adelikat
81bdacea64
O2 - implement IBoardInfo
2020-04-11 09:21:35 -05:00
adelikat
9eb63cd6c9
O2 - misc cleanups
2020-04-11 09:04:13 -05:00
alyosha-tas
2304e9dc5b
O2Hawk: add vidbuffer back to state, it's needed
2020-04-10 19:51:32 -04:00
alyosha-tas
7c676ed40b
O2Hawk: remove uneeded buffers from state
2020-04-10 18:06:32 -04:00
adelikat
62f3214ce2
create a memory callback based IInputCallbacks system that can be used by any core, wire it up to the mGBA core
2020-04-10 11:12:57 -05:00
adelikat
04cd7d867c
mGBA - fix NRE that can happen when rebooting core, fixes #1915
2020-04-10 08:47:52 -05:00
TiKevin83
faf4b02c26
Undo Previous PR on Gambatte Colors and Implement an Option ( #1918 )
...
* Revert "New GBC LCD correction for Gambatte palette from documented shader research https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 "
This reverts commit 88cda24876
.
* Implement the libretro GBC color palette as an added option instead of a change to the Gambatte option
2020-04-08 20:41:50 -04:00
alyosha-tas
1185bffe36
O2Hawk: turn sound down a bit, more in line with other cores
2020-04-08 19:40:33 -04:00
TiKevin83
0bfe178650
New GBC LCD correction for Gambatte palette from documented shader research https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 ( #1917 )
2020-04-08 19:19:18 -04:00
alyosha-tas
444a8b7823
O2Hawk: small timing fix
2020-04-08 19:08:22 -04:00
alyosha-tas
99da16fa2a
O2Hawk: clean up
2020-04-08 18:16:45 -04:00
adelikat
2b281116ed
misc cleanups
2020-04-08 16:03:35 -05:00
alyosha-tas
cb2d365284
O2Hawk: better fix for blockout
2020-04-08 12:12:32 -04:00
alyosha-tas
a2ac1b89aa
O2Hawk: more bug fixes but still needs work
2020-04-07 16:27:04 -04:00
alyosha-tas
7ddf2e0f3b
O2Hawk: obj table fixes
2020-04-06 16:59:07 -04:00
alyosha-tas
015311087b
O2Hawk: Cleanups
2020-04-06 11:51:00 -04:00
alyosha-tas
8827550a17
O2Hawk: fix Blockout and other issues
2020-04-06 11:25:02 -04:00
alyosha-tas
75beb338b9
O2Hawk: fix resets again
2020-04-04 18:14:54 -04:00
alyosha-tas
6edc1310d2
O2Hawk: fix cosmic conflict
2020-04-04 18:01:19 -04:00
adelikat
49e4d49927
quicknes - blacklist punchout (E) (VS), unfortunately a drop in the bucket but bootgod doesn't know about VS roms so we have no way to detect PAL versions of those
2020-04-04 15:07:58 -05:00
adelikat
e357ed3dbc
Merge branch 'mgba-hooks'
2020-04-03 18:01:25 -05:00
zeromus
6b462630e0
fix crash in MGBA memory callbacks due to GC of temporarily marshaled delegate (by keeping an instance referenced in a member, as usual)
2020-04-03 18:42:22 -04:00
alyosha-tas
216e382582
O2Hawk: reset fix
2020-04-03 17:24:20 -04:00
alyosha-tas
f39319fd12
O2Hawk: bug fixes and add reset button
2020-04-03 16:56:22 -04:00
alyosha-tas
458949a2f9
GBHawk: minor bug fixes and cleanups
2020-04-03 12:16:52 -04:00
adelikat
be8db22d6c
mgba- throw NotImplemented on callbacks with no address, we don't support that yet (likely ever)
2020-04-02 17:40:27 -05:00
adelikat
cea0762c07
cleanup a few things in MGBAMemoryCallbackSystem
2020-04-02 17:40:27 -05:00
adelikat
f97ef09c41
mgba - pass in mgba class instead of core pointer to MGBAMemoryCallbackSystem, seems cleaner either way. Still crash
2020-04-02 17:40:27 -05:00
feos
fc5d8b2de6
add some stuff
2020-04-02 17:40:27 -05:00
feos
4597e8b334
tweaks
2020-04-02 17:40:27 -05:00
adelikat
e44aa5d94a
mGBA - pass core pointer to memory callback system
2020-04-02 17:40:27 -05:00
adelikat
75a991a36d
bad attempt at wiring up mGBA memory hooks
2020-04-02 17:40:27 -05:00
adelikat
0422b9b1de
