adelikat
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04f9081943
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in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow
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2014-12-05 00:32:29 +00:00 |
adelikat
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a91de9ad9c
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Move TraceHeader out of CoreComm and into ITracer and TraceBuffer
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2014-12-05 00:10:48 +00:00 |
adelikat
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309088211c
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Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
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2014-12-05 00:05:40 +00:00 |
adelikat
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05533c8562
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Lag Counter hotkey logic, and Tastudio depends on both IStatable and IInputPollable
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2014-11-30 20:32:25 +00:00 |
adelikat
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a83d714c42
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Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
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2014-11-30 20:29:30 +00:00 |
adelikat
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21889bba58
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Lua Console - replace a NullEmulator check with a Global.Game != null check as that is more precisely why a check is happening
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2014-11-30 18:44:20 +00:00 |
adelikat
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773a53d2e3
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Hotkeys that operate on tools - check that the core has the proper prerequisites before opening them
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2014-11-30 18:35:25 +00:00 |
adelikat
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c0b1f6a285
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remove IsNull() usage for tools that require IMemoryDomains, better to fail catastrophically as they shouldn't be able to get this far.
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2014-11-30 18:24:28 +00:00 |
adelikat
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39f145d58b
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Hex Editor don't check for Null Emulator, tool should not be able to be opened anyway in this situation
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2014-11-30 18:22:44 +00:00 |
adelikat
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caa4296018
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Toolbox - show tastudio only if HasSavestates()
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2014-11-30 18:10:04 +00:00 |
adelikat
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76148ae111
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Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
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2014-11-30 16:42:58 +00:00 |
adelikat
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4681fef0c2
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Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead
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2014-11-30 14:18:44 +00:00 |
goyuken
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b21cfdd927
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ward off possible bugs
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2014-11-29 19:36:11 +00:00 |
goyuken
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0b16e36776
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fix issue 330
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2014-11-29 18:57:57 +00:00 |
adelikat
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96b626434f
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Lua Console - on drag and drop, don't be case sensitive with the file extension
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2014-11-26 17:42:30 +00:00 |
adelikat
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e6e2972e3d
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Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result
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2014-11-23 16:03:04 +00:00 |
adelikat
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584b5feaa3
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Tastudio - properly load a file on drag and drop
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2014-11-22 15:19:32 +00:00 |
adelikat
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7de427fb3c
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Tastudio - fix exception on load in relase builds
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2014-11-22 15:09:01 +00:00 |
hegyak
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0d8e111c55
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Change the VirtualPads/schema/LynxSchema.cs from LYNX to Lynx
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2014-11-21 04:19:01 +00:00 |
hegyak
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fa5c614641
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Added schema/LynxSchema.cs
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2014-11-20 17:45:44 +00:00 |
adelikat
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5a893c1a43
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Tastudio - don't expose Rotate menu item for non-developer builds since it is not ready. A pro would get around this
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2014-11-19 23:21:08 +00:00 |
adelikat
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d7596684c2
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Lua - Expose tastudio library in non-developer builds
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2014-11-19 16:17:40 +00:00 |
adelikat
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5a6c2adb0b
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Tastudio - expose in release builds and mark it as beta in the title
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2014-11-19 16:12:59 +00:00 |
hegyak
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d1f0bfd89c
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Allow Virtual Pad to support QuickNES with One, Two or No controllers.
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2014-11-19 01:01:27 +00:00 |
adelikat
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e4cd7a3449
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Lua Console - when reporting a script error, update the number of active scripts label
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2014-11-18 01:09:06 +00:00 |
adelikat
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eb292eddcc
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Tastudio - fix crash when loading a state for a frame after the current movie length, tastudio was getting refreshed before the row count was being updated
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2014-11-15 21:48:34 +00:00 |
adelikat
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ae9e31d984
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Tastudio - fix up some behavior of metadata dialogs when the first show
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2014-11-15 15:36:22 +00:00 |
adelikat
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e0207b748f
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Tastudio - remove some user controls that do nothing that I've decided won't be used
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2014-11-15 15:02:52 +00:00 |
adelikat
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252ea85f99
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Lua Console - add a duplicate script menu and toolbar item, functions similarly to new script except it starts with the text from the highlighted script
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2014-11-09 16:18:09 +00:00 |
adelikat
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0578eb6436
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Tastudio - take the emuhawk context menu item "stop without saving" into account
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2014-11-08 17:44:25 +00:00 |
adelikat
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5c92adcaaa
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Wire up the Log callback into lua libraries, this got lost in the last refactor I did, and so errors were not getting reported
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2014-11-08 14:54:00 +00:00 |
adelikat
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829ee72914
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Tastudio - make comment editor always in edit mode, make it modeless, add a save button
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2014-11-02 15:20:17 +00:00 |
adelikat
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549b948ffd
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Tastudio - add a context menu "create new project from here", it will take the currently selected frame and create a savestate-anchored project on this frame (keeping any input after this frame), and load this new project.
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2014-10-30 23:29:21 +00:00 |
goyuken
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81fc95ab43
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NES: add UI support for datach barcode reader
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2014-10-29 22:28:14 +00:00 |
adelikat
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223a4fc358
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Tastudio - when auto-converting an existing movie when loading tastudio - add the newly created tasproj to the recent menu
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2014-10-26 23:44:04 +00:00 |
adelikat
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e3b6d29956
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Refactor last commit and some other code so that reset happens in a singular place when loading a state from the state manager
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2014-10-26 23:37:42 +00:00 |
adelikat
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59494767f5
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Tastudio - refactor TasStateManager GetStateClosestToFrame() to return a KeyValuePair (frame number and savestate data) so the calling code has a clue which savestate was returned, reset counters if a savestate-anchored movie's "anchor" was loaded
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2014-10-26 23:26:43 +00:00 |
adelikat
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ad7782df35
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Tastudio - A much simpler and less hacky implementation of previous commit, and have Tastudio take over the mainform's RestartMovie method using the IControlMainform interface
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2014-10-26 16:36:50 +00:00 |
adelikat
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78b4748675
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Tastudio - when loading with an existing movie loaded, restart the movie
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2014-10-26 15:48:19 +00:00 |
adelikat
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3d30bd082e
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InputRoll - slight tweak to the SelectedIndexChanged event logic
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2014-10-25 14:10:32 +00:00 |
adelikat
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7b4f5c4a1b
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Tastudio - context menu for the Marker list, fix bug where double clicking the marker list beyond the actual markers resulted in an exception
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2014-10-25 13:41:23 +00:00 |
adelikat
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d5aad8d0e2
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Tastudio - cancel seek context menu item
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2014-10-23 23:18:42 +00:00 |
adelikat
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5c4a876d2d
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Tastudio - when editing while seeking, continue to seek to the originally intended frame
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2014-10-23 23:14:32 +00:00 |
adelikat
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5c85a8ca66
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Tastudio - improve navigation performance by emulating a frame when possible rather than loading a state
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2014-10-23 21:21:43 +00:00 |
adelikat
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2e7546c67a
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TAstudio - on some editing functions, dont' pause the emulator if it wasn't paused to begin with
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2014-10-23 21:09:54 +00:00 |
adelikat
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32cdc80639
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Tastudio - don't override read-only toggle, I think this is an ok thing to do, we shall find out
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2014-10-23 20:41:52 +00:00 |
zeromus
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c39617b638
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try fixing crash in trace logger. seemingly a race condition between a create, a flush, and a subsequent open for tracing (for issue #299)
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2014-10-23 05:14:03 +00:00 |
adelikat
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53fa3b9ada
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Tastudio - fix crashing after using Export to Bk2, running out of memory on export though, a definite concern now
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2014-10-23 01:32:27 +00:00 |
adelikat
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dee45888de
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TAStudio - disable tab, shift+tab, and space, because people like to use these as important hotkeys and because FCEUX's taseditor does this, and people seem to want it that way
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2014-10-23 00:47:30 +00:00 |
adelikat
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2e36ab5cbb
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Tastudio - set Always on Top immediately, not when it is restarted
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2014-10-22 23:15:59 +00:00 |
adelikat
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8b5c9dc129
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InputRoll - also Home and End hotkeys
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2014-10-22 23:11:29 +00:00 |
adelikat
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ade5cfa8e6
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InputRoll - implement PageUp/PageDown logic
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2014-10-22 23:03:17 +00:00 |
adelikat
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6099d4006e
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Tastudio - just in case do a triggered auto-restore on mouse leave, I think this code should never fire, but you never know what edge cases could trick winform events
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2014-10-22 22:43:42 +00:00 |
zeromus
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a2722ae10f
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do some work which _should_ have supported rotated text. not sure why it isn't working though...
