zeromus
|
e0c09a553b
|
redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
|
2014-12-09 19:20:22 +00:00 |
scepheo
|
50730ae132
|
Added nag when loading a movie without SyncSettings.
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2014-12-08 22:53:09 +00:00 |
adelikat
|
ec58c2d34c
|
Don't load missing or empty Sync Settings when loading a movie, just keep the user's current settings rather than forcing default settings on them
|
2014-12-08 19:07:36 +00:00 |
zeromus
|
08ae448257
|
start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
|
2014-12-08 02:15:42 +00:00 |
adelikat
|
1473db5aa8
|
Move AddBreakpointDialog to the Debugger folder
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2014-12-07 20:17:15 +00:00 |
adelikat
|
68e1eae014
|
MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints
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2014-12-07 19:38:42 +00:00 |
adelikat
|
1c179da80c
|
MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
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2014-12-07 19:09:36 +00:00 |
adelikat
|
2d1a43dc65
|
MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
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2014-12-07 18:53:56 +00:00 |
adelikat
|
ba31d7d28b
|
Debugger - better handling of what is or isn't implemented on startup, no longer crashes when opened using the QuickNes core
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2014-12-07 14:52:09 +00:00 |
zeromus
|
556b7b0123
|
gdi+ display method!
|
2014-12-07 02:26:52 +00:00 |
adelikat
|
415fda2373
|
Debugger - on close, turn off trace logging
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2014-12-06 16:28:42 +00:00 |
adelikat
|
97476a8b69
|
Debugger - breakpoints
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2014-12-06 15:07:01 +00:00 |
adelikat
|
93692b0220
|
Debugger - update register values
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2014-12-06 13:42:59 +00:00 |
adelikat
|
4b8f5b2962
|
Debugger - add a crude Register box, dynamically reads the cores flags and registers and creates ui, is they are settable it creates textboxes (registers) and checkboxes (flags) with change events that set the core values. If register setting is not implemented, it creates labels instead. Plenty of details to refine about this process.
|
2014-12-06 01:14:58 +00:00 |
adelikat
|
748fab4dfb
|
Debugger - use the Tracer.Header property
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2014-12-06 00:21:25 +00:00 |
adelikat
|
00523ca5aa
|
Debugger - implement trace logger
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2014-12-06 00:18:51 +00:00 |
adelikat
|
4a96e58a24
|
Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload)
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2014-12-06 00:03:36 +00:00 |
adelikat
|
0b84beec88
|
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
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2014-12-05 01:56:45 +00:00 |
adelikat
|
f5cc38c9cd
|
AsInputPollable()
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2014-12-05 00:59:00 +00:00 |
adelikat
|
e2033c9d2e
|
AsStatable() and also update statusbar saveslots on CloseRom()
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2014-12-05 00:52:16 +00:00 |
goyuken
|
40416656a2
|
eliminate snowiy emulator option from CoreComm. this commit is a bit hackish
|
2014-12-05 00:39:02 +00:00 |
adelikat
|
1fad6f4a88
|
AsSaveRam()
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2014-12-05 00:34:57 +00:00 |
adelikat
|
04f9081943
|
in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow
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2014-12-05 00:32:29 +00:00 |
adelikat
|
a91de9ad9c
|
Move TraceHeader out of CoreComm and into ITracer and TraceBuffer
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2014-12-05 00:10:48 +00:00 |
adelikat
|
309088211c
|
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
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2014-12-05 00:05:40 +00:00 |