nitpick cleanup
2020-04-02 17:36:08 -05:00
alyosha-tas
ced37c45c3
GBHawk: memory ap optimizations
2020-04-02 15:41:03 -04:00
alyosha-tas
7d293bdb1a
GBHawk: fix speed mode switch timing
2020-04-01 22:46:48 -04:00
adelikat
2401c37a7f
delete ScreenArranger and move the relevant logic to MelonDS, and simplify, also use a pre-allocated buffer instead of making a new one every time
2020-04-01 18:58:08 -05:00
alyosha-tas
07e7a83243
GBHawk: optimizations
2020-04-01 09:44:43 -04:00
alyosha-tas
e6e70b6e35
GBHawk: remove C++ core, not worth it, need to rethink design
2020-03-31 23:14:33 -04:00
alyosha-tas
0e0b94cd0c
GBhawk: some C# optimizations
2020-03-31 23:03:40 -04:00
zeromus
667a218c58
hook up melonds screen control stuff to settings
2020-03-31 18:30:08 -04:00
alyosha-tas
5f24392b41
GBHawk; more minor cleanups
2020-03-31 17:58:25 -04:00
alyosha-tas
ea085255c1
GBHawk: minor optimizatiosn
2020-03-31 17:20:27 -04:00
YoshiRulz
0ba7a5a7df
Rename axis-related types, members, and locals
...
I left a few methods where they had an equivalent *Bool*() for buttons, and also
left some in TAStudio that get serialised.
2020-03-31 17:29:55 +10:00
alyosha-tas
19b1d0fa18
GBHawk: bug fixes and ppu viewer working
2020-03-30 22:59:50 -04:00
alyosha-tas
68e69ff85b
GBHawk: more bug fixes and loading games
2020-03-30 18:01:36 -04:00
alyosha-tas
69409ff729
GBHawk: bug fixes
2020-03-29 22:30:19 -04:00
adelikat
a58e7a17a6
DS - bottom screen only option (useful for games like NSMB where pipes can send you to the other screen)
2020-03-29 14:37:59 -05:00
YoshiRulz
e0e90a5f33
Reimplement ScreenArranger, refactor MelonDS.GetVideoBuffer
2020-03-30 03:50:49 +10:00
alyosha-tas
b039b1f823
GBHawk: start cleaning up errors
2020-03-29 12:15:08 -04:00
adelikat
b9f6432ddf
DS - wire up rotate options, screen logic doens't work yet
2020-03-29 11:07:18 -05:00
alyosha-tas
29fded3025
GBHawk: add testing framework
2020-03-29 10:21:34 -04:00
alyosha-tas
73afca9c67
GBHawk: finish intergration functions
2020-03-29 10:10:13 -04:00
alyosha-tas
47704b94fd
GBHawk: more integration work
2020-03-28 20:21:43 -04:00
adelikat
c008b57324
DS - some cleanup
2020-03-28 15:15:45 -05:00
adelikat
5f889e2568
DS - add screen gap option
2020-03-28 15:12:47 -05:00
adelikat
a541b45231
DS - refactoring
2020-03-28 15:05:13 -05:00
adelikat
0aaf2b4151
DS - rethink ScreenArranger, fix side by side options
2020-03-28 14:48:24 -05:00
adelikat
730156b5db
DS - wire up some screen setting options, the side by side ones don't work because screen arranger has a bug, and it is flawed, going to refactor all of this
2020-03-28 12:03:26 -05:00
adelikat
3e89a7f201
DS - refactor settings so that it is an enum that then translates to ScreenArranger settings
2020-03-28 11:21:39 -05:00
adelikat
e2ac7d7a8f
cleanup ds video options code
2020-03-28 10:31:25 -05:00
alyosha-tas
98265cd066
GBHawk: Clean up files and definitions
2020-03-27 20:16:24 -04:00
SuuperW
7aec03d788
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2020-03-25 14:11:16 -05:00
SuuperW
1b419c7cfc
fix an audio issue
2020-03-25 13:52:50 -05:00
SuuperW
34bfa46673
new Lid handling strategy
2020-03-25 13:50:21 -05:00
SuuperW
cb73761ff6
fix for when screen layout options somehow get messed up
2020-03-25 13:45:18 -05:00
alyosha-tas
26619d367b
O2Hawk: remove some unused code
2020-03-23 21:30:06 -04:00
alyosha-tas
c5043d2ec3
O2Hawk: fix PAl timing a bit
2020-03-23 21:21:42 -04:00
adelikat
f50b4e4c54
Odyssey2 - fix joypad.get(), apparently lua tables do not like keys that are just "."
