Commit Graph

835 Commits

Author SHA1 Message Date
masterofpuppets152001 0df9dbde13 SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
2013-04-23 09:09:49 +00:00
zeromus 45a671ce73 snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing 2013-04-22 22:34:18 +00:00
adelikat e32eaeeb9a More code cleanup 2013-04-16 00:19:31 +00:00
adelikat 1c33b92bf1 NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL) 2013-03-25 01:59:34 +00:00
adelikat 500e3ff580 On interim builds, record the interim version number into movies. Also update version info. This marks the beginning of 1.4.2 2013-03-24 01:43:17 +00:00
adelikat 77846acf01 Lua - joypad.set - implement false to force input off, and a string param to serve as inverse 2013-03-23 20:34:25 +00:00
adelikat cd03d2fe99 Slight tweak to movie frame property 2013-03-17 15:39:33 +00:00
adelikat 3e639d65ab Atari 2600 - implement TIA, PIA, and System Bus domains (note that there is no poke ability on the system bus domain at this time) 2013-03-11 01:46:12 +00:00
adelikat 47149d8f4e Set maximum Speed via hotkeys from 1000% to 1600% 2013-03-10 23:56:05 +00:00
adelikat f4dca72829 Add a "Stop Movie without saving" option 2013-03-10 23:03:52 +00:00
adelikat 5dc8733ae1 Some code refactoring, no functional changes 2013-03-10 22:42:54 +00:00
adelikat 41be32ce21 Scrub Input hotkey, when held in movie playback mode, it will remove the input for that frame 2013-03-09 23:37:37 +00:00
adelikat 8baaae1110 Movies - add in a "Poke" mode for movies with hotkey. In this mode, when a movie is in playback mode, pressing input will write it into the movie. Also, the default behavior when TAStudio is open is this mode 2013-03-09 23:11:00 +00:00
adelikat c8e678aea7 Add Autofire hotkey, works like auto-hold except that when pressing a regular controller key, it will map it as auto-hold+autofire (feature works identically to autofire in the GENS and VBA emulators) 2013-03-09 20:10:04 +00:00
adelikat d308f76d2c Movies - Added "Full Movie Loadstates" option, when checked it will do VBA-style movie loadstates where the entire state-movie is put into the movie, and then the movie is truncated on the next emulated frame rather than immediately 2013-03-09 19:54:50 +00:00
adelikat 0eeacb57ce Add .sgb to Open File dialog 2013-03-09 18:41:23 +00:00
adelikat 54b83bcad6 Lua - implement client.pause_av() and client.unpause_av() 2013-02-26 00:36:13 +00:00
adelikat 84bc032656 Some warning cleanup 2013-02-24 20:17:12 +00:00
zeromus 9cf0a3f30f snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option. 2013-01-18 05:06:26 +00:00
zeromus 06000f339b do weird thing that makes errors stop happening after r4249 2013-01-02 18:52:11 +00:00
goyuken 8cd1683554 mainform: disable the hack that loads GB games into dual gameboy. the core seems to work well enough that the next step is to actually hook up how to load two roms at once 2013-01-02 00:34:14 +00:00
adelikat 09da012d94 Path Manager - change MakeAbsolutePath to take a default system parameter rather than requiring a useless empty parameter, and change all references to it accordingly 2012-12-30 17:52:40 +00:00
goyuken 4e2cc88c9d fix problem i caused by deleting usage of MakeAbsolutePath() in firmware names 2012-12-30 17:33:33 +00:00
goyuken f53f9224b6 introduce hack that allows dual gameboy to accept input properly. tetris seems to function with link features working 2012-12-29 16:00:52 +00:00
goyuken 166110c609 gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core. 2012-12-29 15:48:30 +00:00
adelikat c01919a376 Mutliclient hookups for dual gb core 2012-12-29 02:30:31 +00:00
goyuken 63f9752ea2 rough in some stuff for game boy link cable recording. none of it is finished yet 2012-12-29 01:25:06 +00:00
adelikat 3bb975752b Path Config - filename select for Atari 7800 bios files 2012-12-27 22:47:58 +00:00
adelikat 9c945a175e Atari 7800 - don't require all 3 bios files to run. But do nag them that they are missing them. 2012-12-27 22:24:42 +00:00
zeromus e5a65ba60e snes-unhook 64bit until it works 2012-12-26 21:30:29 +00:00
zeromus c9b662d7ea snes-support 64bit bsnes builds. this isnt tested yet since i dont have a 64bit system atm, but most of the infrastructure is there 2012-12-26 20:25:06 +00:00
zeromus 8a69a4ebe0 switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00
adelikat cc05370809 oops, add Atari 7800 to the Open ROM file dialog in non-interim builds 2012-12-23 18:55:05 +00:00
adelikat 3d5b429789 update release info, this is a dummy commit mostly, that marks the end of the 1.4.0 release and the beginning of 1.4.1 2012-12-23 18:40:16 +00:00
adelikat 7992172300 Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM during a NULL emulator state 2012-12-23 02:42:20 +00:00
adelikat e3ba1b6149 Path Config - BIOS Filename config for Coleco and GBA 2012-12-23 02:15:20 +00:00
adelikat c009533def Path Config - PCE and FDS BIOS filename config 2012-12-23 01:32:38 +00:00
goyuken d9240844bc make firmware path system less robust and more annoying 2012-12-22 19:10:54 +00:00
adelikat 76c9a68a2d Intellivision - Hook up controllers to the core 2012-12-22 01:56:14 +00:00
goyuken fe6f029f39 7800: more control hookup for console buttons 2012-12-16 20:04:39 +00:00
goyuken 2983c23920 atari7800: control hooked up, more or less 2012-12-15 02:36:38 +00:00
adelikat d34368e98d Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition 2012-12-14 02:17:47 +00:00
goyuken d205d68b95 move our 7800 code into Bizhawk.Emulation namespace (oops) 2012-12-12 18:17:30 +00:00
goyuken f32fc83d96 7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games. 2012-12-12 03:40:18 +00:00
goyuken 43396d4b39 garbodev disconnected and moved to attic/ 2012-12-10 20:24:21 +00:00
goyuken 4834f40f6c play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it? 2012-12-10 19:32:18 +00:00
zeromus a4b442abda unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
adelikat 9c8b79be4b Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended 2012-12-09 01:42:47 +00:00
adelikat 3f35c9505a put the LED light functionality in the UpdateToolsAfter method rather than directly in the frame loop 2012-12-08 18:00:55 +00:00
adelikat 747115962b C64 - hook up Lock key to core, doesn't do anything yet though 2012-12-06 01:19:32 +00:00