zeromus
|
29b217b587
|
big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
|
2014-12-04 05:40:10 +00:00 |
adelikat
|
529591ce2d
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Rename ICoreService to IEmulatorService
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2014-12-04 02:12:57 +00:00 |
goyuken
|
f2ff432b3a
|
helpful mouseover tooltips in firmwares config
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2014-12-04 00:37:06 +00:00 |
adelikat
|
9adc45f4d1
|
Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly
|
2014-11-30 23:41:54 +00:00 |
adelikat
|
09cb098705
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Core Feature Analysis - don't reflect properties, their get/set methods show up when iterating methods
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2014-11-30 23:28:18 +00:00 |
adelikat
|
6c08847c38
|
Disable Rewind & States menu item based on if the core is IStatable
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2014-11-30 22:58:03 +00:00 |
adelikat
|
745b8f555b
|
Controller Config menu item - disable based on ControllerDefinition having any buttons rather than check for Null Emulator
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2014-11-30 22:56:02 +00:00 |
adelikat
|
05533c8562
|
Lag Counter hotkey logic, and Tastudio depends on both IStatable and IInputPollable
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2014-11-30 20:32:25 +00:00 |
adelikat
|
a83d714c42
|
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
|
2014-11-30 20:29:30 +00:00 |
adelikat
|
15ccb45dce
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Don't show save slot stuff in the Statusbar if core is not an ISettable
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2014-11-30 19:52:32 +00:00 |
adelikat
|
2bd45e653c
|
Check HasSavestates() on some hotkeys
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2014-11-30 19:48:10 +00:00 |
adelikat
|
2ae3609791
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Replace an IsNull() check with a Global.Game != null
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2014-11-30 18:52:46 +00:00 |
adelikat
|
6ae238b725
|
Remove a dubious IsNull() call
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2014-11-30 18:49:58 +00:00 |
adelikat
|
21889bba58
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Lua Console - replace a NullEmulator check with a Global.Game != null check as that is more precisely why a check is happening
|
2014-11-30 18:44:20 +00:00 |
adelikat
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773a53d2e3
|
Hotkeys that operate on tools - check that the core has the proper prerequisites before opening them
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2014-11-30 18:35:25 +00:00 |
hegyak
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f77fdf81d8
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Finish cleaning up the FileSubMenu_DropDownOpened Dialogs enabling/disabling.
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2014-11-30 18:31:00 +00:00 |
adelikat
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c0b1f6a285
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remove IsNull() usage for tools that require IMemoryDomains, better to fail catastrophically as they shouldn't be able to get this far.
|
2014-11-30 18:24:28 +00:00 |
adelikat
|
39f145d58b
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Hex Editor don't check for Null Emulator, tool should not be able to be opened anyway in this situation
|
2014-11-30 18:22:44 +00:00 |
adelikat
|
fbcfc37b9f
|
No need to disable the RebootCore menu item if Null Emulator
|
2014-11-30 18:19:38 +00:00 |
adelikat
|
caa4296018
|
Toolbox - show tastudio only if HasSavestates()
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2014-11-30 18:10:04 +00:00 |
adelikat
|
9e7193f8b2
|
Virtualpad is fine during null emulator don't disable the menu item, useless but nothing bad happens. Tastudio menu item should be disabled if core is not an IStatable