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2014-10-22 07:59:06 +00:00 |
adelikat
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c71aaf4e4a
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Tastudio - support drag n drop of tasproj files onto the Tastudio dialog
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2014-10-21 13:12:12 +00:00 |
adelikat
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5a2e8071d6
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Tastudio - break some code into a function in preparation for stuff
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2014-10-21 01:31:41 +00:00 |
adelikat
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1610555dbe
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Tastudio - double click a marker in the marker list will allow user to edit the message
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2014-10-20 23:03:39 +00:00 |
adelikat
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f76211822f
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Tastudio - slight fix to the enabling of "Export to Bk2" menuitem
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2014-10-20 21:26:01 +00:00 |
adelikat
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d0aee55059
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Tastudio - a bit of simplifying some code
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2014-10-20 19:04:59 +00:00 |
adelikat
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31c564ad06
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Tastudio - fix stack overflow when user opens tastudio then clicks close rom in emuhawk
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2014-10-20 00:31:05 +00:00 |
adelikat
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590766d147
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Tastudio - speed up selection by reducing unnecessary refresh calls
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2014-10-20 00:11:07 +00:00 |
adelikat
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4e3188e091
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Tastudio - some metadata dialogs are modeless, make the mainform the owner
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2014-10-19 22:25:13 +00:00 |
adelikat
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8ac0576c54
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Tastudio - refresh after cloning or inserting frames
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2014-10-19 21:45:02 +00:00 |
adelikat
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6c9e902ebe
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Tastudio - truncate -> fix off by one
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2014-10-19 16:36:47 +00:00 |
adelikat
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09ec0322a7
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Tastudio - delete no longer clears selection
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2014-10-19 16:33:59 +00:00 |
adelikat
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8feeb080d0
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tastudio - insert # frames - change max digits from 3 to 5
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2014-10-19 16:30:34 +00:00 |
adelikat
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e0cab40431
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TAStudio - flag changes when tasview changes that are saved into the tasproj occur
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2014-10-19 15:29:03 +00:00 |
adelikat
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12e0215914
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Tastudio add a Restore Defaults menu item to the Columns menu
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2014-10-19 15:13:53 +00:00 |
adelikat
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3593588d5f
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InputRoll - ColunReorder event handler, Tastudio - subscribe to this event handler and flag changes to the movie (since this information is saved into the tasproj file)
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2014-10-19 14:46:01 +00:00 |
adelikat
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bcb8a00c77
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InputRoll - column reordering, including saving and loading
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2014-10-19 14:04:59 +00:00 |
jlennox
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a64017366c
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Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
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2014-10-19 01:22:47 +00:00 |
adelikat
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2401de6ba2
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Tastudio - don't open the context menu when user right-clicks a column header
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2014-10-19 00:24:33 +00:00 |
adelikat
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26a37544ac
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ditto for RightColumnClick
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2014-10-19 00:19:17 +00:00 |
adelikat
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e54a731ada
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InputRoll - change the column click event to fire on mouse up instead of down
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2014-10-19 00:16:58 +00:00 |
adelikat
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e2004133f2
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tastudio - make sure changes are not flagged when starting a new project
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2014-10-18 21:29:02 +00:00 |
adelikat
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559884c0c0
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tastudio - I dont' like this unnecessary osd message
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2014-10-18 21:09:19 +00:00 |
adelikat
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2599893b02
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Tastudio - handle if user chooses stop movie in emuhawk
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2014-10-18 20:40:20 +00:00 |
