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2015-06-16 10:00:48 +00:00 |
adelikat
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1631297cdd
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
adelikat
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6517178e6d
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lua - savestate.looad() - if path does not exist put a helpful error message rather than a vague .net error
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2015-06-15 01:17:02 +00:00 |
adelikat
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80957a1071
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Apple II - set status of core as released, add file extensions to the released version of the open rom filter, and add author info
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2015-06-10 22:32:47 +00:00 |
adelikat
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f3dbf8e013
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On startup, respect the show status bar flag, fixes issue #421
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2015-06-06 22:31:56 +00:00 |
adelikat
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59eb3dc2f2
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Fix SNES Game Genie Add button (issue #420)
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2015-06-06 22:26:32 +00:00 |
adelikat
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b9d9ffe7a5
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Core picker for mGBA
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2015-06-06 20:47:50 +00:00 |
goyuken
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4a5f87387c
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saverams in mgba, maybe
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2015-06-06 12:49:31 +00:00 |
adelikat
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8412c91739
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Apple II - fix controller config, remove Black Apple, White Apple and Reset keys since they are not currently hooked up
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2015-05-31 15:02:42 +00:00 |
adelikat
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26769ba476
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Add .do and .po files as Apple II files
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2015-05-28 00:16:08 +00:00 |
adelikat
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9f0e4f0735
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Apple II VirtualPad - fix up names now that we have them
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2015-05-18 01:34:35 +00:00 |
adelikat
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549e9650ae
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oops, didn't mean to check this in
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2015-05-18 00:38:27 +00:00 |
adelikat
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9024df91f5
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Virtual pad for Apple II, many of the names will have to be cross referenced with the core when those buttons are added
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2015-05-17 23:05:12 +00:00 |
adelikat
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3178dd8b6b
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and awesome and snazzy apple II keyboard image for the controller config dialog
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2015-05-17 21:22:13 +00:00 |
adelikat
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7af274c1cc
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MultiDiskBundler - don't autofill stuff if the current "rom" is a .xml file
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2015-05-17 20:37:19 +00:00 |
adelikat
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a04a80bfce
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add "new" to LuaCanvas.Refresh() because I"m tired of seeing the warning
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2015-05-17 20:33:27 +00:00 |
adelikat
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5354be978a
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remove DualGBFileSelector tool
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2015-05-17 20:32:49 +00:00 |
adelikat
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c9f4a27fcd
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Multi-Disk bundler - add a system picker, with GB and Apple II as they are currently the only systems that support this
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2015-05-17 20:26:25 +00:00 |
adelikat
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f912103914
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Add a tools folder and map paths of things like watch files, debug stuff, etc there rather than defaulting to cluttering up the bizhawk root folder
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2015-05-17 17:06:23 +00:00 |
adelikat
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5f2e2f39b2
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MultiDiskBundler - use relative paths when possible
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2015-05-10 22:17:00 +00:00 |
adelikat
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c80fb97bc9
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MultiDiskBundler - fix exception on load when the current rom is in an archive
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2015-05-10 20:04:27 +00:00 |
adelikat
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ea72da9f89
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Refector xml game, it now has a List of keyvalue pairs instead of dictionary, and the schema is now LoadAssets with an array of Asset tags. MultiDiskBundler changes to account for this, also remove restriction of using current rom based on system type, isntead it will assume any system is ok
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2015-05-10 18:58:00 +00:00 |
adelikat
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99e3c688bc
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progress on MultiDiskBundler
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2015-05-09 13:05:19 +00:00 |
adelikat
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adb9f542c0
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add core selection to the Nes menu
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2015-05-09 12:19:55 +00:00 |
adelikat
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2715d7bfca
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Don't expose the Advanced Movie Settings when running quicknes
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2015-05-09 12:10:31 +00:00 |
zeromus
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6833a24638
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add NES music ripper tool prototype
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2015-05-08 00:56:46 +00:00 |
adelikat
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d604c89de5
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MultiDiskBundler - progress
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2015-04-23 01:41:56 +00:00 |
adelikat
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732bc5389c
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progress on MultiDiskBundler
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2015-04-19 22:34:08 +00:00 |
adelikat
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64c588ea5a
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start the MultiDiskBundler tool, that will make it easy to make multi-game xml files such as for Apple II and dual gameboy (and eventually other systems)
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2015-04-19 21:02:22 +00:00 |
adelikat
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5d5a4d10f2
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Ram Search - make IInputPollable an optional service not a required one
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2015-04-17 15:21:19 +00:00 |
adelikat
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e6e94b8d54
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Apple II - ui for disk changing
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2015-04-13 00:46:11 +00:00 |
adelikat
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e57d15d85b
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oops, remove some debugging code
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2015-04-12 17:47:34 +00:00 |
adelikat
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53341ee24a
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Lua - add client.CreateInstance() which receives a type name available to EmuHawk and will construct and return the given object, currently it is limited to objects that have a parameterless constructor but we should be able to improve upon that limitation
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2015-04-12 17:46:27 +00:00 |
adelikat
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a0d56df06b
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Lua - client library - change GetOpenTools() to GetAvailableTools() which returns a list of tools available to the currently loaded core, change GetTool() to receive any avaialble tool, if the tool isn't open, GetTool() opens it
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2015-04-12 17:37:06 +00:00 |
adelikat
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8d86ee012e
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Lua - implement client.GetOpenTools() to return a list of currently open tools. And client.GetTool(string name) which return an object to lua representing a currently loaded tool, lua then has access to any public methods of that object
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2015-04-10 21:56:03 +00:00 |
scepheo
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abf1e55934
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A bit of testing with Lua.
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2015-04-10 14:11:01 +00:00 |
hegyak
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ae341fc81a
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Added dsk to the LoadROM Dialog
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2015-04-09 15:20:50 +00:00 |
adelikat
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f4140de3f7
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Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible
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2015-04-09 00:18:01 +00:00 |
pjgat09
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57fa633a9e
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Lua Forms: Fixed a bug with SetProperty
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2015-04-05 04:11:00 +00:00 |
mushman5
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ac9f77ad00
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Added UI to set custom resolutions for N64 (excluding Jabo plugin)
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2015-04-04 12:22:09 +00:00 |
adelikat
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c01bd0d5ef
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Hex Editor - fix text search in the find box
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2015-04-01 13:59:40 +00:00 |
zeromus
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e12c711a0e
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try to manage lua memory leak prevention in a way thats safer from re-entrancy during finalization thread
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2015-03-28 05:53:03 +00:00 |
adelikat
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6982df8035
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Lua console - add a null check on close, LuaImp should never be null unless something went bonkers on load
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2015-03-28 01:09:50 +00:00 |