|
2014-11-30 18:06:26 +00:00 |
adelikat
|
a442e879d3
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Named Savestate save/load methods - check HasSaveStates() not IsNull()
|
2014-11-30 18:03:02 +00:00 |
goyuken
|
d582161d82
|
allow av recording and screenshots of null emulator (static screen)
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2014-11-30 17:58:37 +00:00 |
adelikat
|
70a9b535f5
|
check HasSavestates() on some save and loadstate calls that can be accessed via lua (and other stuff)
|
2014-11-30 17:51:16 +00:00 |
adelikat
|
65249ad0f9
|
MainForm - File Menu - disable savestate related submenus if core does not implement IStatable
|
2014-11-30 17:41:24 +00:00 |
adelikat
|
bdccb6d400
|
Record Movie - remove the "Now" option if the core doesn't implement IStatable
|
2014-11-30 17:37:22 +00:00 |
adelikat
|
76148ae111
|
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
|
2014-11-30 16:42:58 +00:00 |
adelikat
|
230cd3fb6a
|
remove a warning
|
2014-11-30 16:04:38 +00:00 |
adelikat
|
865795049b
|
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
|
2014-11-30 15:22:08 +00:00 |
adelikat
|
e1a90430ea
|
refactor MainForm.cs SaveStateAs() to use object initializer syntax
|
2014-11-30 14:21:11 +00:00 |
adelikat
|
4681fef0c2
|
Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead
|
2014-11-30 14:18:44 +00:00 |
goyuken
|
ff54192fdc
|
fix missing movie extension for game names that have a . at Length-4
|
2014-11-30 04:02:31 +00:00 |
goyuken
|
8271da0855
|
fix crash trying to use snes bg hotkeys when snes is not loaded
|
2014-11-29 21:06:15 +00:00 |
goyuken
|
b21cfdd927
|
ward off possible bugs
|
2014-11-29 19:36:11 +00:00 |
goyuken
|
0b16e36776
|
fix issue 330
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2014-11-29 18:57:57 +00:00 |
adelikat
|
a26e36719a
|
Don't allow drag and drop of a movie file if a movie is already active
|
2014-11-29 00:59:14 +00:00 |
adelikat
|
96b626434f
|
Lua Console - on drag and drop, don't be case sensitive with the file extension
|
2014-11-26 17:42:30 +00:00 |
zeromus
|
16896dc858
|
use nearest neighbor filtering when resizing an avi dump without padding, instead of bilinear.
|
2014-11-25 19:34:27 +00:00 |
adelikat
|
bded999177
|
Create a FeatureNotImplemented attribute, the intend of which is to apply to any unimplemented method of an ICoreService method/property, set some methods in Intellivision to this, and have CoreFeatureAnalysis look for the presence of this attribute and report unimplemented properties/methods
|
2014-11-24 00:38:29 +00:00 |
adelikat
|
56d425d49f
|
Core Features form - show icons based on completeness
|
2014-11-23 23:35:00 +00:00 |
adelikat
|
ada9ca6fb9
|
Core Features dialog - properly determine if a core is ISettable, don't add properties and fields if the interface isn't implemented anyway
|
2014-11-23 22:04:34 +00:00 |
adelikat
|
189de87e8e
|
Start a core features dialog in Help, only visible in developer mode (currently). Uses reflection to see what ICoreService implementations are implemented by which cores
|
2014-11-23 21:46:28 +00:00 |
adelikat
|
e6e2972e3d
|
Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result
|
2014-11-23 16:03:04 +00:00 |
adelikat
|
584b5feaa3
|
Tastudio - properly load a file on drag and drop
|
2014-11-22 15:19:32 +00:00 |
adelikat
|
7de427fb3c
|
Tastudio - fix exception on load in relase builds
|
2014-11-22 15:09:01 +00:00 |
hegyak
|
0d8e111c55
|
Change the VirtualPads/schema/LynxSchema.cs from LYNX to Lynx
|
2014-11-21 04:19:01 +00:00 |
adelikat
|
d64be5ed76
|
SystemID is Lynx not LYNX, cuz I said so
|
2014-11-21 01:32:15 +00:00 |
hegyak
|
fa5c614641
|
Added schema/LynxSchema.cs
|
2014-11-20 17:45:44 +00:00 |
hegyak
|
a3f8d4bac8
|
Changed defctrl.json to support Lynx's Pause Button. Apparently that is an important button.
|
2014-11-20 16:54:06 +00:00 |
hegyak
|
92de71a0c6
|
Restore missing 7Z.dlll File and missing Global.cs
Sorry about removing them.