adelikat
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97721ddcc3
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InputRoll - fix logic in vertical view that was not drawing text in a column if any pixel of the column went off screen, save HorizontalOrientation in settings
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2014-10-18 20:29:23 +00:00 |
adelikat
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560a04e20a
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tastudio - another fix to autoload
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2014-10-18 19:23:14 +00:00 |
adelikat
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59ef98562b
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tastudio - a slight fix for autoload
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2014-10-18 19:12:36 +00:00 |
adelikat
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6b3c631702
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Tastudio - Marker list - fix rather messed up background coloring logic
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2014-10-18 16:34:41 +00:00 |
adelikat
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27ca9bc1a3
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tastudio - since there is no immediate plans to add anything else to the dialog, extend the marker list to the bottom of the dialog and anchor it
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2014-10-18 16:24:25 +00:00 |
adelikat
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a3d58399a2
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Tastudio - some ui fixups for the Marker list
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2014-10-18 16:22:24 +00:00 |
adelikat
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32898f0584
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When doing Save logic, also revert to Save As if project name matches the default name
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2014-10-18 15:53:58 +00:00 |
adelikat
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ceb79a4c26
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Tastudio - make a new project called default.tasproj rather than gamename, only use gamename when suggesting a movie in a Open/SaveFileDialog
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2014-10-18 15:50:12 +00:00 |
adelikat
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2ba9d090ac
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Tastudio - reset row count when starting a new project
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2014-10-18 15:31:51 +00:00 |
adelikat
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2e7ee97de9
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Tastudio - various fixes to restart and initializing logic, still some flaws but makes things less catastrophic
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2014-10-18 15:27:53 +00:00 |
adelikat
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cfd756feb0
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Tastudio - greenzone shall now be called Savestate history when exposed to the user
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2014-10-18 01:35:59 +00:00 |
adelikat
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35b28e92ee
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Tastudio - on Movie/System mismatch, recalculate columns of the new platform when making a new default project
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2014-10-18 01:26:30 +00:00 |
adelikat
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305dea53ab
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Tastudio - a dialog to change the default "greenzone" settings
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2014-10-18 01:01:45 +00:00 |
adelikat
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f930622b5e
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Move TasStateManagerSettings to its own file
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2014-10-17 22:39:40 +00:00 |
adelikat
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e0525ebbe4
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TAStudio - when input painting and other mouse events, wait to do AutoRestore until mouse up
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2014-10-17 20:10:21 +00:00 |
adelikat
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13f86451f4
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tastudio - some cleanup
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2014-10-17 19:31:42 +00:00 |
adelikat
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a820d95306
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InputRoll - another round of fix!
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2014-10-17 18:29:09 +00:00 |
adelikat
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a08e2f9a79
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Tastudio - another round of fix cleanup
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2014-10-17 18:14:21 +00:00 |
adelikat
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02062a4589
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Tastudio - some reorg and cleanup
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2014-10-17 17:58:48 +00:00 |
adelikat
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464102effe
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tastudio - some code cleanup
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2014-10-17 17:40:11 +00:00 |
adelikat
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c0f484fc91
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tastudio - greenzone settings - slight ui change
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2014-10-17 17:14:47 +00:00 |
adelikat
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b8925d2635
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InputRoll - oops, fix to highlighted text
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2014-10-16 22:28:48 +00:00 |
adelikat
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30d5c90156
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InputRoll - draw icons in horizontal view
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2014-10-16 20:50:07 +00:00 |