2020-03-23 09:27:11 -05:00
YoshiRulz
16ed9e7bc9
Reorder modifiers (rule SA1206)
2020-03-23 20:03:51 +10:00
SuuperW
88904e6b44
support custom screen layouts in MelonDS core (no UI yet)
2020-03-22 18:40:52 -05:00
YoshiRulz
cccf2c1920
Add port info and labels to MelonDS [Core] attr
2020-03-22 12:07:20 +10:00
alyosha-tas
5ea379c95d
GBHawk: improve scanline zero emulation, still needs a little work.
2020-03-21 18:06:22 -04:00
adelikat
7a558f1951
cleanup NDS settings code
2020-03-21 13:38:42 -05:00
adelikat
85fcb99717
cleanup NDS Settings dialog code
2020-03-21 13:25:39 -05:00
adelikat
d9d5658a7b
add melonDS icon
2020-03-21 12:54:59 -05:00
SuuperW
c59d8130bb
DS Hawk ( #1884 )
...
* Add MelonDS.cs, support opening (but not really) .nds files.
* init MelonDS
* MelonDS: Load selected ROM.
* MelonDS: FrameAdvance and frame counter.
* MelonDS: IVideoProvider
* MelonDS: Add DLL files.
* MelonDS: IInputPollable
* MelonDS: IStatable (and add forgotten file MelonDS_InputPollable.cs)
* update libmelonDS.dll
* MelonDS: ISoundProvider
* Add NDS to Global.SystemInfo, and convert screen coords when running NDS.
* set up default NDS controller
* MelonDS: ISaveRam
* MelonDS: remove romlist.bin
* MelonDS: ISettable
* Create firmware folder if it doesn't exist on Windows; otherwise, an exception is thrown.
* Add database entries for NDS bios/firmware files.
* MelonDS: Use the bios/firmware files selected in BizHawk's "Firmwares" dialog.
* MelonDS: Re-work sync settings a bit.
* NDS's firmware file contains user settings; these are over-written by sync settings, so we shouldn't allow them to impact the hash
* MelonDS: Add (currently unused) bootToFirmware sync setting, and NDSSettings dialog.
* Update NDS firmware hash; it seems I had somehow corrupted mine.
* MelonDS: Use boot to firmware sync setting.
* MelonDS: Allow user to set some firmware user settings via the NDS settings dialog.
* MelonDS: Add singleInstance attribute to core.
* MelonDS: IMemoryDomains
* update libmelonDS.dll
* MelonDS: Set up default sync settings if none are provided.
* MelonDS: Allow user to reset settings to default.
* MelonDS: bios+firmware files are recommended
* libmelonDS.dll
* MelonDS: Don't use real time.
* MelonDS: Update to reflect new way of handling RTC in MelonDS.
* MelonDS: Notify if savestate load failed.
* update MelonDS.dll
* MelonDS: Allow user to set startup date/time in settings dialog.
* MelonDS: Create melon directory if it doesn't already exist.
* Don't include Designer's "fixes" in PR (partially reverts 56b474c00
)
* Don't show a broken console window; alert user of need to restart instead.
This fixes an error related to MelonDS trying to use the broken stdout stream.
* update default NDS controls to match other updated controls
* Implement a system bus, using ARM9 read/writes.
* MelonDS: Allow BizHawk to change the contents of the frame buffer.
* update libmelonDS.dll
* fix stuff that was merged incorrectly, or was broken by merge
* update libmelonDS.dll
(includes memory leak fix)
* update libmelonDS.dll
(fixes memory leak and an occasional savestate crash)
* fix stuff that broke with the merge
* cleanups, remove stuff that is no longer needed by service interaces
* simplify DS MemoryDomains
* DS - fix order of controller buttons to be consistent with other consoles. This probably breaks any existing movies made on this core, but those would have been experiments, right?
* NDSSettings - make min value for day and month 0, whiel those aren't "valid" values they are the default values in the core for whatever reason, better to not crash on load and not show a value that isn't actually the setting. This can easily be reverted if the core changes to default to 1
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
Co-authored-by: adelikat <adelikat@tasvideos.org>
2020-03-21 10:53:30 -05:00
alyosha-tas
04a33600da
O2Hawk: fix the keyboard
2020-03-21 08:43:56 -04:00
adelikat
5c84c94a12
fix compile error in debug mode, oops
2020-03-20 21:05:44 -05:00
alyosha-tas
7e00b7892f
gameboy memory domains: make consistent between gambatte and GBhawk
2020-03-20 20:04:58 -04:00
alyosha-tas
aa165f36d2
O2Hawk: add PAL mode
2020-03-20 16:39:14 -04:00
adelikat
7fb89aed18
NesHawk - move BootGodDb to its own file
2020-03-19 21:35:36 -05:00
adelikat
01584431c4
NesHawk - cleanup Unif.cs
2020-03-19 21:28:32 -05:00
adelikat
22f6df3a70
NesHawk - CartInfo - turn into properties
2020-03-19 21:20:53 -05:00
adelikat
daab35fc39
NesHawk- move CartInfo into its own file
2020-03-19 21:15:07 -05:00
adelikat
dc56dd87e8
simplify MapperPropAttribute
2020-03-19 21:12:23 -05:00
adelikat
291275fe8c
NesHawk - move MapperPropAttribute to its own file
2020-03-19 21:11:01 -05:00
adelikat
f8acb61136
NesHawk - make boards and related classes internal, and sealed where possible
2020-03-19 21:06:54 -05:00
adelikat
620c38af73
NesHawk - move some enums out of NesBoardBase, simplifies a lot of usages
2020-03-19 20:29:15 -05:00
adelikat
720a2dce02
NesHawk - move NesBoardImpl attributes to their own file
2020-03-19 20:21:29 -05:00
adelikat
0d4dd3855b
NesHawk - more missing variables in savestates
2020-03-19 20:02:22 -05:00
adelikat
659831c534
fix missing savestate data in some NESHawk mappers, note this is a breaking savestate change for these boards, but they were broken anyway, these were critical fields to savestate
2020-03-19 19:51:59 -05:00
adelikat
8bcab5af79
NESHawk - break off INesBoard and NesBoardBase into separate files
2020-03-19 19:06:03 -05:00
adelikat
9b68246b19
remove an unused varaible in VDC.Render.cs, fixes a warning
2020-03-19 10:18:35 -05:00
adelikat
d60a00d682
NES mappers - remove documentation comments in favor of the nesdev wiki link
2020-03-19 08:24:05 -05:00
adelikat
efb34f74e1
a2600 refactor - make mapper classes internal and sealed
2020-03-18 21:46:51 -05:00
adelikat
f10b51558b
Atari 2600 - make MapperBase abstract and make HardReset() abstract since we need implementations to properly reset variables (we can't get rid of hard reset so easily, since HardReset is the mechanism that multi-cart roms use
2020-03-18 15:58:53 -05:00
adelikat
db6bbe22bb
A2600 - expose CartRam memory domain for mCM and mFA
2020-03-18 15:48:32 -05:00
adelikat
8f860adf51
cleanup Atari2600 mapper code
2020-03-18 15:46:17 -05:00
adelikat
a61230e4ab
Atari2600 - refactor mapper creation logic to be a separate method with declared dependencies, remove an unused method
2020-03-18 10:52:53 -05:00
adelikat
8c10ca3e14
Atari2600 cleanup - pass Atari2600 core into constructor instead of setting after, use switch expression for mapper instantiation logic
2020-03-18 10:37:53 -05:00