Commit Graph

12499 Commits

Author SHA1 Message Date
alyosha-tas 0e0d3e4143 Update Execute.cs 2017-06-17 19:01:04 -04:00
adelikat d7423d45a0 File Extensions dialog - support .cue, also fix specific platform setting it looks like it never worked in the first place 2017-06-17 17:29:16 -05:00
nattthebear 5a8fad73b9 saturnus: use waterboxcore 2017-06-17 15:30:03 -04:00
alyosha-tas 0ddd7392c7 A7800Hawk Commit 5
- Almost done with DMA
2017-06-17 13:55:21 -04:00
nattthebear c04beea4d0 update snes9x to use WaterboxCore 2017-06-17 12:57:43 -04:00
nattthebear 3e731ae0b3 Make ngp core use WaterboxCore infrastructure 2017-06-17 10:47:10 -04:00
nattthebear f538ad31fe add back our old ffmpeg executable, which was somehow lost in the shuffle. It's 32 bit, but that's fine in this case. 2017-06-17 10:10:55 -04:00
nattthebear 6f60eb5efc Create an abstract base class for waterbox cores, and adapt Virtual Boyee to use it. Not sure yet how useful this is... 2017-06-17 10:07:02 -04:00
alyosha-tas 13b99bafd0 NESHawk: Clean up and minor refactor
Simplify the code base a bit and gets a performance boost as well.
2017-06-16 21:41:13 -04:00
nattthebear 02242e8997 update mgba 2017-06-16 20:21:52 -04:00
alyosha-tas 7bb76f9f03 A7800Hawk commit #4
-Start Maria DMA and frame execution
-Refactor CPU execution
-Expose more tools (Hex Editor, RAM Search, etc)
-Add Ready and Halt behaviours trigggered by Maria
2017-06-16 16:44:57 -04:00
nattthebear 3eec8ca175 update mgba. fixes golden sun soft reset issue 2017-06-16 14:23:57 -04:00
nattthebear aac25082d0 Video dumping: Store the audiosync option in configuration, and default it to true. If the emulator's av output is perfect, the two will produce identical results. In every instance I'm aware of where the emulator's av output is not perfect, the audio sync mode will produce better results. 2017-06-16 14:11:43 -04:00
alyosha-tas 93254b4b6e Update RomLoader.cs
Fixes #865
2017-06-16 10:35:41 -04:00
alyosha-tas 5a44c10a79 Update MainForm.cs 2017-06-16 10:34:35 -04:00
nattthebear a4c6d04a18 pizza: change internal rendering pipeline to 32 bit colors 2017-06-16 09:20:35 -04:00
alyosha-tas 5b731cf8b8 SNES saveram: check for existance
checks if SGB saveram exists before attempting to assign it to the buffer pointer.

Also return null if no saveram is found, which conforms to what other cores are doing and what EMUHawk expects
2017-06-16 08:50:28 -04:00
nattthebear 04d4880564 pizza: cover your ears 2017-06-16 08:19:03 -04:00
nattthebear dd9d1b2018 pizza: input 2017-06-15 21:38:52 -04:00
nattthebear 803190e6b4 protip: When refactoring, it's not OK to just make it not work. Fixes #873 2017-06-15 20:40:38 -04:00
nattthebear c4eeb84ee8 mgba: syste bus
fixes #861
2017-06-15 19:34:15 -04:00
nattthebear 8fa903c004 pizza progress: it runs 2017-06-15 19:00:41 -04:00
zeromus 4e1decfa21 add LuaCanvas DrawArc missing from last luacanvas PR merge 2017-06-15 15:01:50 -05:00
zeromus cfb09b6b5d Merge pull request #882 from Trivial-Man/master
LuaCanvas: Add drawing features
2017-06-15 13:33:22 -05:00
Trivial-Man eff9308bbf Add drawing features
Brings canvas up to feature parity with LuaLibraryBase
2017-06-15 11:41:27 -06:00
nattthebear 0d7116ef06 they must never know my secret... 2017-06-14 19:58:13 -04:00
nattthebear d7809d0f52 mapheap: fix some bugs that weren't exercised (nothing uses mremap right now) 2017-06-14 19:51:43 -04:00
nattthebear 69ec6b2a73 remove some sound buffers from snes savestates 2017-06-14 18:56:24 -04:00
adelikat 796f9ddaa7 snes9x - support snes obj toggle hotkeys 2017-06-14 17:28:02 -05:00
nattthebear e3d2681d99 snes9x: connect obj disable by priority 2017-06-14 17:00:27 -04:00
nattthebear 17cc595ba6 i'd stash all of this but it's less effort to commit 2017-06-14 16:49:42 -04:00
zeromus f7ac0d0b02 update snes9x submodule -> obj layers toggle commit 2017-06-13 21:47:08 -05:00
adelikat 6660223459 snes - support bg toggling hotkeys on snes9x. snes9x doesn't support individual obj setting so those hotkeys just do nothing for now.. That probably needs to be addressed better. 2017-06-13 20:56:47 -05:00
adelikat a4672027c9 bsnes - layer toggling move ui from menu items to checkboxes in the options dialog 2017-06-13 20:29:42 -05:00
nattthebear 7d6b4611dc pizza: start removing parts i don't like 2017-06-13 20:21:13 -04:00
nattthebear a82d3bc540 snes9x: shartfox: show 99% of all frames as lag frames, as intended 2017-06-13 20:21:13 -04:00
adelikat 03ceeecddb snes options -> bsnes options 2017-06-13 19:06:53 -05:00
adelikat b1c5e35005 bsnes - dont' show profile name in the core name in the status bar 2017-06-13 19:01:32 -05:00
nattthebear 2eb4205a3b libsnes: remove some palette code that wasn't used by us. not sure what this was for. gets raw snes state size down to 5MB 2017-06-13 19:24:28 -04:00
nattthebear cbbc922cf7 pizza boy at c7bc6ee376028b3766de8d7a02e60ab794841f45 2017-06-13 19:24:28 -04:00
adelikat c33271e534 make mGBA the default GBA core 2017-06-13 17:35:10 -05:00
adelikat 58b424e53e Rewind config - minimum state buffer size of 50mb 2017-06-13 17:23:57 -05:00
nattthebear 1314912cf8 libsnes: Hack about a bit to make the graphics debugger function again. It probably crashes somewhere... 2017-06-13 17:55:07 -04:00
zeromus dee906ecb6 libretrobridge: fix warnings and rebuild dll 2017-06-13 16:25:15 -05:00
alyosha-tas e07882ae56 NES APU cleanup 2017-06-13 10:43:34 -04:00
adelikat d91e3b9dcb Fix oopsies from merge, update SNESOptions ui to account for the Crop SGB option 2017-06-13 08:24:37 -05:00
adelikat 97d7dd7f42 merging master into waterbox2 this one was messy may be regressions 2017-06-13 08:16:25 -05:00
adelikat 8c40d2908c bnes - remove the force determinism setting (hack) since it is no longer relevant 2017-06-12 21:03:11 -05:00
adelikat 9eb2fcc34c bsnes - remove profile sync setting and related code 2017-06-12 20:56:34 -05:00
adelikat 971c6a9df6 bnses options - remove profile options 2017-06-12 20:56:33 -05:00