adelikat
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4bd6103574
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Refactor a bunch of cheats code, and fix a bug where exceptions can be thrown by the cheats dialog when working in other tool dialogs.
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2013-08-25 04:23:27 +00:00 |
adelikat
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872a3208d3
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Use MenuStripEx instead of MenuStrip everywhere
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2013-08-21 20:27:54 +00:00 |
adelikat
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625f9c2fcd
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Rip out old path system and replace with new
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2013-08-11 21:48:17 +00:00 |
adelikat
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02e9918e95
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Oops, do show dual gb xml menu item since that feature is ready for release, also some misc dialog cleanup on it
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2013-08-05 22:36:18 +00:00 |
goyuken
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0f5cc4ed25
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dual gb: xml creator doohickey now works
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2013-05-01 16:37:00 +00:00 |
goyuken
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f96a37857d
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dual gameboy: xml creator dialog thingy. not finished yet
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2013-05-01 15:48:23 +00:00 |
masterofpuppets152001
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40870f402e
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Prevent more then one gg windows of the same console to be opened
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2013-04-27 19:21:45 +00:00 |
masterofpuppets152001
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4d445244d7
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Little oversight
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2013-04-26 07:59:10 +00:00 |
masterofpuppets152001
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670460df8c
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Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders
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2013-04-26 03:12:04 +00:00 |
masterofpuppets152001
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f3a8cee8bc
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Gameboy/Game Gear Game Genie Decoder (still non-working code)
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2013-04-24 20:41:23 +00:00 |
adelikat
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7199b64a95
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More multiclient refactoring
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2013-04-15 02:14:14 +00:00 |
adelikat
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be2937fdec
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
goyuken
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6412d6d93e
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gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks
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2012-11-30 05:16:37 +00:00 |
goyuken
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e69307276c
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gb: implement new CGB color preset "GBA"
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2012-11-21 21:09:01 +00:00 |
goyuken
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36dac9f7f4
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cgb color chooser: sizing stuff
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2012-11-18 18:52:53 +00:00 |
goyuken
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8d20c2e351
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gambatte: fully implement cgb palette selection
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2012-11-18 18:46:57 +00:00 |
goyuken
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388285c993
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add notes about different GBC color algorithms
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2012-11-18 16:04:59 +00:00 |
goyuken
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92b7006454
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gb gpu view: fix slightly quirky\broken scanline select behavior
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2012-11-16 16:28:02 +00:00 |
goyuken
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00c4db8eeb
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gb gpu view: save sprite back color in config, and set default to a gameboy-impossible color
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2012-11-14 15:23:38 +00:00 |
goyuken
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607998ddd9
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gb gpu view: use no alpha because of windows clipboard dumbassery
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2012-11-13 02:02:06 +00:00 |
goyuken
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188e3b8770
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gb gpu view: implement selectable sprite back color and continual mouseover update when the emulator is running. still some quirks and stuff to finish
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2012-11-13 00:43:47 +00:00 |
goyuken
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ae82ec5de0
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gb gpu view: save position and autoload. they fit perfectly in the last few pixels of available real-estate in the form
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2012-11-09 18:55:59 +00:00 |
goyuken
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80b18cb278
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gb gpu view: copy to clipboard
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2012-11-09 18:14:59 +00:00 |
goyuken
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54ea30c50d
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gb gpu view: stuff
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2012-11-09 01:41:30 +00:00 |
goyuken
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513793a177
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gb gpu view: sprite mouseovers
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2012-11-07 03:06:28 +00:00 |
goyuken
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94da0b6f49
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gb gpu view: more mouseover stuff
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2012-11-07 00:04:49 +00:00 |
goyuken
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0d77f77069
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gp gpu view: some mouseover stuff
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2012-11-06 21:29:42 +00:00 |
goyuken
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d1613d2cb5
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gb gpu: fix new bug with game switching
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2012-11-06 18:02:19 +00:00 |
goyuken
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ad3e1bff21
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gb gpu view: beautify and add scanline callback control
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2012-11-06 17:54:04 +00:00 |
goyuken
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ac1f9a90a1
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libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
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2012-11-05 20:15:53 +00:00 |
goyuken
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ef4bb14d59
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gb gpu view: oam
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2012-11-05 15:58:51 +00:00 |
goyuken
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1118fded53
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gb gpu view: palettes
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2012-11-05 14:37:55 +00:00 |
goyuken
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9d83249eba
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gb gpu view: more stuff
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2012-11-05 13:48:19 +00:00 |
goyuken
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32a3d9db80
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gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
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2012-11-05 04:09:04 +00:00 |
goyuken
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271d4102e8
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GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet.
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2012-11-05 01:34:11 +00:00 |
goyuken
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ef710a84b9
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fix up metrics on a few of my crappy winforms
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2012-09-16 17:24:48 +00:00 |
zeromus
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a0d10058aa
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fix a critical bug in the caption of the GB palette config dialog. now, it is perfect.
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2012-09-16 17:19:03 +00:00 |
goyuken
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a87a9c1cd5
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add "Default CGB" button to gambatte color chooser for default CGB grayscale
if no palette at all is available, the core will internally default to the "bsnes improved" palette
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2012-09-16 17:09:52 +00:00 |
goyuken
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2810a048f0
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fix two minor ColorChooserForm bugs
add "bsnes v087.pal"
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2012-09-16 14:36:42 +00:00 |
adelikat
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27b4439575
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GB Palette config - add a "Default" button
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2012-09-16 02:59:07 +00:00 |
adelikat
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a334e069a2
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GB Palette Config - fix usage of palette path in save/open file dialogs, use a default name based on game name for save when there is no palette file instead of crashing
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2012-09-16 02:12:25 +00:00 |
goyuken
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9a442d72f5
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gambatte palette editor: save/load support
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2012-09-15 23:50:18 +00:00 |
goyuken
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c36441d016
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add gambatte palettes, and make ColorChooserForm use the path config system
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2012-09-15 18:57:17 +00:00 |
goyuken
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a7bdd745c6
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move ColorChooserForm to the MultiClient
also disable its menu item if the emulator is currently in CGB mode (since it doesn't do anything)
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2012-09-15 18:30:11 +00:00 |