adelikat
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2d1a43dc65
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MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
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2014-12-07 18:53:56 +00:00 |
adelikat
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0b84beec88
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Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
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2014-12-05 01:56:45 +00:00 |
adelikat
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309088211c
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Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
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2014-12-05 00:05:40 +00:00 |
adelikat
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a07263c04e
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Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
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2014-12-04 00:43:12 +00:00 |
adelikat
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fd80c62cdb
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More Util methods -> extension methods
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2014-07-03 19:20:34 +00:00 |
adelikat
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f546a8080c
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Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
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2014-07-03 15:35:50 +00:00 |
goyuken
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b31399f810
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2600: internal stuff to be checked
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2014-05-27 03:11:33 +00:00 |
adelikat
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947470e1d9
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Atari 2600 - break up frame advance with StartNewFrame() and EndFrame() and wire them up to Cycle and Scanline advance, all methods are now smart enough to roll over to the next frame at the right time
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2014-05-27 02:45:05 +00:00 |
adelikat
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90af0b4858
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Atari 2600 - implement ScanlineAdvance(), still todo: cycle and scanline advancing don't know when to roll over a new frame
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2014-05-27 02:16:47 +00:00 |
adelikat
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f207bfaec9
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Atari 2600 - slight fix to the logic of FrameAdvance so that it will "finish a frame", so any sub-stepping is accounted for
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2014-05-27 01:54:08 +00:00 |
goyuken
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7fdceb6158
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2600: support SECAM as an alternate colour mode when in PAL mode. SECAM has its own rather unique color modulation system, and the atari engineers were too lazy to make a proper color encoder for it, so.....
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2014-05-26 20:16:44 +00:00 |
goyuken
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4f744323cf
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2600: fix hard reset sound crash caused by recent fuddlings
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2014-05-26 01:21:31 +00:00 |
adelikat
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33abd29aec
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Add PAL flag to pal games in atari gamedb, remove todo in atari core
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2014-05-24 01:12:18 +00:00 |
adelikat
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4c0f693e70
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Atari 2600 - expose Display Type in order to have the PAL flag recorded into movies
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2014-05-23 18:04:31 +00:00 |
goyuken
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2f7ad6a676
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2600: more stuff towards PAL support
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2014-05-23 15:47:48 +00:00 |
adelikat
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424f312afa
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Atari 2600 - from now on, practice safe poking. Also poking is now possible on the system bus.
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2014-05-23 00:29:31 +00:00 |
goyuken
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a6c5a9cdb2
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a2600: frame timing infrastructure. frame time is now a constant 262 lines per frame. if the video frames don't match that, the situation is handled similarly to GB
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2014-05-19 17:54:00 +00:00 |
adelikat
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81ca8479f5
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Atari 2600 - a round of cleanup, nothing useful here
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2014-05-03 01:51:56 +00:00 |
adelikat
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1669fd7755
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Start an Atari 2600 debugger dialog
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2014-04-19 19:01:13 +00:00 |
adelikat
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dba0d25a5c
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Atari 2600 - some progress on the AR mapper (Super charger), but still doesn't work
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2014-04-19 16:28:03 +00:00 |
adelikat
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d1e7ed9d91
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Atari 2600 - start Supercharger emulation (and mapper AR)
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2014-04-16 01:18:38 +00:00 |
adelikat
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ccae8ce914
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Atari - failed attempt to implement mapper CM (Compumate)
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2014-04-12 16:36:30 +00:00 |
adelikat
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a1cb4b151e
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Atari 2600 - implement mapper FE
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2014-04-12 03:48:18 +00:00 |
beirich
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860483934f
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2600: 'cycle accurate' audio, fix pitfall2 music
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2014-04-10 03:30:46 +00:00 |
adelikat
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703f1a3355
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Atari 2600 - Fix some warnings
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2014-04-07 22:06:38 +00:00 |
adelikat
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0a22275b59
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Oops
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2014-04-06 23:30:45 +00:00 |
adelikat
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391be49081
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Atari 2600 - support multi-cart mappers, toggling games is done via Hard Reset
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2014-04-06 23:25:59 +00:00 |
adelikat
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8a239b53bc
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Atari 2600 - implement hard reset, also fix a few missing Dispose calls in some mappers that utilize ram
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2014-04-06 22:40:10 +00:00 |
adelikat
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696affa5be
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Atari 2600 - a bit mroe reorg
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2014-04-05 15:04:03 +00:00 |
adelikat
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a230210565
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Atari 2600 - another round of cleanup and reorg
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2014-04-05 14:57:26 +00:00 |
adelikat
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27daa82464
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Atari 2600 - a round of code cleanup and check in some files I neglected to in the past few commits, remove oldTIA.cs
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2014-04-05 14:13:05 +00:00 |
adelikat
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d79067c33c
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Atari 2600 - implement mapper F8SC. Fix a potential crash in mappers AR and FA
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2014-04-04 21:16:43 +00:00 |
adelikat
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af0cd39742
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Atari 2600 - add in unimplemented mappers and throw not implemented exceptions. Throw these on a 4IN1 and F8SC instead of wrongly using F8. Implement heuristics for Rom detection when rom isn't found in gamedb. Heuristics logic based on Stella findings.
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2014-04-04 19:46:41 +00:00 |
adelikat
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a946beb40f
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oops #2
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2014-04-03 21:02:27 +00:00 |
adelikat
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82dd0d324d
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Atari 2600 - Remove a todo, ReadConsoleSwitches should in fact read the lag flag (and currenlty does already), justification: it is implied that any input on "lag frame" should have no impact on a movie
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2014-02-04 15:55:05 +00:00 |
adelikat
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7393f132ab
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Move CPUs from Emulation.Common to Emulation.Cores
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2014-01-22 01:14:36 +00:00 |
goyuken
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a005767463
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random cleanup
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2013-12-27 04:41:50 +00:00 |
goyuken
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82c82b681a
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connect a26 to the new settings setup. unlike all those before it, the menus have changed a bit, but all of the functionality is still there. in movie 2.0, a26 will store the two difficulty switches and the bw\color switch as syncsettings
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2013-12-24 20:50:53 +00:00 |
adelikat
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7e45f13282
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |