masterofpuppets152001
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0df9dbde13
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SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
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2013-04-23 09:09:49 +00:00 |
zeromus
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45a671ce73
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snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing
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2013-04-22 22:34:18 +00:00 |
adelikat
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e32eaeeb9a
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More code cleanup
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2013-04-16 00:19:31 +00:00 |
adelikat
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1c33b92bf1
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NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL)
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2013-03-25 01:59:34 +00:00 |
adelikat
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500e3ff580
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On interim builds, record the interim version number into movies. Also update version info. This marks the beginning of 1.4.2
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2013-03-24 01:43:17 +00:00 |
adelikat
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77846acf01
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Lua - joypad.set - implement false to force input off, and a string param to serve as inverse
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2013-03-23 20:34:25 +00:00 |
adelikat
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cd03d2fe99
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Slight tweak to movie frame property
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2013-03-17 15:39:33 +00:00 |
adelikat
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3e639d65ab
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Atari 2600 - implement TIA, PIA, and System Bus domains (note that there is no poke ability on the system bus domain at this time)
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2013-03-11 01:46:12 +00:00 |
adelikat
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47149d8f4e
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Set maximum Speed via hotkeys from 1000% to 1600%
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2013-03-10 23:56:05 +00:00 |
adelikat
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f4dca72829
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Add a "Stop Movie without saving" option
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2013-03-10 23:03:52 +00:00 |
adelikat
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5dc8733ae1
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Some code refactoring, no functional changes
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2013-03-10 22:42:54 +00:00 |
adelikat
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41be32ce21
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Scrub Input hotkey, when held in movie playback mode, it will remove the input for that frame
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2013-03-09 23:37:37 +00:00 |
adelikat
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8baaae1110
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Movies - add in a "Poke" mode for movies with hotkey. In this mode, when a movie is in playback mode, pressing input will write it into the movie. Also, the default behavior when TAStudio is open is this mode
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2013-03-09 23:11:00 +00:00 |
adelikat
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c8e678aea7
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Add Autofire hotkey, works like auto-hold except that when pressing a regular controller key, it will map it as auto-hold+autofire (feature works identically to autofire in the GENS and VBA emulators)
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2013-03-09 20:10:04 +00:00 |
adelikat
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d308f76d2c
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Movies - Added "Full Movie Loadstates" option, when checked it will do VBA-style movie loadstates where the entire state-movie is put into the movie, and then the movie is truncated on the next emulated frame rather than immediately
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2013-03-09 19:54:50 +00:00 |
adelikat
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0eeacb57ce
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Add .sgb to Open File dialog
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2013-03-09 18:41:23 +00:00 |
adelikat
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54b83bcad6
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Lua - implement client.pause_av() and client.unpause_av()
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2013-02-26 00:36:13 +00:00 |
adelikat
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84bc032656
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Some warning cleanup
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2013-02-24 20:17:12 +00:00 |
zeromus
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9cf0a3f30f
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snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option.
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2013-01-18 05:06:26 +00:00 |
zeromus
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06000f339b
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do weird thing that makes errors stop happening after r4249
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2013-01-02 18:52:11 +00:00 |
goyuken
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8cd1683554
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mainform: disable the hack that loads GB games into dual gameboy. the core seems to work well enough that the next step is to actually hook up how to load two roms at once
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2013-01-02 00:34:14 +00:00 |
adelikat
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09da012d94
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Path Manager - change MakeAbsolutePath to take a default system parameter rather than requiring a useless empty parameter, and change all references to it accordingly
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2012-12-30 17:52:40 +00:00 |
goyuken
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4e2cc88c9d
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fix problem i caused by deleting usage of MakeAbsolutePath() in firmware names
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2012-12-30 17:33:33 +00:00 |
goyuken
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f53f9224b6
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introduce hack that allows dual gameboy to accept input properly. tetris seems to function with link features working
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2012-12-29 16:00:52 +00:00 |
goyuken
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166110c609
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gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core.
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2012-12-29 15:48:30 +00:00 |
adelikat
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c01919a376
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Mutliclient hookups for dual gb core
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2012-12-29 02:30:31 +00:00 |
goyuken
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63f9752ea2
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rough in some stuff for game boy link cable recording. none of it is finished yet
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2012-12-29 01:25:06 +00:00 |
adelikat
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3bb975752b
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Path Config - filename select for Atari 7800 bios files
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2012-12-27 22:47:58 +00:00 |
adelikat
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9c945a175e
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Atari 7800 - don't require all 3 bios files to run. But do nag them that they are missing them.
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2012-12-27 22:24:42 +00:00 |
zeromus
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e5a65ba60e
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snes-unhook 64bit until it works
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2012-12-26 21:30:29 +00:00 |
zeromus
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c9b662d7ea
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snes-support 64bit bsnes builds. this isnt tested yet since i dont have a 64bit system atm, but most of the infrastructure is there
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2012-12-26 20:25:06 +00:00 |
zeromus
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8a69a4ebe0
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switch snes core back to external process. more refined this time. support use of performance core.
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2012-12-25 20:36:04 +00:00 |
adelikat
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cc05370809
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oops, add Atari 7800 to the Open ROM file dialog in non-interim builds
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2012-12-23 18:55:05 +00:00 |
adelikat
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3d5b429789
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update release info, this is a dummy commit mostly, that marks the end of the 1.4.0 release and the beginning of 1.4.1
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2012-12-23 18:40:16 +00:00 |
adelikat
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7992172300
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Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM during a NULL emulator state
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2012-12-23 02:42:20 +00:00 |
adelikat
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e3ba1b6149
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Path Config - BIOS Filename config for Coleco and GBA
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2012-12-23 02:15:20 +00:00 |
adelikat
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c009533def
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Path Config - PCE and FDS BIOS filename config
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2012-12-23 01:32:38 +00:00 |
goyuken
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d9240844bc
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make firmware path system less robust and more annoying
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2012-12-22 19:10:54 +00:00 |
adelikat
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76c9a68a2d
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Intellivision - Hook up controllers to the core
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2012-12-22 01:56:14 +00:00 |
goyuken
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fe6f029f39
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7800: more control hookup for console buttons
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2012-12-16 20:04:39 +00:00 |
goyuken
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2983c23920
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atari7800: control hooked up, more or less
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2012-12-15 02:36:38 +00:00 |
adelikat
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d34368e98d
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Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition
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2012-12-14 02:17:47 +00:00 |
goyuken
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d205d68b95
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move our 7800 code into Bizhawk.Emulation namespace (oops)
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2012-12-12 18:17:30 +00:00 |
goyuken
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f32fc83d96
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7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games.
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2012-12-12 03:40:18 +00:00 |
goyuken
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43396d4b39
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garbodev disconnected and moved to attic/
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2012-12-10 20:24:21 +00:00 |
goyuken
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4834f40f6c
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play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it?
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2012-12-10 19:32:18 +00:00 |
zeromus
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a4b442abda
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unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
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2012-12-10 00:43:43 +00:00 |
adelikat
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9c8b79be4b
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Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended
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2012-12-09 01:42:47 +00:00 |
adelikat
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3f35c9505a
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put the LED light functionality in the UpdateToolsAfter method rather than directly in the frame loop
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2012-12-08 18:00:55 +00:00 |
adelikat
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747115962b
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C64 - hook up Lock key to core, doesn't do anything yet though
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2012-12-06 01:19:32 +00:00 |