|
2014-11-20 15:35:27 +00:00 |
adelikat
|
5a893c1a43
|
Tastudio - don't expose Rotate menu item for non-developer builds since it is not ready. A pro would get around this
|
2014-11-19 23:21:08 +00:00 |
adelikat
|
d7596684c2
|
Lua - Expose tastudio library in non-developer builds
|
2014-11-19 16:17:40 +00:00 |
adelikat
|
5a6c2adb0b
|
Tastudio - expose in release builds and mark it as beta in the title
|
2014-11-19 16:12:59 +00:00 |
adelikat
|
8bfe2220ef
|
Expose GBA in the platform picker
|
2014-11-19 16:07:03 +00:00 |
adelikat
|
81146fde8e
|
Add Lynx controller image to controller config dialog
|
2014-11-19 02:39:43 +00:00 |
hegyak
|
d1f0bfd89c
|
Allow Virtual Pad to support QuickNES with One, Two or No controllers.
|
2014-11-19 01:01:27 +00:00 |
hegyak
|
33f52599f8
|
Fix Issue 310
|
2014-11-19 01:00:35 +00:00 |
adelikat
|
099f0518bc
|
Fix bug where a quicknes movie would permanently change the core setting
|
2014-11-19 00:50:50 +00:00 |
adelikat
|
34741cb614
|
Path Config - fix exception when opening during null emulator, fixes Issue 312
|
2014-11-19 00:42:46 +00:00 |
adelikat
|
17c6a2c1f6
|
Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something
|
2014-11-19 00:32:51 +00:00 |
zeromus
|
315316210d
|
fix window size getting stuck in caption after resizing done
|
2014-11-18 18:33:04 +00:00 |
adelikat
|
e4cd7a3449
|
Lua Console - when reporting a script error, update the number of active scripts label
|
2014-11-18 01:09:06 +00:00 |
adelikat
|
0cf61812c2
|
Path Config - Fix bug where dual gb is selected by default when a gb game is active
|
2014-11-17 23:16:50 +00:00 |
adelikat
|
6459f4dec5
|
add .lynx to open file dialog
|
2014-11-17 22:23:06 +00:00 |
goyuken
|
0a17fadb8e
|
gb: add mute sound as a setting. most useful in dual mode.
|
2014-11-16 21:56:32 +00:00 |
adelikat
|
eb292eddcc
|
Tastudio - fix crash when loading a state for a frame after the current movie length, tastudio was getting refreshed before the row count was being updated
|
2014-11-15 21:48:34 +00:00 |
adelikat
|
ae9e31d984
|
Tastudio - fix up some behavior of metadata dialogs when the first show
|
2014-11-15 15:36:22 +00:00 |
adelikat
|
e0207b748f
|
Tastudio - remove some user controls that do nothing that I've decided won't be used
|
2014-11-15 15:02:52 +00:00 |
goyuken
|
ed8e8508f8
|
fix audio capture problem that broke with r7973
|
2014-11-14 17:48:18 +00:00 |
zeromus
|
a7432a1e52
|
firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning
|
2014-11-13 00:09:16 +00:00 |
zeromus
|
2e88a279bb
|
rename firmwares base path to firmwares search path, cos thats more like what it is.
|
2014-11-12 01:32:56 +00:00 |
zeromus
|
38ebdd45d2
|
fix Issue #292 - Bizhawk still here after emulating N64 and "Exit key" has been pressed
|
2014-11-12 00:11:31 +00:00 |
zeromus
|
4d5b25600e
|
add a GC.Collect() call to workaround a .net slow-GC problem, and fix an old bug related to firmware scans occurring several times actually every time you think it should happen once, which probably wasn't helping things
|
2014-11-12 00:04:08 +00:00 |
adelikat
|
b0eb4ee791
|
When loading a movie that specified quicknes or neshawk (or bsnes vs snes9x), don't permanently override the user's core preference
|
2014-11-09 17:14:16 +00:00 |
adelikat
|
252ea85f99
|
Lua Console - add a duplicate script menu and toolbar item, functions similarly to new script except it starts with the text from the highlighted script
|
2014-11-09 16:18:09 +00:00 |